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ZvT on Steppes - Drone rush - Page 5

Forum Index > StarCraft 2 Strategy
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qxc
Profile Blog Joined May 2009
United States550 Posts
January 04 2011 22:05 GMT
#81
obviously the point isn't to blind counter the build in such a way that leaves you vulnerable/weaker to other builds. The point is to show that it is defensible using a relatively standard opening with specific transitions and micro techniques.
ProgamerDesigner of Aeon's End
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
Last Edited: 2011-01-04 22:08:22
January 04 2011 22:07 GMT
#82
Has any tried sending 9 scvs to attack the opppents main and hiding 5 in the command center? They would have to chase the scvs with at least nine of the drones making repair micro easier and the new scvs coming in make a bigger difference in the battle. If the drones stay to attack you can just lift before the command center goes to the red and float to the island.
My other car is a battlecruiser.
emidanRKO
Profile Joined December 2010
United States137 Posts
Last Edited: 2011-01-04 22:20:04
January 04 2011 22:14 GMT
#83
sorry I didn't read everything and dunno if it has been said:

simply block off at the bottom of your ramp(only need 1 depot/1barracks). The Barracks will obviously be building as the drones are coming and as soon as you see them you can pull some scvs to repair/replace scvs that die making barracks. Once the barracks is up its pretty much game.

this may seem like a blind counter but it really isn't :\ I've been doing this ever since I heard about it as its great for hiding every early things you do + prevents gas steal (usually, if he doesnt scout early). And if he does happen to be doing baneling bust, you just kinda have to know it and quickly block off the top of your ramp with buildings. (its not like you would've survived anyway if you had built everything up top and didn't know about it).

anyway, if you do build on top, I have tried games already vs my friend and it is simply countered by canceling the barracks as soon as you see the drones, and putting 1-2 scvs on repair. Also, STAY IN THE MINERAL LINE. If you run out you wont have efficient repairing and he can easily micro away low HP drones at the front. If he can't do that easily (due to narrow mineral line) and you're the one gaining HP and therefore not losing scvs, you pretty much will win.
son
SC2Real
Profile Joined October 2010
Germany184 Posts
Last Edited: 2011-01-04 22:19:00
January 04 2011 22:15 GMT
#84
On January 05 2011 07:05 qxc wrote:
obviously the point isn't to blind counter the build in such a way that leaves you vulnerable/weaker to other builds. The point is to show that it is defensible using a relatively standard opening with specific transitions and micro techniques.


yes, of course not but I just wanted to mention that there are some scenarios in this case that might be determined by luck (scout scv lost / rax building scv lost) that have to be considered.

and of course you have to find someone who is equally skilled in micro as you are. ^^

btw:
has someone tried out if its better:
- to rally the 2 last drones behind and immediately engage with the other 10 drones
or
- to wait for the 2 drones to pop and maybe gather up to 150 mins and build 1 overlord + 1 drone (idra had 143 mins in this replay as he attacked)
Oleksandr
Profile Joined July 2010
United States227 Posts
January 04 2011 22:19 GMT
#85
On January 05 2011 07:14 emidanRKO wrote:
sorry I didn't read everything and dunno if it has been said:

simply block off at the bottom of your ramp(only need 1 depot/1barracks). The Barracks will obviously be building as the drones are coming and as soon as you see them you can pull some scvs to repair/replace scvs that die making barracks. Once the barracks is up its pretty much game.

this may seem like a blind counter but it really isn't :\ I've been doing this ever since I heard about it as its great for hiding every early things you do + prevents gas steal (usually, if he doesnt scout early). And if he does happen to be doing baneling bust, you just kinda have to know it and quickly block off the top of your ramp with buildings. (its not like you would've survived anyway if you had built everything up top and didn't know about it).


Nice theory craft without practice.

I've defeated Terrans with such a wall off. Barracks dies pretty quickly, since it is already low on health, and I can have 7-8 drones attacking it. A single scv building it wont save the barracks. GG.
Idra: good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.
emidanRKO
Profile Joined December 2010
United States137 Posts
Last Edited: 2011-01-04 22:24:54
January 04 2011 22:23 GMT
#86
On January 05 2011 07:19 Oleksandr wrote:
Show nested quote +
On January 05 2011 07:14 emidanRKO wrote:
sorry I didn't read everything and dunno if it has been said:

simply block off at the bottom of your ramp(only need 1 depot/1barracks). The Barracks will obviously be building as the drones are coming and as soon as you see them you can pull some scvs to repair/replace scvs that die making barracks. Once the barracks is up its pretty much game.

this may seem like a blind counter but it really isn't :\ I've been doing this ever since I heard about it as its great for hiding every early things you do + prevents gas steal (usually, if he doesnt scout early). And if he does happen to be doing baneling bust, you just kinda have to know it and quickly block off the top of your ramp with buildings. (its not like you would've survived anyway if you had built everything up top and didn't know about it).


Nice theory craft without practice.

I've defeated Terrans with such a wall off. Barracks dies pretty quickly, since it is already low on health, and I can have 7-8 drones attacking it. A single scv building it wont save the barracks. GG.


I wass actually gonna edit my post and say this exact thing xP

I'm gonna test it and see if I'll have enough minerals to quickly throw down 1 more barracks, cancel the barracks being made right before it dies and then throw another barracks and put an scv or two in between on hold and have some repairing them.

Either way, 1-2 scvs on repair + fighting at mineral line is auto win from what I've experienced. Didn't even micro the scvs and he was microing drones and still lost with me having 7 scvs left. Just remember not to have too many scvs on repair (4+) because if tries to attack from more than 1 side you can be really screwed.
son
terence158
Profile Joined October 2010
Australia64 Posts
January 04 2011 22:31 GMT
#87
I suck (platinum at best) but here is my 2 cents.
First, every time you pull ZvT, just hotkey 3 groups of workers when you're starting, everyone has spare APM for this (3 groups of 4 scvs each), so it is no disadvantage and can be done blindly. When you eventually do see the rush, cancel the rax, set all scv's to auto repair. If they don't rush, then replace the hotkeys whenever you like.
Here is what i would do different,

When they are in your base, and you are running your scvs away, let them attack your CC if they want, Lift off only when it is slightly damaged, and run your 3 groups of scv's in different directions, they will likely not be able to follow accurately, all the while if they are attacking your CC, you send at least one group to their hatch, while running the others around a bunch. Start attacking their hatch and try and have your other groups of scv's closer to their base than their drones are. Then, run to their ramp, and get the other 8 scvs to hold position on their ramp and auto repair. The drones can't engage properly with a good concave, and you can just kill their hatch slowly, if they try to mineral walk past your wall, the extra attacks you get should be enough to win the battle, i think.

1) Hotkey 3 groups of SCV's blindly *shouldnt cost you anything if they arent doing this rush
2) When you see this rush, run all your groups in different directions to get away, and set auto repair, cancel your rax when it is almost dead.
3) if they go for your CC, just go attack their hatchery
4) When they come back, block their ramp with your scv's on autorepair
5) slowly kill their hatch with a few of your scv's, while they can't kill your CC as it is in the air.
AFCArt
Profile Joined September 2010
Netherlands34 Posts
January 04 2011 23:40 GMT
#88
i think if u put them on auto repair they prioritize repair > attack? not sure.

never tried it myself because i thought less drones and scv's have more health.

but as terran just fight until u have 5 scv's. if he has less, finish him off.. if not.. load, lift, to gold or left behind rocks or w/e. win
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 04 2011 23:53 GMT
#89
I can't believe anyone ever has any problems whatsoever with the 12 drone rush.

If you lose to it more than once you should feel bad. Seriously.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
terran151
Profile Joined November 2010
Canada103 Posts
January 05 2011 00:18 GMT
#90
haha i find it funny that people dont just run around intill they spend all the mienrals on workers then a attack the drones and twiddle their thumbs. this is funny he fought at the minerals that was silly.
RevSynC.177 Server: NA
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
January 05 2011 00:21 GMT
#91
yes, of course not but I just wanted to mention that there are some scenarios in this case that might be determined by luck (scout scv lost / rax building scv lost) that have to be considered.


I think we have different definitions of luck?


haha i find it funny that people dont just run around intill they spend all the mienrals on workers then a attack the drones and twiddle their thumbs. this is funny he fought at the minerals that was silly.


Steppes doesn't have huge bases, you can't just run circles easily and not take damage.
terran151
Profile Joined November 2010
Canada103 Posts
January 05 2011 01:59 GMT
#92
On January 05 2011 09:21 Adebisi wrote:

Show nested quote +

haha i find it funny that people dont just run around intill they spend all the mienrals on workers then a attack the drones and twiddle their thumbs. this is funny he fought at the minerals that was silly.


Steppes doesn't have huge bases, you can't just run circles easily and not take damage.


i tryed it with a friend a couple times and won and dismissed drone rush as a possibility of working to someone who has seen it. if the drones were gunna corner me i just A attacked when out in the open and won. I dont know if microing helps at all either if u are out in the open away from minerals.
RevSynC.177 Server: NA
Phadt
Profile Joined December 2010
Sweden92 Posts
Last Edited: 2011-01-05 03:10:58
January 05 2011 03:09 GMT
#93
If all else fails u can always fly out ur cc to a corner and have him play by himself a few more minutes teching mutas while u go do something else.
Moriarity
Profile Joined December 2010
United States91 Posts
January 05 2011 03:52 GMT
#94
If anything couldn't the terran player just a-move since scv's have an extra 5 health they should theoretically be able to win without much micro. I've never encountered this rush before but even though I did watch the replays I honestly can't see terran losing when the worker count is equal and the scv's have the health advantage. Of course the concave makes a huge difference but if you engage in the open it should be a landslide for the Terran. Then again I've never played against this before so I'm going off pure speculation.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
Last Edited: 2011-01-05 03:58:35
January 05 2011 03:58 GMT
#95
On January 05 2011 12:52 Moriarity wrote:
If anything couldn't the terran player just a-move since scv's have an extra 5 health they should theoretically be able to win without much micro. I've never encountered this rush before but even though I did watch the replays I honestly can't see terran losing when the worker count is equal and the scv's have the health advantage. Of course the concave makes a huge difference but if you engage in the open it should be a landslide for the Terran. Then again I've never played against this before so I'm going off pure speculation.


With a head-on-head battle there's no health advantage because drones heal during the fight. A drone that has an effective 41 hp may as well have 45 since they do damage in 5 - it takes 9 hits either way.

A large battle with micro means a drone might be able to heal 6hp or more.
aka Siyko
SEA_Syntax
Profile Joined November 2010
Philippines24 Posts
January 05 2011 05:05 GMT
#96
Wouldn't it be entertaining if i lift up my cc then pull all my scvs and send them straight to zerg's base? ^^

I got drone rushed once and i just panicked...ofcourse lost...sounds like fighting in the mineral line is the best response...definitely will try it if i encounter this on the ladder.
O.o what comes around comes around?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 05 2011 05:53 GMT
#97
I just did this in a clan tryout and won with it.

They told me I'm very BM and not fit for their clan.

gg playing to win!
As it turns out, marines don't actually cost any money -Jinro
Conrose
Profile Joined October 2010
437 Posts
January 05 2011 06:07 GMT
#98
On January 05 2011 14:53 Jermstuddog wrote:
I just did this in a clan tryout and won with it.

They told me I'm very BM and not fit for their clan.

gg playing to win!


If they sent someone against you that couldn't counter the drone rush, it probably isn't much of a clan anyways.
CustomKal
Profile Blog Joined November 2010
Canada749 Posts
January 05 2011 06:22 GMT
#99
On January 05 2011 06:55 BritishBeef wrote:
Show nested quote +
On January 05 2011 06:51 SC2Real wrote:
On January 05 2011 06:44 qxc wrote:
this theory craft thread bores me. Any zerg pm me to play this and I'll post replays after.


if you know it's coming, it's way easier to hold off.

wall at the bottom of the ramp, leave rax at 25% and pull your scv back, cancel rax at 1-5%, wait till your 14th scv pops and profit..

you always have to assume that you're at least losing one scv (scout and/or scv building rax) ^.^

just saying but please go ahead, will be interessting to see how a pro acutally handles it.



Actually its just as easy to hold off when you DONT know its coming

Its like 4 clicks..

Cancel barracks..
Send scv home
Set all scv on repair
Aclick in your mineral line and your back scv will repair the front ones taking damage

If you click a decent minreal patch (one that isnt going inwards .. you will have a decent arc when you aclick)


except for the fact that your back SCVs will be getting attacked as well because the zerg mineral tricks to do a surround.

Its only easy if the zerg player is stupid and tries to a click.
P00RKID
Profile Joined December 2009
United States424 Posts
Last Edited: 2011-01-05 07:30:31
January 05 2011 07:02 GMT
#100
What happens to the 12drone rush when T proxies their first rax? Or if the T builds the first rax at the back of their base? Will drones till be able to take out the building scv in time?
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
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