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On January 14 2011 06:38 antz0r wrote: usually what stops me from making scvs throughout the whole game are times when I'm dealing with harass, attacking (sometimes), or scared by a containment in which case I need to force myself not to forget to macro.
You're not the only one 
I never said this was the only exercise any one ever had to do to become pro. I think I was quite clear that this is an exercise for new players with very specific fundamental goals.
Not that repetitive practice isn't valid at the higher levels (making sure to attribute as many tasks to muscle memory as possible rather than conscious thought really frees up your mind for smarter play), but at that point, it's obviously better to practice more than just worker production
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As Zerg It is easier, i just did it in 11.45 with 5 bases, 19 hatcheries. Terran will not be able to do as well as Zerg or Protoss becasue of the fact they they build structures manually. Protoss have the benefit of warping in and zerg have the benefit of making multiple drones at a time and cheap hatcheries.
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I like the idea but I think it's a bit pointless without using the macro abilities. It just doesn't equate to any real game practice if you're not constantly using mules, spawning larvae, or chrono-boosting workers.
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Terran.Platinum 12:47 (was mining a bit out of all the bases - lots of CCs)
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11:55 as master toss, taking every expo except the golds on meta with a few extra nexuses above the # of bases (stopped after awhile)
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platinum protoss 12:09
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11:39 as zerg, although I severely underestimated how many hatcheries i needed without queens and had 5k to spare at the end. Master league.
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Terran and protoss could just queue up probes so it doesn't really help them with their working timing.
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"yo dawg i put a silly restriction in your macro so you cant macro while you macro"
A bit harsh, but that's the general idea I got when I read this thread. It doesn't make any sense to limit macro-ing abilities, especially since you're looking for the FASTEST times possible. Also, why do you restrict gold expos?
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13:12 as a bronze toss. I realized too late that I should have continued to build nexus after I took all the non gold minerals, and as such would probably do about a minute better if I were to repeat the experiment.
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I'm looking at SCBuildOrder right now to see what the fastest possible times would be. A lot of you would be really suprised by these build orders I think. Especially with regards to macro abilities.
Queuing: You should know that queuing is bad. If Terran or Toss queue their workers it is going to delay their town halls and supplies. Also, queing doesn't occupy supply so you won't hit 200/200 any quicker.
No golds: Just an arbritary decision to standardize reports.
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This is not so much a test of skill but rather a test of knowing the most effecient timings to add expansions. Since practical expansion timing is based on so much more than just choosing the exact moment that it provides greatest population growth while cutting the least income, I honestly can't see the value of this execise unless you find it fun to just drone hard for 10 minutes.
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i really like this excercise but i think the next step is make a x supply army at this time. and then a y supply army at this time etc etc.
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On January 14 2011 11:02 Dhurn wrote: This is not so much a test of skill but rather a test of knowing the most effecient timings to add expansions. Since practical expansion timing is based on so much more than just choosing the exact moment that it provides greatest population growth while cutting the least income, I honestly can't see the value of this execise unless you find it fun to just drone hard for 10 minutes.
Let me specify ONCE AGAIN that this exercise has value especially, if not uniquely, to very new players. Players who don't use hotkeys, who queue their units, who get supply blocked, who forget to build workers.
Those are fundamental problems that are resolved through development of automatisms/muscle memory which can only be obtained through repetitive practice.
This excercise is a fun way to practice these things without overloading the mind with other conscious decisions like build orders, expansion timings, unit counters, etc. It also helps to understand WHY getting supply blocked, banking minerals, etc can slow you down. Since the exercise is simple, it clears the mind to be able to observe and analyze these things.
I hate resorting to metaphors but what the hell, let's do a sports comparison: when you want to get better at a sport that uses a vast array of skills, you do so by practicing these skills individually and repetitively. You don't play a real baseball game every practice, instead, you do drills to work on your throwing, your catching, your hitting, etc.
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Use YABOT Meta, don't set an opponent, end the round at 200 food and Freestyle whatever your race. At the end you get a summary too
I will try this tonight! :D
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On January 14 2011 06:22 kob112358 wrote:diamond zerg, did it in 11:54. after which i took my drones/queens and rolled the very easy computer  did it on metalopolis But if you took your queens and rolled the enemy you didnt have 200 supply worth of drones. Remember queen larva injection was not meant to be used.
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took me 12:08 as terran on my first try. 20 CCs, 1 supply depot. not including queued units. diamond, i normally play protoss. i only took 4 mining bases, if i stopped at 16 CCs and took a fifth/sixth mining base I could probably improve my time.
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diamond Terran 11:59
Took every blue base. Made 1 supply depot only. No mules. Although to be honest, I was floating 1-2k minerals toward the end. Gah.
Do we need to submit replays?
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13:21 as zerg. platinum. could have done it faster, but i neglected to build more than 12 hatcheries.
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On January 14 2011 12:04 KevinIX wrote: Do we need to submit replays?
Nope. I don't feel like watching 100+ replays (yeah I'm an optimist )
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