• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:12
CEST 00:12
KST 07:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon4[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy [G] How to watch Korean progamer Streams. Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread Recommended FPV games (post-KeSPA) [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL
Tourneys
[ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Iron Harvest: 1920+ Nintendo Switch Thread Diablo IV S10 Infernal Tides Guide
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1370 users

[D] The new Zerg standard for all match-ups? - Page 24

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 22 23 24 25 26 50 Next All
Skrag
Profile Joined May 2010
United States643 Posts
December 03 2010 23:32 GMT
#461
On December 04 2010 08:16 Markwerf wrote:
Ugh @ jdseemoreglass.

I won't dispute that 11 pool is only a bit behind 13 pool (which should be 14 pool) in the short run and gets ahead in the long run IF YOU CAN DRONE UP BLINDLY. However you can't..
I don't even get why you even bother to post data beyond the 4:00 min mark, its completely irrelevant as you are NEVER playing a game without lings up to that point anyway.


Whatever build you're wanting to compare the 11pool against is going to need those same lings, gas, whatever. 11pool can do all the same things at approximately the same times, and both builds will take the exact same economic hit.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-12-03 23:58:19
December 03 2010 23:58 GMT
#462
On December 04 2010 08:16 Markwerf wrote:It's just retarded that after 20 pages of complaints about proper testing methods you still do a crappy test (ie, no gas, no scouting etc.) and then complain about the trolls while you're just stupid for doing silly tests.

The fact that 11 pool has a larvae waste while not being that significantly faster on the queen is more then enough evidence for a decent player to know it's a worse build economically. That you need days of testing and then even miss that conclusion is just extremely silly.

Ugh @ Markwerf

I'm glad you finally posted such a thorough analysis. I, like you, consider this problem solved. Thank you for showing us all the error of our ways. You've convinced me, and everyone else here, that not only are you right, but you are good. Since this issue is now completely solved thanks to your expert contribution, I guess nobody needs to post in this thread ever again. You're now free to go to other threads and solve their problems with equal grace and authority. Don't worry if this thread doesn't disappear right away from the top of the strategy forum, we'll just be deliberating to determine what award we're going to present you with. No peeking!

Psst... Did the troll leave yet?
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
jacobman
Profile Joined December 2010
217 Posts
December 04 2010 00:05 GMT
#463
jd,

you'll be happy to know that I've convinced my friend that there might be a chance this build could be the build against protoss. It's all the extra larva. Good job optimizing the build up to its potential.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 04 2010 00:06 GMT
#464
Hey guys, I know many of you are testing this on the ladder. Feel free to post your replays for the rest of us to enjoy. Losses are fine too

It would be nice to speed up the learning curve on how to respond to specific plays, etc... For example, knowing that this build can guaranteed kill a hatch-first zerg is helpful. What about forge-FE toss? And whatever else you come across.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-12-04 00:16:07
December 04 2010 00:12 GMT
#465
On December 04 2010 09:06 jdseemoreglass wrote:
Hey guys, I know many of you are testing this on the ladder. Feel free to post your replays for the rest of us to enjoy. Losses are fine too

It would be nice to speed up the learning curve on how to respond to specific plays, etc... For example, knowing that this build can guaranteed kill a hatch-first zerg is helpful. What about forge-FE toss? And whatever else you come across.


I'm currently using this exclusively in all MUs on the ladder (~2200-2300 diamond). As I get worthy replays I'll definitely post them. I'm sure I'll get a couple before the night is through.

@ JD
I added you to friends btw, friend me back if you wanna do any scrims or test 11/18 or others in ZvZ
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2010-12-04 00:22:25
December 04 2010 00:21 GMT
#466
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.
Obsolescence
Profile Joined August 2010
United States270 Posts
December 04 2010 00:23 GMT
#467
On December 04 2010 09:21 kcdc wrote:
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.


Can you show us the replays of you beating it with toss? I'd be very interested to see this and the zergs response. Unless you are replay shy that is...
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Skrag
Profile Joined May 2010
United States643 Posts
December 04 2010 00:24 GMT
#468
Here's a replay of the best 11pool I was able to manage, by adjusting how I did the transfer, which gained 30 minerals at 6 mins over my previous best.

6 min stats:
4639 resources (spent + banked, which I think is 700 different from the stats in the graphs above)
51/52 supply, 44 drones, 6 overlords, 2 queens.
3 drones in production 1/17 3/17 16/17
Inject larvae status: 21/40 23/40

http://screplays.com/system/files/replays/13950/[scr13950](Z)Skrag_vs_(Z)Player_2_(Very_easy).SC2Replay

Here are the 6 minute stats from jacobman's 13pool/15hatch replay:
4630 resources
50/52, 44d 6ol 2q
6 drones in production 2/17x4 10/17 13/17
6:00 4000+200+430=4630 50/52 40d 6ol 2q 2/17x4 13/17 10/17
Inject status: 1/40 37/40

So the 11pool is equal on resources, ahead 4 drones completed, ahead 1 larvae overall, and about equal on injects (two halfway done vs one almost done)
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-04 00:34:54
December 04 2010 00:34 GMT
#469
On December 04 2010 09:24 Skrag wrote:
Here's a replay of the best 11pool I was able to manage, by adjusting how I did the transfer, which gained 30 minerals at 6 mins over my previous best.

6 min stats:
4639 resources (spent + banked, which I think is 700 different from the stats in the graphs above)
51/52 supply, 44 drones, 6 overlords, 2 queens.
3 drones in production 1/17 3/17 16/17
Inject larvae status: 21/40 23/40

http://screplays.com/system/files/replays/13950/[scr13950](Z)Skrag_vs_(Z)Player_2_(Very_easy).SC2Replay

Here are the 6 minute stats from jacobman's 13pool/15hatch replay:
4630 resources
50/52, 44d 6ol 2q
6 drones in production 2/17x4 10/17 13/17
6:00 4000+200+430=4630 50/52 40d 6ol 2q 2/17x4 13/17 10/17
Inject status: 1/40 37/40

So the 11pool is equal on resources, ahead 4 drones completed, ahead 1 larvae overall, and about equal on injects (two halfway done vs one almost done)


I'm really impressed that you guys keep managing to get more out the build. If better replays of the 11 pool had come out earlier we couldn't have needed to do all that discussing earlier What may I ask did you actually do to eek out the extra 30 minerals?
Vaporized
Profile Joined July 2010
United States1471 Posts
December 04 2010 00:37 GMT
#470
On December 04 2010 09:21 kcdc wrote:
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.

a little queen micro and let them beat on your hatch while roaches pop is all you need. i think this build does best against toss imo. 2 zealots + probe is not going to kill a hatch anytime soon. focus the probe with the 2-4 lings u have out already. as soon as i see 2 gates go up before a cyber, throw down roach warren, and roaches will pop just in the nick of time.

ive found spines are completely unneccesary, although i do put one down so they have something else to attack, and then cancel it before it finishes/dies. start ling speed asap, and then all the rest of your gas (off 1 geyser) towards roaches, extra minerals towards lings. this provides a lot of units. ive had several toss comment that they did not expect me to have so many units out so quickly. any kind of 3-4 gate push (even throw a robo in there for immortals) is absolutely no problem for this build in my experience.

has anyone gone up against marine +scv rushes? i lost twice in a row to them today 11 pooling and it was very frustrating. i think 14 hatch on big maps is the way to go, so you can get that spine completed before they roll in.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 04 2010 00:40 GMT
#471
On December 04 2010 09:23 Obsolescence wrote:
Show nested quote +
On December 04 2010 09:21 kcdc wrote:
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.


Can you show us the replays of you beating it with toss? I'd be very interested to see this and the zergs response. Unless you are replay shy that is...


Replays aren't saved. I've played more than 10 games since. You can test it if you want. Get a gate on 10 or 12. Then go gas -> zealot -> core -> zealot -> stalker. Attack with your first 2 zealots and a probe.

The hatch won't be done yet when the 2 zealots arrive, so there's no creep. If there aren't already lings at the nat, it's gg. You can either build 2 pylons at the bottom of the ramp to wall it off and attack the hatch until the rallied stalker arrives to shoot the zerglings plucking away at the pylons. Or you can build one pylon and wall off the rest of the ramp with your 2 zealots protecting your pylon till your rallied stalker arrives.

If there are 8 or fewer lings defending the nat, kill them. The queen most likely won't be there yet, but if she is, she's too slow to micro. If there are 10 lings, you can engage with step micro. You probably won't kill the hatch, but you'll kill most of the lings and your rallied stalkers will have a field day since zergling speed is ages away. If there are 12+ lings, Z will get the hatch up safely, but his economy is crap.
Obsolescence
Profile Joined August 2010
United States270 Posts
December 04 2010 00:44 GMT
#472
On December 04 2010 09:40 kcdc wrote:
Show nested quote +
On December 04 2010 09:23 Obsolescence wrote:
On December 04 2010 09:21 kcdc wrote:
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.


Can you show us the replays of you beating it with toss? I'd be very interested to see this and the zergs response. Unless you are replay shy that is...


Replays aren't saved. I've played more than 10 games since. You can test it if you want. Get a gate on 10 or 12. Then go gas -> zealot -> core -> zealot -> stalker. Attack with your first 2 zealots and a probe.

The hatch won't be done yet when the 2 zealots arrive, so there's no creep. If there aren't already lings at the nat, it's gg. You can either build 2 pylons at the bottom of the ramp to wall it off and attack the hatch until the rallied stalker arrives to shoot the zerglings plucking away at the pylons. Or you can build one pylon and wall off the rest of the ramp with your 2 zealots protecting your pylon till your rallied stalker arrives.

If there are 8 or fewer lings defending the nat, kill them. The queen most likely won't be there yet, but if she is, she's too slow to micro. If there are 10 lings, you can engage with step micro. You probably won't kill the hatch, but you'll kill most of the lings and your rallied stalkers will have a field day since zergling speed is ages away. If there are 12+ lings, Z will get the hatch up safely, but his economy is crap.


No, no, that's alright. I'll just wait for you to play another game and post the replay. This thread is already too full of people making claims and then asking other people to provide the proof. Not that I doubt your example, but I'd like to see the evidence so I can analyze it myself.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
SovSov
Profile Joined September 2010
United States755 Posts
December 04 2010 00:45 GMT
#473
..why is it being compared to 13pool/15hatch?

Who uses that build?

Oh wait, I must be trolling, time to ignore me!
Skrag
Profile Joined May 2010
United States643 Posts
December 04 2010 00:46 GMT
#474
On December 04 2010 09:34 jacobman wrote:
I'm really impressed that you guys keep managing to get more out the build. If better replays of the 11 pool had come out earlier we couldn't have needed to do all that discussing earlier What may I ask did you actually do to eek out the extra 30 minerals?


I just figured out a much better way to transfer. I had 5 drones that were going to complete around the same time as the second hatch, so I rallied them over to the expansion, and only pulled 2 workers from the main mineral line. In previous games, I think I had been letting those 5 drones go to the main, pulling 7 random drones off. Letting your workers continue in their routine can make a pretty big difference, because any workers that are bouncing around looking for patches to mine are basically contributing ZERO minerals to your economy.

Of course, the fact that a better transfer made that much of a difference means that how you manage your transfers can actually have a larger impact on your economy than what build you choose to use. lol
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 04 2010 00:48 GMT
#475
On December 04 2010 09:37 Vaporized wrote:
Show nested quote +
On December 04 2010 09:21 kcdc wrote:
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.

a little queen micro and let them beat on your hatch while roaches pop is all you need. i think this build does best against toss imo. 2 zealots + probe is not going to kill a hatch anytime soon. focus the probe with the 2-4 lings u have out already. as soon as i see 2 gates go up before a cyber, throw down roach warren, and roaches will pop just in the nick of time.

ive found spines are completely unneccesary, although i do put one down so they have something else to attack, and then cancel it before it finishes/dies. start ling speed asap, and then all the rest of your gas (off 1 geyser) towards roaches, extra minerals towards lings. this provides a lot of units. ive had several toss comment that they did not expect me to have so many units out so quickly. any kind of 3-4 gate push (even throw a robo in there for immortals) is absolutely no problem for this build in my experience.

has anyone gone up against marine +scv rushes? i lost twice in a row to them today 11 pooling and it was very frustrating. i think 14 hatch on big maps is the way to go, so you can get that spine completed before they roll in.


You understand that the issue is the lack of creep, right? Queen micro isn't an option. And yes, 2 zealots take a long time to kill a hatch (tho they'll kill it surprisingly quickly as it doesn't have structure armor while morphing), but the real deadline to have adequate defense is the arrival of the stalker. Once the stalker shows up, your only option to save your hatch is to beat zealots + stalker at a walled off choke with slow zerglings. There's no good way to do that.
Obsolescence
Profile Joined August 2010
United States270 Posts
December 04 2010 00:52 GMT
#476
On December 04 2010 09:48 kcdc wrote:
Show nested quote +
On December 04 2010 09:37 Vaporized wrote:
On December 04 2010 09:21 kcdc wrote:
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.

a little queen micro and let them beat on your hatch while roaches pop is all you need. i think this build does best against toss imo. 2 zealots + probe is not going to kill a hatch anytime soon. focus the probe with the 2-4 lings u have out already. as soon as i see 2 gates go up before a cyber, throw down roach warren, and roaches will pop just in the nick of time.

ive found spines are completely unneccesary, although i do put one down so they have something else to attack, and then cancel it before it finishes/dies. start ling speed asap, and then all the rest of your gas (off 1 geyser) towards roaches, extra minerals towards lings. this provides a lot of units. ive had several toss comment that they did not expect me to have so many units out so quickly. any kind of 3-4 gate push (even throw a robo in there for immortals) is absolutely no problem for this build in my experience.

has anyone gone up against marine +scv rushes? i lost twice in a row to them today 11 pooling and it was very frustrating. i think 14 hatch on big maps is the way to go, so you can get that spine completed before they roll in.


You understand that the issue is the lack of creep, right? Queen micro isn't an option. And yes, 2 zealots take a long time to kill a hatch (tho they'll kill it surprisingly quickly as it doesn't have structure armor while morphing), but the real deadline to have adequate defense is the arrival of the stalker. Once the stalker shows up, your only option to save your hatch is to beat zealots + stalker at a walled off choke with slow zerglings. There's no good way to do that.


Does expo creep even reach the ramp on most / any maps? I'm pretty sure that at least for the majority of maps having creep at the bottom of your ramp is going to depend on whether or not you use your first queen's 25 energy for a tumor or for larva.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
roadrunner343
Profile Joined November 2010
148 Posts
Last Edited: 2010-12-04 00:57:10
December 04 2010 00:52 GMT
#477
I see there's a lot of haters of the build. I'm no expert by any means, but I have been having quite a deal of success using this build on the ladder. Since I have started testing the build online, I have ran into several other Zergs using the build as well, so it is definitely gaining popularity on the ladder (1800+ diamond).

If you want to see the replays, go to the other thread (Ending the zerg economy debate) and I have several replays posted there, including one of me vs another zerg that used the Lomilar build. You are definitely able to drone hard and have a great economy, it just requires good scouting to know when you should build attacking units.

EDIT: Also, I would like to point one other thing out. While I do like this build quite a bit, there is one thing I miss about my 14 hatch/14 Hatch is the creep spread. It doesn't seem like I can spend my minerals quite right and get my creep spread as quickly with the 11pool/18 hatch. That faster hatch and immediate 2 queens is great for that purpose. Not necessarily a con, it's just something to be aware of as the build does play differently from hatch first builds.
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
Last Edited: 2010-12-04 01:11:09
December 04 2010 01:06 GMT
#478
On December 04 2010 09:45 SovSov wrote:
..why is it being compared to 13pool/15hatch?

Who uses that build?

Oh wait, I must be trolling, time to ignore me!



YES YOU DAMN WELL ARE:


On December 02 2010 08:20 jdseemoreglass wrote:
I requested build orders to test, and jacobman was the only one who provided. Therefore don't complain if you want to see 14 Pool or anything else compared, because I won't do it. Have a nice day.



It honestly doesn't matter how the OP is written because the trolls won't read it. In fact the trolls get dumber with every page that passes. It's fascinating to watch, in a car crash sort of way. Only it's more like after the car crash and some bastard has taught the head injury victim to type again and set them loose on this forum.

I am amazed that people still try to help with build orders. The 5RR thread started off with the OP explaining the disadvantages, even using the words insta-lose and the thread went for 40 pages, most of which was retards claiming the OP said the build was perfect.

Thankyou to the OP, and the 5 or so others that tried to make this a constructive thread - you know who you are.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 04 2010 01:06 GMT
#479
On December 04 2010 09:52 Obsolescence wrote:
Show nested quote +
On December 04 2010 09:48 kcdc wrote:
On December 04 2010 09:37 Vaporized wrote:
On December 04 2010 09:21 kcdc wrote:
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.

a little queen micro and let them beat on your hatch while roaches pop is all you need. i think this build does best against toss imo. 2 zealots + probe is not going to kill a hatch anytime soon. focus the probe with the 2-4 lings u have out already. as soon as i see 2 gates go up before a cyber, throw down roach warren, and roaches will pop just in the nick of time.

ive found spines are completely unneccesary, although i do put one down so they have something else to attack, and then cancel it before it finishes/dies. start ling speed asap, and then all the rest of your gas (off 1 geyser) towards roaches, extra minerals towards lings. this provides a lot of units. ive had several toss comment that they did not expect me to have so many units out so quickly. any kind of 3-4 gate push (even throw a robo in there for immortals) is absolutely no problem for this build in my experience.

has anyone gone up against marine +scv rushes? i lost twice in a row to them today 11 pooling and it was very frustrating. i think 14 hatch on big maps is the way to go, so you can get that spine completed before they roll in.


You understand that the issue is the lack of creep, right? Queen micro isn't an option. And yes, 2 zealots take a long time to kill a hatch (tho they'll kill it surprisingly quickly as it doesn't have structure armor while morphing), but the real deadline to have adequate defense is the arrival of the stalker. Once the stalker shows up, your only option to save your hatch is to beat zealots + stalker at a walled off choke with slow zerglings. There's no good way to do that.


Does expo creep even reach the ramp on most / any maps? I'm pretty sure that at least for the majority of maps having creep at the bottom of your ramp is going to depend on whether or not you use your first queen's 25 energy for a tumor or for larva.


Creep at the ramp to prevent pylon block is useful, but the bigger issue is queen mobility. You can use your queen for defense against zealots with an earlier hatch because zealots can't hit a microed queen on creep. 11 pool 18 hatch, if you use your queen for defense, you'll likely lose her.

The queen is incredibly important for defending zealot pokes. With creep, zealot defense works as follows:

Zerglings are fragile, so you never want zealots hitting zerglings. Zealots start out hitting the hatchery, but take ranged damage from the queen. Zerg lets the zealots hit the queen so that the lings can get in free DPS. If the queen gets low on health, Zerg pulls her back.

Without creep, you can't pull the queen back, so you can't engage the zealots unless your force is stronger.
jambam
Profile Joined June 2010
United States324 Posts
December 04 2010 01:07 GMT
#480
On December 04 2010 09:48 kcdc wrote:
Show nested quote +
On December 04 2010 09:37 Vaporized wrote:
On December 04 2010 09:21 kcdc wrote:
This opening has definitely jumped up in popularity on the ladder. I've played against it once in ZvZ (I won w/ 14 pool, but it wasn't a BO loss by any means) and a couple times as P. IMO, it's VERY easy to beat as P because the creep is too late on the expo. I killed the expo both times with 2 zealot + probe poke followed by rallied stalkers off 1 gateway. Z can't use spine crawlers and can't micro the queen away from zealots. No creep also means it's very easy to pylon block the ramp while you're attacking to cut off reinforcements. Without creep or zergling speed, you need to have 10+ zerglings at your nat before P can get 2 zealots from 1 gateway and cross the map. No hope of having a good economy at that point.

a little queen micro and let them beat on your hatch while roaches pop is all you need. i think this build does best against toss imo. 2 zealots + probe is not going to kill a hatch anytime soon. focus the probe with the 2-4 lings u have out already. as soon as i see 2 gates go up before a cyber, throw down roach warren, and roaches will pop just in the nick of time.

ive found spines are completely unneccesary, although i do put one down so they have something else to attack, and then cancel it before it finishes/dies. start ling speed asap, and then all the rest of your gas (off 1 geyser) towards roaches, extra minerals towards lings. this provides a lot of units. ive had several toss comment that they did not expect me to have so many units out so quickly. any kind of 3-4 gate push (even throw a robo in there for immortals) is absolutely no problem for this build in my experience.

has anyone gone up against marine +scv rushes? i lost twice in a row to them today 11 pooling and it was very frustrating. i think 14 hatch on big maps is the way to go, so you can get that spine completed before they roll in.


You understand that the issue is the lack of creep, right? Queen micro isn't an option. And yes, 2 zealots take a long time to kill a hatch (tho they'll kill it surprisingly quickly as it doesn't have structure armor while morphing), but the real deadline to have adequate defense is the arrival of the stalker. Once the stalker shows up, your only option to save your hatch is to beat zealots + stalker at a walled off choke with slow zerglings. There's no good way to do that.


I completely trust what you say kcdc but can we see a replay just so the timings are clear. I know there's a lot of variables like how many lings he has that change the way you respond but a replay would still be awesome if for nothing other than simply seeing the timings. I would offer to play a game with you to see the timings but I'm certain i won't be able to preform 11/18 to its full potential.
Thanks in advance
P.s. I know the games in which you did this weren't saved but i just mean if you see the build in the future please save the game for us
Prev 1 22 23 24 25 26 50 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
20:00
Round 6
Team Bonyth vs Team Dewalt
Team Sziky vs Team Hawk
ZZZero.O55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 8
StarCraft: Brood War
Britney 15531
Rain 1583
Artosis 196
ZZZero.O 55
sSak 34
NaDa 14
League of Legends
JimRising 76
Counter-Strike
Stewie2K693
Foxcn425
Super Smash Bros
Liquid`Ken26
Heroes of the Storm
Liquid`Hasu449
Other Games
summit1g5716
Grubby3894
SortOf153
C9.Mang0126
Sick122
ZombieGrub73
ViBE35
Kaelaris18
fpsfer 2
Maynarde1
Organizations
Other Games
gamesdonequick2029
Algost 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH135
• RyuSc2 56
• davetesta25
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22492
League of Legends
• Doublelift3150
• TFBlade798
Other Games
• Scarra1327
• imaqtpie1255
• Shiphtur229
Upcoming Events
OSC
1h 48m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
11h 48m
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
13h 48m
TaeJa vs SHIN
ByuN vs Creator
The PondCast
14h 48m
RSL Revival
1d 11h
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 13h
Kung Fu Cup
1d 13h
BSL Team Wars
1d 20h
RSL Revival
2 days
Maestros of the Game
2 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
[ Show More ]
Cosmonarchy
2 days
Bonyth vs Dewalt
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Maestros of the Game
3 days
BSL Team Wars
3 days
Afreeca Starleague
4 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.