ZvT on Steppes - Drone rush - Page 3
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Danger-dog
United States50 Posts
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fishjie
United States1519 Posts
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Black Gun
Germany4482 Posts
On January 05 2011 02:40 boblzer0 wrote: how about lift the cc and go kill his hatch with your svcs haha. if he follows you just make more svcs and mine. i was thinking the same. just gather all ur scvs, move them around his drones and leave for his base. he has only one building, his hatch, so he has to follow u back there to prevent the scvs from killing it off, as he cant finish u with drones (lift-off is such a cool ability..) if u didnt lose scvs until then, he has to go back with all his drones to be able to fight successfully against ur scvs and prevent them from killing him off. in the meantime u can start producing new scvs and let them mine. u can always abuse the mineral walk to get ur scvs out of ur own base and later to make them get out of his base aswell. | ||
Aikin
Austria532 Posts
Unless he switches races. Anyways if he fights you in a narrow choke like in the video you can put the svcs in the back on auto repair and probably defense pretty easily since you should have repair + more workers. | ||
SoftSoap
United States170 Posts
On January 04 2011 04:50 JiSu wrote: On maps like these just scout and build SD early like 9 instead at 10. SD at 9 scout at 9. Make sure no dumb cheese happen So your saying on steppes of war , you see your opponent building drones then that means they are going to rush you rofl? Wrong, this is a strong build its not easy to scout it either. It starts off with a typical 9 ov. into drone production. you scout it once the drones are pulled off the line. i think the correct response is to always prepare if ur getting zerg on steppes. such as sd placement. | ||
DarkRise
1644 Posts
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Jermstuddog
United States2231 Posts
On January 05 2011 02:50 Danger-dog wrote: Has the zergling really been nerfed so much that it's become more powerful to attack with drones? I miss BW. But MBS has made me weak and now I can't go back. This has more to do with the marine being buffed so much that 1 marine completely destroys 1 zergling with 0 micro, where as the zergling used to win that scenario in BW. The power of the drone rush is that it hits before the barracks is finished. It basically gives you a micro-intensive game where you have the opportunity to straight up out-play your opponent, which is your best opportunity on steppes in a ZvT. A lot of small issues go into it, but this will maintain as one of the strongest Z openers on this map until something changes. On a related note, I wonder if removal of worker floating is enough to stop this kind of thing from being effective. | ||
LolBruzUMad
1 Post
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Meatpuppet
United States86 Posts
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Chill
Calgary25980 Posts
On January 05 2011 05:31 Meatpuppet wrote: I'm sure other people have considered this, but wouldn't the strategy be completely bust if the terran just loads up the 5 scvs he can floats to the nearby expo behind the destructable rocks and continiues base operations there. Doesn't matter if starting depot is destroyed, send the remaining scvs to the zerg base to work on his hatch and make him divide drones if he wants to chase the floating command center. I don't think zerg can win if he has to chase the cc back and forth defend hatch at home and prevent the terran from mining mins........even if he can't build any structures. can't he eventually just try to hide the construction of a new command center somewhere if the zerg won't let him build a depot. I'll try the strategy myself and post soon, but I am a zerg player and don't get too many chances to play, my computer is crap and I have to borrow a friend's laptop to run sc2. It would certainly at least be hilarious to watch this strategy in action. In your scenario, Terran loaded 5 SCVs, leaving him with a maximum of 8 to fight against 12 Drones. Okay, so let's imagine Zerg chases the 8 SCVs with 10 Drones, and now mines with 2. Meanwhile, Terran needs to float all the way over to the new base. Zerg will undoubtably be ahead after this exchange. | ||
sCFade
307 Posts
Cancel your Barracks, wait for 3 SCVs. Forget all that dumb bullshit about auto repair and CC micro, just fight him on open ground. You will outnumber him and win. User was warned for this post | ||
Wolf
Korea (South)3290 Posts
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fdsdfg
United States1251 Posts
On January 05 2011 05:38 sCFade wrote: Seriously, guys? I'm astounded at the amount of stupid advice in this thread. Cancel your Barracks, wait for 3 SCVs. Forget all that dumb bullshit about auto repair and CC micro, just fight him on open ground. You will outnumber him and win. If you're astounded at the amount of stupid advice, why contribute more? It's not a simple 'you idiots, just do X'. If it were, this strategy would never work. How do you define 'waiting' for 3 scvs? Run the SCVs around? Then a couple get picked off, as do the ones leaving your CC. Now you're behind 10 to 12 and you lose. | ||
Meatpuppet
United States86 Posts
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fdsdfg
United States1251 Posts
On January 05 2011 05:51 Meatpuppet wrote: chill, terran won't have 8 scvs, he'll only be limited to 11 supply IF zerg destroys the supply depot. so the zerg with 12 drones, sees the cc float off with 5 scvs in it, leaving 6-7 behind, all send past the drones to the hatch at home correct. stays a few second to destroy the supply depot, and one could try to micro harrass the destruction of the depot, but i don't think that'd be a good idea with a 12 drone vs 6-7 scv. It won't take that long to reach the new cc site, so zerg takes approx 7 drones to defend home, leaving 5 to go after the cc. the timing of those 5 drones reaching the new mining site is everything, but i think the destructable rocks forcing the long detour round gives enough time to get at least one mining cycle done. that would be enough to eventually win. terran just can't allow zerg to build an overlord and continue mining himself I think you're missing the point - Z isn't going to try to immediately shutdown T's liftoff. He will make sure T has to fly far and doesn't just land immediately, kill whatever SCVs are trying to harass Z's mining, and end up resetting the game by the time T lands the CC. Except now T has 5 workers and Z has >10. It's basically like letting Z play for 2-3 minutes before the T can play - that's way too large of an advantage for T to come back. If Z is stupid and tries to break down the wall immediately, he might lose - but if Z just carefully techs to mutas on 2 bases and gets them out before T can get a factory done, it's hopeless. | ||
iEchoic
United States1776 Posts
There is no easy counter to the drone rush (at least not that anyone knows of), if it was easy for you to stop, he just executed it badly. It's a micro battle and it can go either way. | ||
Meatpuppet
United States86 Posts
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SC2Real
Germany184 Posts
-avoid drones with your scv's (run around the cc once) -head for the hatch with all your scv's and lift off cc (don't move the cc) -take one attacking scv and build a supply depot in a hidden spot somewhere on the map 1. if you see him backing off, immediately (so that he can see it) land the cc and produce scv's 2. if he stays, kill the hatch, lol should work? ^^ | ||
iEchoic
United States1776 Posts
On January 05 2011 06:11 Meatpuppet wrote: strange how you all speak definately. Without testing, the strategy I suggested was theoretical.....perhaps keep the discussion theoretical. It's not theoretical, I've tried lifting my CC - I posted earlier that I've practiced vs this many times. I'm just explaining what happened (which is pretty much what Chill said) - you end up having less workers and no opportunity for aggression. No competent zerg player is going to let you win from there. | ||
Meatpuppet
United States86 Posts
-avoid drones with your scv's (run around the cc once) -head for the hatch with all your scv's and lift off cc (don't move the cc) -take one attacking scv and build a supply depot in a hidden spot somewhere on the map 1. if you see him backing off, immediately (so that he can see it) land the cc and produce scv's 2. if he stays, kill the hatch, lol should work? ^^ I like that strategy too, at the very least I think there is a good chance that using some sort of strategy built around floating the cc might bust this cheese. | ||
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