200 workers exercise - benchmarks - Page 6
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Pasky
United States29 Posts
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SilverBullet
Canada79 Posts
I'm guessing that the mules really dont help out THAT much, kind of makes me consider the real value of mules ![]() | ||
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FiWiFaKi
Canada9859 Posts
On January 16 2011 02:56 SilverBullet wrote: I got about 11:15 but using mules with T I'm guessing that the mules really dont help out THAT much, kind of makes me consider the real value of mules ![]() replay? | ||
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goofy
United States5 Posts
First try: 13:45, did not make CCs fast enough | ||
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Khaladas
United States223 Posts
I'm pretty sure I can do better but I'm not willing to keep trying since I don't think i'm learning particularly useful mechanics that I would normally use in game. I would definitely be interested in a follow up to this where we build a 200 food army as fast as possible. | ||
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Najda
United States3765 Posts
On January 14 2011 06:13 REM.ca wrote: The points are enumerated at the start of the OP. This exercise helps develop muscle memory for such things as worker production timing, supply building timing as well as an understanding of the importance of these fundamentals because even though the rules of the exercise are simple, the nuances for the fastest way to achieve 200/200 can be quite subtle. Except all timings will be drastically different (for zerg especially) when you include the macro mechanic. What you are doing is teaching beginners incorrect habits and timings. | ||
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Khull
United States40 Posts
I'm very interested in the follow up exercises you have planned! | ||
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telfire
United States415 Posts
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ChinaMENG
United States33 Posts
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shimpoe
88 Posts
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MHath
5 Posts
On January 16 2011 00:20 thurst0n wrote: This is for the michael jordan comments a few pages back.. this is his response to Lebron James being a pussy and wanting to go play WITH other stars, instead of michael jordan working hard and wanting to play AGAINST the stars and BEAT them.... hard work is all it is.. I'm going to try this when I get home That isn't Michael Jordan's response to anything. It's an old commercial that someone just put together with Lebron's commercial to make it seem that way. | ||
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REM.ca
Canada354 Posts
On January 16 2011 02:56 SilverBullet wrote: I got about 11:15 but using mules with T I'm guessing that the mules really dont help out THAT much, kind of makes me consider the real value of mules ![]() SCBuildOrder agrees with you. To get 200 workers, it is actually faster NOT to get orbital command and MULES. It would be silly to generalize that to a real game scenario though. But your smiley kinda gives away that you knew that. ![]() Also, you forgot to say what league you are in. ![]() | ||
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Pokebunny
United States10654 Posts
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TexSC
United States195 Posts
![]() EDIT: improved to 11:58, but got bad spawn locations. Will not try again as only 2 tries are allowed. | ||
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REM.ca
Canada354 Posts
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Servius_Fulvius
United States947 Posts
I lost a few to a zealot attack, and I could probably do better by at least a minute given some practice, but I got other things to work on first. THIS made the whole 15 minute game worth it! ![]() | ||
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Flowen
United States1 Post
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salvagebar
United States10 Posts
FWIW, I am starting out with StarCraft, not on the ladder yet, and I am finding this extremely helpful. My stamina isn't that high yet, so it is good that the exercise is short, and I get feedback quickly. I am learning to scan my resources and the minimap regularly, and to time sending workers to the build location as I track the speed of resource acquisition to properly time dropping a building exactly when I have the resources to do it, to keep my money low. These are all fundamental skills that are becoming second nature to me. I feel like working on micro is way more interesting, but I'm a long way from the point where that will be a deciding factor. This is the work that makes you a winner when you first start: The best place to store your money is inside your buildings and units, not in the bank. "An army marches on its stomach." - Napoleon Bonaparte | ||
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DaemonX
545 Posts
On January 14 2011 11:21 REM.ca wrote: so, every single player who didn't win GSL last season?Let me specify ONCE AGAIN that this exercise has value especially, if not uniquely, to very new players. Players who don't use hotkeys, who queue their units, who get supply blocked, who forget to build workers. | ||
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enykie
Germany64 Posts
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