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[D] *SPOILERS* GSL Discussion of Tank Play - Page 4

Forum Index > StarCraft 2 Strategy
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ltortoise
Profile Joined August 2010
633 Posts
Last Edited: 2010-12-08 16:40:48
December 08 2010 16:31 GMT
#61
On December 09 2010 01:26 MrCon wrote:
The real problem of the Jinro TvP build (wich is standard TvP build) is that when too many zealots are on the field, they force kiting, then stalker can kill vikings, then game over.
I wonder if adding bfhelions could be good for that, and use ghost to emp the zealots, they are the biggest threat imo.


This isn't a late game concern but I'll say this: in my TvP I use blue-flame hellions quite a bit (I'm kind of not great, 2000 diamond level whatever that means).

However, I use them in a very specific circumstance and it pretty much always works... Namely when I scout a Protoss going templar off 2 base. I add in blue flame hellions to my MnMnM, and it consistently crushes them.

It's like, off 2 base they don't really have enough gas to make as many stalkers as they need to hold off the hellions AND enough templars to storm my infantry. Blue flame hellions are also great at sniping templar and good at dodging storms...

I can see them being used in the late game for sure. At the very least their presence would force photon cannons at every mining expansion because trying to react to the hellions with just units is probably a bad idea, you space out for half a second and lose a million probes.

And yeah, they do great splash damage to chargelots.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-12-08 17:12:16
December 08 2010 17:11 GMT
#62
Yeah, I used bfhelion in the exact same scenario. But after seeing the Jinro vs Choya serie, I can't stop wondering what you have happened if jinro had replaced some marines with helions. They can snipe HT, but they can snipe chargelot too, because chargelot will "charge in sight" so you can send deathsquads of 6 helions toward the protoss ball and before the player can realise, a lot of his chargelot will run toward the helions, helions can have some free shots before being attacked by the rest of the ball. And 4-6 bfhelions will kill a LOT of chargelot very fast.

But even in a big scale battle, helions could weakens chargelot a lot and allow a lot less kiting, so less stim. With a big bio ball with a lot of marauders, medivacs energy is depleted very quickly, and stiming cost is very high. Having to stim twice instead of 3 times can turn the tide imo.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
January 15 2011 20:05 GMT
#63
I hate to bump this but..........

+ Show Spoiler +
Day 4 GSL RO8
Baby_Seal
Profile Joined August 2010
United States360 Posts
January 15 2011 20:20 GMT
#64
Looks like the OP was secretly brilliant. Sorry for ever doubting you =D.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
February 16 2011 02:59 GMT
#65
Since this is now more relevant due to a recent switch in playstyles, I reckon its necessary to bump this up.
Talack
Profile Joined September 2010
Canada2742 Posts
February 16 2011 03:14 GMT
#66
Mixing tanks into your TvP army is a decent addition.

Problem with mech is that you need to have it work when you move out. Because if it fails and both your armies are reset, you will be behind in the later stages of the game. Terran needs to have a critical mass of certain units before it's truly effective and replacing a mech army takes years and years just to defeat the gateway units of protoss.

Granted if everything goes to plan, you have a good chance of wiping out an entire protoss army without losing more than a few units but if not then you've pretty much lost the game right there.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
February 16 2011 03:21 GMT
#67
I may edit this OP later, most of what I said don't make sense in context of today's PvT.

Nonetheless, the irrelevance created in 3 months is interesting.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 16 2011 03:29 GMT
#68
Mech works if you can kill the Protoss before the L8 game. L8 game supply for supply the Protoss army is simply more efficient. This i feel is mostly attributed to the fact that tanks are 3 food.

Furthermore the collosi is probably the biggest bane. Simple Collosi Blink Charge will decimate Mech.

Collosi with their massive range/ Splash force you to move the Hellions and then chargelots rape the Mech. Blink Stalkers prevent Vikings from owning the Collosi.

+ Show Spoiler +
H8 Collosi. Never though i'd see the day that i would actually miss the Reaver
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
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