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200 workers exercise - benchmarks - Page 7

Forum Index > StarCraft 2 Strategy
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deeshoo
Profile Blog Joined October 2010
United States319 Posts
January 28 2011 13:41 GMT
#121
diamond terran 12:16

SCV READY
gl hf :D
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
January 28 2011 14:37 GMT
#122
A random point, related to the comment above about better Maynarding:

It has occurred to me that the typical way to Maynard (move half your mining workers as the expo goes up) is actually not the most efficient way to go. Since mineral efficiency per worker is about the same up to sixteen workers, it should be somewhat more efficient to always leave sixteen workers behind, then rally worker production from your town hall to your expansion until the expo reaches sixteen workers.

In an actual game, this probably only makes sense when Maynarding to your natural, since it's a bad idea to have a slow trickle of workers marching across the map (begging to be sniped and advertising your expansion's position), but for the purposes of this excersize, I suspect it would improve times by a bit.
The frumious Bandersnatch
Akuemon
Profile Joined June 2010
Canada151 Posts
January 28 2011 14:59 GMT
#123
11:24 @ 200/200

Master league zerg. Lost 5 to a zealot hoping it would just target the hatchery :p
Shika1215
Profile Joined October 2010
13 Posts
January 28 2011 23:29 GMT
#124
Silver Terran. 14:12
200 Worker Challenge
Protonoid
Profile Joined September 2010
United States23 Posts
January 29 2011 08:36 GMT
#125
11.50 @ 200/200
Gold Zerg
m3m0ry21
Profile Joined May 2010
Germany11 Posts
Last Edited: 2011-01-29 09:20:41
January 29 2011 09:19 GMT
#126
well in my first try i needed 13.30mins in my second 13mins ...... but i think this isnt about league or race, its about the player finding out the best way, for example in my first try i put 1 cc at each expo, so 10 in my second i build 3 at each expo ..... this is just about finding out the best way to make tons of scv,
i dont have fun doing this an i dont have that much time to find out the best way
and i think zerg is very favoured in this thing
Kornholi0
Profile Joined November 2010
Canada634 Posts
Last Edited: 2011-01-29 09:50:10
January 29 2011 09:47 GMT
#127
Anyone try doing this as terran with just solid CC building with no supplies (minus first supply)? Sort of like the 4 OC build but more like the 8 OC Build? If you constantly build command centers you'll never get supply blocked and you can exponentially add up units. Same for zerg but without larva injects it still takes 7 seconds per larva. It takes 25 overlords (24 without your original overlord) to get 200 supply off of one base. You get 1 extra food per hatchery you have so you can cut that down by 1 overlord if you get 6 bases (23.75 overlords to get 200 food). I was also wondering if gas was included? Because that just means you have to make 17 workers make an expo and just saturate each base with 24 workers instead of 30, making it possible to almost saturate 8 bases.

I sorta went on a tangent but this exercise doesn't seem to be beneficial, its sort of like "I got 200/200 workers" but it doesn't mean anything if I have to build structures and units to defend those structures. So what if you can get 200/200 in 10 minutes, you'll die by the 6 minute mark anyways! I'd say take the challenge but include building timings and such etc. Without building any units. So like doing your regular build without making units. Get to 200/200 with 6-7 bases and check how many structures you needed to make just to satisfy that income. Then you can benchmark, if you can get 3 bases up in under 10 minutes you can sort of just build your defense as you need it, you can either build 10 marines from 1 rax or just build 10 rax and make 10 marines.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
[Erasmus]
Profile Joined September 2010
Australia286 Posts
January 29 2011 21:57 GMT
#128
In a similar vein to that one. It's maybe worth building an orbital still so you can use call down supplies a couple of times for free supply (if you are building a couple of depots.

12:10 Gold T.
12:17 with Z.
Riderback
Profile Joined November 2009
United States19 Posts
January 30 2011 15:36 GMT
#129
Silver Protoss

- tried it twice, the game ended as soon as it started but I just returned to the game and used the timer.

13:34 got supply blocked once I had built a nexus at every expansion and didn't switch to pylons
12:51 didn't build more nexi than non-gold expansions until I was already too close to 200 food to use them.

should I try again building as many nexi as possible?
Nysze
Profile Joined July 2010
United States111 Posts
Last Edited: 2011-01-30 17:41:24
January 30 2011 17:39 GMT
#130
Gold

I didn't follow all the rules (I grabbed the gold and used queens), and got 12:30 as zerg. I didn't know how to create a game without an opponent so added a very easy computer in, which resulted in this screenshot

[image loading]

I didn't have to make anything except drones the whole game, his first attack which was also his only attack consisted of 3 zeals, that I fought off with drones and 2 queens
Well butter my biscuit
Roblin
Profile Joined April 2010
Sweden948 Posts
January 31 2011 11:53 GMT
#131
Gold zerg 12:20
I'm better today than I was yesterday!
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