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How to exactly micro a protoss army like a pro? - Page 2

Forum Index > StarCraft 2 Strategy
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OfficerTJHooker
Profile Joined October 2010
Canada97 Posts
January 17 2011 19:45 GMT
#21
Protoss micro isn't spectacularly hard until you have actual abilities you need to micro with. For example, Colossi/Stalker balls are fairly simple to control. Hotkey your stalkers and colossi in separate groups, so you can easily reposition/move your colossi behind when they are under focus fire, and get your stalkers into a more protective position when this happens.

Stuff starts to get hard when you throw in zealots, sentries, high templars, and air units.

The only thing you have to worry about zealots is them not getting stuck behind stalkers (seriously, it's so annoying when that happens). Sentries however, don't move quickly and so they might not always be in position for those perfect force fields when you need them.

High templars are extremely susceptible to fire, and even moreso EMPs. Basically, you need to control a lot of things as you add them to your repertoire of units.
Scoot and turn, scoot and turn...
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-01-18 09:23:44
January 18 2011 09:17 GMT
#22
On January 17 2011 23:52 lolrider wrote:
Show nested quote +
On January 17 2011 18:08 Hane wrote:
On January 17 2011 15:47 wishbones wrote:
for hotkeys. i place (melee/tank unit#1) (stalker#2) (long range/air#3)

#1 being units that will go in first, #2 being units that will be behind any of the first units, #3 being anything i don't want running directly into the fight but instead fighting from behind. so sentries/air/collosi etc..


pros don't use those hotkeys to micro during battles.



So Hane - what do pros do?


all micro is with mouse ^^'
HT or sentry micro is OK with 1+F or 2+T/F, but when you have to back something, focus, move... Mouse is better IMO, It's harder too cause you have to be fast and don't miss, but your micro is way better ^^'

Btw in sc² macro > micro so don't focus too much on it, wc3 is an other story :/
LsPhizix
Profile Joined January 2011
23 Posts
February 08 2011 02:29 GMT
#23
this is turning into a hot key thread instead of a how
Micro of a large Protoss army while inside of an engagement

i am not a pro, a humble gold league Protoss, but i have played 1200 games and watched countless hours of live stream of pros. so that i dont take up the whole page, my thought process on proper micro of Protoss army is this:

+ Show Spoiler +

1. if you are in battle and have all of each hot key groups setup like what is being described, you will insta fail by overkill on one unit/making your unit AI not work properly on units already being in position. <--- do not use your hot keys like this. doesnt help micro at all
-by holding ctrl + clicking a unit (for me) will select all similar units in vision.
position your army in <3 seconds(haha its a heart i know i did it on purpose) and make them attack in order by using this and spreading them(boxing a group of 4 out of a group of 8 moving)
-im using hot keys as 1NForgeTemplarTwilightCyber/2GatewayRoboStarport(wg has universal hot key q) so easy to tab buildings want to check probes, chrono boost "1", want to check upgrades of all your possible upgrades "1-tab"
- 8 hot keys available = i put all of my sentries with all of my zealots(i never micro them) into 4 for the quickest forcef,gs, 1/2HTs into 5, other half in 6 just to be safe about movement,
7 - harass groups / phoenix warp prism harass
8 - control group of defensive army (2zealot/4stalkers/colossus/void mix) to deal with drops and not move your entire army out of position)
all situational and preferential and can all change at any time.

2. Focus Fire a certain enemy unit while engaged by shift-click the amount of units to send over more after if you need it. if you are setting up your army correctly you should not have a hard time reinforcing as P and will most likely have 1-2 warp prisms for harass/ warping in on the lines not going back to your base, as this makes your micro go away for as much time as it takes to WG the X amount of GW you have.

3. colossus micro is extremely easy and if done right it takes a long time for 6 colossus to go down.
-look at his aa and move the first engaged colossus immediately past the direction of stalkers should be in an arch of some sort and past it then one by one your colossus is moving and 5 are attacking while auto attack of stalkers hits their backup they can either switch targets and loose all those units/ the fight or reposition them himself, look for spots in his position can be compromised by ex cliffs, map chokes i never really focus fire with them unless its a building i really want
-when moving your colossus in battle, choose position so that it would immediately be able to fire upon arrival.

3. force field is used F then shift not the other way around, thats mega fail, and should b placed into a cup filled with th middle of his units, blocking the path of the other third of his units, and creating a choke for the 3rd set of his units. if you are falling back place them in a straight line
guardian shield takes about 2-3 to cover your entire armyu can use your extra hot keys to create a second group of 3 sentries that are your guardian sentries so you know they are in position/ initiate the hold position command then move if you are winning

4. stalker blink. im sure there is a full thread on it somewhere in here. the only mega fail i see is when people just blink their entire stalkers all in one shot it pisses me off. if you want to know more go watch some livestream or youtubes

5. storm - cover the ground with 160 aoe electricity / +1archon takes literally 2 seconds to do and i think 11 seconds INgame for archon. not sure if the unit ai auto joins the two lowest powered hts or in the order you have selected. if you know an engagement is coming have two up front for immediate storms on his army / feedback to ghosts(insta kill) and then morph archon for the two and you get him as the army is blocked by electricity. lay them down in blankets. not in a huge C or a straight line thats easy to get but if you fill the area behind him first he will either have engage into you where you would forcefield him, or go back through the entire storm also works if you know were he is storm as far in as you can to him if you know you are going to see him be ready.

6. Phoenix - have them all together in a group. they auto fire as they fly making them so amazing. in the min lines get them together before you go in then its moving into the mineral line and spamming grav beam on the gas gatherers/mules. spam the right button click to keep them tight in a ball so that you can see scvs to grav. usually goes grav then click grav then click etc
in large engagements decide what you want to use them for, as a damage dealer to soak up before your colossus in which attack at their airunits and drag them away from colossus. if you are using them for grav beam, lift anything of value, tanks, infestors, banelings(if u explode banelings with gravbeam it does splash damage to all units still.) you can send them in one at a time to pick up important units as the other dies by keeping yours on hold so that the group of them only moves 1 at a time to lift thinigs, but you could just have them massed and lift and killing marines which is sweet if their are zealots on the ground not being shot
against mutas engage them until they stop attacking then use your speed and range to chase him if he stops back off and reengage again.

7. Should you pull your army back? if you are thinking about it, youre prolly too late and will lose all units in the case of a massive fall back. keep an eye on your zealots and i try to engage in 4-7 second intervals depending on the outcomes of said intervals. ie: dont just suicide all of your zealots on the first engagement, move your stalkers forward to engage him prematurely into a storm then do it again and stay for a second, using blink micro to fall back troops 1 at a time to where your army resides and is in defensive positioning(spread zealots)forward colossus .then hes chasing into you to catch the damaged stalkers and he meets a wall of zealots that welcome an approaching enemy vs a fleeing one. if you do this damage, your shields will recharge for free. his units need be replenished and you've succeeded in your attack.



last thing and most importantly on topic statement
you will never micro like a pro unless you have practiced as much as they have. their micro is involved in their macro which never stops lest they die. they also know that if they havent slipped on macro they should be even if not ahead of all players. they have ridiculous mouse control and are able to make the exact right selections every time.
there is a reason they have such high apm. they are making 300 commands. they do a lot in those battles. a lot, as in
using immortals individually, each on a different marauder and not let it autofire after unless no armored are left, while backing a colossus, while droping storms, while force fielding, while flanking with poped up archons, while blinking stalkers in to Focus fire, while warping in more zealots, while boosting their robos/sp/forge.... all in less than 5-7 seconds. not to mention if you watch them they always setup their army if they are just standing around. much better than just a clumped group of units.
they micro every single unit to be killing the unit that they should be killing and strive for optimized 100% usage of their army. you dont need 4 immortals on the same roach, you will kill more if you just are making sure they are always targeting correctly without being vulnerable... if his roaches are out of position and not attacking, you dont send them forward into the fray to attack them let them do ambient damage until they are needed.

things you can do to imitate them
-spam through your nexus and your probes early game to increase your apm, only realizing a minute later you forgot to train a probe and you are currently supply blocked and you havent moved your scout around the scouting position
Touch
Profile Joined August 2010
Canada475 Posts
February 08 2011 02:36 GMT
#24
On January 17 2011 15:47 wishbones wrote:
for hotkeys. i place (melee/tank unit#1) (stalker#2) (long range/air#3)

#1 being units that will go in first, #2 being units that will be behind any of the first units, #3 being anything i don't want running directly into the fight but instead fighting from behind. so sentries/air/collosi etc..
You died to one Zealot god damnit. What is this talk of micro?

Yeah, it's your daddy again, Sieg

Onto the OP's topic...micro is really all about practice, there's no secret behind it. Run the units back if they are red health so they may live, Zealots in front to tank damage, Force Fields to cut armies and cover retreats...that's about it. It's really fine to place all your ground into one hotkey, as long as you know to micro it during engagement.
Sieg
Engdrew
Profile Blog Joined January 2008
United States890 Posts
February 08 2011 04:20 GMT
#25
i am 2800 diamond + i watch a lot of huk stream whenever he's online

here's what works for me:

1. zealot sentry immortal
2. stalkers
3. collos phoenix void ray high temp
4. nexus
5. warp gates
6. robo
7. stargate

in general:
forcefield, make sure zealots are engaging units
move stalkers back if necessary
move collos forward to get max splash
use obs to spot when unsieging happens, move in then
just make sure your units arent in one hotkey, you want your zealots engaging while your stalkers are a-moving

vs banshee early
hotkey groups 2, 3 = stalkers + obs (one at main one at natural)
hotkey group 1 = zealot sentry to deflect oncoming attack while moving 2 + 3 back to choke

.
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