• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:34
CEST 05:34
KST 12:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting5[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)75Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting The New Patch Killed Mech! Ladder Impersonation (only maybe) Weekly Cups (Oct 6-12): Four star herO
Tourneys
LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps Whose hotkey signature is this? BW caster Sayle BW General Discussion
Tourneys
SC4ALL $1,500 Open Bracket LAN [ASL20] Semifinal B [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1814 users

[G] Starshaped's Marine all-in in TvT - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
Toxi78
Profile Joined May 2010
966 Posts
January 28 2011 00:13 GMT
#81
On January 28 2011 09:05 Autunno wrote:
Show nested quote +
On January 28 2011 07:26 palookieblue wrote:
I honestly feel that this build isn't refined enough.
Hey, if you're going to all-in, at least work out all the possible timings and advantages you can eek out.

A few points:
1. A reactor takes a bloody long time to build. Over a longer period of time it pays for itself, but if you're pushing @ 5-6 minutes, it is actually a liability.

2. Don't get gas. You're wasting 75 minerals for the refinery + the potential mining time of 3 SCVs just to get the reactor. Don't. Imagine how much stronger your all-in would be if you just ignored gas. The upside to getting gas is perhaps when your opponent scouts, he won't be prepared for the all-in, but I can think of better ways to achieve this.

3. You need to be more specific with how many marines and SCVs you're pushing with.
Did you cut SCVs? Are you rallying all your marines to your force? Etc.

Overall, I'm sure it works pretty well for you, judging by your ranking. I do feel 4/5 naked rax all-ins similar to this are actually stronger, as gas is irrelevant. Also, with just naked rax and constant SCV production you can actually afford a CC just after your first push even when making marines from all your production buildings.



You didn`t read all of it. The reason why he gets the gas + reactor is because he doesn`t want his enemy to think that this an allin build. By the time the pushes come, the ammount of marines he gets is about the same he would get with barracs with no addon.


danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-01-28 08:57:11
January 28 2011 08:55 GMT
#82
On January 28 2011 04:15 ilsamsamchil wrote:
Show nested quote +
On January 28 2011 01:24 CrayonKing wrote:
The main problem Z/P's have with terrans is their all-in nature and here comes a guide on how to all in LOL im not hating on the guide or anything im just saying... =P


This is a valid post for "strategy forum", goal of the game is to eliminate the enemy off of the map(it's not so clear to some people without the victory condition written out like sc1).

One problem with cheese haters is that they claim any timing attack which exploits enemy's weakness after midgame is a "strategy" and anything early on is "cheese". They sound like they are saying "oh you can't attack me when I am not ready yet or you are a nub".

Hate on the game(or Blizzard :D), not the Playa.
No one should be flamed for trying to win the game as soon as possible, if the opportunity rises.

There's no such thing as "opportunity rises" in cheese. If it were to be a deliberate action based on information gathered that would actually be strategy, not cheese.

This one is "well i'll just do this and hope he doesnt notice and prepare", it involves no decision making.

You can go ahead and do it, but don have the pretension you weren't cheesing Starshaped-cheesing.
WAAA
Profile Blog Joined February 2010
New Zealand291 Posts
Last Edited: 2011-01-28 09:01:57
January 28 2011 09:01 GMT
#83
Ive heard your name before sc2, can you remind me where Ive seen it?
nath
Profile Blog Joined May 2010
United States1788 Posts
January 28 2011 09:24 GMT
#84
On January 28 2011 18:01 WAAA wrote:
Ive heard your name before sc2, can you remind me where Ive seen it?

maybe you didnt do this by purpose, but now you did.

:D this is too perfect if anyone remembers starshaped from wc3
+ Show Spoiler +

fucking trash theorycrafter btw
he trolled and claimed to beat the korean night elf ReminD
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Mercury-
Profile Joined December 2010
Great Britain804 Posts
January 28 2011 11:13 GMT
#85
On January 28 2011 18:24 nath wrote:
Show nested quote +
On January 28 2011 18:01 WAAA wrote:
Ive heard your name before sc2, can you remind me where Ive seen it?

maybe you didnt do this by purpose, but now you did.

:D this is too perfect if anyone remembers starshaped from wc3
+ Show Spoiler +

fucking trash theorycrafter btw
he trolled and claimed to beat the korean night elf ReminD

http://tft.replayers.com/index.php?action=view&id=147766

Anyway yeah so far when I've tried it the build has been a complete coinflip, I've been able to break through good people putting 4 hellis and their marines at the top of the ramp, but I've also lost to some really bad players who just got a bunker behind a Rax, on top of the ramp which gives them JUST enough surface area to repair but makes it hard for my SCVs to reach the bunker. I don't think this will replace my regular builds in TvT but I'll keep it in mind for when I face people better than me or for maps which blow in mirror (DQ etc).
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-01-28 11:24:48
January 28 2011 11:18 GMT
#86
On January 28 2011 07:26 palookieblue wrote:
I honestly feel that this build isn't refined enough.
Hey, if you're going to all-in, at least work out all the possible timings and advantages you can eek out.

A few points:
1. A reactor takes a bloody long time to build. Over a longer period of time it pays for itself, but if you're pushing @ 5-6 minutes, it is actually a liability.

2. Don't get gas. You're wasting 75 minerals for the refinery + the potential mining time of 3 SCVs just to get the reactor. Don't. Imagine how much stronger your all-in would be if you just ignored gas. The upside to getting gas is perhaps when your opponent scouts, he won't be prepared for the all-in, but I can think of better ways to achieve this.

3. You need to be more specific with how many marines and SCVs you're pushing with.
Did you cut SCVs? Are you rallying all your marines to your force? Etc.

Overall, I'm sure it works pretty well for you, judging by your ranking. I do feel 4/5 naked rax all-ins similar to this are actually stronger, as gas is irrelevant. Also, with just naked rax and constant SCV production you can actually afford a CC just after your first push even when making marines from all your production buildings.


Watch some of the replays. It's very deceptive and seems to work quite well. As for the exact timings, I'm not sure yet. I've been testing various arbitrary timings but anything before banshee/blueflame/tank.

I'm sure there are ways to get more marines out by the nth minute, but it's not fair to compare my all-in with that, since mine has other benefits (like the fact it looks innocent enough).

On January 28 2011 17:55 danielsan wrote:
Show nested quote +
On January 28 2011 04:15 ilsamsamchil wrote:
On January 28 2011 01:24 CrayonKing wrote:
The main problem Z/P's have with terrans is their all-in nature and here comes a guide on how to all in LOL im not hating on the guide or anything im just saying... =P


This is a valid post for "strategy forum", goal of the game is to eliminate the enemy off of the map(it's not so clear to some people without the victory condition written out like sc1).

One problem with cheese haters is that they claim any timing attack which exploits enemy's weakness after midgame is a "strategy" and anything early on is "cheese". They sound like they are saying "oh you can't attack me when I am not ready yet or you are a nub".

Hate on the game(or Blizzard :D), not the Playa.
No one should be flamed for trying to win the game as soon as possible, if the opportunity rises.

There's no such thing as "opportunity rises" in cheese. If it were to be a deliberate action based on information gathered that would actually be strategy, not cheese.

This one is "well i'll just do this and hope he doesnt notice and prepare", it involves no decision making.

You can go ahead and do it, but don have the pretension you weren't cheesing Starshaped-cheesing.


Well, to be fair, in most of the cases you will add the proxy after scouting, so you can feasibly abort the project if you see a wall-in or something else you feel would be unbeatable with mass marine/SCV.

On January 28 2011 18:01 WAAA wrote:
Ive heard your name before sc2, can you remind me where Ive seen it?


Probably from Warcraft 3. I play(ed) at a fairly high level and compete(d) in leagues/cups. Most notably I beat the (then) best player in the world in a Zotac Cup. And no, that isn't a 'troll,' it actually happened:

http://tft.replayers.com/index.php?action=view&id=147766

I've also beaten other big names but that's probably the most notable. At the moment I'm in DkH Mutligaming's WC3 squad but since I've been focusing on SC2 lately I'm not really playing WC3 anymore. I find it way too hard to juggle the two games and keep a high level in both >_<

On January 28 2011 20:13 Mercury- wrote:
Show nested quote +
On January 28 2011 18:24 nath wrote:
On January 28 2011 18:01 WAAA wrote:
Ive heard your name before sc2, can you remind me where Ive seen it?

maybe you didnt do this by purpose, but now you did.

:D this is too perfect if anyone remembers starshaped from wc3
+ Show Spoiler +

fucking trash theorycrafter btw
he trolled and claimed to beat the korean night elf ReminD

http://tft.replayers.com/index.php?action=view&id=147766

Anyway yeah so far when I've tried it the build has been a complete coinflip, I've been able to break through good people putting 4 hellis and their marines at the top of the ramp, but I've also lost to some really bad players who just got a bunker behind a Rax, on top of the ramp which gives them JUST enough surface area to repair but makes it hard for my SCVs to reach the bunker. I don't think this will replace my regular builds in TvT but I'll keep it in mind for when I face people better than me or for maps which blow in mirror (DQ etc).


Yeah, I created the build for the simple reason of avoiding a long game on maps I can't stand in TvT. I'm sure it's not some unbeatable game-breaking strategy, but it's a viable 'cheese' that's good to be familiar with, I think.

Edit: Also, if anyone wants to post replays of the all-in failing, that could be interesting.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-01-28 11:26:48
January 28 2011 11:25 GMT
#87
This build was done in a more optimized fashion in a TvP on Blistering Sands in the GSL.

The cleaner way to do it is:

12rax
13ref
15OC, marine, then reactor
Remove workers from gas after 50 gas
Make 3 more raxes (total: 5 marines producing at once, which is the max you can do while producing supply depots)

This is the most optimal way to do it while getting gas - this is equally deceptive because your opponent sees the gas and your first marine can force the scouting SCV out before he sees you take workers out of gas.

You're going to get a lot of flames for naming a build that basically already existed with your name in it. Sort of bad form.
vileEchoic -- clanvile.com
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-01-28 11:39:17
January 28 2011 11:36 GMT
#88
Could you read through the thread before posting? And/or watch the replay(s).
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Asparagus
Profile Joined December 2010
United States269 Posts
Last Edited: 2011-01-28 11:39:46
January 28 2011 11:37 GMT
#89
builds like this make me disappointed that 3-4 SCV+mules can make this a win/not-lose situation, but I bookmarked this page when I decide to switch from zerg to terran.

oh, and when you people talk about "all in" failing, it's usually because the Terran failed to transition into midgame properly, since this build allows you to break even economically.

for proof, look at any score screen after using this build order, with mules the economy is even, assuming you're micro is decent enough to damage his economy.

i wish 6 pool was this deadly, (lol wall-in)
This isn't the right quote!
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 28 2011 11:43 GMT
#90
On January 28 2011 20:37 Asparagus wrote:
builds like this make me disappointed that 3-4 SCV+mules can make this a win/not-lose situation, but I bookmarked this page when I decide to switch from zerg to terran.

oh, and when you people talk about "all in" failing, it's usually because the Terran failed to transition into midgame properly, since this build allows you to break even economically.

for proof, look at any score screen after using this build order, with mules the economy is even, assuming you're micro is decent enough to damage his economy.

i wish 6 pool was this deadly, (lol wall-in)


Any all-in can be transitioned out of if you do enough damage. But rare is the occasion when you all-in and don't win or lose right there. But sure, it can happen.

However, if you 'broke even' economically in TvT while doing this you'd still probably be too far behind tech-wise, since he'd have something like 1-1-1 going and you'd have 2 reactor barracks and 0 gas. Your best bet, if doing this, is to stick to it and either win or lose. I doubt trying to transition into a mid-game is ever the best option.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Asparagus
Profile Joined December 2010
United States269 Posts
Last Edited: 2011-01-28 11:51:24
January 28 2011 11:50 GMT
#91
On January 28 2011 20:43 Starshaped wrote:
Show nested quote +
On January 28 2011 20:37 Asparagus wrote:
builds like this make me disappointed that 3-4 SCV+mules can make this a win/not-lose situation, but I bookmarked this page when I decide to switch from zerg to terran.

oh, and when you people talk about "all in" failing, it's usually because the Terran failed to transition into midgame properly, since this build allows you to break even economically.

for proof, look at any score screen after using this build order, with mules the economy is even, assuming you're micro is decent enough to damage his economy.

i wish 6 pool was this deadly, (lol wall-in)


Any all-in can be transitioned out of if you do enough damage. But rare is the occasion when you all-in and don't win or lose right there. But sure, it can happen.

However, if you 'broke even' economically in TvT while doing this you'd still probably be too far behind tech-wise, since he'd have something like 1-1-1 going and you'd have 2 reactor barracks and 0 gas. Your best bet, if doing this, is to stick to it and either win or lose. I doubt trying to transition into a mid-game is ever the best option.


I can't see a situation that wasn't the (all-in)er's fault where you'd do your build and somehow break even with a 1/1/1 player and be at a disadvantage. At 6 minutes which you're implying the cheese takes place, I have enough time to either tech somewhat, or mass an army (which your build has an advantage for) not both simultaneously, so if you're saying you'd be behind a 1-1-1 you've done something wrong, if done correctly you've delayed his tech to the point where he's as behind as you. that's generally how "breaking even" works.

Actually, one way I could see this happening is if he blindly builds the direct counter to your build.

But then you can pull back and play the game.

*edit* and no, a failed 6pool/7rr is a gg on the spot, we do not have mules.
This isn't the right quote!
DestroManiak
Profile Joined December 2010
257 Posts
January 28 2011 12:06 GMT
#92
On January 28 2011 20:50 Asparagus wrote:

But then you can pull back and play the game.



I just lost the game...
http://www.losethegame.com/

on topic: If someone has 4 probes (like you do) but has gas piled up (not very probable), has a factory and a starport (without an add on, lets assume you have killed it) and you have 3 barracks only (one of which is in a proxy location) you are in somewhat a disadventage.
If the enemy has his add ons, has siege tech researched, has enough to begin a banshee etc. then you are in a huge disadventage.

Asparagus
Profile Joined December 2010
United States269 Posts
January 28 2011 12:14 GMT
#93
On January 28 2011 21:06 DestroManiak wrote:
Show nested quote +
On January 28 2011 20:50 Asparagus wrote:

But then you can pull back and play the game.



I just lost the game...
http://www.losethegame.com/

on topic: If someone has 4 probes (like you do) but has gas piled up (not very probable), has a factory and a starport (without an add on, lets assume you have killed it) and you have 3 barracks only (one of which is in a proxy location) you are in somewhat a disadventage.
If the enemy has his add ons, has siege tech researched, has enough to begin a banshee etc. then you are in a huge disadventage.




: P glad you caught the reference.

but what I'm saying is...

ok view it in terms of a zvz, since I can explain it the best this way.

just say in 6 minutes I can get a fast lair, a FE, and get roach speed researched.

None of this tech that I have (clearly advantageous of a zerg who stays at 1 base and masses speedlings with the same amount of time+money as I) will matter when his army arrives at my base at 6 minutes regardless.

Now back to your example, if you managed to get an army to beat my all in, while getting the tech to clearly pull ahead, then as far as I'm concerned, I messed up somewhere, it's not the builds fault, that's the only point I'm trying to make. Unless you ran into like the direct counter (like a bunker wall lol)

Sorry if I sound argumentative, hi! I'm asparagus nice to meet you.
This isn't the right quote!
DestroManiak
Profile Joined December 2010
257 Posts
January 28 2011 12:33 GMT
#94
You do not necessarily have to make a big mistake for your rush to fail.
It is quite possible that you can lose your force but manage to take down lots of enemy workers too, hopefully destroy an add-on too.

No problem, the point of a forum is to discuss
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2011-01-28 13:03:10
January 28 2011 12:58 GMT
#95
On January 28 2011 20:50 Asparagus wrote:
Show nested quote +
On January 28 2011 20:43 Starshaped wrote:
On January 28 2011 20:37 Asparagus wrote:
builds like this make me disappointed that 3-4 SCV+mules can make this a win/not-lose situation, but I bookmarked this page when I decide to switch from zerg to terran.

oh, and when you people talk about "all in" failing, it's usually because the Terran failed to transition into midgame properly, since this build allows you to break even economically.

for proof, look at any score screen after using this build order, with mules the economy is even, assuming you're micro is decent enough to damage his economy.

i wish 6 pool was this deadly, (lol wall-in)


Any all-in can be transitioned out of if you do enough damage. But rare is the occasion when you all-in and don't win or lose right there. But sure, it can happen.

However, if you 'broke even' economically in TvT while doing this you'd still probably be too far behind tech-wise, since he'd have something like 1-1-1 going and you'd have 2 reactor barracks and 0 gas. Your best bet, if doing this, is to stick to it and either win or lose. I doubt trying to transition into a mid-game is ever the best option.


I can't see a situation that wasn't the (all-in)er's fault where you'd do your build and somehow break even with a 1/1/1 player and be at a disadvantage. At 6 minutes which you're implying the cheese takes place, I have enough time to either tech somewhat, or mass an army (which your build has an advantage for) not both simultaneously, so if you're saying you'd be behind a 1-1-1 you've done something wrong, if done correctly you've delayed his tech to the point where he's as behind as you. that's generally how "breaking even" works.

Actually, one way I could see this happening is if he blindly builds the direct counter to your build.

But then you can pull back and play the game.

*edit* and no, a failed 6pool/7rr is a gg on the spot, we do not have mules.


Haha, I enjoy this. Have fun switching to terran. All in a bunch, and then realize a mule is equal to 3 workers. If a protoss or zerg would all in and pull there workers(wich they won't because drones and probes don't synergize with zealots and zerglings, but marines and scv's do) they would just leave 3 drones/probes behind. Wich they have extra because of larva/chronoboost.

So many silly people in this world, who don't think but just follow the masses.

But then you can pull back and play the game.


You CAN'T. Too much behind in tech. He makes 1 siege tanks with siege and you are dead.
EmilA
Profile Joined October 2010
Denmark4618 Posts
January 28 2011 13:46 GMT
#96
Used it succesfully in masters today. Complaints ensued.
http://dotabuff.com/players/122305951 playing other games
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
January 29 2011 16:00 GMT
#97
Got it used against me, almost worked but my opponent lost because of bad lategame decisionmaking http://replayfu.com/r/jBr4zq
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #53
Liquipedia
OSC
23:00
OSC Masters Cup #150 Qual #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 157
Ketroc 35
StarCraft: Brood War
Leta 1137
Larva 1131
Sharp 78
Noble 32
Icarus 10
Dota 2
monkeys_forever747
NeuroSwarm61
League of Legends
JimRising 742
Counter-Strike
ScreaM483
Stewie2K370
Super Smash Bros
hungrybox463
Other Games
summit1g7844
WinterStarcraft466
C9.Mang0363
ViBE210
fpsfer 1
Organizations
Counter-Strike
PGL7967
Other Games
gamesdonequick6389
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV752
League of Legends
• Lourlo499
• Stunt400
• HappyZerGling208
Other Games
• Scarra797
Upcoming Events
The PondCast
6h 26m
OSC
8h 26m
Wardi Open
1d 7h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.