• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:52
CET 14:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
2026 Changsha Offline Cup [ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3193 users

ZvT on Steppes - Drone rush - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Danger-dog
Profile Joined April 2006
United States50 Posts
January 04 2011 17:50 GMT
#41
Has the zergling really been nerfed so much that it's become more powerful to attack with drones? I miss BW. But MBS has made me weak and now I can't go back.
Here Lies The Zerg Lurker, R.I.P. 1998-2010.
fishjie
Profile Blog Joined September 2010
United States1519 Posts
Last Edited: 2011-01-04 18:53:26
January 04 2011 18:53 GMT
#42
A lot of people have mentioned just lifting off. So why not? You can counter attack his hatch, while rebuilding your base somewhere safe. Can someone comment on this? At worst you'll just wind up even.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 04 2011 19:07 GMT
#43
On January 05 2011 02:40 boblzer0 wrote:
how about lift the cc and go kill his hatch with your svcs haha. if he follows you just make more svcs and mine.



i was thinking the same. just gather all ur scvs, move them around his drones and leave for his base. he has only one building, his hatch, so he has to follow u back there to prevent the scvs from killing it off, as he cant finish u with drones (lift-off is such a cool ability..)

if u didnt lose scvs until then, he has to go back with all his drones to be able to fight successfully against ur scvs and prevent them from killing him off. in the meantime u can start producing new scvs and let them mine. u can always abuse the mineral walk to get ur scvs out of ur own base and later to make them get out of his base aswell.
"What am I supposed to do against this?" - "Lose!" :-]
Aikin
Profile Joined April 2010
Austria532 Posts
January 04 2011 19:13 GMT
#44
I never thought that I´d ever see a game where Idra wins without a pool.

Unless he switches races.

Anyways if he fights you in a narrow choke like in the video you can put the svcs in the back on auto repair and probably defense pretty easily since you should have repair + more workers.
[A]dmiral Bulldog | Naniwa | [A]lliance
SoftSoap
Profile Joined November 2010
United States170 Posts
January 04 2011 19:25 GMT
#45
On January 04 2011 04:50 JiSu wrote:
On maps like these just scout and build SD early like 9 instead at 10. SD at 9 scout at 9. Make sure no dumb cheese happen


So your saying on steppes of war , you see your opponent building drones then that means they are going to rush you rofl? Wrong, this is a strong build its not easy to scout it either. It starts off with a typical 9 ov. into drone production. you scout it once the drones are pulled off the line.

i think the correct response is to always prepare if ur getting zerg on steppes. such as sd placement.
Tasteless, "IdrA always pulls out on time."
DarkRise
Profile Joined November 2010
1644 Posts
January 04 2011 19:26 GMT
#46
lifting off is not a good choice, drones will just go back mining and you will be so far behind
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-01-04 19:48:43
January 04 2011 19:48 GMT
#47
On January 05 2011 02:50 Danger-dog wrote:
Has the zergling really been nerfed so much that it's become more powerful to attack with drones? I miss BW. But MBS has made me weak and now I can't go back.


This has more to do with the marine being buffed so much that 1 marine completely destroys 1 zergling with 0 micro, where as the zergling used to win that scenario in BW.

The power of the drone rush is that it hits before the barracks is finished.

It basically gives you a micro-intensive game where you have the opportunity to straight up out-play your opponent, which is your best opportunity on steppes in a ZvT.

A lot of small issues go into it, but this will maintain as one of the strongest Z openers on this map until something changes.

On a related note, I wonder if removal of worker floating is enough to stop this kind of thing from being effective.
As it turns out, marines don't actually cost any money -Jinro
LolBruzUMad
Profile Joined January 2011
1 Post
January 04 2011 20:22 GMT
#48
How does this EVER work.. all the T has to do is cancel the rax, not engage till 1-2 more SCV's pop. And engage - retreat - hit auto repair on every SCV - re-engage. GG, done and done.
Meatpuppet
Profile Joined January 2011
United States86 Posts
January 04 2011 20:31 GMT
#49
I'm sure other people have considered this, but wouldn't the strategy be completely bust if the terran just loads up the 5 scvs he can floats to the nearby expo behind the destructable rocks and continiues base operations there. Doesn't matter if starting depot is destroyed, send the remaining scvs to the zerg base to work on his hatch and make him divide drones if he wants to chase the floating command center. I don't think zerg can win if he has to chase the cc back and forth defend hatch at home and prevent the terran from mining mins........even if he can't build any structures. can't he eventually just try to hide the construction of a new command center somewhere if the zerg won't let him build a depot. I'll try the strategy myself and post soon, but I am a zerg player and don't get too many chances to play, my computer is crap and I have to borrow a friend's laptop to run sc2. It would certainly at least be hilarious to watch this strategy in action.
I am the walrus
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
January 04 2011 20:37 GMT
#50
On January 05 2011 05:31 Meatpuppet wrote:
I'm sure other people have considered this, but wouldn't the strategy be completely bust if the terran just loads up the 5 scvs he can floats to the nearby expo behind the destructable rocks and continiues base operations there. Doesn't matter if starting depot is destroyed, send the remaining scvs to the zerg base to work on his hatch and make him divide drones if he wants to chase the floating command center. I don't think zerg can win if he has to chase the cc back and forth defend hatch at home and prevent the terran from mining mins........even if he can't build any structures. can't he eventually just try to hide the construction of a new command center somewhere if the zerg won't let him build a depot. I'll try the strategy myself and post soon, but I am a zerg player and don't get too many chances to play, my computer is crap and I have to borrow a friend's laptop to run sc2. It would certainly at least be hilarious to watch this strategy in action.

In your scenario, Terran loaded 5 SCVs, leaving him with a maximum of 8 to fight against 12 Drones. Okay, so let's imagine Zerg chases the 8 SCVs with 10 Drones, and now mines with 2. Meanwhile, Terran needs to float all the way over to the new base. Zerg will undoubtably be ahead after this exchange.
Moderator
sCFade
Profile Joined September 2010
307 Posts
January 04 2011 20:38 GMT
#51
Seriously, guys? I'm astounded at the amount of stupid advice in this thread.

Cancel your Barracks, wait for 3 SCVs. Forget all that dumb bullshit about auto repair and CC micro, just fight him on open ground. You will outnumber him and win.

User was warned for this post
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 04 2011 20:39 GMT
#52
This has been discussed to death. I'm just hoping that whenever 1.2 comes out, Steppes of War is G O N E gone.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
January 04 2011 20:43 GMT
#53
On January 05 2011 05:38 sCFade wrote:
Seriously, guys? I'm astounded at the amount of stupid advice in this thread.

Cancel your Barracks, wait for 3 SCVs. Forget all that dumb bullshit about auto repair and CC micro, just fight him on open ground. You will outnumber him and win.


If you're astounded at the amount of stupid advice, why contribute more?

It's not a simple 'you idiots, just do X'. If it were, this strategy would never work.

How do you define 'waiting' for 3 scvs? Run the SCVs around? Then a couple get picked off, as do the ones leaving your CC. Now you're behind 10 to 12 and you lose.
aka Siyko
Meatpuppet
Profile Joined January 2011
United States86 Posts
January 04 2011 20:51 GMT
#54
chill, terran won't have 8 scvs, he'll only be limited to 11 supply IF zerg destroys the supply depot. so the zerg with 12 drones, sees the cc float off with 5 scvs in it, leaving 6-7 behind, all send past the drones to the hatch at home correct. stays a few second to destroy the supply depot, and one could try to micro harrass the destruction of the depot, but i don't think that'd be a good idea with a 12 drone vs 6-7 scv. It won't take that long to reach the new cc site, so zerg takes approx 7 drones to defend home, leaving 5 to go after the cc. the timing of those 5 drones reaching the new mining site is everything, but i think the destructable rocks forcing the long detour round gives enough time to get at least one mining cycle done. that would be enough to eventually win. terran just can't allow zerg to build an overlord and continue mining himself
I am the walrus
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
January 04 2011 20:56 GMT
#55
On January 05 2011 05:51 Meatpuppet wrote:
chill, terran won't have 8 scvs, he'll only be limited to 11 supply IF zerg destroys the supply depot. so the zerg with 12 drones, sees the cc float off with 5 scvs in it, leaving 6-7 behind, all send past the drones to the hatch at home correct. stays a few second to destroy the supply depot, and one could try to micro harrass the destruction of the depot, but i don't think that'd be a good idea with a 12 drone vs 6-7 scv. It won't take that long to reach the new cc site, so zerg takes approx 7 drones to defend home, leaving 5 to go after the cc. the timing of those 5 drones reaching the new mining site is everything, but i think the destructable rocks forcing the long detour round gives enough time to get at least one mining cycle done. that would be enough to eventually win. terran just can't allow zerg to build an overlord and continue mining himself


I think you're missing the point - Z isn't going to try to immediately shutdown T's liftoff. He will make sure T has to fly far and doesn't just land immediately, kill whatever SCVs are trying to harass Z's mining, and end up resetting the game by the time T lands the CC. Except now T has 5 workers and Z has >10. It's basically like letting Z play for 2-3 minutes before the T can play - that's way too large of an advantage for T to come back. If Z is stupid and tries to break down the wall immediately, he might lose - but if Z just carefully techs to mutas on 2 bases and gets them out before T can get a factory done, it's hopeless.
aka Siyko
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-01-04 21:02:29
January 04 2011 20:58 GMT
#56
Chill is right, lifting the CC = fail. All the zerg has to do is chase your remaining scvs with as many scvs as there are + 1 drones, kill the supply depot with another drone, and mine with the rest. You land your CC, you have 5 SCVs and need to build another depot to build a rax or keep producing SCVs, you can't attack any time soon and you get massively out-droned.

There is no easy counter to the drone rush (at least not that anyone knows of), if it was easy for you to stop, he just executed it badly. It's a micro battle and it can go either way.
vileEchoic -- clanvile.com
Meatpuppet
Profile Joined January 2011
United States86 Posts
January 04 2011 21:11 GMT
#57
strange how you all speak definately. Without testing, the strategy I suggested was theoretical.....perhaps keep the discussion theoretical. I think there is a reasonable chance floating the cc is a bust to the strategy. Many don't want to consider it cause it's such a newb move, while drone rushing is typically a gosu player have fun with the chobos. At least test the strategy before you trash it. For instance iEchoic, I think you overestimate the advantage zerg might have, perhaps destroying the depot and sending ALL drones back home is the best response, but does it gaurantee vitory, I am doubtful. terran did get a free 10-20 secs of mining time as zerg ran his drones across the map. and if terran sees all the drones come back home, he'd be an idiot to fight 12 drones with 7 scvs. if he send his 7 scvs back home and instantly build a new depot at new cc spot, it could be interesting.
I am the walrus
SC2Real
Profile Joined October 2010
Germany184 Posts
January 04 2011 21:12 GMT
#58
-cancel rax
-avoid drones with your scv's (run around the cc once)
-head for the hatch with all your scv's and lift off cc (don't move the cc)
-take one attacking scv and build a supply depot in a hidden spot somewhere on the map

1. if you see him backing off, immediately (so that he can see it) land the cc and produce scv's
2. if he stays, kill the hatch, lol

should work? ^^
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
January 04 2011 21:15 GMT
#59
On January 05 2011 06:11 Meatpuppet wrote:
strange how you all speak definately. Without testing, the strategy I suggested was theoretical.....perhaps keep the discussion theoretical.


It's not theoretical, I've tried lifting my CC - I posted earlier that I've practiced vs this many times. I'm just explaining what happened (which is pretty much what Chill said) - you end up having less workers and no opportunity for aggression. No competent zerg player is going to let you win from there.
vileEchoic -- clanvile.com
Meatpuppet
Profile Joined January 2011
United States86 Posts
January 04 2011 21:17 GMT
#60
-cancel rax
-avoid drones with your scv's (run around the cc once)
-head for the hatch with all your scv's and lift off cc (don't move the cc)
-take one attacking scv and build a supply depot in a hidden spot somewhere on the map

1. if you see him backing off, immediately (so that he can see it) land the cc and produce scv's
2. if he stays, kill the hatch, lol

should work? ^^


I like that strategy too, at the very least I think there is a good chance that using some sort of strategy built around floating the cc might bust this cheese.
I am the walrus
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A + B
WardiTV663
IndyStarCraft 92
musti20045 23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 254
SortOf 123
ProTech119
IndyStarCraft 92
StarCraft: Brood War
Britney 52388
Sea 5169
Bisu 3273
Jaedong 1696
EffOrt 1275
Mini 860
Hyuk 579
Soma 559
BeSt 502
ZerO 439
[ Show more ]
Stork 397
ggaemo 302
Rush 255
Snow 253
firebathero 252
Light 229
Soulkey 223
Mind 114
Pusan 100
hero 98
actioN 96
ToSsGirL 72
Dewaltoss 57
Leta 49
Backho 48
Sea.KH 47
Aegong 36
[sc1f]eonzerg 34
Shinee 31
sorry 28
Rock 21
yabsab 19
zelot 16
Shine 15
Nal_rA 14
IntoTheRainbow 13
GoRush 12
Terrorterran 10
910 9
Icarus 8
eros_byul 1
Dota 2
Gorgc6645
BananaSlamJamma71
Counter-Strike
byalli705
edward92
Heroes of the Storm
Khaldor10
Other Games
FrodaN3768
singsing2334
B2W.Neo1052
Lowko403
shoxiejesuss267
crisheroes250
Fuzer 197
Sick144
XaKoH 106
KnowMe84
ArmadaUGS40
oskar35
ZerO(Twitch)18
kaitlyn6
Organizations
Other Games
gamesdonequick166
StarCraft: Brood War
CasterMuse 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1892
• Nemesis1378
Upcoming Events
Big Brain Bouts
3h 9m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
20h 9m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
1d 1h
BSL
1d 6h
RSL Revival
1d 20h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 22h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.