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Double 6 pool screwed me and my friend over hardcore so we have learned to anticipate it / scout early ageins't double zerg. Scout on the pylon and make sure if it's single base that both of you wall off. If it's a team base both of you need to help with the wall. Save a slot for zealot. If you have a zealot in that slot he can kill 10 times his weight in gold. (A slot in the wall) The terrans single marine and wall repairing scvs should be able to fend off the lings until he pops more out. Another helpful trick if it's separate bases. If both of you wall off successfully and one person is being pressured. IF your zealot isn't doing anything and you have another zealot almost done while being chrono boosted send it over to start thrashing some of his lings. (if your toss )
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My advice is to down vote the maps where your entrance is far from your teammate's. Tarsonis Assault, the fiery one, Twilight Fortress and Discord something are good because they can't really attack one of you without attacking both of you (unless you are walled in, but the walk won't be far). If you are on that horrible map with the rocks everywhere and the 2 Xel Naga towers in the middle (not the huge map with the shared bases), your friend will be dead before you even get there. Whoever attacks first on that map is going to win unless you find a scroll of town portal or SOMEHOW 1 kid can defend against 2.... probably not gonna happen.
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For me, the hardest 2v2 to go against is a speedling/roach timing push. If they get speedlings and roaches and you don't have a shared choke, it's really hard to defend unless you have a bunch of static defense.
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If you see two Zerg on ladder there is a 90% chance you will get double 6-pooled. You need to wall off immediately. Its worth the Toss completely walling without a gap and rushing stalkers.
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scout, wall off with a choke for 1 zealot. voila, 6 pool fail
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For protoss, when going a standard 9pylon 12 gate build, your zealot will be approx. half done when 6 lings come to your base. Your gonna need to pull about 4-6 probes to your entrance/ramp while your zealot builds. (Assuming you built your pylon/gateway for the 1 zealot wall.)
Timing wise, if you scout with the pylon probe, by the time you reach the enemy base, your gateway should be building. On maps with big ramps, immediately save up for another gateway to complete the 1 zealot wall. Some say forge, but i prefer to just build more zealots and finish them off if they dont gg after the failed rush.
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