• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:25
CEST 03:25
KST 10:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting5[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)74Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
TL.net Map Contest #21: Voting 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! Ladder Impersonation (only maybe) Weekly Cups (Oct 6-12): Four star herO
Tourneys
LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
After 20 seasons we have a lot of great maps Pros React To: BarrackS + FlaSh Coaching vs SnOw Whose hotkey signature is this? BW caster Sayle BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL20] Semifinal A [ASL20] Semifinal B [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2218 users

[G] Starshaped's Marine all-in in TvT

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-01-27 20:22:33
January 25 2011 16:56 GMT
#1
Hi there!

I'm a big fan of all-ins, and I also play Terran. TvT is notably difficult to all-in in, and even harder to all-in early. As such, I've racked my brain trying to come up with different all-ins and I do have a fair share. However, for maps like Junle Basin and Delta Quadrant, the only way to avoid a large macro game is to win really early. Jungle Basin has the added advantage that a lot of people will greedily fast expand on it.

So, anyway, what I've developed is a variation on the Maka all-in we can find in TvP. It goes as follows:

12rax
13gas
14rax (proxy)
14marine
15OC
Add reactor to the 12rax after first marine
Add reactor to the proxy rax as soon as its done (at this point remove SCVs from gas)
Add a third rax as minerals pile up
Pump marines
Pull every single SCV but 2-3 (they, along with mules and a small bank, will be enough to keep your macro going)
Attack

When to attack depends, and needs to be experimented with more, but somewhere around 5-6 minutes in-game time.

The SCVs main priority is to surround any bunkers, to easily let you snipe them with focus fire (and potentially trap marines). After this is done it all comes down to micro.

I'm still working on it and have had good results thus far, so I thought I'd share it with anyone else looking for that illustrious quick all-in TvT strategy! It's always nice to have the option to end any game quickly, in any match up, so that's what this hopefully can do. My other all-ins in TvT can stretch the game as far as 15-20 minutes, so this build is a nice alternative.

Starshaped

Edit: If anyone's curious, I'm around 2900 Master EU.

Edit 2: Replays:

http://replayfu.com/r/KJTKWq

http://replayfu.com/r/753gPm

http://replayfu.com/r/h7fCdt

http://replayfu.com/r/8dp3ps

Not perfect games by any means, but it's what I have to show for now to give you an idea of the build in action.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Obsolescence
Profile Joined August 2010
United States270 Posts
January 25 2011 17:02 GMT
#2
Firstly, have I missed something? Since when is there an [S] tag and what category of posts does it represent?

Secondly, how can you not have any replays? Please add replays so we can all see the build in action.

A Terran who loves all-ins? Clearly, you jest.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
natewOw
Profile Joined April 2010
United States181 Posts
January 25 2011 17:05 GMT
#3
On January 26 2011 01:56 Starshaped wrote:
Hi there!

I'm a big fan of all-ins, and I also play Terran. TvT is notably difficult to all-in in, and even harder to all-in early.


Ummmmmm, Terran are incredibly easy to all-in with. Also, "your" strat is the same strat being used by half the Terrans in GSL. Frankly, I'm pretty sure everyone is a little sick of it by now.

Try playing a real game for once.

User was warned for this post
lol
n0ise
Profile Joined April 2010
3452 Posts
January 25 2011 17:12 GMT
#4
On January 26 2011 01:56 Starshaped wrote:
I'm a big fan of all-ins, and I also play Terran


I admit, seeing this made me giggle big-time. On a more serious note, about the actual gameplan, it looks quite solid on paper from the 'deceiving' pov - you show gas and scanning will reveal only a reactor'd rax, which will probably indicate standard play to many. Sad part is that with your timing, the push comes so late that you may lose to hellions/walled off ramp or even banshees.

anyway - gl with your all-in endeavours !
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2011-01-25 17:19:05
January 25 2011 17:18 GMT
#5
On January 26 2011 02:12 n0ise wrote:
Show nested quote +
On January 26 2011 01:56 Starshaped wrote:
I'm a big fan of all-ins, and I also play Terran


I admit, seeing this made me giggle big-time. On a more serious note, about the actual gameplan, it looks quite solid on paper from the 'deceiving' pov - you show gas and scanning will reveal only a reactor'd rax, which will probably indicate standard play to many. Sad part is that with your timing, the push comes so late that you may lose to hellions/walled off ramp or even banshees.

anyway - gl with your all-in endeavours !


Protoss probably all in way more then terrans, that's my expierence atleast. Banshee's without cloack are out at 6:30 so this rush is in time. You will lose to a wall off most certainly. But that he will only do if he scouts the hidden rax. So yeah, this is just a good cheese. I've encountered 2 rax all ins before. But that is easily defended by A. Making a bunker. Or if that fails, make a hellion and micro it well. This looks more refined. I might use it, sometimes I just can't be bothered to play TvT on a map like Delta Quadrant.

Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-01-25 17:27:02
January 25 2011 17:25 GMT
#6
On January 26 2011 02:02 Obsolescence wrote:
Firstly, have I missed something? Since when is there an [S] tag and what category of posts does it represent?

Secondly, how can you not have any replays? Please add replays so we can all see the build in action.

A Terran who loves all-ins? Clearly, you jest.


I was thinking it meant Strategy, but now I see there's no such tag. I'll just remove it. I'll post some replays later.

On January 26 2011 02:05 natewOw wrote:
Show nested quote +
On January 26 2011 01:56 Starshaped wrote:
Hi there!

I'm a big fan of all-ins, and I also play Terran. TvT is notably difficult to all-in in, and even harder to all-in early.


Ummmmmm, Terran are incredibly easy to all-in with. Also, "your" strat is the same strat being used by half the Terrans in GSL. Frankly, I'm pretty sure everyone is a little sick of it by now.

Try playing a real game for once.


Try reading my post before responding.

On January 26 2011 02:12 n0ise wrote:
Show nested quote +
On January 26 2011 01:56 Starshaped wrote:
I'm a big fan of all-ins, and I also play Terran


I admit, seeing this made me giggle big-time. On a more serious note, about the actual gameplan, it looks quite solid on paper from the 'deceiving' pov - you show gas and scanning will reveal only a reactor'd rax, which will probably indicate standard play to many. Sad part is that with your timing, the push comes so late that you may lose to hellions/walled off ramp or even banshees.

anyway - gl with your all-in endeavours !


Well, they won't likely scan by then anyway, but yeah, it is deceptive alright. Wall-off might be an issue, but people rarely do that in TvT. Hellions might be an issue but really, unless he has quite a few and blueflame, marines can deal with them well. banshees might also pose a threat, we'll see.

Thanks =)

Edit: It seems i can't change the topic name. If a mod sees this I would appreciate if you remove the [S] tag.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Mowr
Profile Joined November 2010
Sweden791 Posts
January 25 2011 17:32 GMT
#7
oGsTOP's marine all in i the gsl finals on Steppes (I think) was roughly
12 racks - reactor after first marine
13 gas
15/16 OC
~19 2x racks + a fourth racks shortly after
all in with everything and hit the other base at ~6 min.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
natewOw
Profile Joined April 2010
United States181 Posts
January 25 2011 17:43 GMT
#8
On January 26 2011 02:05 natewOw wrote:
Show nested quote +
On January 26 2011 01:56 Starshaped wrote:
Hi there!

I'm a big fan of all-ins, and I also play Terran. TvT is notably difficult to all-in in, and even harder to all-in early.


Ummmmmm, Terran are incredibly easy to all-in with. Also, "your" strat is the same strat being used by half the Terrans in GSL. Frankly, I'm pretty sure everyone is a little sick of it by now.

Try playing a real game for once.


Try reading my post before responding. [/QUOTE]

I did read your post. You are clearly new to the game, so I'll give you a little slack. Please see this person's post, which proves me right.

On January 26 2011 02:32 Mowr wrote:
oGsTOP's marine all in i the gsl finals on Steppes (I think) was roughly
12 racks - reactor after first marine
13 gas
15/16 OC
~19 2x racks + a fourth racks shortly after
all in with everything and hit the other base at ~6 min.


Your strategy is far from original.
lol
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-01-25 17:50:06
January 25 2011 17:49 GMT
#9
You're embarrassing yourself. Just stop posting.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
natewOw
Profile Joined April 2010
United States181 Posts
January 25 2011 17:53 GMT
#10
On January 26 2011 02:49 Starshaped wrote:
You're embarrassing yourself. Just stop posting.


Actually, I'm pretty sure you're the one embarrassing yourself; you can't even defend your "own" strategy. Anything I post, you respond with a troll-ish 1-liner. Please add something to the discussion, or else the mods should temp ban this kid.
lol
b0urne420
Profile Joined December 2010
Canada112 Posts
Last Edited: 2011-01-25 17:55:24
January 25 2011 17:53 GMT
#11
On January 26 2011 02:43 natewOw wrote:
Show nested quote +
On January 26 2011 02:05 natewOw wrote:

Ummmmmm, Terran are incredibly easy to all-in with. Also, "your" strat is the same strat being used by half the Terrans in GSL. Frankly, I'm pretty sure everyone is a little sick of it by now.

Try playing a real game for once.


I did read your post. You are clearly new to the game, so I'll give you a little slack. Please see this person's post, which proves me right.

Your strategy is far from original.


You need to chill out.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
January 25 2011 17:56 GMT
#12
um i usually do mine at 3 marines with all SCVs and liek 3 marines qued on 2 rax before the need to build another supply depot i usually lose a couple scvs to the bunker surround otherwise its an auto win.
ponyo.848
natewOw
Profile Joined April 2010
United States181 Posts
January 25 2011 17:58 GMT
#13
On January 26 2011 02:53 b0urne420 wrote:
Show nested quote +
On January 26 2011 02:43 natewOw wrote:
On January 26 2011 02:05 natewOw wrote:

Ummmmmm, Terran are incredibly easy to all-in with. Also, "your" strat is the same strat being used by half the Terrans in GSL. Frankly, I'm pretty sure everyone is a little sick of it by now.

Try playing a real game for once.


I did read your post. You are clearly new to the game, so I'll give you a little slack. Please see this person's post, which proves me right.

Your strategy is far from original.


You need to chill out.


Is somebody raging? I don't believe so. Contribute to the conversation please.
lol
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
January 25 2011 18:04 GMT
#14
On January 26 2011 02:49 Starshaped wrote:
You're embarrassing yourself. Just stop posting.


dunno wha'ts the most embarassing, trying to put your name on an all-in that exists since the dawn of time or pointing that fact to you... really tough call
Twitter : http://twitter.com/CARNDARAK
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 25 2011 18:25 GMT
#15
On January 26 2011 03:04 cArn- wrote:
Show nested quote +
On January 26 2011 02:49 Starshaped wrote:
You're embarrassing yourself. Just stop posting.


dunno wha'ts the most embarassing, trying to put your name on an all-in that exists since the dawn of time or pointing that fact to you... really tough call


I'm not claiming to have invented marine/SCV all-in...
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
emidanRKO
Profile Joined December 2010
United States137 Posts
Last Edited: 2011-01-25 18:27:06
January 25 2011 18:26 GMT
#16

Show nested quote +
On January 26 2011 02:43 natewOw wrote:
On January 26 2011 02:05 natewOw wrote:
On January 26 2011 01:56 Starshaped wrote:
Hi there!

I'm a big fan of all-ins, and I also play Terran. TvT is notably difficult to all-in in, and even harder to all-in early.


Ummmmmm, Terran are incredibly easy to all-in with. Also, "your" strat is the same strat being used by half the Terrans in GSL. Frankly, I'm pretty sure everyone is a little sick of it by now.

Try playing a real game for once.


Try reading my post before responding.


I did read your post. You are clearly new to the game, so I'll give you a little slack. Please see this person's post, which proves me right.

Show nested quote +
On January 26 2011 02:32 Mowr wrote:
oGsTOP's marine all in i the gsl finals on Steppes (I think) was roughly
12 racks - reactor after first marine
13 gas
15/16 OC
~19 2x racks + a fourth racks shortly after
all in with everything and hit the other base at ~6 min.


Your strategy is far from original.


You really didn't read the post because you said he's new to the game, even when in the end of his post he said he's 2900 masters on EU. That doesn't seem new to me.
son
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 25 2011 18:31 GMT
#17
Why get a gas, I'm totally confused. I'd just make 5 Barracks instead, that way you can keep making Marines even while extra rax are building and don't waste time on useless gas.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
emidanRKO
Profile Joined December 2010
United States137 Posts
January 25 2011 18:34 GMT
#18
On January 26 2011 03:31 Shikyo wrote:
Why get a gas, I'm totally confused. I'd just make 5 Barracks instead, that way you can keep making Marines even while extra rax are building and don't waste time on useless gas.


If he doesn't see an expo, it would be super clear if he scans your base for gas that you are all-in. Atleast that's what I'd expect
son
natewOw
Profile Joined April 2010
United States181 Posts
January 25 2011 18:35 GMT
#19
On January 26 2011 03:25 Starshaped wrote:
Show nested quote +
On January 26 2011 03:04 cArn- wrote:
On January 26 2011 02:49 Starshaped wrote:
You're embarrassing yourself. Just stop posting.


dunno wha'ts the most embarassing, trying to put your name on an all-in that exists since the dawn of time or pointing that fact to you... really tough call


I'm not claiming to have invented marine/SCV all-in...


You took a strat that has existed for a long time, and named it after yourself. How is this NOT claiming to have invented it?
lol
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
January 25 2011 18:37 GMT
#20
This thread got derailed faster than anything I've seen before >_>

It's gonna turn into a huge ban-trap xD.

Settle down guys, we know it's not an original idea and he posted that in the OP, but it's still laying out the basic build and idea, which might help some players more than others.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
January 25 2011 18:39 GMT
#21
Questions:

1. This is a quick all-in. The reactor build time is extremely long. Wouldn't you do better to build 5 Barracks?
2. You place a barracks, then reactor, barracks, reactor, barracks. This is going to stagger your production a lot, to the point you're getting little benefit from the third barracks. Wouldn't a build like Barracks, reactor, hault all production, barracks, barracks, barracks, continue production, end up with with more marines?
Moderator
Mowr
Profile Joined November 2010
Sweden791 Posts
January 25 2011 18:40 GMT
#22
On January 26 2011 03:31 Shikyo wrote:
Why get a gas, I'm totally confused. I'd just make 5 Barracks instead, that way you can keep making Marines even while extra rax are building and don't waste time on useless gas.

First of all getting gas makes it harder to scout what you are doing. After the reactor is built you dont need to keep harvesters there.
Also, barracks + the two extra marines you can build is 200 minerals more than a reactor which you probobly won't afford without cutting scv's and buildings. I haven't tried it out myself but I doubt the difference is that big.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
Last Edited: 2011-01-25 18:49:35
January 25 2011 18:49 GMT
#23
On January 26 2011 03:39 Chill wrote:
Questions:

1. This is a quick all-in. The reactor build time is extremely long. Wouldn't you do better to build 5 Barracks?
2. You place a barracks, then reactor, barracks, reactor, barracks. This is going to stagger your production a lot, to the point you're getting little benefit from the third barracks. Wouldn't a build like Barracks, reactor, hault all production, barracks, barracks, barracks, continue production, end up with with more marines?


think it's mostly so you get a gas and don't look suspicious for having no gas and bit later on no expo, but yeah the 2nd reactor makes little sense, you lose your timing for it to pay off
Twitter : http://twitter.com/CARNDARAK
DestroManiak
Profile Joined December 2010
257 Posts
January 25 2011 18:53 GMT
#24
On January 26 2011 03:35 natewOw wrote:
Show nested quote +
On January 26 2011 03:25 Starshaped wrote:
On January 26 2011 03:04 cArn- wrote:
On January 26 2011 02:49 Starshaped wrote:
You're embarrassing yourself. Just stop posting.


dunno wha'ts the most embarassing, trying to put your name on an all-in that exists since the dawn of time or pointing that fact to you... really tough call


I'm not claiming to have invented marine/SCV all-in...


You took a strat that has existed for a long time, and named it after yourself. How is this NOT claiming to have invented it?


The concept Marine+SCV all in has existed for a very long time.
And however slight it may be, there can be different variations
Starshape has posted his version of it, you may think that it is arrogant for him to name it after himself, and you wouldnt be completely wrong but trying to PROVE that you are right about such a subjective matter seems wrong to me.

On topic:
I agree with Chill's questions; reactors take 50 seconds to build and in the following 50 seconds (total of 100 seconds) you have created 4 marines at which point you have JUST caught up with a non reactored barrack (100/25=4 marines)
So unless your reactored barrack has created at least 4 marines, you have sacraficed firepower.
Maybe the first barrack you create could actually fullfil this requirement, but reactoring the proceeding barracks will most likely hinder your initial firepower.
But even then, you have build a refinery. Of course that could help you disguise your all in so I cannot completely disapprove.

I would like to see the replays of this tactic working against the opponents of your level (2900 masters)
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 25 2011 18:57 GMT
#25
On January 26 2011 03:31 Shikyo wrote:
Why get a gas, I'm totally confused. I'd just make 5 Barracks instead, that way you can keep making Marines even while extra rax are building and don't waste time on useless gas.


Mostly because of how your build is percievd. If your opponent sees no gas then it's either FE or some funky all-in. Whereas gas + reactor doesn't scream "all-in!" as much. Plus if he sees no gas he's more likely to spend an early scan just to be safe if his scout is denied.

On January 26 2011 03:35 natewOw wrote:
Show nested quote +
On January 26 2011 03:25 Starshaped wrote:
On January 26 2011 03:04 cArn- wrote:
On January 26 2011 02:49 Starshaped wrote:
You're embarrassing yourself. Just stop posting.


dunno wha'ts the most embarassing, trying to put your name on an all-in that exists since the dawn of time or pointing that fact to you... really tough call


I'm not claiming to have invented marine/SCV all-in...


You took a strat that has existed for a long time, and named it after yourself. How is this NOT claiming to have invented it?


The build is what I mean when I mean 'Starshaped's Marine all-in.' Again, I didn't invent the overall strategy, the idea to make a lot of marines early and go kill your opponent, but this build that works towards that goal.

On January 26 2011 03:39 Chill wrote:
Questions:

1. This is a quick all-in. The reactor build time is extremely long. Wouldn't you do better to build 5 Barracks?
2. You place a barracks, then reactor, barracks, reactor, barracks. This is going to stagger your production a lot, to the point you're getting little benefit from the third barracks. Wouldn't a build like Barracks, reactor, hault all production, barracks, barracks, barracks, continue production, end up with with more marines?


The idea is to mask what you're doing as much as possible, like I already mentioned. Yes, there will be a delay between first marine and actually getting a large army, but it isn't really that big of an issue. The third barracks is simply a mineral-sink. Arguably you can forgo it to have a bigger bank, thus being able to pull more SVCs/survive off your bank longer if the game drags on.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
thesmoosh
Profile Joined September 2010
113 Posts
January 25 2011 19:16 GMT
#26
Have you tried going rax > gas then mine only 125 gas for stim? I'm not at my desktop to check, but I think you can have stim hit around 6:30 to 7. I would think stim wouuld be even better since you'll have SCVs to tank the damage.

The tech lab opener is also less vulnerable to super early cheeses meaning you'd be able to use it against other races as well. What do you think?
Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2011-01-25 19:51:06
January 25 2011 19:50 GMT
#27
On January 26 2011 04:16 thesmoosh wrote:
Have you tried going rax > gas then mine only 125 gas for stim? I'm not at my desktop to check, but I think you can have stim hit around 6:30 to 7. I would think stim wouuld be even better since you'll have SCVs to tank the damage.

The tech lab opener is also less vulnerable to super early cheeses meaning you'd be able to use it against other races as well. What do you think?

Well barracks finishes at roughly 2:45, maybe a few seconds earlier if you're good. A marine takes 25 second, tech lab 25 s and stim 140. With three SCV:s at a geyser you have the minerals for stim. So at ~6 min you could have your stim.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2011-01-25 19:54:29
January 25 2011 19:53 GMT
#28
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
aisight
Profile Blog Joined October 2010
United States145 Posts
January 25 2011 20:05 GMT
#29
On January 26 2011 03:57 Starshaped wrote:
The idea is to mask what you're doing as much as possible, like I already mentioned. Yes, there will be a delay between first marine and actually getting a large army, but it isn't really that big of an issue. The third barracks is simply a mineral-sink. Arguably you can forgo it to have a bigger bank, thus being able to pull more SVCs/survive off your bank longer if the game drags on.

If you're trying to mask your strat, what's the benefit of 3rax+2reactor over 4rax+1reactor? Just put a reactor on the one in your main while proxying two or three. Since you can build multiple Barracks simultaneously as opposed to spending 110 seconds on a Barracks and then a Reactor, this is severely less time-consuming for the same level of production, as well as requiring half the gas.
ArtnoC
Profile Joined December 2010
United States2 Posts
January 25 2011 20:08 GMT
#30
Terran has an all in build?

User was warned for this post
JinROOOOOOOOOOOO
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
January 25 2011 20:14 GMT
#31
It's kinda harsh to bash on someone that has posted a guide. No matter what people post, you need to respect them for contributing.

That being said, I find all-in's to be a fun break from macro games.
Cornell 2014 // eYe_am_SaSsY
thesmoosh
Profile Joined September 2010
113 Posts
January 25 2011 21:26 GMT
#32
Before you start mouthing off about all-ins and all that, understand that this is a game of limited information. That there are advantages to having unexpected builds up your sleeve. MKP's gas first banshee on JB vs Jinro was most certainly an unexpected but planned and practice build. You could certainly say it was cheesy to a certain extent -- I consider cheese to be strats that are easily countered if scouted -- but it was an incredibly clever thing for him to do after going 1 rax expo into marines all the time.

And the OP didn't say he invented the strategy. He posted a build. There are lots and lots of ways of doing a strategy, each with advantages and disadvantages. This one for example looks very innocent when they scout your base, that's the power it has.

Idra and Jinro, both macro players have shown us in the past two GSL's that they will cheese or do sneaky strategies from time to time. They do it maybe one game out of 10, but the fact that they are capable of doing it forces their opponents to do a lot of things they may normally not do.
thesmoosh
Profile Joined September 2010
113 Posts
January 25 2011 21:29 GMT
#33
On January 26 2011 04:50 Mowr wrote:
Show nested quote +
On January 26 2011 04:16 thesmoosh wrote:
Have you tried going rax > gas then mine only 125 gas for stim? I'm not at my desktop to check, but I think you can have stim hit around 6:30 to 7. I would think stim wouuld be even better since you'll have SCVs to tank the damage.

The tech lab opener is also less vulnerable to super early cheeses meaning you'd be able to use it against other races as well. What do you think?

Well barracks finishes at roughly 2:45, maybe a few seconds earlier if you're good. A marine takes 25 second, tech lab 25 s and stim 140. With three SCV:s at a geyser you have the minerals for stim. So at ~6 min you could have your stim.


You actually don't have the money to get stim immediately if you go rax > marine/oc > techlab, unless you let your rax idle which isn't ideal. I would say get two marines then tech lab then stem. That way the two marines can deny a scouting worker as well, and you end up with no idle time and exactly enough money to get stim right after the tech lab finishes.
statikg
Profile Joined May 2010
Canada930 Posts
January 25 2011 23:11 GMT
#34
Basically every version of this all in depends on arrival before seige mode and stealth, so I would say this is a very good version as its key to be putting down that gas. As long as you get a good surround on the bunker so the marines cant escape it should gg most opponents.

That said this build really pisses me off with how many people are doing approximately the same thing :p, I actually have to scout in TvT now which sucks.
Poopi
Profile Blog Joined November 2010
France12904 Posts
Last Edited: 2011-01-26 00:40:23
January 26 2011 00:35 GMT
#35
Thx u OP, since I hated TvT for a long time, 90% of my TvTs were all-in with so many variants. As the OP said, the thing is not only having the best amount of marines at t time (which is generally before siege tank upgrade, or pre igniter upgrade if the opponent was planning a blue flame drop), BUT not letting the opponent know that you are plannig an all-in, cuz with wall-in/bunker as react it's really easy to deny any marine/scv allin. This is why if you no gas and plan to atk at the 5/6min mark you will get crushed : the opponent will think A- you are FEing, and scout ur expo to be sure. B- you wanna do some tricky marine/scv allin, and react. Also, ur build is good I think, but you need to mapcontrol with ur marines, fight for xelnaga control for example. I am not sure right now for the banshee timing, but if banshee opening counters ur timings (I dont think so cuz nogas marine / scv allins HARD counters banshee openings as far as I know) you can build an ebay before ur rush. one build I use these days that is kinda effective is : wall at the bottom of the ramp (the opponent scout is always too late to be able to sneak in my base), and at 14 proxy a rax. I'm not really sure of what my opponent thinks seeing such a wall so what will you think if you see a wall at the bottom of the choke in tvt? Anywayd I'm at his choke with all scv and 3-4 rines I think (not sure). I will try your build too, I used it but without proxy, I guess I will be less screwed with proxy rax reactor if the opponent decide to scan my base than I was.
WriterMaru
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 26 2011 00:58 GMT
#36
Thanks for the kind words and feedback.

A replay pack is in the works. I have a few but in some I make silly mistakes, but maybe they're good enough anyway. Just used it to beat a Terran who destroyed me quite convincingly in a prior game, so that felt nice ^_^

I'm quite busy tomorrow but will try to have the replay pack sometime around then (depending if I get TvT on good maps on ladder =)).

And I considered just making a 3rd rax at my proxy rax instead of a reactor but it doesn't work out mineral-wise. I'm really thinking 2 reactor is quite optimal, but we'll see.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
ilsamsamchil
Profile Joined September 2010
155 Posts
January 26 2011 03:23 GMT
#37
flamestruck fighting

I don't see what's wrong with him naming this build, I mean there are protoss putting their name on every variation of fast expo after cybernetics core lol.

I was questioning the second reactor as well, but I tried it and it hits right before siege or cloak so it worked out at the ned.
https://www.twitch.tv/ShowbuTV
Moriarity
Profile Joined December 2010
United States91 Posts
January 26 2011 03:31 GMT
#38
I could see a simple scan and a smart opponent holding this with little trouble. If you're gathering gas when he scouts you with his initial scv and then if he scans after you take the scv's off gas it'll be a big warning sign of marine all-in incoming.
Mowr
Profile Joined November 2010
Sweden791 Posts
January 26 2011 07:30 GMT
#39
On January 26 2011 12:31 Moriarity wrote:
I could see a simple scan and a smart opponent holding this with little trouble. If you're gathering gas when he scouts you with his initial scv and then if he scans after you take the scv's off gas it'll be a big warning sign of marine all-in incoming.

Of course. Like with any cheese it won't work if it's scouted in time. But unlike say a 6-pool, you can scout/scan him yourself and see what your best response would be. You haven't cut any harvesters and you still have an army to defend with so you have the possibility to tech or expand. No it will not be a smooth transition but you aren't automatically screwed if it happens in just your average ladder game.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10361 Posts
January 26 2011 07:36 GMT
#40
I too love all-ins, it is definitely fun sometimes just to whip out the; IM GONNA KILL YOU RIGHT NOW!!!

Anyways thanks for sharing, the BO isn't very original/ground-breaking etc. ofc, but it's still
useful and a good guide :D

And yes, please show some replays! haha
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 26 2011 12:05 GMT
#41
On January 26 2011 02:05 natewOw wrote:
Show nested quote +
On January 26 2011 01:56 Starshaped wrote:

Try reading my post before responding.


I did read your post. You are clearly new to the game, so I'll give you a little slack. Please see this person's post, which proves me right.


Nope, he said TvT was hard to all-in (relative to TvP and TvZ no doubt). He meant that TvT was his hardest matchup to all-in.
Workers and town centres are the ultimate counter to turtles.
BitterStriFe
Profile Joined June 2010
United States89 Posts
Last Edited: 2011-01-26 12:07:56
January 26 2011 12:07 GMT
#42
On January 26 2011 02:58 natewOw wrote:
Show nested quote +
On January 26 2011 02:53 b0urne420 wrote:
On January 26 2011 02:43 natewOw wrote:
On January 26 2011 02:05 natewOw wrote:

Ummmmmm, Terran are incredibly easy to all-in with. Also, "your" strat is the same strat being used by half the Terrans in GSL. Frankly, I'm pretty sure everyone is a little sick of it by now.

Try playing a real game for once.


I did read your post. You are clearly new to the game, so I'll give you a little slack. Please see this person's post, which proves me right.

Your strategy is far from original.


You need to chill out.


Is somebody raging? I don't believe so. Contribute to the conversation please.


And you are?

Anyway, understandable that you want to all in in a TvT, those games can be a hit or miss. Also, thanks for posting, i'll try it sometime.
Mowr
Profile Joined November 2010
Sweden791 Posts
January 26 2011 13:08 GMT
#43
On January 26 2011 06:29 thesmoosh wrote:
Show nested quote +
On January 26 2011 04:50 Mowr wrote:
On January 26 2011 04:16 thesmoosh wrote:
Have you tried going rax > gas then mine only 125 gas for stim? I'm not at my desktop to check, but I think you can have stim hit around 6:30 to 7. I would think stim wouuld be even better since you'll have SCVs to tank the damage.

The tech lab opener is also less vulnerable to super early cheeses meaning you'd be able to use it against other races as well. What do you think?

Well barracks finishes at roughly 2:45, maybe a few seconds earlier if you're good. A marine takes 25 second, tech lab 25 s and stim 140. With three SCV:s at a geyser you have the minerals for stim. So at ~6 min you could have your stim.


You actually don't have the money to get stim immediately if you go rax > marine/oc > techlab, unless you let your rax idle which isn't ideal. I would say get two marines then tech lab then stem. That way the two marines can deny a scouting worker as well, and you end up with no idle time and exactly enough money to get stim right after the tech lab finishes.

Then your macro isn't good enough. I even just tried it myself and the timings line up nicely.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 26 2011 13:18 GMT
#44
proxying a rax with a reactor is such a bad idea. I mean, its so terribly terrible, i dont understand why you would even come up with it.

Good Terran will scout => oh nice a barracks for my marines to pick off (which you cant even defend since you have no marines because you decided to build reactors instead of them) => you lose your timing, you are behind since he knows exactly what you are doing.

Doing all ins in TvT especially is counter productive, because the more you win with it the worse it becomes since T has such an easy time defending with bunkers + siege tanks later. So in all essence youre investing time into a strategy that is bound to become worse with time.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
zatic
Profile Blog Joined September 2007
Zurich15353 Posts
January 26 2011 13:22 GMT
#45
Can you add replays of this to the OP please.
ModeratorI know Teamliquid is known as a massive building
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
January 26 2011 13:34 GMT
#46
on the korean ladder there is a 4 rax of this sort of allin after 16scv's u attack with the marine u made in the process (should be around about 8-12) mules can susport 4 rax constant producton if ur ontop of the muling, i've had it done vs me and not done myself
Live Fast Die Young :D
mAnarch
Profile Joined January 2011
United States36 Posts
January 26 2011 15:06 GMT
#47
Didn't have time to read through the thing entirely so I apologize if this sounds redundant. I am almost certain that the reactors build time is that of a barracks, and that this build would produce at a similar rate as getting 5 barracks. With 5 barracks you do not need gas, and you do not need to have non functioning barracks while you wait for a reactor to pop. I believe the mass of marines will be greater with 5 barracks, and suggest it to anyone trying this.
Hit me up for bw spar
DestroManiak
Profile Joined December 2010
257 Posts
January 26 2011 15:30 GMT
#48
On January 27 2011 00:06 mAnarch wrote:
Didn't have time to read through the thing entirely so I apologize if this sounds redundant. I am almost certain that the reactors build time is that of a barracks, and that this build would produce at a similar rate as getting 5 barracks. With 5 barracks you do not need gas, and you do not need to have non functioning barracks while you wait for a reactor to pop. I believe the mass of marines will be greater with 5 barracks, and suggest it to anyone trying this.


The point of reactor is to disguise your all in
Also 5 barracks seems alot to support in an all in strategy
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 26 2011 16:37 GMT
#49
And for the record, a barracks takes 60 seconds, whereas a reactor takes 50.

I was gonna upload two replays, but the replay site I use is down. Can anyone recommend a site?
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
OmNomSpy
Profile Joined August 2010
United States68 Posts
January 26 2011 17:26 GMT
#50
"I'm going to post the Maka all-in word for word and name it after myself."
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 26 2011 22:07 GMT
#51
Replays:

http://replayfu.com/r/KJTKWq

http://replayfu.com/r/753gPm

http://replayfu.com/r/h7fCdt

Not perfect games by any means, but it's what I have to show for now to give you an idea of the build in action.

On January 27 2011 02:26 OmNomSpy wrote:
"I'm going to post the Maka all-in word for word and name it after myself."


Get a clue, please.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
TALegion
Profile Joined October 2010
United States1187 Posts
January 26 2011 22:10 GMT
#52
On January 26 2011 01:56 Starshaped wrote:
Hi there!

I'm a big fan of all-ins, and I also play Terran.

You'd get along well with.... Every other Terran.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Autunno
Profile Joined January 2011
Brazil147 Posts
January 26 2011 22:12 GMT
#53
On January 27 2011 07:07 Starshaped wrote:
Replays:

http://replayfu.com/r/KJTKWq

http://replayfu.com/r/753gPm

http://replayfu.com/r/h7fCdt

Not perfect games by any means, but it's what I have to show for now to give you an idea of the build in action.

Show nested quote +
On January 27 2011 02:26 OmNomSpy wrote:
"I'm going to post the Maka all-in word for word and name it after myself."


Get a clue, please.


I think it would be better if you put these replays at the original post, so that newcomers may see it.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 26 2011 22:20 GMT
#54
On January 27 2011 07:10 TALegion wrote:
Show nested quote +
On January 26 2011 01:56 Starshaped wrote:
Hi there!

I'm a big fan of all-ins, and I also play Terran.

You'd get along well with.... Every other Terran.


^_^''

On January 27 2011 07:12 Autunno wrote:
Show nested quote +
On January 27 2011 07:07 Starshaped wrote:
Replays:

http://replayfu.com/r/KJTKWq

http://replayfu.com/r/753gPm

http://replayfu.com/r/h7fCdt

Not perfect games by any means, but it's what I have to show for now to give you an idea of the build in action.

On January 27 2011 02:26 OmNomSpy wrote:
"I'm going to post the Maka all-in word for word and name it after myself."


Get a clue, please.


I think it would be better if you put these replays at the original post, so that newcomers may see it.


I already did.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Autunno
Profile Joined January 2011
Brazil147 Posts
January 26 2011 22:30 GMT
#55
I`m a terran, and I don`t usually wall-in in TvT but hell, I might as well start doing it =P.

Builds posted in TL spread like crazy, just the other day the ultra lisk build was out, a guy use it against me on the same day.
DestroManiak
Profile Joined December 2010
257 Posts
January 27 2011 12:05 GMT
#56
In one of your replays, your second barrack finished right when you had 50 gas, that was when my eyes shined in admiration :D (in a very anime like fashion)

I think it's be very useful if you explained what you are paying attention to when you are scouting.
What do you do if he has walled in, what if he didnt, what if he has two gas etc.
Is there any chance that he might have a sieged tank when you attack.

Is it a good idea to fight for xel nagas that could spot your push

Also the positions for proxies would help.
Mowr
Profile Joined November 2010
Sweden791 Posts
January 27 2011 13:01 GMT
#57
On January 27 2011 21:05 DestroManiak wrote:
Is there any chance that he might have a sieged tank when you attack.

With racks first and If you make the techlab on the factory one tank will be out at ~5:50 and siege mode at ~6:30. So I don't think hitting later than that is a good timing. But of course, it depends on how good the rest of the defense is too.

Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
PiraticaL
Profile Joined January 2011
United States6 Posts
January 27 2011 13:25 GMT
#58
I know I'm not the best but I spotted a similar build when my scouting SCV was returning. luckily I picked the right xel'naga to go to on my way back to my base. more of a marine rush than an all in but meh here it is anyway

http://www.sc2replayed.com/replays/129213-1v1-terran-blistering-sands

Thought this would apply since someone mentioned the siege tanks. I know I'm not diamond or anything but I figured I could contribute. and for some reason sc2replayed has this as my old name? not sure why...
danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-01-27 14:35:07
January 27 2011 14:32 GMT
#59
hey guys sorry for hijacking this topic but i do this build where i go 10 supply 12 racks and instead of 13 gas i go 14 gas. I named it the danielsan build.

then i build a 15 cc and later a factory. this one is the extended danielsan build.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 27 2011 15:36 GMT
#60
On January 27 2011 21:05 DestroManiak wrote:
In one of your replays, your second barrack finished right when you had 50 gas, that was when my eyes shined in admiration :D (in a very anime like fashion)

I think it's be very useful if you explained what you are paying attention to when you are scouting.
What do you do if he has walled in, what if he didnt, what if he has two gas etc.
Is there any chance that he might have a sieged tank when you attack.

Is it a good idea to fight for xel nagas that could spot your push

Also the positions for proxies would help.


Sure, I can explain a bit. The scout is just to make sure he isn't doing anything strange. I want to see a barracks and a gas, then move back and build my proxy barracks. Most high-level Terrans won't wall off in TvT, since the cons outweigh the pros. However, if the Terran discovers what's up, he can easily lift his barracks and build bunkers/depots to block and yes, that can cost you the game.

If it's just a wall-off with no bunker, it is still doable. Focus a depot and once killed right-click one of his mineral patches with your SCVs, then attack-move as they are on his marines (to circumnavigate any movement issues you might otherwise encounter) and micro your marines etc. If he didn't wall-off, like I said before, surround bunker(s) and go for the kill.

And yes it's great to fight for the towers, as long as you do it subtly, i.e send a marine or two to yours. Don't show him 5+ marines just to take control of a tower, but definitely bare in mind their importance.

The positions aren't set in stone. Just pick a spot where (you think) your opponent is unlikely to scout. Some good example are the gold expansions on Delta Quadrant, near the third expansion on Jungle Basin, the high-ground just outside the natural ramp on Steppes of War etc. Experiment for yourself to see what seems to work and what seems to get scouted more easily. Avoid natural scout-paths and anything in-range of a tower, of course. Also avoid too obvious positions, e.g. inside the natural expansion on Jungle Basin.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Coramoor
Profile Blog Joined November 2010
Canada455 Posts
January 27 2011 16:00 GMT
#61
the strategy seems okay, if somewhat bizarre in that's it's a fully all in plan that can seem to be salvaged if they are walling with a bunker, see any banshee build ever, but i'm mostly offended by you naming it after yourself

there are about 300 variations of the tvp all in that uses a raven, all of which tasteless jokingly calls the tasteless build, but in truth, this is basically like you naming one of those variations, say the one where you get blue flame hellions to counter zealots as your own... it's just like no, come on dude
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 27 2011 16:03 GMT
#62
Why do you care so much?
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
Last Edited: 2011-01-27 16:24:53
January 27 2011 16:24 GMT
#63
This guide is just asking for flame from others and other angry rants from people who hate all ins due to how a lot of people play Terrans.

The main problem Z/P's have with terrans is their all-in nature and here comes a guide on how to all in LOL im not hating on the guide or anything im just saying... =P
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 27 2011 16:29 GMT
#64
Why should Z/P care about what happens in TvT anyway?

All races should play to their strengths, if someone writes a macro guide for zerg should they expect to get flamed?
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 27 2011 19:09 GMT
#65
On January 28 2011 01:24 CrayonKing wrote:
This guide is just asking for flame from others and other angry rants from people who hate all ins due to how a lot of people play Terrans.

The main problem Z/P's have with terrans is their all-in nature and here comes a guide on how to all in LOL im not hating on the guide or anything im just saying... =P


Maybe, but I honestly don't understand people who get so upset over certain strategies and play-styles.

Hate the game, not the player, imo.

Also, Protoss is more of an all-in race than Terran, I'd say. All-inning as Terran is just a lot sexier.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
N1ghtmare
Profile Joined January 2011
Germany14 Posts
January 27 2011 19:12 GMT
#66
Tried this out today, won even , but close, considering i play in a lower league....maybe work sometimes,maybe i did just some mistka.es



not bad at all

but i dont really like it...(personal opponion,no hate)
Dont worry,the world wont go under today,because on the other side of our planet,its already tomorrow
ilsamsamchil
Profile Joined September 2010
155 Posts
January 27 2011 19:15 GMT
#67
On January 28 2011 01:24 CrayonKing wrote:
The main problem Z/P's have with terrans is their all-in nature and here comes a guide on how to all in LOL im not hating on the guide or anything im just saying... =P


This is a valid post for "strategy forum", goal of the game is to eliminate the enemy off of the map(it's not so clear to some people without the victory condition written out like sc1).

One problem with cheese haters is that they claim any timing attack which exploits enemy's weakness after midgame is a "strategy" and anything early on is "cheese". They sound like they are saying "oh you can't attack me when I am not ready yet or you are a nub".

Hate on the game(or Blizzard :D), not the Playa.
No one should be flamed for trying to win the game as soon as possible, if the opportunity rises.
https://www.twitch.tv/ShowbuTV
Autunno
Profile Joined January 2011
Brazil147 Posts
January 27 2011 19:41 GMT
#68
On January 28 2011 04:15 ilsamsamchil wrote:
No one should be flamed for trying to win the game as soon as possible, if the opportunity rises.


I would like to complement what you said by quoting Jinro on his GSL interview, regarding his bunkers on the ramp against iDra:

"I saw he had no drone patrolling the ramp and I had brought two scv's for pressure. You know man, sometimes you just gotta go for it".
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 27 2011 20:22 GMT
#69
Another replay:

http://replayfu.com/r/8dp3ps
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
ducis
Profile Joined May 2010
Canada96 Posts
January 27 2011 20:25 GMT
#70
are you scared that a terran who scouts your reactor after 1 marine would just push with 2 or 3 marines and scvs?
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 27 2011 20:29 GMT
#71
On January 28 2011 05:25 ducis wrote:
are you scared that a terran who scouts your reactor after 1 marine would just push with 2 or 3 marines and scvs?


I believe just that happens in one of the replays.

But no, I'm not scared. Just like I'm not scared of zealot pressure if I do 1rax reactor (with proxy techlab) against Protoss. Simply put, I can afford to use and lose SCVs early, and still have a good enough economy to all-in. I'll gladly trade some SCVs for a few precious marines/zealots. All it results in is less SCVs for my all-in, but also less of an army for his defense.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
DestroManiak
Profile Joined December 2010
257 Posts
January 27 2011 20:30 GMT
#72
On January 28 2011 05:25 ducis wrote:
are you scared that a terran who scouts your reactor after 1 marine would just push with 2 or 3 marines and scvs?


I dont think there is such a danger
ducis
Profile Joined May 2010
Canada96 Posts
Last Edited: 2011-01-27 20:44:06
January 27 2011 20:43 GMT
#73
On January 28 2011 05:29 Starshaped wrote:
Show nested quote +
On January 28 2011 05:25 ducis wrote:
are you scared that a terran who scouts your reactor after 1 marine would just push with 2 or 3 marines and scvs?


I believe just that happens in one of the replays.

But no, I'm not scared. Just like I'm not scared of zealot pressure if I do 1rax reactor (with proxy techlab) against Protoss. Simply put, I can afford to use and lose SCVs early, and still have a good enough economy to all-in. I'll gladly trade some SCVs for a few precious marines/zealots. All it results in is less SCVs for my all-in, but also less of an army for his defense.


how do you micro 1 marine+scvs vs 2/3 marines + scvs and come out ahead? mineral walk?

i think you might of misunderstood me, what i meant was pulling all or basically all of your scvs
GuYuTe-
Profile Joined February 2005
United States550 Posts
Last Edited: 2011-01-27 20:53:40
January 27 2011 20:52 GMT
#74
I don't really like to all in against any other race except terran b/c I'm not a big fan of tvt so I've been experimenting with a 3 rax rauder all in, to end the game quickly in my mirror matches, with quite a bit of success. standard build order 12 rax, 13 gas, 2 rines, then add tech lab on first rax and then proxy the other two raxes and add tech labs on both of them. Get about 6 or 7 rauders and hit. It decimates any fast tech build and really only loses badly if it's scouted or if the opposing terran pumps constant rines and makes a bunker on top of that. Also, you can afford an ebay and a couple turrets right as your attack is about to hit to avoid being backstabbed by a banshee. I say "all in" but you can actually transition decently to mid game if it fails and you don't get raped by a banshee.

A terran who bunkers + has extra rines and does a hellion drop will beat it, though. I'm about 2200 diamond so not super high level or anything.
DestroManiak
Profile Joined December 2010
257 Posts
January 27 2011 21:06 GMT
#75
@Starshaped
how do you micro in general
Lets say you have equal ammounts of scvs and marines, what do you do to come out ahead
Autunno
Profile Joined January 2011
Brazil147 Posts
January 27 2011 22:13 GMT
#76
On January 28 2011 06:06 DestroManiak wrote:
@Starshaped
how do you micro in general
Lets say you have equal ammounts of scvs and marines, what do you do to come out ahead


The chances of that happening are very slim, as the other player will probably not be able to get his scvs into the fight before you do some damage, as this is somewhat a surprise build (unless the other player is doing the exact same build =P).
palookieblue
Profile Joined September 2010
Australia326 Posts
January 27 2011 22:26 GMT
#77
I honestly feel that this build isn't refined enough.
Hey, if you're going to all-in, at least work out all the possible timings and advantages you can eek out.

A few points:
1. A reactor takes a bloody long time to build. Over a longer period of time it pays for itself, but if you're pushing @ 5-6 minutes, it is actually a liability.

2. Don't get gas. You're wasting 75 minerals for the refinery + the potential mining time of 3 SCVs just to get the reactor. Don't. Imagine how much stronger your all-in would be if you just ignored gas. The upside to getting gas is perhaps when your opponent scouts, he won't be prepared for the all-in, but I can think of better ways to achieve this.

3. You need to be more specific with how many marines and SCVs you're pushing with.
Did you cut SCVs? Are you rallying all your marines to your force? Etc.

Overall, I'm sure it works pretty well for you, judging by your ranking. I do feel 4/5 naked rax all-ins similar to this are actually stronger, as gas is irrelevant. Also, with just naked rax and constant SCV production you can actually afford a CC just after your first push even when making marines from all your production buildings.
oyoyo
Poopi
Profile Blog Joined November 2010
France12904 Posts
January 27 2011 23:20 GMT
#78
If you don't get gas you lose.
WriterMaru
Vari
Profile Joined September 2010
United States532 Posts
January 27 2011 23:26 GMT
#79
people claim it's cheese because if you run into a couple of bunkers or someone who sniffs out your plan you will flat out lose.

doesn't mean it's not allowed or anything.

I already get marine/scv all in'd in TvT about half the time. it's not so hard to spot though... and it really isn't hard to stop. this one just hits a little later and I guess a little stronger.

but yeah as long as your opponent doesn't catch it you'll probably get a lot of wins. at a certain point though, you'll be playing people that should catch on. or, at a certain point people will have been hit with it enough that they'll be looking for it specifically (I know I do).

and hey name it whatever you want. dragging all your marines and scvs to attack isn't something I personally would want named after me but whatever floats your boat.
Stroke Me Lady Fame
Autunno
Profile Joined January 2011
Brazil147 Posts
January 28 2011 00:05 GMT
#80
On January 28 2011 07:26 palookieblue wrote:
I honestly feel that this build isn't refined enough.
Hey, if you're going to all-in, at least work out all the possible timings and advantages you can eek out.

A few points:
1. A reactor takes a bloody long time to build. Over a longer period of time it pays for itself, but if you're pushing @ 5-6 minutes, it is actually a liability.

2. Don't get gas. You're wasting 75 minerals for the refinery + the potential mining time of 3 SCVs just to get the reactor. Don't. Imagine how much stronger your all-in would be if you just ignored gas. The upside to getting gas is perhaps when your opponent scouts, he won't be prepared for the all-in, but I can think of better ways to achieve this.

3. You need to be more specific with how many marines and SCVs you're pushing with.
Did you cut SCVs? Are you rallying all your marines to your force? Etc.

Overall, I'm sure it works pretty well for you, judging by your ranking. I do feel 4/5 naked rax all-ins similar to this are actually stronger, as gas is irrelevant. Also, with just naked rax and constant SCV production you can actually afford a CC just after your first push even when making marines from all your production buildings.



You didn`t read all of it. The reason why he gets the gas + reactor is because he doesn`t want his enemy to think that this an allin build. By the time the pushes come, the ammount of marines he gets is about the same he would get with barracs with no addon.
Toxi78
Profile Joined May 2010
966 Posts
January 28 2011 00:13 GMT
#81
On January 28 2011 09:05 Autunno wrote:
Show nested quote +
On January 28 2011 07:26 palookieblue wrote:
I honestly feel that this build isn't refined enough.
Hey, if you're going to all-in, at least work out all the possible timings and advantages you can eek out.

A few points:
1. A reactor takes a bloody long time to build. Over a longer period of time it pays for itself, but if you're pushing @ 5-6 minutes, it is actually a liability.

2. Don't get gas. You're wasting 75 minerals for the refinery + the potential mining time of 3 SCVs just to get the reactor. Don't. Imagine how much stronger your all-in would be if you just ignored gas. The upside to getting gas is perhaps when your opponent scouts, he won't be prepared for the all-in, but I can think of better ways to achieve this.

3. You need to be more specific with how many marines and SCVs you're pushing with.
Did you cut SCVs? Are you rallying all your marines to your force? Etc.

Overall, I'm sure it works pretty well for you, judging by your ranking. I do feel 4/5 naked rax all-ins similar to this are actually stronger, as gas is irrelevant. Also, with just naked rax and constant SCV production you can actually afford a CC just after your first push even when making marines from all your production buildings.



You didn`t read all of it. The reason why he gets the gas + reactor is because he doesn`t want his enemy to think that this an allin build. By the time the pushes come, the ammount of marines he gets is about the same he would get with barracs with no addon.


danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-01-28 08:57:11
January 28 2011 08:55 GMT
#82
On January 28 2011 04:15 ilsamsamchil wrote:
Show nested quote +
On January 28 2011 01:24 CrayonKing wrote:
The main problem Z/P's have with terrans is their all-in nature and here comes a guide on how to all in LOL im not hating on the guide or anything im just saying... =P


This is a valid post for "strategy forum", goal of the game is to eliminate the enemy off of the map(it's not so clear to some people without the victory condition written out like sc1).

One problem with cheese haters is that they claim any timing attack which exploits enemy's weakness after midgame is a "strategy" and anything early on is "cheese". They sound like they are saying "oh you can't attack me when I am not ready yet or you are a nub".

Hate on the game(or Blizzard :D), not the Playa.
No one should be flamed for trying to win the game as soon as possible, if the opportunity rises.

There's no such thing as "opportunity rises" in cheese. If it were to be a deliberate action based on information gathered that would actually be strategy, not cheese.

This one is "well i'll just do this and hope he doesnt notice and prepare", it involves no decision making.

You can go ahead and do it, but don have the pretension you weren't cheesing Starshaped-cheesing.
WAAA
Profile Blog Joined February 2010
New Zealand291 Posts
Last Edited: 2011-01-28 09:01:57
January 28 2011 09:01 GMT
#83
Ive heard your name before sc2, can you remind me where Ive seen it?
nath
Profile Blog Joined May 2010
United States1788 Posts
January 28 2011 09:24 GMT
#84
On January 28 2011 18:01 WAAA wrote:
Ive heard your name before sc2, can you remind me where Ive seen it?

maybe you didnt do this by purpose, but now you did.

:D this is too perfect if anyone remembers starshaped from wc3
+ Show Spoiler +

fucking trash theorycrafter btw
he trolled and claimed to beat the korean night elf ReminD
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Mercury-
Profile Joined December 2010
Great Britain804 Posts
January 28 2011 11:13 GMT
#85
On January 28 2011 18:24 nath wrote:
Show nested quote +
On January 28 2011 18:01 WAAA wrote:
Ive heard your name before sc2, can you remind me where Ive seen it?

maybe you didnt do this by purpose, but now you did.

:D this is too perfect if anyone remembers starshaped from wc3
+ Show Spoiler +

fucking trash theorycrafter btw
he trolled and claimed to beat the korean night elf ReminD

http://tft.replayers.com/index.php?action=view&id=147766

Anyway yeah so far when I've tried it the build has been a complete coinflip, I've been able to break through good people putting 4 hellis and their marines at the top of the ramp, but I've also lost to some really bad players who just got a bunker behind a Rax, on top of the ramp which gives them JUST enough surface area to repair but makes it hard for my SCVs to reach the bunker. I don't think this will replace my regular builds in TvT but I'll keep it in mind for when I face people better than me or for maps which blow in mirror (DQ etc).
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-01-28 11:24:48
January 28 2011 11:18 GMT
#86
On January 28 2011 07:26 palookieblue wrote:
I honestly feel that this build isn't refined enough.
Hey, if you're going to all-in, at least work out all the possible timings and advantages you can eek out.

A few points:
1. A reactor takes a bloody long time to build. Over a longer period of time it pays for itself, but if you're pushing @ 5-6 minutes, it is actually a liability.

2. Don't get gas. You're wasting 75 minerals for the refinery + the potential mining time of 3 SCVs just to get the reactor. Don't. Imagine how much stronger your all-in would be if you just ignored gas. The upside to getting gas is perhaps when your opponent scouts, he won't be prepared for the all-in, but I can think of better ways to achieve this.

3. You need to be more specific with how many marines and SCVs you're pushing with.
Did you cut SCVs? Are you rallying all your marines to your force? Etc.

Overall, I'm sure it works pretty well for you, judging by your ranking. I do feel 4/5 naked rax all-ins similar to this are actually stronger, as gas is irrelevant. Also, with just naked rax and constant SCV production you can actually afford a CC just after your first push even when making marines from all your production buildings.


Watch some of the replays. It's very deceptive and seems to work quite well. As for the exact timings, I'm not sure yet. I've been testing various arbitrary timings but anything before banshee/blueflame/tank.

I'm sure there are ways to get more marines out by the nth minute, but it's not fair to compare my all-in with that, since mine has other benefits (like the fact it looks innocent enough).

On January 28 2011 17:55 danielsan wrote:
Show nested quote +
On January 28 2011 04:15 ilsamsamchil wrote:
On January 28 2011 01:24 CrayonKing wrote:
The main problem Z/P's have with terrans is their all-in nature and here comes a guide on how to all in LOL im not hating on the guide or anything im just saying... =P


This is a valid post for "strategy forum", goal of the game is to eliminate the enemy off of the map(it's not so clear to some people without the victory condition written out like sc1).

One problem with cheese haters is that they claim any timing attack which exploits enemy's weakness after midgame is a "strategy" and anything early on is "cheese". They sound like they are saying "oh you can't attack me when I am not ready yet or you are a nub".

Hate on the game(or Blizzard :D), not the Playa.
No one should be flamed for trying to win the game as soon as possible, if the opportunity rises.

There's no such thing as "opportunity rises" in cheese. If it were to be a deliberate action based on information gathered that would actually be strategy, not cheese.

This one is "well i'll just do this and hope he doesnt notice and prepare", it involves no decision making.

You can go ahead and do it, but don have the pretension you weren't cheesing Starshaped-cheesing.


Well, to be fair, in most of the cases you will add the proxy after scouting, so you can feasibly abort the project if you see a wall-in or something else you feel would be unbeatable with mass marine/SCV.

On January 28 2011 18:01 WAAA wrote:
Ive heard your name before sc2, can you remind me where Ive seen it?


Probably from Warcraft 3. I play(ed) at a fairly high level and compete(d) in leagues/cups. Most notably I beat the (then) best player in the world in a Zotac Cup. And no, that isn't a 'troll,' it actually happened:

http://tft.replayers.com/index.php?action=view&id=147766

I've also beaten other big names but that's probably the most notable. At the moment I'm in DkH Mutligaming's WC3 squad but since I've been focusing on SC2 lately I'm not really playing WC3 anymore. I find it way too hard to juggle the two games and keep a high level in both >_<

On January 28 2011 20:13 Mercury- wrote:
Show nested quote +
On January 28 2011 18:24 nath wrote:
On January 28 2011 18:01 WAAA wrote:
Ive heard your name before sc2, can you remind me where Ive seen it?

maybe you didnt do this by purpose, but now you did.

:D this is too perfect if anyone remembers starshaped from wc3
+ Show Spoiler +

fucking trash theorycrafter btw
he trolled and claimed to beat the korean night elf ReminD

http://tft.replayers.com/index.php?action=view&id=147766

Anyway yeah so far when I've tried it the build has been a complete coinflip, I've been able to break through good people putting 4 hellis and their marines at the top of the ramp, but I've also lost to some really bad players who just got a bunker behind a Rax, on top of the ramp which gives them JUST enough surface area to repair but makes it hard for my SCVs to reach the bunker. I don't think this will replace my regular builds in TvT but I'll keep it in mind for when I face people better than me or for maps which blow in mirror (DQ etc).


Yeah, I created the build for the simple reason of avoiding a long game on maps I can't stand in TvT. I'm sure it's not some unbeatable game-breaking strategy, but it's a viable 'cheese' that's good to be familiar with, I think.

Edit: Also, if anyone wants to post replays of the all-in failing, that could be interesting.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-01-28 11:26:48
January 28 2011 11:25 GMT
#87
This build was done in a more optimized fashion in a TvP on Blistering Sands in the GSL.

The cleaner way to do it is:

12rax
13ref
15OC, marine, then reactor
Remove workers from gas after 50 gas
Make 3 more raxes (total: 5 marines producing at once, which is the max you can do while producing supply depots)

This is the most optimal way to do it while getting gas - this is equally deceptive because your opponent sees the gas and your first marine can force the scouting SCV out before he sees you take workers out of gas.

You're going to get a lot of flames for naming a build that basically already existed with your name in it. Sort of bad form.
vileEchoic -- clanvile.com
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-01-28 11:39:17
January 28 2011 11:36 GMT
#88
Could you read through the thread before posting? And/or watch the replay(s).
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Asparagus
Profile Joined December 2010
United States269 Posts
Last Edited: 2011-01-28 11:39:46
January 28 2011 11:37 GMT
#89
builds like this make me disappointed that 3-4 SCV+mules can make this a win/not-lose situation, but I bookmarked this page when I decide to switch from zerg to terran.

oh, and when you people talk about "all in" failing, it's usually because the Terran failed to transition into midgame properly, since this build allows you to break even economically.

for proof, look at any score screen after using this build order, with mules the economy is even, assuming you're micro is decent enough to damage his economy.

i wish 6 pool was this deadly, (lol wall-in)
This isn't the right quote!
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 28 2011 11:43 GMT
#90
On January 28 2011 20:37 Asparagus wrote:
builds like this make me disappointed that 3-4 SCV+mules can make this a win/not-lose situation, but I bookmarked this page when I decide to switch from zerg to terran.

oh, and when you people talk about "all in" failing, it's usually because the Terran failed to transition into midgame properly, since this build allows you to break even economically.

for proof, look at any score screen after using this build order, with mules the economy is even, assuming you're micro is decent enough to damage his economy.

i wish 6 pool was this deadly, (lol wall-in)


Any all-in can be transitioned out of if you do enough damage. But rare is the occasion when you all-in and don't win or lose right there. But sure, it can happen.

However, if you 'broke even' economically in TvT while doing this you'd still probably be too far behind tech-wise, since he'd have something like 1-1-1 going and you'd have 2 reactor barracks and 0 gas. Your best bet, if doing this, is to stick to it and either win or lose. I doubt trying to transition into a mid-game is ever the best option.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Asparagus
Profile Joined December 2010
United States269 Posts
Last Edited: 2011-01-28 11:51:24
January 28 2011 11:50 GMT
#91
On January 28 2011 20:43 Starshaped wrote:
Show nested quote +
On January 28 2011 20:37 Asparagus wrote:
builds like this make me disappointed that 3-4 SCV+mules can make this a win/not-lose situation, but I bookmarked this page when I decide to switch from zerg to terran.

oh, and when you people talk about "all in" failing, it's usually because the Terran failed to transition into midgame properly, since this build allows you to break even economically.

for proof, look at any score screen after using this build order, with mules the economy is even, assuming you're micro is decent enough to damage his economy.

i wish 6 pool was this deadly, (lol wall-in)


Any all-in can be transitioned out of if you do enough damage. But rare is the occasion when you all-in and don't win or lose right there. But sure, it can happen.

However, if you 'broke even' economically in TvT while doing this you'd still probably be too far behind tech-wise, since he'd have something like 1-1-1 going and you'd have 2 reactor barracks and 0 gas. Your best bet, if doing this, is to stick to it and either win or lose. I doubt trying to transition into a mid-game is ever the best option.


I can't see a situation that wasn't the (all-in)er's fault where you'd do your build and somehow break even with a 1/1/1 player and be at a disadvantage. At 6 minutes which you're implying the cheese takes place, I have enough time to either tech somewhat, or mass an army (which your build has an advantage for) not both simultaneously, so if you're saying you'd be behind a 1-1-1 you've done something wrong, if done correctly you've delayed his tech to the point where he's as behind as you. that's generally how "breaking even" works.

Actually, one way I could see this happening is if he blindly builds the direct counter to your build.

But then you can pull back and play the game.

*edit* and no, a failed 6pool/7rr is a gg on the spot, we do not have mules.
This isn't the right quote!
DestroManiak
Profile Joined December 2010
257 Posts
January 28 2011 12:06 GMT
#92
On January 28 2011 20:50 Asparagus wrote:

But then you can pull back and play the game.



I just lost the game...
http://www.losethegame.com/

on topic: If someone has 4 probes (like you do) but has gas piled up (not very probable), has a factory and a starport (without an add on, lets assume you have killed it) and you have 3 barracks only (one of which is in a proxy location) you are in somewhat a disadventage.
If the enemy has his add ons, has siege tech researched, has enough to begin a banshee etc. then you are in a huge disadventage.

Asparagus
Profile Joined December 2010
United States269 Posts
January 28 2011 12:14 GMT
#93
On January 28 2011 21:06 DestroManiak wrote:
Show nested quote +
On January 28 2011 20:50 Asparagus wrote:

But then you can pull back and play the game.



I just lost the game...
http://www.losethegame.com/

on topic: If someone has 4 probes (like you do) but has gas piled up (not very probable), has a factory and a starport (without an add on, lets assume you have killed it) and you have 3 barracks only (one of which is in a proxy location) you are in somewhat a disadventage.
If the enemy has his add ons, has siege tech researched, has enough to begin a banshee etc. then you are in a huge disadventage.




: P glad you caught the reference.

but what I'm saying is...

ok view it in terms of a zvz, since I can explain it the best this way.

just say in 6 minutes I can get a fast lair, a FE, and get roach speed researched.

None of this tech that I have (clearly advantageous of a zerg who stays at 1 base and masses speedlings with the same amount of time+money as I) will matter when his army arrives at my base at 6 minutes regardless.

Now back to your example, if you managed to get an army to beat my all in, while getting the tech to clearly pull ahead, then as far as I'm concerned, I messed up somewhere, it's not the builds fault, that's the only point I'm trying to make. Unless you ran into like the direct counter (like a bunker wall lol)

Sorry if I sound argumentative, hi! I'm asparagus nice to meet you.
This isn't the right quote!
DestroManiak
Profile Joined December 2010
257 Posts
January 28 2011 12:33 GMT
#94
You do not necessarily have to make a big mistake for your rush to fail.
It is quite possible that you can lose your force but manage to take down lots of enemy workers too, hopefully destroy an add-on too.

No problem, the point of a forum is to discuss
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2011-01-28 13:03:10
January 28 2011 12:58 GMT
#95
On January 28 2011 20:50 Asparagus wrote:
Show nested quote +
On January 28 2011 20:43 Starshaped wrote:
On January 28 2011 20:37 Asparagus wrote:
builds like this make me disappointed that 3-4 SCV+mules can make this a win/not-lose situation, but I bookmarked this page when I decide to switch from zerg to terran.

oh, and when you people talk about "all in" failing, it's usually because the Terran failed to transition into midgame properly, since this build allows you to break even economically.

for proof, look at any score screen after using this build order, with mules the economy is even, assuming you're micro is decent enough to damage his economy.

i wish 6 pool was this deadly, (lol wall-in)


Any all-in can be transitioned out of if you do enough damage. But rare is the occasion when you all-in and don't win or lose right there. But sure, it can happen.

However, if you 'broke even' economically in TvT while doing this you'd still probably be too far behind tech-wise, since he'd have something like 1-1-1 going and you'd have 2 reactor barracks and 0 gas. Your best bet, if doing this, is to stick to it and either win or lose. I doubt trying to transition into a mid-game is ever the best option.


I can't see a situation that wasn't the (all-in)er's fault where you'd do your build and somehow break even with a 1/1/1 player and be at a disadvantage. At 6 minutes which you're implying the cheese takes place, I have enough time to either tech somewhat, or mass an army (which your build has an advantage for) not both simultaneously, so if you're saying you'd be behind a 1-1-1 you've done something wrong, if done correctly you've delayed his tech to the point where he's as behind as you. that's generally how "breaking even" works.

Actually, one way I could see this happening is if he blindly builds the direct counter to your build.

But then you can pull back and play the game.

*edit* and no, a failed 6pool/7rr is a gg on the spot, we do not have mules.


Haha, I enjoy this. Have fun switching to terran. All in a bunch, and then realize a mule is equal to 3 workers. If a protoss or zerg would all in and pull there workers(wich they won't because drones and probes don't synergize with zealots and zerglings, but marines and scv's do) they would just leave 3 drones/probes behind. Wich they have extra because of larva/chronoboost.

So many silly people in this world, who don't think but just follow the masses.

But then you can pull back and play the game.


You CAN'T. Too much behind in tech. He makes 1 siege tanks with siege and you are dead.
EmilA
Profile Joined October 2010
Denmark4618 Posts
January 28 2011 13:46 GMT
#96
Used it succesfully in masters today. Complaints ensued.
http://dotabuff.com/players/122305951 playing other games
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
January 29 2011 16:00 GMT
#97
Got it used against me, almost worked but my opponent lost because of bad lategame decisionmaking http://replayfu.com/r/jBr4zq
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #53
CranKy Ducklings148
Liquipedia
OSC
23:00
OSC Masters Cup #150 Qual #1
davetesta33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 22
RuFF_SC2 6
StarCraft: Brood War
Larva 1326
Leta 447
Dota 2
monkeys_forever376
League of Legends
JimRising 482
Counter-Strike
fl0m1357
PGG 67
Super Smash Bros
hungrybox400
Other Games
summit1g6618
shahzam636
Day[9].tv536
C9.Mang0315
ViBE240
PiGStarcraft182
Skadoodle177
Maynarde136
fpsfer 3
Organizations
Other Games
gamesdonequick1072
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 35
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• WagamamaTV698
• Ler59
League of Legends
• Doublelift4927
• HappyZerGling164
• Stunt88
Other Games
• Scarra628
• Day9tv536
Upcoming Events
The PondCast
8h 35m
OSC
10h 35m
Wardi Open
1d 9h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.