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200 workers exercise - benchmarks - Page 3

Forum Index > StarCraft 2 Strategy
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Dhurn
Profile Joined November 2010
United States53 Posts
Last Edited: 2011-01-14 03:54:37
January 14 2011 03:53 GMT
#41
On January 14 2011 11:21 REM.ca wrote:
Show nested quote +
On January 14 2011 11:02 Dhurn wrote:
This is not so much a test of skill but rather a test of knowing the most effecient timings to add expansions. Since practical expansion timing is based on so much more than just choosing the exact moment that it provides greatest population growth while cutting the least income, I honestly can't see the value of this execise unless you find it fun to just drone hard for 10 minutes.


Let me specify ONCE AGAIN that this exercise has value especially, if not uniquely, to very new players. Players who don't use hotkeys, who queue their units, who get supply blocked, who forget to build workers.

Those are fundamental problems that are resolved through development of automatisms/muscle memory which can only be obtained through repetitive practice.

This excercise is a fun way to practice these things without overloading the mind with other conscious decisions like build orders, expansion timings, unit counters, etc. It also helps to understand WHY getting supply blocked, banking minerals, etc can slow you down. Since the exercise is simple, it clears the mind to be able to observe and analyze these things.

I hate resorting to metaphors but what the hell, let's do a sports comparison: when you want to get better at a sport that uses a vast array of skills, you do so by practicing these skills individually and repetitively. You don't play a real baseball game every practice, instead, you do drills to work on your throwing, your catching, your hitting, etc.


I see your point. Admittedly it could be useful for someone very new who is just learning hotkeys and game mechanics. I guess I just view SC2 as something that needs to be learned as a complete game. Simply because even if you can achieve a near perfect time on this challenge it doesn't really matter if you have 2k minerals banked in a real game because you're dealing with 2 hellions in your natural.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
January 14 2011 03:57 GMT
#42
I think you should change it to just hit like... "hit 4 base full saturation" while keeping your money always low, which requires building shit.

Love the idea, but very dislike the "no macro mechanic"
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2011-01-14 04:51:53
January 14 2011 04:05 GMT
#43
This actually sounds like a very interesting and useful exercise, or it did until I read this:

On January 14 2011 05:53 REM.ca wrote:
-Do not use macro abilities (mules, queens, chronoboost) **note that the use of these abilities can be added later on as the next step to the exercise.


Why? The only purpose of this activity would be to enforce hotkey and other muscle movements. WHY would you want to reinforce straight up bad play?

That rule makes this exercise completely meaningless and worthless in my eyes. I'm not trying to be a douche, but what is the point? It will actually be extremely detrimental to one's learning to practice without using mechanics!

In the context of making workers (for Protoss and Zerg anyway), people need to use the mechanics and develop the muscle memory for them, especially new players! You're never going to make workers without those mechanics, so why should you start out by practicing it without them?

Without the macro mechanics, it is literally a completely different game and I don't think it has any value whatsoever to StarCraft 2. It's like making a custom map and rebalancing all of the stats on the units, and then trying to get a feel for what units are good against what. It's a different game, a different way of doing things, and it no longer holds any bearing whatsoever on the actual game.

Personally, I would be quite afraid to do this activity and report any results. I would feel like I was moving backwards, and the "practice" would actually set me back a TON.

My 2¢
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
January 14 2011 04:07 GMT
#44
11:50 diamond zerg
My Casts: www.youtube.com/Shaetan
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
January 14 2011 04:25 GMT
#45
On January 14 2011 13:05 telfire wrote:
This actually sounds like a very interesting and useful exercise, or it did until I read this:

Show nested quote +
On January 14 2011 05:53 REM.ca wrote:
-Do not use macro abilities (mules, queens, chronoboost) **note that the use of these abilities can be added later on as the next step to the exercise.


Why? The only purpose of this activity would be to enforce hotkey and other muscle movements. WHY would you want to reinforce straight up bad play?

That rule makes this exercise completely meaningless and worthless in my eyes. I'm not trying to be a douche, but what is the point? It will actually be extremely detrimental to one's learning to practice without using mechanics! People need to use the mechanics and develop the muscle memory for them, especially new players!

Without the macro mechanics, it is literally a completely different game and I don't think it has any value whatsoever to StarCraft 2. It's like making a custom map and rebalancing all of the stats on the units, and then trying to get a feel for what units are good against what. It's a different game, a different way of doing things, and it no longer holds any bearing whatsoever on the actual game.

Personally, I would be quite afraid to do this activity and report any results. I would feel like I was moving backwards, and the "practice" would actually set me back a TON.

My 2¢


i completely agree with this. its a nice challenge, but besides that it doesnt serve any purpose, let alone improve your overall macro abilities...

if u are a new player and trying to improve your game, just skip this, because its just a waste of time...
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
January 14 2011 04:33 GMT
#46
On January 14 2011 06:22 kob112358 wrote:
diamond zerg, did it in 11:54. after which i took my drones/queens and rolled the very easy computer did it on metalopolis


why did you have queens?
ponyo.848
zachMEISTER
Profile Joined December 2010
United States625 Posts
January 14 2011 04:38 GMT
#47
Diamond/IM SO FUCKING AWESOME AT THIS GAME level players seem to have forgotten what it's like to struggle with the basic mechanics involved with playing this game. Half of you guys act like everyone to ever touch the game has played an RTS before. Hell I played SC1 back in 02/03 and I am having the hardest time continually building probes in all of my games and I've had prior experience. Granted, said prior experience was a different style of play (fastest possible/BGH) but the basic idea of the game is still there. But, think of all the people who bought the game because of the awesome cinematic Blizzard put on the television that have never played an RTS before. Then, make the connection that an exercise like this doesn't do anything but help reinforce the idea of always remembering to check your nexus and make sure there's a probe in production.

Part of macro is learning to constantly build workers (no matter to particular style of the race). So, even without using the "macro abilities" that each race is graced with, it's still a concrete exercise for new players (such as myself). Learning to continually think back to "shit, gotta build probes" isn't something that everyone naturally thinks. Some of you seem to have forgotten what it's like to struggle as a new player woth such a deeply strategic and involved game.
psillypsybic!
REM.ca
Profile Joined July 2010
Canada354 Posts
January 14 2011 04:46 GMT
#48
I already explained earlier how working on macro abilities seperately is advantageous.

Furthermore, people who can't keep their minerals down and supply cap in check really shouldn't be worrying about the macro abilites until they develop the habit of keeping their fundamentals together.

You people make it sound like I'm advocating never learning to play the full game while what I'm really doing is reminding people that this game is incredibly complex and it can help to break it down into steps.

New players constantly mention how hard and discouraging it can be to make probes, chronoboost, make pylons, build stalkers, build colossus and expand all at the same time. Well no shit. Your working memory can only handle so many items at once. New players learning the game should not be afraid to take a step back, let go of a few of those tasks and work on simply a few at a time till they become automatic enough and no longer require as much brain power.

It's basic cognitive psychology and education theory.

But we're getting off topic. This thread wasn't meant to debate the value of an exercise being used by SC players since the brood war days.
I have a palm permanently stuck to my face yo.
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
January 14 2011 05:05 GMT
#49
On January 14 2011 13:38 zachMEISTER wrote:
Diamond/IM SO FUCKING AWESOME AT THIS GAME level players seem to have forgotten what it's like to struggle with the basic mechanics involved with playing this game. Half of you guys act like everyone to ever touch the game has played an RTS before. Hell I played SC1 back in 02/03 and I am having the hardest time continually building probes in all of my games and I've had prior experience. Granted, said prior experience was a different style of play (fastest possible/BGH) but the basic idea of the game is still there. But, think of all the people who bought the game because of the awesome cinematic Blizzard put on the television that have never played an RTS before. Then, make the connection that an exercise like this doesn't do anything but help reinforce the idea of always remembering to check your nexus and make sure there's a probe in production.

Part of macro is learning to constantly build workers (no matter to particular style of the race). So, even without using the "macro abilities" that each race is graced with, it's still a concrete exercise for new players (such as myself). Learning to continually think back to "shit, gotta build probes" isn't something that everyone naturally thinks. Some of you seem to have forgotten what it's like to struggle as a new player woth such a deeply strategic and involved game.


Yeah u you should really change your mindset if you ever want to get diamond.

When beta started i was copper, i havent played broodwar. By the end of the beta i was gold, and two months after i bought the game i was diamond. The best way to learn sc2 is to play sc2. Watch day9, watch your own replays, and play the f***ing game, and soon u'll be diamond too.

U can play sh***y games like these all day, u are just wasting your time. And whats more they are boring as hell. And not helping u a bit...


And I still wonder who are these dudes having 200+ games and still in silver...
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 14 2011 05:15 GMT
#50
On January 14 2011 14:05 Mali__Slon wrote:
Show nested quote +
On January 14 2011 13:38 zachMEISTER wrote:
Diamond/IM SO FUCKING AWESOME AT THIS GAME level players seem to have forgotten what it's like to struggle with the basic mechanics involved with playing this game. Half of you guys act like everyone to ever touch the game has played an RTS before. Hell I played SC1 back in 02/03 and I am having the hardest time continually building probes in all of my games and I've had prior experience. Granted, said prior experience was a different style of play (fastest possible/BGH) but the basic idea of the game is still there. But, think of all the people who bought the game because of the awesome cinematic Blizzard put on the television that have never played an RTS before. Then, make the connection that an exercise like this doesn't do anything but help reinforce the idea of always remembering to check your nexus and make sure there's a probe in production.

Part of macro is learning to constantly build workers (no matter to particular style of the race). So, even without using the "macro abilities" that each race is graced with, it's still a concrete exercise for new players (such as myself). Learning to continually think back to "shit, gotta build probes" isn't something that everyone naturally thinks. Some of you seem to have forgotten what it's like to struggle as a new player woth such a deeply strategic and involved game.


Yeah u you should really change your mindset if you ever want to get diamond.

When beta started i was copper, i havent played broodwar. By the end of the beta i was gold, and two months after i bought the game i was diamond. The best way to learn sc2 is to play sc2. Watch day9, watch your own replays, and play the f***ing game, and soon u'll be diamond too.

U can play sh***y games like these all day, u are just wasting your time. And whats more they are boring as hell. And not helping u a bit...


And I still wonder who are these dudes having 200+ games and still in silver...


Wow, what a terrible post. You think Michael Jordan just played games of basketball all day? Forget shooting practice, forget hitting the gym, just play games over and over!
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Abstinence
Profile Blog Joined November 2010
United States328 Posts
January 14 2011 05:16 GMT
#51
You could make 22 probes every game and get into diamond. Doesn't mean you'd have any kind of macro skill for games that go past one base.

On the other hand, if you can make constant workers until 3 base saturation, that'll help you in the long run. Although you'd have to use macro mechanics for it to be useful.
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
January 14 2011 05:23 GMT
#52
On January 14 2011 14:15 iamke55 wrote:
Show nested quote +
On January 14 2011 14:05 Mali__Slon wrote:
On January 14 2011 13:38 zachMEISTER wrote:
Diamond/IM SO FUCKING AWESOME AT THIS GAME level players seem to have forgotten what it's like to struggle with the basic mechanics involved with playing this game. Half of you guys act like everyone to ever touch the game has played an RTS before. Hell I played SC1 back in 02/03 and I am having the hardest time continually building probes in all of my games and I've had prior experience. Granted, said prior experience was a different style of play (fastest possible/BGH) but the basic idea of the game is still there. But, think of all the people who bought the game because of the awesome cinematic Blizzard put on the television that have never played an RTS before. Then, make the connection that an exercise like this doesn't do anything but help reinforce the idea of always remembering to check your nexus and make sure there's a probe in production.

Part of macro is learning to constantly build workers (no matter to particular style of the race). So, even without using the "macro abilities" that each race is graced with, it's still a concrete exercise for new players (such as myself). Learning to continually think back to "shit, gotta build probes" isn't something that everyone naturally thinks. Some of you seem to have forgotten what it's like to struggle as a new player woth such a deeply strategic and involved game.


Yeah u you should really change your mindset if you ever want to get diamond.

When beta started i was copper, i havent played broodwar. By the end of the beta i was gold, and two months after i bought the game i was diamond. The best way to learn sc2 is to play sc2. Watch day9, watch your own replays, and play the f***ing game, and soon u'll be diamond too.

U can play sh***y games like these all day, u are just wasting your time. And whats more they are boring as hell. And not helping u a bit...


And I still wonder who are these dudes having 200+ games and still in silver...


Wow, what a terrible post. You think Michael Jordan just played games of basketball all day? Forget shooting practice, forget hitting the gym, just play games over and over!


lol
MJ did all those boring stuff, because he get paid, u are not. Plus he had coaches telling him what to do, which u dont have.

I really have enough work to to do while at my job, and dont need to add SC2 to that list.
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
January 14 2011 05:33 GMT
#53
On January 14 2011 13:38 zachMEISTER wrote:
Diamond/IM SO FUCKING AWESOME AT THIS GAME level players seem to have forgotten what it's like to struggle with the basic mechanics involved with playing this game. Half of you guys act like everyone to ever touch the game has played an RTS before. Hell I played SC1 back in 02/03 and I am having the hardest time continually building probes in all of my games and I've had prior experience. Granted, said prior experience was a different style of play (fastest possible/BGH) but the basic idea of the game is still there. But, think of all the people who bought the game because of the awesome cinematic Blizzard put on the television that have never played an RTS before. Then, make the connection that an exercise like this doesn't do anything but help reinforce the idea of always remembering to check your nexus and make sure there's a probe in production.

Part of macro is learning to constantly build workers (no matter to particular style of the race). So, even without using the "macro abilities" that each race is graced with, it's still a concrete exercise for new players (such as myself). Learning to continually think back to "shit, gotta build probes" isn't something that everyone naturally thinks. Some of you seem to have forgotten what it's like to struggle as a new player woth such a deeply strategic and involved game.


Speaking as a platinum level player, that is, a player who will still needs to refine his macro, I agree with you partly, but this exercise is not as useful as it could be. In particular, there is the fact that all you do is make probes out of nexus. It's easy to, say, hotkey all your nexus to 1 and spam E, building a pylon here and there. Even adding in Chronoboost will not make it much harder.

The real challenge, and therefore the real exercise, is constantly building workers and using macro abilities in a ladder game, when you are scouting, building your army, defending, attacking, expanding, worrying about what your opponent is doing, which is when you are distracted and mostly likely to forget about macro. That is when this exercise is useful.

My suggestion would be to try something like this: get to X workers on Y bases before Z minutes while fighting the A.I. Or simply get a friend/practice partner to spar with you. Your only worries all game long should be workers and staying alive.

Anyhow, these are the numbers I got on my try (using chronoboost): 13-ish minutes on 10 nexus.

Also, I think there should be another rule: you are not allowed to queue more than one worker at any one base, unless you're playing zerg.
gR.Se7en
Profile Joined January 2011
9 Posts
January 14 2011 05:42 GMT
#54
I tried it once.
Bronze Terran, 13:30.

zachMEISTER
Profile Joined December 2010
United States625 Posts
January 14 2011 05:46 GMT
#55
On January 14 2011 14:33 procyonlotor wrote:
Show nested quote +
On January 14 2011 13:38 zachMEISTER wrote:
Diamond/IM SO FUCKING AWESOME AT THIS GAME level players seem to have forgotten what it's like to struggle with the basic mechanics involved with playing this game. Half of you guys act like everyone to ever touch the game has played an RTS before. Hell I played SC1 back in 02/03 and I am having the hardest time continually building probes in all of my games and I've had prior experience. Granted, said prior experience was a different style of play (fastest possible/BGH) but the basic idea of the game is still there. But, think of all the people who bought the game because of the awesome cinematic Blizzard put on the television that have never played an RTS before. Then, make the connection that an exercise like this doesn't do anything but help reinforce the idea of always remembering to check your nexus and make sure there's a probe in production.

Part of macro is learning to constantly build workers (no matter to particular style of the race). So, even without using the "macro abilities" that each race is graced with, it's still a concrete exercise for new players (such as myself). Learning to continually think back to "shit, gotta build probes" isn't something that everyone naturally thinks. Some of you seem to have forgotten what it's like to struggle as a new player woth such a deeply strategic and involved game.


Speaking as a platinum level player, that is, a player who will still needs to refine his macro, I agree with you partly, but this exercise is not as useful as it could be. In particular, there is the fact that all you do is make probes out of nexus. It's easy to, say, hotkey all your nexus to 1 and spam E, building a pylon here and there. Even adding in Chronoboost will not make it much harder.

The real challenge, and therefore the real exercise, is constantly building workers and using macro abilities in a ladder game, when you are scouting, building your army, defending, attacking, expanding, worrying about what your opponent is doing, which is when you are distracted and mostly likely to forget about macro. That is when this exercise is useful.

My suggestion would be to try something like this: get to X workers on Y bases before Z minutes while fighting the A.I. Or simply get a friend/practice partner to spar with you. Your only worries all game long should be workers and staying alive.

Anyhow, these are the numbers I got on my try (using chronoboost): 13-ish minutes on 10 nexus.

Also, I think there should be another rule: you are not allowed to queue more than one worker at any one base, unless you're playing zerg.


It may not be the most efficient exercise, but it's a helpful one nonetheless. I honestly prefer just jumping in the shit and struggling with making the probes, however; I know the importance of a constant stream of workers so I generally don't do TOO terrible in that aspect (considering I'm like a 75point Bronze player.) But my aim is to focus more on learning the strategic side of the game such as learning to scout, recognizing particular builds, and knowing what to do to react to particular situations. Making the probes will come with practice, especially since I remember to build them, just not a constant stream of workers. I'll also do much better when I don't play with my laptop in my lap and my mousepad on a pillow while sitting on my bed. :x
psillypsybic!
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
January 14 2011 05:57 GMT
#56
On January 14 2011 14:23 Mali__Slon wrote:
Show nested quote +
On January 14 2011 14:15 iamke55 wrote:
On January 14 2011 14:05 Mali__Slon wrote:
On January 14 2011 13:38 zachMEISTER wrote:
Diamond/IM SO FUCKING AWESOME AT THIS GAME level players seem to have forgotten what it's like to struggle with the basic mechanics involved with playing this game. Half of you guys act like everyone to ever touch the game has played an RTS before. Hell I played SC1 back in 02/03 and I am having the hardest time continually building probes in all of my games and I've had prior http://www.teamliquid.net/forum/imageuploader/experience. Granted, said prior experience was a different style of play (fastest possible/BGH) but the basic idea of the game is still there. But, think of all the people who bought the game because of the awesome cinematic Blizzard put on the television that have never played an RTS before. Then, make the connection that an exercise like this doesn't do anything but help reinforce the idea of always remembering to check your nexus and make sure there's a probe in production.

Part of macro is learning to constantly build workers (no matter to particular style of the race). So, even without using the "macro abilities" that each race is graced with, it's still a concrete exercise for new players (such as myself). Learning to continually think back to "shit, gotta build probes" isn't something that everyone naturally thinks. Some of you seem to have forgotten what it's like to struggle as a new player woth such a deeply strategic and involved game.


Yeah u you should really change your mindset if you ever want to get diamond.

When beta started i was copper, i havent played broodwar. By the end of the beta i was gold, and two months after i bought the game i was diamond. The best way to learn sc2 is to play sc2. Watch day9, watch your own replays, and play the f***ing game, and soon u'll be diamond too.

U can play sh***y games like these all day, u are just wasting your time. And whats more they are boring as hell. And not helping u a bit...


And I still wonder who are these dudes having 200+ games and still in silver...


Wow, what a terrible post. You think Michael Jordan just played games of basketball all day? Forget shooting practice, forget hitting the gym, just play games over and over!


lol
MJ did all those boring stuff, because he get paid, u are not. Plus he had coaches telling him what to do, which u dont have.

I really have enough work to to do while at my job, and dont need to add SC2 to that list.

How dare you spit in Michael Jordan's name, and MJ got his first dollar once he got into the NBA. And if you think MJ had it in the bag since he was a kid, well he got cut from his HS varsity team his junior year, he had a long way to go. I always thought the key to success in ANYTHING, was development of fundamental skills, aka in the context of SC2 the most important concept is macro which starts with constant worker production.
BF:BC2 ID: BisuStork//CJ Entusman #32
CarlCaliente
Profile Joined July 2010
53 Posts
January 14 2011 06:15 GMT
#57
Platinum toss, 11:44
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
January 14 2011 06:30 GMT
#58
On January 14 2011 14:57 eatmyshorts5 wrote:
Show nested quote +
On January 14 2011 14:23 Mali__Slon wrote:


lol
MJ did all those boring stuff, because he get paid, u are not. Plus he had coaches telling him what to do, which u dont have.

I really have enough work to to do while at my job, and dont need to add SC2 to that list.

How dare you spit in Michael Jordan's name, and MJ got his first dollar once he got into the NBA. And if you think MJ had it in the bag since he was a kid, well he got cut from his HS varsity team his junior year, he had a long way to go. I always thought the key to success in ANYTHING, was development of fundamental skills, aka in the context of SC2 the most important concept is macro which starts with constant worker production.


Damn you just owned that kid. Also, if you want to complain about how you don't want to put any effort into getting better at SC2, Teamliquid probably isn't the best place to post. I feel most the community here is always trying to get better in some way.
I got nothin'...
GoldenH
Profile Blog Joined March 2010
1115 Posts
January 14 2011 06:59 GMT
#59
tbh i don't actually think that macro mechanics would help Terran much in just getting to 200 scvs, because getting an OC it would cost 3 SCVs, which mine the same rate as a mule... it would probably depend on how far away the SCV has to travel . So the test would be heavily map specific and not show much. But it would really help protoss and zerg...
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
P00RKID
Profile Joined December 2009
United States424 Posts
Last Edited: 2011-01-14 07:45:21
January 14 2011 07:44 GMT
#60
11:35 as zerg. Canceled my last 5 hatcheries that were morphing to put me back up to 200 a few seconds sooner. Diamond.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
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