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Sjow style no scouting - overlooked? - Page 10

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Enervate
Profile Joined August 2010
United States1769 Posts
December 14 2010 17:00 GMT
#181
I agree that not scouting complements Sjow's build, but I think the choice to use that build so often is questionable.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2010-12-14 17:03:19
December 14 2010 17:02 GMT
#182
On December 15 2010 01:59 MrCon wrote:
Show nested quote +
On December 15 2010 01:49 Numy wrote:
On December 15 2010 01:45 Rabbet wrote:
On December 15 2010 01:25 {88}iNcontroL wrote:
hey everybody look it's a derp

You are like "well I watched every game he ever played and not a single time would a scouting scv have saved him"

oh! Ok! I had no idea jesus walked into the thread and knew everything.

PS: naz for every vod you can show of a player not scv scouting in a high level match you DO realize I can show you 50 of them scouting right?


You just sound mad now. It really is not that important to get mad over.

As far as the topic at hand. I have changed my game after watching SJOW play. I am T and I no longer early SCV scout vP and vZ. There is little useful information that would cause me to change my build that a 12 SCV scout could gather. vZ I use a hellion to scout their tech path and check placements of spine crawlers.

vP I don't really care about their tech path but use an scv to scout their expansion timing in at around 25 supply. In both instances I can hold off any standard timing attacks while setting myself up for a fairly early expansion.

vT I have to scout to watch for marine/scv all in that if I don't scout can actually take down my wall and not leave enough time to build a bunker.

It is actually a benefit to me on a 4 player map that everyone scouts at specific times, it takes some of the guesswork out of knowing their position. Also, before I stopped scouting I had several losses because of mis-information being fed to me and me over reacting to a situation that didn't exist.



This is really not adding anything to the discussion. Not to be harsh but no one really cares how you play since you aren't the top level or player this thread is about. Your experience in the matter isn't really the point of this discussion. It's Sjow's scouting and if there's potential for improvement or if it's just right. This has nothing to do with how you play so why on earth are you posting what you do.

Incontrols main argument appears to be that there are things that if not scouted could kill you but the gain from not scouting doesn't out weigh the potential to die.

I don't agree.
The question here is not theorical, the question is : does a 12 scv scout will allow you to scout something useful ?
There is no experience needed here, this is all about timings. And if in 80% of the times you won't scout anything useful, does the minerals gained are more valuable than the scouting information ?


Well that's subjective. Is potentially dying in a must win game worth less than minerals gained by not scouting?

So I think the question really should be: Is there anything an earlier scout can scout that could kill you that a later scout could not? If the answer to this question is that a later scout can scout the same potentially game losing things then yes, later scouting is perfectly fine. If not then it's a huge risk in important games.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-12-14 17:06:34
December 14 2010 17:04 GMT
#183
On December 15 2010 01:56 gakkgakk wrote:
Show nested quote +
On December 15 2010 01:53 Everlong wrote:
On December 15 2010 01:49 {88}iNcontroL wrote:
And this is why nony/idra and everybody else have stopped posting in here.

I should have early scouted this


And people like Jinro/Nazghul dont find it so difficult..Maybe its because these two dont start their contributions with this "Im progamer and I speak in name of god" feel?


Still, it would be a better discussion if the best players debated this, instead of a bunch of random bronze-diamond people proclaiming their vast experience and knowledge about the matter.


Since the only thing I was trying to expain (that SjoW doesnt need to scout with early scv) is based on many games Ive been watching on his stream your post makes no sence at all..

Then suddenly I became jesus and bronze-diamond noob within 5 minutes, Oh I love tl so much..
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 14 2010 17:05 GMT
#184
On December 15 2010 02:02 Numy wrote:
Show nested quote +
On December 15 2010 01:59 MrCon wrote:
On December 15 2010 01:49 Numy wrote:
On December 15 2010 01:45 Rabbet wrote:
On December 15 2010 01:25 {88}iNcontroL wrote:
hey everybody look it's a derp

You are like "well I watched every game he ever played and not a single time would a scouting scv have saved him"

oh! Ok! I had no idea jesus walked into the thread and knew everything.

PS: naz for every vod you can show of a player not scv scouting in a high level match you DO realize I can show you 50 of them scouting right?


You just sound mad now. It really is not that important to get mad over.

As far as the topic at hand. I have changed my game after watching SJOW play. I am T and I no longer early SCV scout vP and vZ. There is little useful information that would cause me to change my build that a 12 SCV scout could gather. vZ I use a hellion to scout their tech path and check placements of spine crawlers.

vP I don't really care about their tech path but use an scv to scout their expansion timing in at around 25 supply. In both instances I can hold off any standard timing attacks while setting myself up for a fairly early expansion.

vT I have to scout to watch for marine/scv all in that if I don't scout can actually take down my wall and not leave enough time to build a bunker.

It is actually a benefit to me on a 4 player map that everyone scouts at specific times, it takes some of the guesswork out of knowing their position. Also, before I stopped scouting I had several losses because of mis-information being fed to me and me over reacting to a situation that didn't exist.



This is really not adding anything to the discussion. Not to be harsh but no one really cares how you play since you aren't the top level or player this thread is about. Your experience in the matter isn't really the point of this discussion. It's Sjow's scouting and if there's potential for improvement or if it's just right. This has nothing to do with how you play so why on earth are you posting what you do.

Incontrols main argument appears to be that there are things that if not scouted could kill you but the gain from not scouting doesn't out weigh the potential to die.

I don't agree.
The question here is not theorical, the question is : does a 12 scv scout will allow you to scout something useful ?
There is no experience needed here, this is all about timings. And if in 80% of the times you won't scout anything useful, does the minerals gained are more valuable than the scouting information ?


Well that's subjective. Is potentially dying in a must win game worth less than minerals gained by not scouting?

So I think the question really should be: Is there anything an earlier scout can scout that could kill you that a later scout could not?
I agree this time :p
And I'd tend to answer no to this (from a terran POV, obv the answer is yes from a zerg pov)
Vs all 3 race, your scout will be dead, from my experience of playing and watching things like GSL, 90% of the time before he can see any deviation from a standard build.
So if your build is cheese proof, why not.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
December 14 2010 17:06 GMT
#185
On December 14 2010 21:30 Jimmy Raynor wrote:

Is his lack of scouting simply relying on his solid builds to stop cheese or he is just not afraid of any unorthodox play?

Well my thought on this matter is, that he will lose more than not on some really allin cheesy play, and he may or may not stop some semi-allins.

Do you think that his style of no scouting at the beginning of the game has any future or that play will be impossible as the game grows?

As we all know Terran is the one race that benefits from defensive stance so it might work sometimes. But scouting is really important and as more the game evolves greater will be the need for scouting.
Forever Vulture.. :(
skipdog172
Profile Joined June 2010
United States331 Posts
December 14 2010 17:07 GMT
#186
On December 15 2010 00:22 {88}iNcontroL wrote:
Naz you are literally arguing that he understands the game well so he doesn't need to early game scout as long as he can float a factory (which he never does btw, do you even watch his games?)? As if he doesn't and hasn't lost to things 100% more defensible if you fucking scout. You know how often he loses to a vr rush? Each time he streams I see it 2-3 times if he scouts and gets 2 Vikings instead of a raven he can lawl at the vr rush but he never does and usually dies. I am not saying he is bad because obviously the results speak for themselves but the argument that he wouldn't benefit from scouting is actually retarded. Like full retard retarded.


This thread is about scouting with an early scv. That is all. It is about the fact that he doesn't send an early scv to scout.

What toss player is ever going to reveal VRs to an early scv? Can you answer that?

Maybe you can explain to us lesser players how a terran player is supposed to scout VRs? Isn't scan the only option?

lolwhat
Profile Joined August 2010
Sweden58 Posts
December 14 2010 17:08 GMT
#187
Meh I am pretty sure SjoW has very solid reasons and has decided a long time ago this is style fits the way he plays a lot better. It's not like he doesn't have a gazillion pratice partners that gives him time to try it out.
Catch my soul cause it's willing to fly away
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
Last Edited: 2010-12-14 17:11:05
December 14 2010 17:10 GMT
#188
On December 15 2010 02:07 skipdog172 wrote:
Show nested quote +
On December 15 2010 00:22 {88}iNcontroL wrote:
Naz you are literally arguing that he understands the game well so he doesn't need to early game scout as long as he can float a factory (which he never does btw, do you even watch his games?)? As if he doesn't and hasn't lost to things 100% more defensible if you fucking scout. You know how often he loses to a vr rush? Each time he streams I see it 2-3 times if he scouts and gets 2 Vikings instead of a raven he can lawl at the vr rush but he never does and usually dies. I am not saying he is bad because obviously the results speak for themselves but the argument that he wouldn't benefit from scouting is actually retarded. Like full retard retarded.


This thread is about scouting with an early scv. That is all. It is about the fact that he doesn't send an early scv to scout.

What toss player is ever going to reveal VRs to an early scv? Can you answer that?

Maybe you can explain to us lesser players how a terran player is supposed to scout VRs? Isn't scan the only option?



early 2 gas vs 1 gas / what they are chronoing / where they put pylons can often time indicate something along these lines as well / gate timing

I could go on...

Alot of you guys act like if you can't SEE the stargate you have no idea that they could be doing that or that further scouting is necessary OR a heavier marine contingency etc
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 14 2010 17:10 GMT
#189
Yeah, please remember that we only talk about a scv12 scout. I mean, he's delaying his scout from like 2 or 3 minutes, and replacing it with a late scout that will be able to see his whole opponent's base before dying usualy.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 14 2010 17:11 GMT
#190
On December 15 2010 02:10 MrCon wrote:
Yeah, please remember that we only talk about a scv12 scout. I mean, he's delaying his scout from like 2 or 3 minutes, and replacing it with a late scout that will be able to see his whole opponent's base before dying usualy.


What scout sees their entire base? Wtf? Hellion? That is a joke.
syllogism
Profile Joined September 2010
Finland5948 Posts
December 14 2010 17:13 GMT
#191
I recall he doesn't even attempt to scout all that much with his "scouting hellion"
Dave.
Profile Joined August 2010
Ireland272 Posts
December 14 2010 17:13 GMT
#192
Seems to me like Sjow has been doing well in spite of not scouting early and not because of it.
#1 Ryung, Hasuobs, Machine, and Socke fan!
Rabbet
Profile Joined December 2009
Canada404 Posts
December 14 2010 17:15 GMT
#193
On December 15 2010 01:56 gakkgakk wrote:
Show nested quote +
On December 15 2010 01:53 Everlong wrote:
On December 15 2010 01:49 {88}iNcontroL wrote:
And this is why nony/idra and everybody else have stopped posting in here.

I should have early scouted this


And people like Jinro/Nazghul dont find it so difficult..Maybe its because these two dont start their contributions with this "Im progamer and I speak in name of god" feel?


Still, it would be a better discussion if the best players debated this, instead of a bunch of random bronze-diamond people proclaiming their vast experience and knowledge about the matter.


Except that 99% of the players who play the game are regular bronze-diamond people. We are not here to claim our vast experience, just our simple experience with the game that we play everyday just like the pros. I came here telling the tale of how SJOW's play affected my own play and why. I don't come here talking about my amazing marine splitting vs banelings...because there is no hope in hell that a person with normal skill can do such things like SJOW does. A normal player CAN not scout and see benefits from it.

gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
December 14 2010 17:15 GMT
#194
On December 15 2010 02:04 Everlong wrote:
Show nested quote +
On December 15 2010 01:56 gakkgakk wrote:
On December 15 2010 01:53 Everlong wrote:
On December 15 2010 01:49 {88}iNcontroL wrote:
And this is why nony/idra and everybody else have stopped posting in here.

I should have early scouted this


And people like Jinro/Nazghul dont find it so difficult..Maybe its because these two dont start their contributions with this "Im progamer and I speak in name of god" feel?


Still, it would be a better discussion if the best players debated this, instead of a bunch of random bronze-diamond people proclaiming their vast experience and knowledge about the matter.


Since the only thing I was trying to expain (that SjoW doesnt need to scout with early scv) is based on many games Ive been watching on his stream your post makes no sence at all..

Then suddenly I became jesus and bronze-diamond noob within 5 minutes, Oh I love tl so much..


Sorry mac, it wasn't directed at you. But merely an observation of this thread in its whole.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2010 17:16 GMT
#195
On December 15 2010 02:13 syllogism wrote:
I recall he doesn't even attempt to scout all that much with his "scouting hellion"


http://www.sc2rep.com/replays/(P)SLiDeR_vs_(T)SjoW_jungle_basin_sc2rep_com_20101211/3617

Lets see how good map control can single Hellion secure..
Blobskillz
Profile Joined October 2010
Germany548 Posts
December 14 2010 17:16 GMT
#196
since when did terra need early scout?
whomybuddy
Profile Joined August 2010
United States620 Posts
December 14 2010 17:17 GMT
#197
Not scouting early mean "you pretty sure that the other guy will not do anything cheesy very early game while give yourself a small economy boost over the other guy" .
..............2k rating newbie like myself do that but sometimes I got steam-roll. It's rare but it's there.
Roaches all the way way way.
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 14 2010 17:18 GMT
#198
On December 15 2010 02:11 {88}iNcontroL wrote:
Show nested quote +
On December 15 2010 02:10 MrCon wrote:
Yeah, please remember that we only talk about a scv12 scout. I mean, he's delaying his scout from like 2 or 3 minutes, and replacing it with a late scout that will be able to see his whole opponent's base before dying usualy.


What scout sees their entire base? Wtf? Hellion? That is a joke.

In a 111 build, the first helion will usualy be able to go up the ramp. A reaper can usualy see everything before dying too.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 14 2010 17:19 GMT
#199
On December 15 2010 02:13 Dave. wrote:
Seems to me like Sjow has been doing well in spite of not scouting early and not because of it.

Ya. Lots of people have been going with the logic ''Sjow has a lot of success and he doesn't early scout or has high APM, therefore early scouting and high APM isn't neccessary''. Thing is, he could be even better and have even more success if he did. I'm sure of that.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 14 2010 17:20 GMT
#200
On December 15 2010 02:18 MrCon wrote:
Show nested quote +
On December 15 2010 02:11 {88}iNcontroL wrote:
On December 15 2010 02:10 MrCon wrote:
Yeah, please remember that we only talk about a scv12 scout. I mean, he's delaying his scout from like 2 or 3 minutes, and replacing it with a late scout that will be able to see his whole opponent's base before dying usualy.


What scout sees their entire base? Wtf? Hellion? That is a joke.

In a 111 build, the first helion will usualy be able to go up the ramp. A reaper can usualy see everything before dying too.


No way Hellion will make it. Watch the replay I posted above.
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