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Simple Questions Simple Answers - Page 165

Forum Index > StarCraft 2 Strategy
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pezzaperry
Profile Joined May 2011
142 Posts
May 26 2011 05:01 GMT
#3281
Also how do I deal with Mutalisk harass with protoss? It's really annoying I can never move out because I know that they will wipe out my mineral line when I do.
longtang
Profile Joined February 2011
United States73 Posts
May 26 2011 05:16 GMT
#3282
The "last alert key." Is that key generally used by people? It is so inaccurate that when you hit it, it can take you to weird places that has nothing to do with the place where you want to go. So, I am wondering if the space bar key can be used for something more useful like binding it to '0' and using yoru command center with it to make scv's and scans and mules.

ty.

Do people use the "last alert key?"

ty
Kill all Protoss. Make them Die. Long Live Terran. Tos is a despicable race b/c they R sneaky & underhanded; Their scouts dont' scout; they Just hide & make pylons
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
May 26 2011 05:55 GMT
#3283
Last ALert key isn't that thrustworthy in SC2 in my opninion, to many things happen. I guess early game it has a use?

My question;
-At what time should I produce my Missile Turrets as Terran generally, I don't have a single clue as for when to build these.
-Is 1CC/2ProdFac/3Army/4VikingsorDrops/5Ghosts/6E-Bay a good hotkey Setup, or do I have some inefficiency somewhere?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-05-26 06:56:41
May 26 2011 06:18 GMT
#3284
On May 26 2011 14:01 pezzaperry wrote:
Also how do I deal with Mutalisk harass with protoss? It's really annoying I can never move out because I know that they will wipe out my mineral line when I do.


This depends a bit on your opening and the map, there's generally a few ways to deal with it:

- 6 gate: If you open 3 gate expand or even forge expand and scout a spire going up as soon as possible it's possible to just 6 gate and kill the zerg before mutalisks get out, this is generally what keeps it out of high-level play.

- Phoenix: If you opened a stargate, you can take back a lot of map control using phoenix especially in close air positions or for bases that are spread out.

- Blink/HT: On maps where 3 bases are close, but separated by cliffs using blink to bounce between them while building up a good HT/blink army which generally demolishes ling/mutalisk compositions when they try to engage.

-Cannons: Obviously, begin building up a nice collection of cannons, but some placements are better then others, attempt to "cup" your bases and infrastructure by focusing on cannons on the outer-most expansions and using your mobile force in the middle.
JFlame
Profile Joined April 2010
Canada26 Posts
May 26 2011 06:58 GMT
#3285
I have heard many people say that opening Roach in TvZ is bad. Why is this? and/or how does one punish a roach opening in tvz?
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-05-26 07:06:27
May 26 2011 07:05 GMT
#3286
On May 26 2011 09:43 pezzaperry wrote:
Thanks man too bad I'm on SEA server. This helps quite a lot and yeah I usually scout on 12 after gateway. So should I skip my cybernetics core then?


Yes, you don't need a cybernetics core to defend 2 gate proxy, and if you get one, you won't have enough units to defend.

On May 26 2011 14:01 pezzaperry wrote:
Also how do I deal with Mutalisk harass with protoss? It's really annoying I can never move out because I know that they will wipe out my mineral line when I do.


This has been answered here (Anihc's answer and mine):

On May 25 2011 00:35 Anihc wrote:
Show nested quote +
On May 25 2011 00:24 Tommylew wrote:
what is the best way to stop muta harass if you have already gone 3 gate sentry expand and then get blink stalkers. I seem to be able to kill 2or 3 mutas with my stalkers before they move away. but what is better? should I tech to archons as im already got the citadelfor blink and then only need a dark shrine or templar archives? how are storm vs mutas? where do I aim for storm to actually hit them? i know people say where the shadows but they normally have 100s of lings too which I seem to have enough zealots to deal with. Changing to stargate for phoenixis wont do alot once they have a certain amount if ive originally gone for stalkers as standard expecting the norm roaches.


Technically the answer to mutas when you go 3 gate expand is to just kill him before he gets mutas (or when they first come out - if you attack him, he'll be forced to use them to defend), which you should have scouted out with hallucinations. But I know that's not your question...

Blink is still your best answer, you just have to be patient and persistent. Keep your stalkers in 2 groups so you can defend both your bases, as well as trying to cut off the escape path of mutas with 1 group while the other group chases them away. If you're not doing so already, you should moving into range of the mutas, attacking, and then blinking to chase - instead of blinking into range to start attacking. Also targetting individual mutas is very important.

In the past archons are not that great because they are big and slow, but the range upgrade might have made them a bit better in defending against mutas. I don't know, I haven't used them.

You definitely want storm though. Aim for the shadow, turn on the flyer helper setting in the options if you haven't already.

On May 25 2011 00:35 Geiko wrote:
All of the above.
I'd also add that putting 1 or 2 cannon in your mineral lines is always a good idea. They buy a lot of time for your blink stalker to come back and defend and are therefor extremely cost efficient.

But yes before that when you poke and scout only speedlings and spine crawlers with no roaches, you can be 90% sure that fast mutas are coming. I would suggest you have a good 5-6 gate push ready for that eventuality. Against a good protoss, Zergs should never be able to pull off 2 base fast mutas without taking a lot of damage.
geiko.813 (EU)
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 26 2011 07:12 GMT
#3287
On May 26 2011 14:55 ToastieNL wrote:
Last ALert key isn't that thrustworthy in SC2 in my opninion, to many things happen. I guess early game it has a use?

My question;
-At what time should I produce my Missile Turrets as Terran generally, I don't have a single clue as for when to build these.
-Is 1CC/2ProdFac/3Army/4VikingsorDrops/5Ghosts/6E-Bay a good hotkey Setup, or do I have some inefficiency somewhere?


This depends on the matchup, and what you've scouted. Against a banshee rush, you want a turret in each min line by about 7:00. Against protoss, you want to get a turret as soon as you think he's going DTs, and get one at your forwardmost choke that you keep your army at. Against zerg, you want to get a missile turret once you see him taking multiple at his natural, or by the 10 minute mark, to stall mutalisks that get into your mineral lie.

That's a fine setup, but some people prefer to split their prod fac hotkeys across several keys, or to use 1-4 for army and 5-7 for macro since the panic buttons, the army hotkeys, are easier to hit this way.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
XTRAmir
Profile Joined July 2010
Germany32 Posts
May 26 2011 07:32 GMT
#3288
What is the current PvZ standart opening since 3 Gate Sentry Expand isnt safe anymore and will die to roach/ling timing push. If possible with a link.
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-05-26 07:41:37
May 26 2011 07:41 GMT
#3289
On May 26 2011 16:32 XTRAmir wrote:
What is the current PvZ standart opening since 3 Gate Sentry Expand isnt safe anymore and will die to roach/ling timing push. If possible with a link.


Standards are being made as we speek.

3 gate sentry expand still works fine, you just have to put up some blind cannons, or use hallucinate to scout.

There is also this 2 gate expand, which is safe vs losira style roach/ling :
http://www.teamliquid.net/forum/viewmessage.php?topic_id=225509

Finally there is the DT expand, that HuK uses and is increasingly popular :
http://www.teamliquid.net/forum/viewmessage.php?topic_id=213108
geiko.813 (EU)
gejfsyd
Profile Joined September 2009
Poland156 Posts
May 26 2011 07:44 GMT
#3290
On May 26 2011 14:01 pezzaperry wrote:
Also how do I deal with Mutalisk harass with protoss? It's really annoying I can never move out because I know that they will wipe out my mineral line when I do.


If you dont want to 6 gate you will need to get canons and blink stalker. After that you have two options: As many people say, stalker-templar works well, but actually zealot-archaon(with some blinkstalkers, that you have made before to defend) work just as well. I thinks its even better in some cases becouse its more mobile. Obviously both styles have their pros and cons.
Btw. Its hard to get a third against mutalinging player on most of the maps, so when you move out, you need to do damage.
I'll try to find a replay of using zealot-archaon to combat muta-ling
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 26 2011 08:05 GMT
#3291
On May 26 2011 16:44 gejfsyd wrote:
Show nested quote +
On May 26 2011 14:01 pezzaperry wrote:
Also how do I deal with Mutalisk harass with protoss? It's really annoying I can never move out because I know that they will wipe out my mineral line when I do.


If you dont want to 6 gate you will need to get canons and blink stalker. After that you have two options: As many people say, stalker-templar works well, but actually zealot-archaon(with some blinkstalkers, that you have made before to defend) work just as well. I thinks its even better in some cases becouse its more mobile. Obviously both styles have their pros and cons.
Btw. Its hard to get a third against mutalinging player on most of the maps, so when you move out, you need to do damage.
I'll try to find a replay of using zealot-archaon to combat muta-ling



Cannons are good if you don't have blink, since it'll buy you time to get your army over while the mutas either avoid or try to focus down the cannon.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
jmertelj
Profile Joined March 2011
Slovenia84 Posts
May 26 2011 08:08 GMT
#3292
Lol, I love it how the topic is 'simple question, simple answers' yet, the posts take 5 minutes to read xD
here's a simple question: how does creep spread over cliffs? Can it go down a cliff without having to go via ramps?
If I was a wizard, this wouldn't be happening.
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 26 2011 08:16 GMT
#3293
On May 26 2011 17:08 jmertelj wrote:
Lol, I love it how the topic is 'simple question, simple answers' yet, the posts take 5 minutes to read xD
here's a simple question: how does creep spread over cliffs? Can it go down a cliff without having to go via ramps?


It can't go down cliffs without ramps.

Do note however that the creep will spread over cliffs (or voids !) if there is already a bit of creep there (such as creep from an overlord for example)
geiko.813 (EU)
meiloAUT
Profile Joined February 2011
Austria41 Posts
May 26 2011 08:27 GMT
#3294
On May 26 2011 15:58 JFlame wrote:
I have heard many people say that opening Roach in TvZ is bad. Why is this? and/or how does one punish a roach opening in tvz?


1. Marauders are extremly cost efficient vs roaches.
2. Tanks to full dmg to roaches and since roaches are relative slow tanks will get in extra shot before zerg reaches them
3. Since they dont have the extrem dmg burst of banes but instead do dmg at a constant rate, medivacs healing bio and SCV repairing buildings become much more effective (Healing marines/ repairing buildings doesnt work out that well when they die an horrible acid death within seconds)
4. Since you use a lot of gas for roaches you will have less mutas which makes dealing with drops harder. (also roaches are immobile relative to muta/ling/bane)

Punish it by exploiting the points above ^^.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
May 26 2011 08:36 GMT
#3295
On May 26 2011 17:16 Geiko wrote:
Show nested quote +
On May 26 2011 17:08 jmertelj wrote:
Lol, I love it how the topic is 'simple question, simple answers' yet, the posts take 5 minutes to read xD
here's a simple question: how does creep spread over cliffs? Can it go down a cliff without having to go via ramps?


It can't go down cliffs without ramps.

Do note however that the creep will spread over cliffs (or voids !) if there is already a bit of creep there (such as creep from an overlord for example)


me being a disbeliever i went to prove you wrong HOWEVER i was proven wrong i will elaborate


first i took a creep tumor and spread the creep to the edge of a chasm. when i put an overlord on the other side as close to the creep as possible and use generate creep/stop generate creep the creep kept spreading without my overlord

next test i did the same thing but i put the overlord pretty far away from adjacent cliffs.. and the creep spread from the middle of the area under the overlord surprisingly (after turning off the generate creep asaply) if you must know the pattern it spreads from the overlord toward the creep tumor first and then spreads the other way as soon as all possible parts are connected
marineking will u huk my bigtt1 ilu
SlapMySalami
Profile Joined August 2010
United States1060 Posts
May 26 2011 08:46 GMT
#3296
On May 26 2011 15:58 JFlame wrote:
I have heard many people say that opening Roach in TvZ is bad. Why is this? and/or how does one punish a roach opening in tvz?


im assuming because you want to spend as little money as possible on units (ideally make 2-4 zerglings until you know what is coming) and because for any early aggression you will have had to make lings already to defend for example a 2 raxx. i also think speedlings are more useful than roaches but that point can probably be debated
marineking will u huk my bigtt1 ilu
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
May 26 2011 10:08 GMT
#3297
On May 26 2011 16:32 XTRAmir wrote:
What is the current PvZ standart opening since 3 Gate Sentry Expand isnt safe anymore and will die to roach/ling timing push. If possible with a link.


ive still been going 3 gate sentry all you have to do is make sure you scout effectively with ur first probe normally if they dont expand is a sure sign they are rushing. I always scout out the base till spawning pool is close to fiishing and mayb hang around shortwhile after to see if I can see roach warren drop then I go out of site at expo to see if they have expanded, normally if they havent expanded early you should of already got aforge at ur main anticapating some allin or roach push. awaiting the push then justmake sure you forefield the ramp while if ur cannons arent finished and make more units build then making sure u split the lings and the roaches at the ramp.
Live and Let Die!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 26 2011 11:45 GMT
#3298
Tommylew got DOTA by basshunter stuck in my head. Evil quote at the bottom.

Is there a list of coaches for hire on team liquid? There are probably over a hundred individual threads but is there a amalgamated list with Coaches, contact info and prices somewhere?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 26 2011 13:05 GMT
#3299
On May 26 2011 19:08 Tommylew wrote:
Show nested quote +
On May 26 2011 16:32 XTRAmir wrote:
What is the current PvZ standart opening since 3 Gate Sentry Expand isnt safe anymore and will die to roach/ling timing push. If possible with a link.


ive still been going 3 gate sentry all you have to do is make sure you scout effectively with ur first probe normally if they dont expand is a sure sign they are rushing. I always scout out the base till spawning pool is close to fiishing and mayb hang around shortwhile after to see if I can see roach warren drop then I go out of site at expo to see if they have expanded, normally if they havent expanded early you should of already got aforge at ur main anticapating some allin or roach push. awaiting the push then justmake sure you forefield the ramp while if ur cannons arent finished and make more units build then making sure u split the lings and the roaches at the ramp.

I'm pretty sure he's talking about the two-base roach ling timing where zerg cuts drones between 26 and 32 and builds 6-8 roaches with a speedling rally behind. This really isn't unstoppable, but it is harder to defend than to execute. That's the reason some players avoid it, but that's really just being a worse player in the long-run because 3-gate is obviously the opening you would like to do and the best players are fine playing with a marginal advantage.
I always try to shield slam face, just to make sure it doesnt work
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
May 26 2011 13:11 GMT
#3300
On May 26 2011 20:45 Probe1 wrote:
Tommylew got DOTA by basshunter stuck in my head. Evil quote at the bottom.

Is there a list of coaches for hire on team liquid? There are probably over a hundred individual threads but is there a amalgamated list with Coaches, contact info and prices somewhere?


http://www.gosucoaching.com/

This is your best bet in finding a good coach. All the information you need is there. Of the Liquid members, the only one offering coaching on that site is Ret.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
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