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200 workers exercise - benchmarks - Page 6

Forum Index > StarCraft 2 Strategy
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Pasky
Profile Joined November 2010
United States29 Posts
January 15 2011 17:27 GMT
#101
12:39 Plat toss, only had 1:1 on nexus per base didnt add any extra random nexus around.
Fun Fun Fun Fun Fun Fun
SilverBullet
Profile Joined September 2010
Canada79 Posts
January 15 2011 17:56 GMT
#102
I got about 11:15 but using mules with T

I'm guessing that the mules really dont help out THAT much, kind of makes me consider the real value of mules
There is no shame in defeat, so long as the spirit remains unconquored
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2011-01-15 17:59:27
January 15 2011 17:58 GMT
#103
11:22... Diamond terran, 4 bases and 16 nexii.

On January 16 2011 02:56 SilverBullet wrote:
I got about 11:15 but using mules with T

I'm guessing that the mules really dont help out THAT much, kind of makes me consider the real value of mules


replay?
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
goofy
Profile Joined November 2010
United States5 Posts
January 15 2011 18:13 GMT
#104
Bronze Terran

First try: 13:45, did not make CCs fast enough
Khaladas
Profile Joined May 2010
United States223 Posts
January 15 2011 21:50 GMT
#105
12:55 Gold

I'm pretty sure I can do better but I'm not willing to keep trying since I don't think i'm learning particularly useful mechanics that I would normally use in game.

I would definitely be interested in a follow up to this where we build a 200 food army as fast as possible.
time flies like an arrow, fruit flies like a bananna
Najda
Profile Joined June 2010
United States3765 Posts
January 15 2011 22:31 GMT
#106
On January 14 2011 06:13 REM.ca wrote:
Show nested quote +
On January 14 2011 06:08 FenneK wrote:
I don't understand the point of this, anyone can build workers and pylons if it's all they have to concentrate on. It's doing this along with 20 other things which is hard.


The points are enumerated at the start of the OP. This exercise helps develop muscle memory for such things as worker production timing, supply building timing as well as an understanding of the importance of these fundamentals because even though the rules of the exercise are simple, the nuances for the fastest way to achieve 200/200 can be quite subtle.


Except all timings will be drastically different (for zerg especially) when you include the macro mechanic. What you are doing is teaching beginners incorrect habits and timings.
Khull
Profile Joined November 2010
United States40 Posts
January 15 2011 22:43 GMT
#107
Protoss, Silver, and 12:02

I'm very interested in the follow up exercises you have planned!
telfire
Profile Joined May 2010
United States415 Posts
January 15 2011 23:29 GMT
#108
Yeah, it's a really great idea to build tons of extra hatches/ccs/nexi that you would NEVER have cause to build otherwise. That is great practice for beginners....
ChinaMENG
Profile Joined December 2010
United States33 Posts
January 16 2011 03:49 GMT
#109
Diamond Z. 11:30 off 4 mining bases, 16 hatches, no queens
shimpoe
Profile Joined May 2010
88 Posts
January 16 2011 04:18 GMT
#110
I can't speak for the OP, but I don't think the point is to create a real game scenario... it's to get comfortable with constantly producing a unit, constantly keeping money low, and constantly preventing supply blockage for a decent chunk of time (11~13 minutes this exercise takes). Workers are a great unit to use for this. Workers are simple in cost, don't require any tech deviation or excess production facilities and most importantly of all, they increase your income which makes the whole exercise increase in difficulty as it goes on. Sure, it isn't the hardest exercise in the world, and most players can probably handle it fine, but don't discard the exercise just because it is below your skill level. It's just a fundamental exercise, and its very simple and basic. There is nothing wrong with setting a few rules and creating a simple exercise to isolate your practice down to a few simple fundamentals. If it's personally too easy then try increasing the difficulty a bit by changing rules for yourself. Maybe try hitting 200/200 while only making probes and gateway units.
MHath
Profile Joined August 2010
5 Posts
January 16 2011 04:47 GMT
#111
On January 16 2011 00:20 thurst0n wrote:
This is for the michael jordan comments a few pages back.. this is his response to Lebron James being a pussy and wanting to go play WITH other stars, instead of michael jordan working hard and wanting to play AGAINST the stars and BEAT them.... hard work is all it is..

I'm going to try this when I get home



That isn't Michael Jordan's response to anything. It's an old commercial that someone just put together with Lebron's commercial to make it seem that way.
REM.ca
Profile Joined July 2010
Canada354 Posts
January 16 2011 14:08 GMT
#112
On January 16 2011 02:56 SilverBullet wrote:
I got about 11:15 but using mules with T

I'm guessing that the mules really dont help out THAT much, kind of makes me consider the real value of mules


SCBuildOrder agrees with you. To get 200 workers, it is actually faster NOT to get orbital command and MULES.

It would be silly to generalize that to a real game scenario though. But your smiley kinda gives away that you knew that.

Also, you forgot to say what league you are in.
I have a palm permanently stuck to my face yo.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 16 2011 18:23 GMT
#113
Woah, people are fast. Masters Terran using P, got 12:10. Didn't put up macro nexii fast enough though.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
TexSC
Profile Joined June 2010
United States195 Posts
Last Edited: 2011-01-16 19:53:54
January 16 2011 19:39 GMT
#114
Diamond Terran - 12:02. Stuck to the rules. No orbitals, no gold minerals. Used the map megaton, and even got attacked by the a.i.

EDIT: improved to 11:58, but got bad spawn locations. Will not try again as only 2 tries are allowed.
Who is dayvie aka David Kim? find out -> http://wiki.teamliquid.net/starcraft2/David_Kim
REM.ca
Profile Joined July 2010
Canada354 Posts
January 16 2011 23:02 GMT
#115
Well you can try again, just don't report it
I have a palm permanently stuck to my face yo.
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
January 17 2011 01:57 GMT
#116
Gold Zerg - 12:58

I lost a few to a zealot attack, and I could probably do better by at least a minute given some practice, but I got other things to work on first.

THIS made the whole 15 minute game worth it!
[image loading]
Flowen
Profile Joined January 2011
United States1 Post
January 24 2011 17:39 GMT
#117
Gold Terran 11:45 - could've probably shaved off a few seconds with better maynarding.
salvagebar
Profile Joined January 2011
United States10 Posts
January 28 2011 00:53 GMT
#118
Terran, first time was about 17:00, best time is 13:45 after about an hour of practice - a big improvement.
FWIW, I am starting out with StarCraft, not on the ladder yet, and I am finding this extremely helpful.

My stamina isn't that high yet, so it is good that the exercise is short, and I get feedback quickly. I am learning to scan my resources and the minimap regularly, and to time sending workers to the build location as I track the speed of resource acquisition to properly time dropping a building exactly when I have the resources to do it, to keep my money low. These are all fundamental skills that are becoming second nature to me. I feel like working on micro is way more interesting, but I'm a long way from the point where that will be a deciding factor. This is the work that makes you a winner when you first start: The best place to store your money is inside your buildings and units, not in the bank.

"An army marches on its stomach." - Napoleon Bonaparte
Hoson zes, phainou / Meden holos su lupou.
DaemonX
Profile Joined September 2010
545 Posts
January 28 2011 06:31 GMT
#119
On January 14 2011 11:21 REM.ca wrote:
Show nested quote +
On January 14 2011 11:02 Dhurn wrote:
This is not so much a test of skill but rather a test of knowing the most effecient timings to add expansions. Since practical expansion timing is based on so much more than just choosing the exact moment that it provides greatest population growth while cutting the least income, I honestly can't see the value of this execise unless you find it fun to just drone hard for 10 minutes.


Let me specify ONCE AGAIN that this exercise has value especially, if not uniquely, to very new players. Players who don't use hotkeys, who queue their units, who get supply blocked, who forget to build workers.
so, every single player who didn't win GSL last season?
enykie
Profile Joined January 2011
Germany64 Posts
January 28 2011 12:00 GMT
#120
evolution chamber says: 11:08 with no queens for zerg (after about 2 hours of checking)
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