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Psi Storm against Zerg - Page 3

Forum Index > StarCraft 2 Strategy
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Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
December 05 2010 18:54 GMT
#41
I watched a game with Socke playing some random terran, and he used storm more as a shield than an attack -- he basically went carrier tech, and when group of vikings came in for the snipe, he used storm to shut the air down or force them to regroup. It was a very interesting tactic, and i think it can be applied to a lot of situations. I've also noticed a changelog for the new patch that hasn't got a lot of discussion, which is the fact that workers can no longer get through ff's while in the mineral line. That means you can theoretically drop a sentry and a ht or 2 or whatever as long as you have enough energy, deny all methods of retreat, and kill every miner if there is no defense. Basically, storm is more than a aoe death spell you hope makes the game for you, but it's also a cattleprod to make things back off or face alot of damage. Archons are also like mini thors vs mutas, and if you have a few of them and actually micro them they can help even the odds in stalker vs large muta fights. I think feedback explains itself.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
GinDo
Profile Blog Joined September 2010
3327 Posts
December 05 2010 18:58 GMT
#42
People complain about storm not being strong enough because it doesn't insta kill everything.

80 dmg is 80 dmg. From 1 unit. Thats extremely cost effective. 125-80=55

If they dodge you get free shots. If they stay they die. If they burrow storm again since their ubber slow.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Obbalord
Profile Joined March 2010
Germany166 Posts
December 05 2010 19:07 GMT
#43
storm is strong but voidray+ colossi is stronger, thats the point =) and sorry but storm is horrible against roaches
Anarion55
Profile Joined October 2010
United States72 Posts
December 05 2010 19:15 GMT
#44
The problem that can happen with colossi is that a zerg player who gets a ton of corruptors and plays defensively until broodlords can win the air battle and end up with a force that crushes a protoss ground army.

On the other hand, templar usually provoke a bunch of roaches into ultras, which makes templar+immortal extremely strong.

Also, I think Plexa got it right that, regardless of which combo you start out with, you should add void rays lategame so broodlords don't wreck your army.
sometimes people stumble over the truth, but usually they pick themselves up and keep on going. -Churchill
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
December 05 2010 19:18 GMT
#45
I find that storm is useless against burrowed roaches, so my zealot stalker ht army loses to mass roaches a lot. However, storm melts hydras. The other problem is that if a ling runs through storm, it barely takes damage.
Skank
Profile Joined October 2010
United States329 Posts
December 05 2010 19:26 GMT
#46
Psi storm rapes terran, I'm not gonna lie. If you've got that diamond level micro and the ability to macro all the way up to templar (which is the hardest part), you can effectively make it close to impossible for the terran to win. Templar shut down bio balls, tank lines, and scv's repairing thors with psi storm, and can blast through ghosts ravens and medivacs with feedback. Psi storm is still crazy good in PvT.

However, I agree with the OP when he says it kinda blows in PvZ and PvP. I feel like templar need to be a little better in PvZ, maybe archons should start with 1 armor and have +5 more damage to bio or something. Storm can be effective against hydras and occasionally roaches and mutas, but not much else. Templar aren't as big in sc2 than they were in bw for sure.
"To be honest, to play protoss is ridiculously simple" -NesTea
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
December 05 2010 22:19 GMT
#47
On December 06 2010 04:26 Skank wrote:
Psi storm rapes terran, I'm not gonna lie. If you've got that diamond level micro and the ability to macro all the way up to templar (which is the hardest part), you can effectively make it close to impossible for the terran to win. Templar shut down bio balls, tank lines, and scv's repairing thors with psi storm, and can blast through ghosts ravens and medivacs with feedback. Psi storm is still crazy good in PvT.

However, I agree with the OP when he says it kinda blows in PvZ and PvP. I feel like templar need to be a little better in PvZ, maybe archons should start with 1 armor and have +5 more damage to bio or something. Storm can be effective against hydras and occasionally roaches and mutas, but not much else. Templar aren't as big in sc2 than they were in bw for sure.


lol archon need 1 shield not 1 armor and should have a bigger splash and immune to storm and slow.
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
Conrose
Profile Joined October 2010
437 Posts
December 05 2010 22:34 GMT
#48
On December 06 2010 04:26 Skank wrote:
Psi storm rapes terran, I'm not gonna lie. If you've got that diamond level micro and the ability to macro all the way up to templar (which is the hardest part), you can effectively make it close to impossible for the terran to win. Templar shut down bio balls, tank lines, and scv's repairing thors with psi storm, and can blast through ghosts ravens and medivacs with feedback. Psi storm is still crazy good in PvT.

However, I agree with the OP when he says it kinda blows in PvZ and PvP. I feel like templar need to be a little better in PvZ, maybe archons should start with 1 armor and have +5 more damage to bio or something.


Archons with 1 Armor is not really going to change anything since it won't affect damage at all until the shields are out at which point all that is keeping the Archon alive is 10 HP. Now a +1 Shield or some sort of Shield upgrade at the Templar Archives would be nice.
Babyschwein
Profile Blog Joined December 2010
Germany33 Posts
December 05 2010 22:37 GMT
#49
Colossi are just closer in the tech-tree. As they seem to do their job, there is no reason to go templars.
King of Blades
Profile Blog Joined November 2010
United States94 Posts
December 06 2010 01:13 GMT
#50
On December 06 2010 03:58 GinDo wrote:
People complain about storm not being strong enough because it doesn't insta kill everything.

80 dmg is 80 dmg. From 1 unit. Thats extremely cost effective. 125-80=55

If they dodge you get free shots. If they stay they die. If they burrow storm again since their ubber slow.


125 - 80 is 45.
Sakray
Profile Blog Joined December 2008
France2198 Posts
Last Edited: 2010-12-06 21:15:23
December 06 2010 21:15 GMT
#51
On December 06 2010 10:13 King of Blades wrote:
+ Show Spoiler +
On December 06 2010 03:58 GinDo wrote:
People complain about storm not being strong enough because it doesn't insta kill everything.

80 dmg is 80 dmg. From 1 unit. Thats extremely cost effective. 125-80=55

If they dodge you get free shots. If they stay they die. If they burrow storm again since their ubber slow.


125 - 80 is 45.


Haha, epic one.
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
Last Edited: 2010-12-11 18:55:35
December 11 2010 18:53 GMT
#52
try getting storm AND colossi, its awesome. you can do that if you go more then 2 bases agaisnt zerg. I know it's a revulotionary concept guys, but srsly, try it. it's fun

off 3-4 bases i can trade armies with a zerg, get maxed with about 6 templars and 5 colossus including khaydarin and thermal lance and upgrades. Don't rule either one out, they are two super strong tech paths, combining them can be super deadly. feedback infestors, storm hydras. and 80 damage agaisnt a roach WILL make a difference, especially if ur doing a more stalkery/colossi type play behind it
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2010-12-11 21:35:34
December 11 2010 21:34 GMT
#53
I've been transitioning into HTs (and DTs) as of late behind a 3-gate blink stalker into expand. HT works very well to the common responses to blink stalkers with lings, mutaling, or roaches. The key is you have to support the HT with double robo immortals to combat roaches since storm is ineffective vs roach regen.

So usually it's 3-gate blink stalker into expand, then if there's a heavy roach response cannon up your expo a bit and throw down 2 robos while trying to harass with blink stalkers (and DTs are good too on large maps). The goal here is to try to deny their 3rd hopefully. More likely than not they will eventually transition into hydras and then you go HT to round out your composition. Immortals + HT + anti-air (stalkers and eventually voids if it gets that far) is a very robust unit composition vs zerg even in late game. Immortals + HT do very well vs ultraling and blink stalkers and/or voids will do well vs any broodlords.
Kiarip
Profile Joined August 2008
United States1835 Posts
December 11 2010 21:46 GMT
#54
^ the only problem I would have with that is, does that build delay expansion too much? When do you start it? because it seems like a good speed-roach, or on shorter maps hydra push off 2 bases would break your expo. Otherwise, I might add that as a more aggressive build in my repertoire
Duban
Profile Joined July 2009
United States548 Posts
Last Edited: 2010-12-11 21:52:57
December 11 2010 21:52 GMT
#55
Honestly I think the problem isn't psi storm itself. Hight templar and psi storm is increadibly usefull. It's just Colossi fill the same splash damage role. Collossi does the same thing, from a safer position, with the abillity to climb walls, without geting trapped behind your own units, all while unlocking the ever important observer, with the bonus of the immortal. It's a good unit that's rendered obsolete because of the colossi.
An ignorant person makes a mistake. A stupid person makes it again.
Kiarip
Profile Joined August 2008
United States1835 Posts
December 11 2010 21:53 GMT
#56
Colossi aren't as good late game.
ishkabibble
Profile Joined December 2010
Canada161 Posts
December 11 2010 21:57 GMT
#57
HT against zerg don't seem like the best option since storms are good against things that clump up a lot, but lings tend to spread out a lot, roaches are fairly resilient to storms, storms are obviously useless against ultras, and mutas can just dodge, leaving hydras as the main target, but hydras are often not seen en masse as they are so easily countered by colossi and aren't super common in late PvZ. All that being said, archons are excellent against zerg as all zerg units are biological, and archons can tank damage quite well, so HT still have some use since they can do a little damage with their storm, but archons are excellent against zerg.
Denizen[9]
Profile Joined July 2010
United States649 Posts
December 11 2010 21:58 GMT
#58
psi storms are rediculously strong against zerg, they destroy zerglins so fast, they kill hydras, and do alot of damage to roaches and mutas, the only unit HT's are bad against are broodlords and ultras, and then you can just pump out voids or immortals and your back in the game
Jaedong, Baby | Idra, Marineking, Tester, Nada
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
December 11 2010 22:32 GMT
#59
The best way to use them is in transition from like, 3 gate blink. If you've forced hydras or a ton of lings, it can do so much damage. But rush teching HT's isn't quite effective vs Z.

Also works well in a 4 gate transition scenario as well. But again, it's all situational. If you see ling/hydra or ling/muta, go for it. Mass roach... nope.
Cornell 2014 // eYe_am_SaSsY
b_unnies
Profile Blog Joined March 2006
3579 Posts
December 11 2010 22:47 GMT
#60
storms are quite bad but u have to get them if they went mutaling
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