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ZvT on Steppes - Drone rush - Page 4

Forum Index > StarCraft 2 Strategy
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GT
Profile Blog Joined January 2011
Korea (South)141 Posts
January 04 2011 21:19 GMT
#61
i think these kings of shennanigans proves that we need bigger maps lol.
Oleksandr
Profile Joined July 2010
United States227 Posts
January 04 2011 21:19 GMT
#62
On January 05 2011 06:17 Meatpuppet wrote:
-cancel rax
-avoid drones with your scv's (run around the cc once)
-head for the hatch with all your scv's and lift off cc (don't move the cc)
-take one attacking scv and build a supply depot in a hidden spot somewhere on the map

1. if you see him backing off, immediately (so that he can see it) land the cc and produce scv's
2. if he stays, kill the hatch, lol

should work? ^^



No ^^


So one less scv to fight against while he is building that extra depot, for what?
Once you lift off, you are not landing again. My drones will be in the way, gg.
Idra: good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
Last Edited: 2011-01-04 21:21:44
January 04 2011 21:21 GMT
#63
Me and a practice partner had about 20 games in a row, i told him it was pretty easy (hes the terran) to hold.. you just set all your workers on repair... as soon as u spot it.. cancel your barracks... and then Aclick <-- to victory in the minreal line (the back scv will repair the front ones) and he will slowly lose drones while you win.. if he trys to glitch through then well he already lost because you have more scv !

Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 04 2011 21:23 GMT
#64
On January 05 2011 05:51 Meatpuppet wrote:
chill, terran won't have 8 scvs, he'll only be limited to 11 supply IF zerg destroys the supply depot. so the zerg with 12 drones, sees the cc float off with 5 scvs in it, leaving 6-7 behind, all send past the drones to the hatch at home correct. stays a few second to destroy the supply depot, and one could try to micro harrass the destruction of the depot, but i don't think that'd be a good idea with a 12 drone vs 6-7 scv. It won't take that long to reach the new cc site, so zerg takes approx 7 drones to defend home, leaving 5 to go after the cc. the timing of those 5 drones reaching the new mining site is everything, but i think the destructable rocks forcing the long detour round gives enough time to get at least one mining cycle done. that would be enough to eventually win. terran just can't allow zerg to build an overlord and continue mining himself

Why would Zerg ever attack the supply depot? That's retarded. The clear threat is the SCVs.

Even more retarded would be to attack the rocks. Any competent Zerg would just make workers and end up ahead.

How is Terran going to "not allow Zerg to build an Overlord"? Man, you make no sense.
Moderator
Meatpuppet
Profile Joined January 2011
United States86 Posts
January 04 2011 21:28 GMT
#65
Jeez, chill Chill. why wouldn't zerg kill the depot, you think chasing all the scvs is better, not at all. Divide up drones ok, leave 1 - 5 to kill depot, ok. But what you say doesn't make sense. How are 5-7 scvs floating across a map more of a threat than the supply depot. Not to mention, do you know how long it takes for 5-7 scvs to kill a hatch. Man, you could take get up to take a piss, come back, and the hatch is still alive.
I am the walrus
Meatpuppet
Profile Joined January 2011
United States86 Posts
January 04 2011 21:31 GMT
#66
Oleksandr your point about not being able to land the cc is important, maybe to suggest if one drone IS left behind for this purpose then floating the cc somewhere else is preferable, but the point of the hidden supply depot is quite clear; allows you to build more scv's.
I am the walrus
Meatpuppet
Profile Joined January 2011
United States86 Posts
January 04 2011 21:37 GMT
#67
Forgot your other two "points" chill. When did I ever say zerg should attack the rocks, if I'm not mistaken, which I could be, the rocks only force a detour route that zerg drones would have to traverse to reach the landing site for the terran cc. but if the rocks COMPLETELY block all ground access, great, then gg, drone rushing is busted. And by terran can't allow zerg to build overlord and continue mining. This is situational, if zerg divides drones, the control group sent back to defend the hatch, if small enough in size for terran to harrass effectively, terran should not send the 5-7 attacking scvs back home to mine, that would take too long, but harrass the drones to PREVENT THEM FROM MINING.
I am the walrus
SC2Real
Profile Joined October 2010
Germany184 Posts
Last Edited: 2011-01-04 21:39:12
January 04 2011 21:37 GMT
#68
On January 05 2011 06:19 Oleksandr wrote:
Show nested quote +
On January 05 2011 06:17 Meatpuppet wrote:
-cancel rax
-avoid drones with your scv's (run around the cc once)
-head for the hatch with all your scv's and lift off cc (don't move the cc)
-take one attacking scv and build a supply depot in a hidden spot somewhere on the map

1. if you see him backing off, immediately (so that he can see it) land the cc and produce scv's
2. if he stays, kill the hatch, lol

should work? ^^



No ^^


So one less scv to fight against while he is building that extra depot, for what?
Once you lift off, you are not landing again. My drones will be in the way, gg.


you have 11-12 scv's against 12 drones (last one in production assuming you lose 2-1 scv's during the start of the battle), 13 if you are really quick to react.

that's a serious danger for the hatch, so he has to back off with at least the same number of drones.
if he decides to split up his drones to follow-block your cc from landing, you can always split up too (one more scv than drone).
the most crucial thing is, of course, to not attack the drones unless you can outnumber the attacking drones (2v1 is ok [drone blocking cc] - 12v11 is way more risky, so don't attack unless you have good micro.)

note that zerg has only enough money for one overlord and one drone.
terran has about the same money which means 3 workers assuming your depot isn't killed (if he's killing it, there is either no drone follow-blocking the cc or too frew drones to defend at the hatch.

note: I'm not saying the same as meatpuppet which actually does lose :S
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-01-04 21:40:23
January 04 2011 21:39 GMT
#69
one question though: couldnt a squad of lets say 7 scvs pull off a harass on the zergs mining workers after the "reset game"-scenario?

zerg goes for 12 drone rush, terran cancels all stuff, loads 5 scvs in, floats them to the "island" expo behind the destructible rocks and rebuilds there.

meanwhile, his remaining 7 scvs run around the map, trying to avoid the drone blob. after the drones are back at the zergs base, u come in with the 7 scvs and stack them, then go in to attack his drones. once he pulls the drones, u back off. if he chases u, good, thats lost mining time for him. if he stops and returns to mining, u just turn on autorepair and then repeat the harass.

this way u could delay his mining in the "reset game, zerg has more drones"-scenario. if he builds an early pool to fend it off, u have also caught up economically as he didnt drone to his fullest potential in this case.

"What am I supposed to do against this?" - "Lose!" :-]
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 04 2011 21:41 GMT
#70
On January 05 2011 06:28 Meatpuppet wrote:
Jeez, chill Chill. why wouldn't zerg kill the depot, you think chasing all the scvs is better, not at all. Divide up drones ok, leave 1 - 5 to kill depot, ok. But what you say doesn't make sense. How are 5-7 scvs floating across a map more of a threat than the supply depot. Not to mention, do you know how long it takes for 5-7 scvs to kill a hatch. Man, you could take get up to take a piss, come back, and the hatch is still alive.

They're a threat because if he gets enough of them / repairs well he can kill all your Drones. If he has less than you, he can kill your mining Drones while you're off killing his Depot. If he starts mining while having 8 SCVs on the field, he can begin the process of sniping Drones / repairing. It's a big problem.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 04 2011 21:41 GMT
#71
On January 05 2011 06:37 Meatpuppet wrote:
Forgot your other two "points" chill. When did I ever say zerg should attack the rocks, if I'm not mistaken, which I could be, the rocks only force a detour route that zerg drones would have to traverse to reach the landing site for the terran cc. but if the rocks COMPLETELY block all ground access, great, then gg, drone rushing is busted. And by terran can't allow zerg to build overlord and continue mining. This is situational, if zerg divides drones, the control group sent back to defend the hatch, if small enough in size for terran to harrass effectively, terran should not send the 5-7 attacking scvs back home to mine, that would take too long, but harrass the drones to PREVENT THEM FROM MINING.

Okay, so basically you have no idea what you're talking about. Stop replying. You're embarassing yourself.
Moderator
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-01-04 21:45:11
January 04 2011 21:43 GMT
#72
On January 05 2011 06:39 Black Gun wrote:
one question though: couldnt a squad of lets say 7 scvs pull off a harass on the zergs mining workers after the "reset game"-scenario?

zerg goes for 12 drone rush, terran cancels all stuff, loads 5 scvs in, floats them to the "island" expo behind the destructible rocks and rebuilds there.

meanwhile, his remaining 7 scvs run around the map, trying to avoid the drone blob. after the drones are back at the zergs base, u come in with the 7 scvs and stack them, then go in to attack his drones. once he pulls the drones, u back off. if he chases u, good, thats lost mining time for him. if he stops and returns to mining, u just turn on autorepair and then repeat the harass.

this way u could delay his mining in the "reset game, zerg has more drones"-scenario. if he builds an early pool to fend it off, u have also caught up economically as he didnt drone to his fullest potential in this case.



Okay, here's how it works:

You have 7 scvs left. He puts 8 drones a-moving onto your scvs. He moves the remaining 4 drones to his base and starts mining, while you're mining absolutely nothing. No matter where you engage with your SCVs, you're going to come out behind because there are more drones than SCVs. Once the confrontation inevitably happens, he's going to get even more drones to mine with (whatever stays alive). You can't just run around endlessly with a pack of workers like you can with one worker because they're going to take damage every time they turn (try it). If you try to harass the mineral line, the 8 drones chasing your 7 workers are going to kill them.

You landed your CC behind a rock so you can't be aggressive at all. The zerg expands and makes 6 million drones and easily wins the game.

This is how it plays out, try it.
vileEchoic -- clanvile.com
qxc
Profile Blog Joined May 2009
United States550 Posts
January 04 2011 21:44 GMT
#73
this theory craft thread bores me. Any zerg pm me to play this and I'll post replays after.
ProgamerDesigner of Aeon's End
Oleksandr
Profile Joined July 2010
United States227 Posts
January 04 2011 21:45 GMT
#74
On January 05 2011 06:31 Meatpuppet wrote:
Oleksandr your point about not being able to land the cc is important, maybe to suggest if one drone IS left behind for this purpose then floating the cc somewhere else is preferable, but the point of the hidden supply depot is quite clear; allows you to build more scv's.

At the point of 12 drone rush you already have 12/18 supply. Why would you want more than 18 workers to beat 12 drones?
Idra: good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 04 2011 21:46 GMT
#75
On January 05 2011 06:44 qxc wrote:
this theory craft thread bores me. Any zerg pm me to play this and I'll post replays after.

!!!!!!!!!

words cant express how awesome you are, qxc! <3

but it has to be a zerg of your own "calibre". if its not, you can just outmicro him....
"What am I supposed to do against this?" - "Lose!" :-]
Bair
Profile Joined May 2010
United States698 Posts
January 04 2011 21:48 GMT
#76
On January 05 2011 06:45 Oleksandr wrote:
Show nested quote +
On January 05 2011 06:31 Meatpuppet wrote:
Oleksandr your point about not being able to land the cc is important, maybe to suggest if one drone IS left behind for this purpose then floating the cc somewhere else is preferable, but the point of the hidden supply depot is quite clear; allows you to build more scv's.

At the point of 12 drone rush you already have 12/18 supply. Why would you want more than 18 workers to beat 12 drones?


Unless I am mistaken, wouldn't you do a double extractor trick for this? Much faster than building an OL then drones.
In Roaches I Rust.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2011-01-04 21:49:39
January 04 2011 21:49 GMT
#77
Yes, it's 12/10 with just over 50 minerals. As soon as you lose 3 Drones you can make another Drone (to mine).
Moderator
SC2Real
Profile Joined October 2010
Germany184 Posts
January 04 2011 21:51 GMT
#78
On January 05 2011 06:44 qxc wrote:
this theory craft thread bores me. Any zerg pm me to play this and I'll post replays after.


if you know it's coming, it's way easier to hold off.

wall at the bottom of the ramp, leave rax at 25% and pull your scv back, cancel rax at 1-5%, wait till your 14th scv pops and profit..

you always have to assume that you're at least losing one scv (scout and/or scv building rax) ^.^

just saying but please go ahead, will be interessting to see how a pro acutally handles it.
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
January 04 2011 21:55 GMT
#79
On January 05 2011 06:51 SC2Real wrote:
Show nested quote +
On January 05 2011 06:44 qxc wrote:
this theory craft thread bores me. Any zerg pm me to play this and I'll post replays after.


if you know it's coming, it's way easier to hold off.

wall at the bottom of the ramp, leave rax at 25% and pull your scv back, cancel rax at 1-5%, wait till your 14th scv pops and profit..

you always have to assume that you're at least losing one scv (scout and/or scv building rax) ^.^

just saying but please go ahead, will be interessting to see how a pro acutally handles it.



Actually its just as easy to hold off when you DONT know its coming

Its like 4 clicks..

Cancel barracks..
Send scv home
Set all scv on repair
Aclick in your mineral line and your back scv will repair the front ones taking damage

If you click a decent minreal patch (one that isnt going inwards .. you will have a decent arc when you aclick)
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
January 04 2011 21:56 GMT
#80
On January 05 2011 06:51 SC2Real wrote:
Show nested quote +
On January 05 2011 06:44 qxc wrote:
this theory craft thread bores me. Any zerg pm me to play this and I'll post replays after.


if you know it's coming, it's way easier to hold off.

wall at the bottom of the ramp, leave rax at 25% and pull your scv back, cancel rax at 1-5%, wait till your 14th scv pops and profit..

you always have to assume that you're at least losing one scv (scout and/or scv building rax) ^.^

just saying but please go ahead, will be interessting to see how a pro acutally handles it.


It's not hard to force yourself to play standard until you see the tell. Being able to break away from standard play and defend correctly is the exact real-world application needed.
aka Siyko
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