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Psi Storm against Zerg - Page 4

Forum Index > StarCraft 2 Strategy
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majestouch
Profile Joined December 2010
United States395 Posts
December 11 2010 22:52 GMT
#61
HTs being able to warp in in 5ingame seconds (3seconds irl~) and instantly being able to use storm is clearly terrible. Not like it makes lings utterly worthless and devours hydralisk just as fast as collosus, furthermore, they can't 1hit infestors w/ feedback or anything. Every unit in the game has a purpose, find it instead of saying it is useless.
dcberkeley
Profile Joined July 2009
Canada844 Posts
December 11 2010 22:53 GMT
#62
I thought that oGsMC's games against Foxer would be very different if he went colossus. Those emps would have crushed through his core army and isolated the colossus, especially on such a big map, if storms weren't there to instantly wipe him out. Colossus just aren't as mobile on a map like Jungle Basin and the damage is far lower against someone who can split like Foxer can.
Moktira is da bomb
Veritassong
Profile Joined April 2010
Canada393 Posts
December 11 2010 23:01 GMT
#63
vortex the mutas, broods w.e. then sent in couple archon... they will 1 shot all zerg air units
人族英巴
Skyro
Profile Joined May 2010
United States1823 Posts
December 11 2010 23:01 GMT
#64
On December 12 2010 06:46 Kiarip wrote:
^ the only problem I would have with that is, does that build delay expansion too much? When do you start it? because it seems like a good speed-roach, or on shorter maps hydra push off 2 bases would break your expo. Otherwise, I might add that as a more aggressive build in my repertoire


Its timing is similar to a 3wg push (slightly slower) into expand into 5-6wg push, but instead of adding on the extra wg's you tech up a bit. So the initial push is used to prevent mass droning.

There is a timing window where if zerg holds your initial push they can push back into your main if they went heavy roach which is why you need to cannon up a bit. However blink stalkers (and DTs if you needed on larger maps) allows you to harass to at least make it difficult for the zerg to get a 3rd up and going while you tech (depends a lot on the map since blink effectiveness is very map dependent).

But right now it seems that a lot of people underestimate the power of storm vs lings, mutas, and ultras. Everybody knows they are good vs hydras but storm is IMO one of the best response to mutaling and ultraling as a transition from 3wg push. I will admit you do have to be on your toes at all times however as getting caught by surprise in an open field can spell your doom, but as a protoss player you should be used to that with all the FFs and harassment you have to deal with.
Kiarip
Profile Joined August 2008
United States1835 Posts
December 12 2010 01:21 GMT
#65
I always try to transition to to HT immortal late-game, I think I'm just having trouble understanding your blink stalker build. What does the build order look like? gate gas cyber gas 2 gates, I assume, but what order do you get the nexus and twilight/blink and forge
Skyro
Profile Joined May 2010
United States1823 Posts
December 12 2010 02:09 GMT
#66
On December 12 2010 10:21 Kiarip wrote:
I always try to transition to to HT immortal late-game, I think I'm just having trouble understanding your blink stalker build. What does the build order look like? gate gas cyber gas 2 gates, I assume, but what order do you get the nexus and twilight/blink and forge


I usually go gate gas cyber gas gate twilight gate. A much easier way to remember it is just to toss down twilight before your last gate since you can easily alter the build into a 4-gate blink stalker all-in instead of 3-gate expo if you suspect they are mass droning. Also obviously save your chrono boost so you can continually CB blink and WG. Also you have to scout for mass speedlings, preferably before you drop your TC. If you see mass speedlings you should transition into something else (I usually just 3-gate sentry expand at that point). You should also harass w/ your first 2 stalkers until they have zerg speed done.

You can expand as your walking toward their base or while you have them contained. You should be able to contain them w/ your blink stalkers on most maps for a good amount of time. It really depends how effective you feel your push will be honestly.

If they push you back w/ mass roach you want to add a few more cannons to protect your nat since for the impending counter push. Then toss down double robo to pump out immortals. You don't have to rush the transition into HT when you see mass roach as you don't need them until hydras come out on the field.

If they pushed you back w/ lings it is almost guaranteed he's going mutas, so cannon up your mineral lines and start rushing to HT. This is also where I like to go DTs as well as most zerg will start mass expanding once they have a fleet of mutas on the field. DTs will slow down their macro game a bit giving you more time to tech up. Once you have storm online leave a HT at each mineral line next to your cannons if they try to harass, and push out and take your third.
ScythedBlade
Profile Joined May 2010
308 Posts
December 12 2010 08:42 GMT
#67
Here's the reason why I think Psistorm is so not good in PvZ:

Zerg's get to replenish their force really easily. They're also in numbers. With collosus, you usually get it worth for your money (aka, they keep firing). But with high templars, it's always burst damage.

The reason why its so effective (templar tech) in PvT is because Terrans cannot replenish and swarm you like crazy like Zerg do. (In addition, it's great for marine balls which do die in one storm, compared to zergs who don't)

But storm vs Zerg is just so meh. I storm, kill a bunch of zerglings or damage a bunch of roaches, great. But then soon enough, they rush me with a nother wave and my templars just haven't regenerated enough energy. Meanwhile, collosi (as long as you don't have it die, which is pretty easy) will continue to do damage. Hence, why I find Robo tech so good against zerg.

(With Terran, I would recommend you transition to templar tech. The Robo's just there because you can't transition to anything that does splash early enough. When they get too many vikings, the templar will make it easier to survive)
birdkicker
Profile Blog Joined August 2010
United States752 Posts
December 23 2010 04:22 GMT
#68
Sorry for bumping, but I would rather post here then make a new thread.

Why is everyone saying Psi Storms suck vs Z? Am i missing something really important? Once storms come it in instantly kills my hydras, zerglings, and roaches. Hydras and roaches are too slow to dodge storms and zerglings just get instantly killed by zealots.

Every darn game I ZvP and the toss gets templars, i feel fucked because it just kills everything.
Ruecks
Profile Joined September 2010
Canada60 Posts
December 23 2010 05:58 GMT
#69
As a zerg storm feels to be my worst enemy, really hard to micro properly out of it if u have a bunch of roaches and hydras..
www.livestream.com/ruecks
TheUberMango
Profile Joined December 2010
United States77 Posts
December 23 2010 06:04 GMT
#70
I prefer Psi Storm over Colossus, the only con is that it's more expensive and harder to tech than Robo.
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
EchOne
Profile Blog Joined January 2008
United States2906 Posts
December 23 2010 06:14 GMT
#71
I must agree with the OP. Zergs in this thread have mainly complained about Zergling and Hydralisk deaths. Zerglings are extremely fast, and don't naturally conglomerate in transit or in battle. Instead, they usually form lines or arcs of running or gnawing. They also don't have quite the dps per area that Marines have, meaning the same swath of Zerglings slain (if for some reason a clump of Zerglings just sits in storm the way a clump of Marines firing on a target will keep firing under storm) detracts less from the Zerg's damage potential.

Hydralisks may be slower than their BW predecessors off creep, but on creep they're faster, as well as having more hitpoints and having to contend with a weaker, less damage per tick psi storm. A religiously creep spreading Zerg doesn't need to engage his Hydralisks off creep; even a number of early Hydralisk based timing attacks feature Overlord escorts for creep spread.

Generally the Roach/Hydralisk composition is used defensively during the mid-game to parry Protoss aggression while the Zerg ramps a huge gas economy to begin transitioning into Brood Lords. In this capacity, the vision and mobility benefits of creep should be exploited constantly to bait, waste, and dodge storms, only engaging at absolutely the last and best moment.

Psionic Storm does rape Mutalisks, though, in the rare situations where they're stacked and take multiple ticks.
面白くない世の中, 面白くすればいいさ
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
December 23 2010 06:40 GMT
#72
Templar are insanely strong late game again terran unless they have a thor BC comp... lol Literally every toss I play these days goes templar over colossus, once they get amulet they almost always win. Seriously, Im not sure how you think templar arent useful or used. They are so popular at the moment its crazy.
"losers always whine about their best, Winners go home and fuck the prom queen"
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
December 23 2010 06:58 GMT
#73
the reason that templars are powerfull against terran, at best, medicore against Zerg and next to useless against Protoss can easy be explained by looking at the unit size.

a Psi storm can affect 15-24 food worth of units in a Terran bioball, a zerg Roach/Hydra ball will, at best, have maybe 10-14 food affected, half of wich will be roaches and you will be hardpressed to storm more then 8 food worth of protoss units, especialy in a stalker army. (only expection: Colossus above army, but they have to mutch life to care about storms anyways)

the terran bigest strenght, 3-4 times more DPS per Size then the other armys units, becomes there bigest weakness the second any form of Splash units hit the field.
Hyp3rion
Profile Joined December 2010
Australia13 Posts
December 23 2010 07:13 GMT
#74
Psi storm imo is very underused. It can prove very effective to mutalisk based armies as well as hydralisks. Though I usually tend to go for robo, psi storm can be especially powerful against those that specifically counter colossus as corruptors become useless. If you start with blink stalker play or a dt rush, then the transition is logical. However, colossus tech is much quicker than ht usually and that often plays a big part in the decision. But then again, brood lords ruin your day. so....
The world is your oyster, you just need to know how to open it
AndAgain
Profile Joined November 2010
United States2621 Posts
December 23 2010 07:49 GMT
#75
Storm is really only good against hydras and mutas (with good micro.) It's not very good against roaches because of fast regen and storming lings will likely do a ton of friendly damage. Plus there's nothing to feedback.

To be honest, I have no idea of what's a good build against zerg given the rigid tech structure of protoss.
All your teeth should fall out and hair should grow in their place!
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
December 23 2010 08:06 GMT
#76
I truely hope that you're joking. Templar are rediculously strong in combination with speed zealots. Considering you can have about 3 bases up once you begin transitioning into templar, you can have so many warpgates taht you can litterally warp in like 12 zealots at a time.

In combination with forcefield against zerglings it gets completely insane, being hugely costeffective.
Against hydra's its very strong as long as you dont fight on creep ( and really, how hard is it to use your permanitely invisible observer to move forward with your death army in the midgame just to clear out some creep tumors for free?

The only thing storm isnt strong against is roaches, corruptors and ultralisks.

They won't kill zergs in the blink of an eye, sure, but it softens up the army by so much in the lategame that saying the spell is mediocre is laughable.

Another reason that storm is great against zerg is that it forces them to fall back. If you attack as a zerg you almost never want to leave halfway, because the protoss army will pursue you and take the free hits on the zerg army and simply walk into your expansions and tear apart your macro advantage, or the zerg army has to engage but endure the storm.

You just have to accept the fact that high templar are a late game tech. You're supposed to get them on 3/4 bases. The same way as a zerg wouldn't go broodlords off of 2 base and complain about the forums that they aren't strong enough.
TIGERStarcraft
Profile Joined December 2010
United States11 Posts
December 23 2010 08:09 GMT
#77
psi storm not useless in PvZ? The majority of my games lost from Protoss is BECAUSE of storm. I hate that tech, annoys the hell outta me. I'm having alotta trouble handling storms late game when I'm forced to go hydras with so many Stalkers and Immortals. He just comes back with 5 or 6 HTs and boom I gotta retreat or else all my units die, and also while the stalkers pick off the slow hydras. Frustrates me. Lol
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