• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:30
CEST 09:30
KST 16:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]4Clem wins PiG Sty Festival #66Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Code S RO12 Preview: Cure, sOs, Reynor, Solar
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group A INu's Battles#12 < ByuN vs herO > [GSL 2025] Code S:Season 1 - RO12 - Group B GSL 2025 details announced - 2 seasons pre-EWC 2025 GSL Season 2 (Qualifiers)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
Recent recommended BW games Preserving Battlereports.com OGN to release AI-upscaled StarLeague from Feb 24 Battlenet Game Lobby Simulator [G] GenAI subtitles for Korean BW content
Tourneys
[ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Ask and answer stupid questions here! Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13561 users

[Q] Defending 6 Pools 2v2

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
MindTricks
Profile Joined November 2010
16 Posts
December 08 2010 08:46 GMT
#1
Me terran and my Protoss buddy had trouble defending against 2 zergs that go for 6 pool

Well i can defend my base but they both just attack my Tosss buddy and when i am trying to help him out, my few marines no match against so many zerlings

Any good openers / strategies to defend this as T and P ? on maps with massive ramps and on maps where our bases kinda separated

Its prob something quite simple, its just that both of us quite new to 2v2
WLV
Profile Joined June 2010
Canada76 Posts
December 08 2010 09:02 GMT
#2
#1. Scout early. (always do that vs 2 Z)
#2. 2 gate instead of 1gate cyber.
#3. As soon as you know its happening, save chrono to get zealots asap.
#4. ???
#5. The Zergs GG.
"I am Terran, hear me RAWR!"
Raine
Profile Joined June 2010
Canada210 Posts
December 08 2010 09:07 GMT
#3
Presumably one of you are scouting on 9, when you see the 6 pool coming your buddy should throw down a forge, wall off completely if need be and just throw down 1/2 cannons.
I played a game with a buddy against double 6 pool on one of the maps with a large ramp and separated bases, we both just walled off with a couple of cannons and it was an easy win.
Hathaldir
Profile Joined December 2010
United States6 Posts
December 08 2010 09:10 GMT
#4
Theres no need to over-prepare for something that might not even happen. (EX: The zergs just end up 14 hatching or something along those lines). So you should do whatever opening you're doing without assuming your opponents will 6 pool.

If they indeed do 6 pool and you for example did a standard 13 gate followed by core and find yourself overrun by zerglings (or perhaps your ally is overrun), don't panic. Even if one of you dies, its still an even game considering that it is 2v2. Although its now 1v2, you have a HUGE economic lead, the zergs had to sacrifice insane amounts of workers to be able to produce zerglings that quickly, just proceed to play normally and try to make a big timing push to kill them off before they can recover. Sounds weird if you're used to 1v1's but after some practice, it's not that difficult.

Lastly, it's key that you and your partner are both doing approximately the same type of strategy, that is, you're both sacrificing economy to attack early (like a 6 pool) or you're both teching to blink stalkers/siege tanks or what have you.
MindTricks
Profile Joined November 2010
16 Posts
Last Edited: 2010-12-08 09:20:59
December 08 2010 09:15 GMT
#5
thx guys this helps,




another question

Me T and my buddy P

how to deffend against cannon rush ? my Toss buddy always seem to get cannon rushed by both protos if its TPvPP

13ThirtySeven
Profile Blog Joined May 2008
99 Posts
December 08 2010 09:20 GMT
#6
Toss should have a pylon and gateway near the ramp for wallling. As soon as you scout the 6 pool then you need to finish the wall with a gateway or forge and chrono boost a zealot to block the ramp completely.

Scouting is the only way to prevent cannon rushes. If the cannons are already building then just save up minerals, ditch the main and expand elsewhere. You can also counterattack since the opponents' mains are completely vulnerable.
MindTricks
Profile Joined November 2010
16 Posts
December 08 2010 09:23 GMT
#7
Uh ditch the main ? lol

any other ways ?


Plus sometimes when its vs TP toss cannon rusing and terran mass marines


what to do here
kPk
Profile Joined September 2010
Romania10 Posts
December 08 2010 09:24 GMT
#8
Scout!
And if you failed to scout, don't panic, don't pull all your workers off the minerals. Just kill his probe. No probe, no more cannons.
k43r
Profile Joined September 2010
Poland112 Posts
Last Edited: 2010-12-08 09:37:49
December 08 2010 09:35 GMT
#9
Q:
On December 08 2010 18:15 MindTricks wrote:another question

Me T and my buddy P

how to deffend against cannon rush ? my Toss buddy always seem to get cannon rushed by both protos if its TPvPP



A:
On December 08 2010 18:10 Hathaldir wrote:
Even if one of you dies, its still an even game considering that it is 2v2. Although its now 1v2, you have a HUGE economic lead, the zergs had to sacrifice insane amounts of workers to be able to produce zerglings that quickly, just proceed to play normally and try to make a big timing push to kill them off before they can recover. Sounds weird if you're used to 1v1's but after some practice, it's not that difficult.


Also good way to deal with canon rushes is to scout your base around ~7-11 supply. That's just like normal thing in 1vs1.
Lubisz to,suko!
eAzydaman
Profile Joined May 2010
83 Posts
December 08 2010 09:41 GMT
#10
I play with a Zerg buddy, we have trouble with double 6-pool too, really hard on certain maps to defend. Like Arid Wastes for example, soooo far between bases.
Raine
Profile Joined June 2010
Canada210 Posts
December 08 2010 09:45 GMT
#11
On December 08 2010 18:15 MindTricks wrote:
thx guys this helps,




another question

Me T and my buddy P

how to deffend against cannon rush ? my Toss buddy always seem to get cannon rushed by both protos if its TPvPP



Scout, scout, scout! If a protoss has no pylon in his base when you scout or there is a forge, he's doing something cheesy. Scout your base hard. You should also note that when your scout gets to his base, their scout should be getting to yours. If you don't see his scout come into your base, it doesn't hurt to send an scv/probe around your base looking for some cheese.
If you notice he is building cannons below your main near your mineral line, that's fine, just do NOT let the probe up your ramp. As long as he has no vision, the cannons are worthless. From there you just need a stalker or a marine to shoot it from the high ground and you'll be fine.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
December 08 2010 09:49 GMT
#12
While this doesn't hold for all comps, and all maps.... you can do the gate/forge/cannon wal-off on a tight ramp (both of you) and it will comfortably defend up to 3 6-pools.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
eAzydaman
Profile Joined May 2010
83 Posts
December 08 2010 10:06 GMT
#13
We always 6 supply scout double Zerg. The good thing is now that we are 1700+ Diamond 6-pools aren't as common Still have to kill them fast because double muta is impossible to beat.
Geiko
Profile Blog Joined June 2010
France1939 Posts
December 08 2010 10:42 GMT
#14
Against cannon rushes, you really need to scout before it gets up and pull probes.
If however you don't scout it, you can either : rush for stalkers to prevent cannons from coming closer if your opponent started the cannoning from far away.
If your opponent is significantly investing in cannons (4 or 5), puting a nexus at your natural and ditching the main will not put you very far behind.
Also, your ally wants to counter (hellions are a good idea vs cannon rush or double 6 pool)
geiko.813 (EU)
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 08 2010 10:47 GMT
#15
On December 08 2010 18:10 Hathaldir wrote:
Theres no need to over-prepare for something that might not even happen. (EX: The zergs just end up 14 hatching or something along those lines). So you should do whatever opening you're doing without assuming your opponents will 6 pool.

If they indeed do 6 pool and you for example did a standard 13 gate followed by core and find yourself overrun by zerglings (or perhaps your ally is overrun), don't panic. Even if one of you dies, its still an even game considering that it is 2v2. Although its now 1v2, you have a HUGE economic lead, the zergs had to sacrifice insane amounts of workers to be able to produce zerglings that quickly, just proceed to play normally and try to make a big timing push to kill them off before they can recover. Sounds weird if you're used to 1v1's but after some practice, it's not that difficult.

Lastly, it's key that you and your partner are both doing approximately the same type of strategy, that is, you're both sacrificing economy to attack early (like a 6 pool) or you're both teching to blink stalkers/siege tanks or what have you.


Neither your core nor gas should be going up yet by the time you scout them, assuming protoss 9 scouts as should be done. As such, you can quickly change your build by cutting probes, fully walling with a forge, and then chronoing probes but having just enough money to build a cannon when forge finishes.

You can then 4 gate from there into expand or whatever you feel like doing.

Also, the terran should not be able to 1v2 the 2 zergs unless those zergs are really bad (assuming protoss really did build core and then proceeded to die for lack of units/cannon). Yes, a 5rax no gas timing push with a critical mass of marines works against shitty zergs, but that's about it.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
December 08 2010 10:50 GMT
#16
On December 08 2010 19:42 Geiko wrote:
Against cannon rushes, you really need to scout before it gets up and pull probes.
If however you don't scout it, you can either : rush for stalkers to prevent cannons from coming closer if your opponent started the cannoning from far away.
If your opponent is significantly investing in cannons (4 or 5), puting a nexus at your natural and ditching the main will not put you very far behind.
Also, your ally wants to counter (hellions are a good idea vs cannon rush or double 6 pool)


Also if its one of those maps where they like to cannon at the bottom of your cliff and hop up into nexus range, its really easy to scout and you can just cut probes real quick and wall off completely with 2 gate if his probe is still at the bottom of your cliff (waiting to build first cannon), and then push with 2 gate + 3rax marine (against most silly cannon rushers).

Tbh I don't consider that to be very stable even though it usually works. If I manage to block their probes off via a wall in, I 4 gate 2 gas with the assumption of fast robo tech, and rely on forcefield + good terran macro/control to split their armies up and kill them quickly with stim.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
December 08 2010 11:29 GMT
#17
On December 08 2010 19:06 eAzydaman wrote:
We always 6 supply scout double Zerg. The good thing is now that we are 1700+ Diamond 6-pools aren't as common Still have to kill them fast because double muta is impossible to beat.


why the heck would double zerg each tech to muta when one could just feed the other gas and get 3 extra mutas for the saved tech cost.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
MindTrick
Profile Joined December 2010
7 Posts
December 08 2010 11:58 GMT
#18
--- Nuked ---
Christobel
Profile Joined December 2010
Norway3 Posts
December 08 2010 12:26 GMT
#19
If he cannon rush you, throw down a quick forge yourself, and get up a couple of canons by the side of your base. They will shoot down any cannons that they try to build in range, and just continue playing like normal, but build all your buildings on the other side. Will be easy to run him over with your army not long after.
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
December 13 2010 21:42 GMT
#20
Static defense is good in 1v1 but doesn't help your partner in 2v2, especially against a double 6pool. The best bet is to get out units as fast as possible then continue your tech. Protoss should go Gateway/Forge or Gateway/Gateway at his ramp to get out Zealots and Hold-block or assist. Terran should wall-off and get a Marine or two while waiting for the Zealot support.

Since your enemies committed to such a poor-economy build, if the 6pool does no/minimal damage to you and your partner it is then just a matter of using that advantage to win. This could consist of a fast push-back or fast expansions to surge ahead, but watch out for Speedlings or the inevitable Muta follow-up (or worse, Roaches). Send a late scout after the rush to see what they have then choose to push or - even better - set up a contain on one or both of your opponents with Tanks, Bunkers, Warp-In Pylons, Cannons, and Phoenix containment of Overlords.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
Jimmycliff
Profile Joined December 2010
United States86 Posts
December 13 2010 21:50 GMT
#21
Double 6 pool screwed me and my friend over hardcore so we have learned to anticipate it / scout early ageins't double zerg. Scout on the pylon and make sure if it's single base that both of you wall off. If it's a team base both of you need to help with the wall. Save a slot for zealot. If you have a zealot in that slot he can kill 10 times his weight in gold. (A slot in the wall) The terrans single marine and wall repairing scvs should be able to fend off the lings until he pops more out. Another helpful trick if it's separate bases. If both of you wall off successfully and one person is being pressured. IF your zealot isn't doing anything and you have another zealot almost done while being chrono boosted send it over to start thrashing some of his lings. (if your toss )
Be thankful for what you got someone else always has it worse.
Neo.NEt
Profile Joined August 2010
United States785 Posts
December 13 2010 22:52 GMT
#22
My advice is to down vote the maps where your entrance is far from your teammate's. Tarsonis Assault, the fiery one, Twilight Fortress and Discord something are good because they can't really attack one of you without attacking both of you (unless you are walled in, but the walk won't be far). If you are on that horrible map with the rocks everywhere and the 2 Xel Naga towers in the middle (not the huge map with the shared bases), your friend will be dead before you even get there. Whoever attacks first on that map is going to win unless you find a scroll of town portal or SOMEHOW 1 kid can defend against 2.... probably not gonna happen.
Apologize.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 13 2010 22:55 GMT
#23
For me, the hardest 2v2 to go against is a speedling/roach timing push. If they get speedlings and roaches and you don't have a shared choke, it's really hard to defend unless you have a bunch of static defense.
Developer for http://mtgfiddle.com
batmankiller
Profile Joined December 2010
13 Posts
December 13 2010 23:08 GMT
#24
If you see two Zerg on ladder there is a 90% chance you will get double 6-pooled. You need to wall off immediately. Its worth the Toss completely walling without a gap and rushing stalkers.
FuzzyLord
Profile Joined September 2010
253 Posts
December 13 2010 23:11 GMT
#25
scout, wall off with a choke for 1 zealot. voila, 6 pool fail
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
December 14 2010 00:59 GMT
#26
For protoss, when going a standard 9pylon 12 gate build, your zealot will be approx. half done when 6 lings come to your base. Your gonna need to pull about 4-6 probes to your entrance/ramp while your zealot builds. (Assuming you built your pylon/gateway for the 1 zealot wall.)

Timing wise, if you scout with the pylon probe, by the time you reach the enemy base, your gateway should be building. On maps with big ramps, immediately save up for another gateway to complete the 1 zealot wall. Some say forge, but i prefer to just build more zealots and finish them off if they dont gg after the failed rush.
sup
Normal
Please log in or register to reply.
Live Events Refresh
Online Event
04:00
May Mayhem: Group Stage D2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 763
Larva 560
PianO 506
actioN 223
soO 67
Aegong 5
NaDa 5
Nal_rA 5
League of Legends
JimRising 640
Counter-Strike
Stewie2K731
Super Smash Bros
hungrybox725
Heroes of the Storm
Khaldor200
Other Games
WinterStarcraft546
C9.Mang0362
Happy262
PartinGtheBigBoy85
Organizations
Counter-Strike
PGL12489
Other Games
gamesdonequick1092
StarCraft 2
ESL.tv147
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 90
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2130
League of Legends
• Stunt994
Other Games
• WagamamaTV215
Upcoming Events
SOOP
1h 30m
DongRaeGu vs sOs
CranKy Ducklings
2h 30m
WardiTV Invitational
3h 30m
AllThingsProtoss
3h 30m
SC Evo League
4h 30m
WardiTV Invitational
6h 30m
Chat StarLeague
8h 30m
PassionCraft
9h 30m
Circuito Brasileiro de…
10h 30m
Online Event
20h 30m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
[ Show More ]
Sparkling Tuna Cup
1d 2h
WardiTV Invitational
1d 3h
AllThingsProtoss
1d 3h
uThermal 2v2 Circuit
1d 6h
Chat StarLeague
1d 8h
Circuito Brasileiro de…
1d 10h
Afreeca Starleague
2 days
BeSt vs Light
Wardi Open
2 days
PiGosaur Monday
2 days
Afreeca Starleague
3 days
Snow vs Soulkey
WardiTV Invitational
3 days
Replay Cast
3 days
GSL Code S
4 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
5 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
5 days
RSL Revival
5 days
GSL Code S
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.