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Sjow style no scouting - overlooked? - Page 11

Forum Index > StarCraft 2 Strategy
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Rabbet
Profile Joined December 2009
Canada404 Posts
December 14 2010 17:22 GMT
#201
Blistering Sands changes everything as well.
robertdinh
Profile Joined June 2010
803 Posts
Last Edited: 2010-12-14 17:25:44
December 14 2010 17:23 GMT
#202
I get a little skeptical when people refuse to scout but somehow get away with it in online video games.

Top level RTS is about adapting to what's going on, streamlined build orders are good mind you, but if you are refusing to scout to the point where it is actually costing you games, that's just silly and there's a reason a lot of the best players make scouting a habit, and it's not because it is inefficient (it saves them from losing to certain direct counters)

Is Sjow lan proven?

Actually I shouldn't even ask if he is lan proven, it wouldn't matter either way lol.
True skill comes without effort.
skipdog172
Profile Joined June 2010
United States331 Posts
December 14 2010 17:23 GMT
#203
On December 15 2010 02:10 {88}iNcontroL wrote:
Show nested quote +
On December 15 2010 02:07 skipdog172 wrote:
On December 15 2010 00:22 {88}iNcontroL wrote:
Naz you are literally arguing that he understands the game well so he doesn't need to early game scout as long as he can float a factory (which he never does btw, do you even watch his games?)? As if he doesn't and hasn't lost to things 100% more defensible if you fucking scout. You know how often he loses to a vr rush? Each time he streams I see it 2-3 times if he scouts and gets 2 Vikings instead of a raven he can lawl at the vr rush but he never does and usually dies. I am not saying he is bad because obviously the results speak for themselves but the argument that he wouldn't benefit from scouting is actually retarded. Like full retard retarded.


This thread is about scouting with an early scv. That is all. It is about the fact that he doesn't send an early scv to scout.

What toss player is ever going to reveal VRs to an early scv? Can you answer that?

Maybe you can explain to us lesser players how a terran player is supposed to scout VRs? Isn't scan the only option?



early 2 gas vs 1 gas / what they are chronoing / where they put pylons can often time indicate something along these lines as well / gate timing

I could go on...

Alot of you guys act like if you can't SEE the stargate you have no idea that they could be doing that or that further scouting is necessary OR a heavier marine contingency etc


Taking an early gas is quite common with many toss builds.

Putting the 2nd pylon in some corner of the base is very common with many toss builds.

Is the terran player really going to drastically alter his build because he thinks there *might* be void rays coming because of an early 2nd gas which is quite common in many builds? You really think the terran player needs to react to that when it could still mean so many possible builds? Should the terran player really alter his early build because the fast gas showed that quick void rays are one possibility out of many possible builds?
aidnai
Profile Joined January 2010
United States1159 Posts
Last Edited: 2010-12-14 17:38:27
December 14 2010 17:31 GMT
#204
I'm surprised at how well Sjow does by simply doing the same build every game. Theorycrafting wise, you'd expect his opponents (in tournaments at least) to find something really abusive (i'm thinking double expand right off the bat). But I haven't seen it work out that way very often... I really can't tell if this speaks to his strength or his opponents weakness.

^^Inc has a good point about the early scout actually. You do get a lot of information, even if it's not definitely void rays, you know if it's a 1 gas warpgate rush, you see if he gets a stalker or sentry, if he skips the zealot, you see where the pylons are so you know where to scan, etc. All of that information helps you narrow down your response. Same with zerg. You get a pretty good idea if a 1 base all-in is coming, even if you don't see the roach warren or the baneling nest.
revy
Profile Joined September 2009
United States1524 Posts
December 14 2010 17:31 GMT
#205
Flash got into this habit where he didn't scout too much and he got his butt kicked. He now scouts all the time, even before his 14 CCs and he's nigh unbeatable. It's very rare that he'll play blind.

Scouting is necessary. You throw away maybe 100 minerals with a scout but just knowing what your opponent is up to is easily worth this amount.

That said if you have a specific plan for a game and nothing the opponent does will alter your game plan you shouldn't bother scouting. The amount of times this type of play is useful is minimal though.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-12-14 17:36:00
December 14 2010 17:35 GMT
#206
On December 15 2010 02:31 aidnai wrote:
I'm surprised at how well Sjow does by simply doing the same build every game. Theorycrafting wise, you'd expect his opponents (in tournaments at least) to find something really abusive (i'm thinking double expand right off the bat). But I haven't seen it work out that way very often... I really can't tell if this speaks to his strength or his opponents weakness.


He has very refined overall good and safe build that he can basicly success with in every matchup.. And its pretty hard to abuse it, because its capable of getting an early pressure as well as aim for macro late game.. And since he playes with this build very often, he knows his timings well I would guess thats the reason hes doing well.
Aberu
Profile Blog Joined April 2010
United States968 Posts
December 14 2010 17:41 GMT
#207
On December 14 2010 21:55 Liquid`Nazgul wrote:
I completely agree with Sjow that people overscout in both BW and SC2. Oftentimes you start off with a build that is undecided for a while then scouting is crucial because your build adapts.

However so many players use builds that are not made for adapting (again in both BW and SC2) and will lose to proxy rax for example even if they scout it. Not talking about Sjow here I'm talking about other players that do in fact scout, but when they see something happening still die to it, because they don't use an adaptable build. These players (a lot of top guys) don't understand the relation between adaptable builds and scouting patterns. Sjow understands that when using builds that aren't fit for adapting (which are plenty of builds from just about every player) you shouldn't scout at all. This does not make the build bad whatsoever btw because plenty of adaptable builds can lose to standard stuff because they gave up too much becoming adaptable. That's the price of playing RTS and the choices players need to make for themselves.

People blindly saying thinking this is bad or that SC2 has failed need to get a clue and create a better understanding for the game. Judge a guy that scouts using an unadaptable build instead of the guy using the same build not scouting. The one not scouting understands the game much better. Everything depends on the builds that are being used.

There's not only a difference between builds but also a difference between races. It's hard to imagine a good ZvT strategy where Zerg does not know how many raxes were built; thus Zerg should always drone scout.


Agreed with this. But I do believe builds that are adaptable with scouting will on average give you more success than just blindly dealing hands left and right. When a terran 2 Rax Marine all-ins with scv's, I actually never understood why they scouted at all on 2 player maps.
srsly
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 14 2010 17:42 GMT
#208
On December 15 2010 02:23 skipdog172 wrote:
Show nested quote +
On December 15 2010 02:10 {88}iNcontroL wrote:
On December 15 2010 02:07 skipdog172 wrote:
On December 15 2010 00:22 {88}iNcontroL wrote:
Naz you are literally arguing that he understands the game well so he doesn't need to early game scout as long as he can float a factory (which he never does btw, do you even watch his games?)? As if he doesn't and hasn't lost to things 100% more defensible if you fucking scout. You know how often he loses to a vr rush? Each time he streams I see it 2-3 times if he scouts and gets 2 Vikings instead of a raven he can lawl at the vr rush but he never does and usually dies. I am not saying he is bad because obviously the results speak for themselves but the argument that he wouldn't benefit from scouting is actually retarded. Like full retard retarded.


This thread is about scouting with an early scv. That is all. It is about the fact that he doesn't send an early scv to scout.

What toss player is ever going to reveal VRs to an early scv? Can you answer that?

Maybe you can explain to us lesser players how a terran player is supposed to scout VRs? Isn't scan the only option?



early 2 gas vs 1 gas / what they are chronoing / where they put pylons can often time indicate something along these lines as well / gate timing

I could go on...

Alot of you guys act like if you can't SEE the stargate you have no idea that they could be doing that or that further scouting is necessary OR a heavier marine contingency etc


Taking an early gas is quite common with many toss builds.

Putting the 2nd pylon in some corner of the base is very common with many toss builds.

Is the terran player really going to drastically alter his build because he thinks there *might* be void rays coming because of an early 2nd gas which is quite common in many builds? You really think the terran player needs to react to that when it could still mean so many possible builds? Should the terran player really alter his early build because the fast gas showed that quick void rays are one possibility out of many possible builds?


Please tell me more about sc2 sir. I had no idea
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 14 2010 17:43 GMT
#209
On December 15 2010 01:50 Everlong wrote:
Show nested quote +
On December 15 2010 01:46 GreEny K wrote:
On December 15 2010 01:43 {88}iNcontroL wrote:
Yeah I think he called me a protoss whiner and something about uninstalling sc2. He was wrong about me whining and probably right about the uninstalling sc2 part.


Oh well in that case it's a good thing this relates to the conversation... proceed


Such a passionate fun, arent you..

Please, If you have nothing to say on your own, than keep your mouth shut. No need to ruin this fun with Incontrol..


Lol are you kidding me? Your first post was nothing more than being a douche toward Geoff, so don't talk. Take your own advice.
Why would you ever choose failure, when success is an option.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2010-12-14 17:54:32
December 14 2010 17:45 GMT
#210
This kinda became blown out of proportions. He doesnt scout with an early scv. Thats it. Nothing more. I could even argue that beyond the very first few minutes he scouts more actively than A LOT of other top terrans because he always makes a helion. But this has probably become totally blown up because commentators has nothing to talk about early game and when someone doesnt send an scv it becomes this huge subject of discussion unitl a game actually start to develop. And so he became "the guy who doesnt scout", which is completely false. He scouts a lot, just like all other top terrans. The only thing he does do is that he scouts less during a very small time frame of say 1-2min early game. Thats all. And thats really not a big deal. He wont gain masively on it economically and he wont lose anything on it unless he gets cheesed (supposing A) he would actually scout the cheese with an scv B) he would actually be in a position to change his build order to adapt to the cheese). Other than that its really no big deal.

And Im pretty sure we can say by now its not hurting him much, because is far as I see very few people abuse it succesfully. He'd be a random 2200 T by now if it was that easy to abuse it.

Its a lot more interesting really to see which top players continously uses scans/sacs overlords etc late game to scout. That has a way bigger impact on the outcome of a game late game than that early scv has early game. But that has just never become a topic.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-12-14 17:52:22
December 14 2010 17:49 GMT
#211
On December 15 2010 02:43 GreEny K wrote:
Show nested quote +
On December 15 2010 01:50 Everlong wrote:
On December 15 2010 01:46 GreEny K wrote:
On December 15 2010 01:43 {88}iNcontroL wrote:
Yeah I think he called me a protoss whiner and something about uninstalling sc2. He was wrong about me whining and probably right about the uninstalling sc2 part.


Oh well in that case it's a good thing this relates to the conversation... proceed


Such a passionate fun, arent you..

Please, If you have nothing to say on your own, than keep your mouth shut. No need to ruin this fun with Incontrol..


Lol are you kidding me? Your first post was nothing more than being a douche toward Geoff, so don't talk. Take your own advice.


Ur kiddin yourself. My first post is on page 8 and is actually related to this thread opposed to your endless flaming..

Get your facts straight and dont make yourself look like an arrogant troll, thank you..

edit: Watch the way Incontrol responds to me one post below and tell me about being douche, seriously..
relyt
Profile Blog Joined November 2010
United States1073 Posts
December 14 2010 17:57 GMT
#212
On December 15 2010 02:49 Everlong wrote:
Show nested quote +
On December 15 2010 02:43 GreEny K wrote:
On December 15 2010 01:50 Everlong wrote:
On December 15 2010 01:46 GreEny K wrote:
On December 15 2010 01:43 {88}iNcontroL wrote:
Yeah I think he called me a protoss whiner and something about uninstalling sc2. He was wrong about me whining and probably right about the uninstalling sc2 part.


Oh well in that case it's a good thing this relates to the conversation... proceed


Such a passionate fun, arent you..

Please, If you have nothing to say on your own, than keep your mouth shut. No need to ruin this fun with Incontrol..


Lol are you kidding me? Your first post was nothing more than being a douche toward Geoff, so don't talk. Take your own advice.


Ur kiddin yourself. My first post is on page 8 and is actually related to this thread opposed to your endless flaming..

Get your facts straight and dont make yourself look like an arrogant troll, thank you..


edit: Watch the way Incontrol responds to me one post below and tell me about being douche, seriously..

i love the irony of this statement
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-12-14 18:08:56
December 14 2010 17:58 GMT
#213
On December 15 2010 02:42 {88}iNcontroL wrote:
Show nested quote +
On December 15 2010 02:23 skipdog172 wrote:
On December 15 2010 02:10 {88}iNcontroL wrote:
On December 15 2010 02:07 skipdog172 wrote:
On December 15 2010 00:22 {88}iNcontroL wrote:
Naz you are literally arguing that he understands the game well so he doesn't need to early game scout as long as he can float a factory (which he never does btw, do you even watch his games?)? As if he doesn't and hasn't lost to things 100% more defensible if you fucking scout. You know how often he loses to a vr rush? Each time he streams I see it 2-3 times if he scouts and gets 2 Vikings instead of a raven he can lawl at the vr rush but he never does and usually dies. I am not saying he is bad because obviously the results speak for themselves but the argument that he wouldn't benefit from scouting is actually retarded. Like full retard retarded.


This thread is about scouting with an early scv. That is all. It is about the fact that he doesn't send an early scv to scout.

What toss player is ever going to reveal VRs to an early scv? Can you answer that?

Maybe you can explain to us lesser players how a terran player is supposed to scout VRs? Isn't scan the only option?



early 2 gas vs 1 gas / what they are chronoing / where they put pylons can often time indicate something along these lines as well / gate timing

I could go on...

Alot of you guys act like if you can't SEE the stargate you have no idea that they could be doing that or that further scouting is necessary OR a heavier marine contingency etc


Taking an early gas is quite common with many toss builds.

Putting the 2nd pylon in some corner of the base is very common with many toss builds.

Is the terran player really going to drastically alter his build because he thinks there *might* be void rays coming because of an early 2nd gas which is quite common in many builds? You really think the terran player needs to react to that when it could still mean so many possible builds? Should the terran player really alter his early build because the fast gas showed that quick void rays are one possibility out of many possible builds?


Please tell me more about sc2 sir. I had no idea


Could you genuinely address the issue without being an ass? You're basically saying terran's first scv can scout little hints like these that suggest void rays, and you're right. At the same time all of these hints at sub-3 minutes into the game dont make void rays any more likely than the sum liklihood of dts, phoenix, blink stalkers, or literally *any* tech route, plus there's the chance that the enemy pulls off of gas once your scout dies.

Either way, whether you get the hints towards one tech or another your gonna have to scout later with a helion/reaper (possibly feasible), factory, or scan to hone in the opponent's build. Or maybe the toss turns up with a different build (expands sooner than expected or has more stalkers than expected) sooner than this time frame and you don't have to scout for what was up at all.

Edit: I guess no coaching for free here on tl. I still totally respect your opinion inc but I'd like to understand how to put your reasoning into practice. so sorry
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 14 2010 18:00 GMT
#214
lol
SeakayKu
Profile Joined October 2010
United States128 Posts
December 14 2010 18:03 GMT
#215
Matchup, Maps, Game Plan

TvP, Stepps of War
-So by not sending scv scout, the T player gets 50 minerals or more, block ramp, bunker asap
this will nullify the 10-gate cb zealot rushes, or even outside base proxies
the immediate threat to look for which is in-base proxies
-Techlab scouting reaper
putting down techlab and the block will nullify stalker harrassments, since marauders become easily accessable
Build order now deviates according to what reaper sees, which in most instances is when GAME PLAN is drawn unless T sees early aggressive P

besides proxy gate + early probe harras making sure T can't block, I don't see any other possible cheese available or effective
bunker is refundable, plus you won't loose the scouting scv
so if a player has more faith in his macro games, why scout?

now, a player thinking of 2 rax play might need to scout because dual gate stalkers will gain slight advantage to this kind of play on Stepps of war, so if a scout sees dual gate stalkers, maybe 2 rax can be altered

the point:
scout for something to attack or scout for something to defend against
a few people like to go on a treasure hunt, and they sometimes do find treasures
a few people like to put investments on their macro games
in Sjow's case, obviously he preferred second way

the problem:
people argue to argue
people scout to scout
but don't see, after argument, you still need to find what's best for YOU, not others
and after scouting or not, you still need to WIN games

so there is definitely nothing bad about Sjow
the poll simply answers to what % of people think scouting > investing
not actually a truth or fact that scouting > investing
It's an Art and I hope I can see beautifully fought matches.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2010 18:06 GMT
#216
On December 15 2010 02:57 relyt wrote:
Show nested quote +
On December 15 2010 02:49 Everlong wrote:
On December 15 2010 02:43 GreEny K wrote:
On December 15 2010 01:50 Everlong wrote:
On December 15 2010 01:46 GreEny K wrote:
On December 15 2010 01:43 {88}iNcontroL wrote:
Yeah I think he called me a protoss whiner and something about uninstalling sc2. He was wrong about me whining and probably right about the uninstalling sc2 part.


Oh well in that case it's a good thing this relates to the conversation... proceed


Such a passionate fun, arent you..

Please, If you have nothing to say on your own, than keep your mouth shut. No need to ruin this fun with Incontrol..


Lol are you kidding me? Your first post was nothing more than being a douche toward Geoff, so don't talk. Take your own advice.


Ur kiddin yourself. My first post is on page 8 and is actually related to this thread opposed to your endless flaming..

Get your facts straight and dont make yourself look like an arrogant troll, thank you..


edit: Watch the way Incontrol responds to me one post below and tell me about being douche, seriously..

i love the irony of this statement



Can you enlighten me why the hell would you take random stuff out of context and make clueless comment about it to make you look smart?

I hope your 3rd post on tl will bring something more out of you..
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2010-12-14 18:09:38
December 14 2010 18:07 GMT
#217
On December 15 2010 02:58 gogogadgetflow wrote:
Show nested quote +
On December 15 2010 02:42 {88}iNcontroL wrote:
On December 15 2010 02:23 skipdog172 wrote:
On December 15 2010 02:10 {88}iNcontroL wrote:
On December 15 2010 02:07 skipdog172 wrote:
On December 15 2010 00:22 {88}iNcontroL wrote:
Naz you are literally arguing that he understands the game well so he doesn't need to early game scout as long as he can float a factory (which he never does btw, do you even watch his games?)? As if he doesn't and hasn't lost to things 100% more defensible if you fucking scout. You know how often he loses to a vr rush? Each time he streams I see it 2-3 times if he scouts and gets 2 Vikings instead of a raven he can lawl at the vr rush but he never does and usually dies. I am not saying he is bad because obviously the results speak for themselves but the argument that he wouldn't benefit from scouting is actually retarded. Like full retard retarded.


This thread is about scouting with an early scv. That is all. It is about the fact that he doesn't send an early scv to scout.

What toss player is ever going to reveal VRs to an early scv? Can you answer that?

Maybe you can explain to us lesser players how a terran player is supposed to scout VRs? Isn't scan the only option?



early 2 gas vs 1 gas / what they are chronoing / where they put pylons can often time indicate something along these lines as well / gate timing

I could go on...

Alot of you guys act like if you can't SEE the stargate you have no idea that they could be doing that or that further scouting is necessary OR a heavier marine contingency etc


Taking an early gas is quite common with many toss builds.

Putting the 2nd pylon in some corner of the base is very common with many toss builds.

Is the terran player really going to drastically alter his build because he thinks there *might* be void rays coming because of an early 2nd gas which is quite common in many builds? You really think the terran player needs to react to that when it could still mean so many possible builds? Should the terran player really alter his early build because the fast gas showed that quick void rays are one possibility out of many possible builds?


Please tell me more about sc2 sir. I had no idea


Could you genuinely address the issue without being an ass? You're basically saying terran's first scv can scout little hints like these that suggest void rays, and you're right. At the same time all of these hints at sub-3 minutes into the game dont make void rays any more likely than the sum liklihood of dts, phoenix, blink stalkers, or literally *any* tech route, plus there's the chance that the enemy pulls off of gas once your scout dies.

Either way, whether you get the hints towards one tech or another your gonna have to scout later with a helion/reaper (possibly feasible), factory, or scan to hone in the opponent's build. Or maybe the toss turns up with a different build (expands sooner than expected or has more stalkers than expected) sooner than this time frame and you don't have to scout for what was up at all.

Who are you?

Who was suggesting that the terran would early scv scout, then just sit around making vikings and marines? An early scouting scv is part of a larger ensemble, because knowing a tech build is coming is going to provoke more scans instead of mules and a general awareness and sensitivity to the protoss build. An early scout sets the tone for how you play the game. You don't need to literally see the stargate to be tipped off to it's possible presence.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 14 2010 18:11 GMT
#218
SC is indeed a game of incomplete information, but why not try to make it as complete as possible and narrow down the options?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
December 14 2010 18:15 GMT
#219
Nazgul's point (see first page) is dead on. Sjow's build is pretty safe, and if you're going for a build that's weak to certain other builds, it's almost impossible to adapt without ruining your build and losing the game. Therefore, sometimes knowing your opponent's opener isn't as helpful as getting the extra minerals. That being said, scouting later on is always important, especially when knowing where to position your army in relation to your opponent's, and to see how many and where his expansions are.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
December 14 2010 18:16 GMT
#220
I went from around 2300 points to almost 2900 points in under two weeks when i switched to the hellion scout approach. So for me this style works wonders.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
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