• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:37
CEST 07:37
KST 14:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy10
Community News
Weekly Cups (August 25-31): Clem's Last Straw?32Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 871 users

[D] Tech Tree Analysis (Protoss and Terran)

Forum Index > StarCraft 2 Strategy
Post a Reply
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
Last Edited: 2010-11-28 11:25:56
November 28 2010 11:21 GMT
#1
So to start, a quick personal introduction: + Show Spoiler +
I am a recently graduated math major from a little school you may or may not have heard of, known as Harvey Mudd College, and as such, I must give a shout out to the one and only Sean Plott. If it weren't for him holding a live-cast event for the MSL Mind vs. Bisu, I definitely would not be as obsessed with SC2 as I am right now.


That said, in response to one of the more recent State of the Game podcasts, where the difficulty of tech switching was brought up, I decided to take a little time in order to create an easy visual for the innocuous term "tech switch". Rather than talk about how constricting certain situations "feel", an actual graph/tree (in the mathematical sense) can tell us a lot more in a broad sense of what strategies are more robust, instead of the more basic (and often detrimental) discussion of "Have problems with X? Just get Y!".

So here it is: scaled tech trees for both protoss and terran. I didn't include Zerg because (at least in my opinion) it's much more quirky, and I don't know if this would really provide any new insight for zerg.

Legend:
-- Buildings are scaled according to cost. 1 millimeter squared = 1 mineral = 0.5 gas.
-- Tech Tree Arcs are scaled according to time-to-build. 1 millimeter = 2 in-game seconds.
-- Also, a few buildings were omitted from the Terran tree: Bunker, Orbital Command, Sensor Tower, Planetary Fortress, Reactor, and Tech Lab.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


I personally would like it if these graphs spoke for themselves, but it'd be way too boring if I didn't give my own analysis.

+ Show Spoiler +
First, on the Terran side: at least from what I've been seeing during the GSL, terrans are way too comfortable sitting on their midgame units forever. There is no good reason why the Brood Lord -> Ultralisk tech switch should be as amazing as it is, and the only real reason it seems to be like that is because terrans stay stuck so long on their mid-game tech for eternities. Both ghosts (sniper rounds) and battlecruisers should be a quick option before the Zerg gets hive, as neither ghosts nor BCs are ever really that far away. The only common use of any of Terran's "end-game" units it the use of the Thor to discourage mutalisks, or ghosts to EMP protoss just because.

Then, on the Protoss side: we really need to branch out more. Or rather, we really need to get better about balancing between the first-tier of tech buildings and the second. The game that I think stands as a perfect example was Nada vs. sSKS. on two bases, there was 4 gateways, 1 robo + bay, and 2 stargates. Instead of combating the anti-colossus vikings with more stalkers and more colossi, he threw down those stargates and pumped out phoenixes like a boss. I suppose my point by bringing this up is this: You're probably going to need to tech up one of these three branches all the way, but if you don't diversify by going one step into the other two branches, you're really only going to end up screwing yourself over.


It's entirely possible my analysis is short-sighted or misguided. I'm not the greatest player in the world. I have no control over nerves/adrenaline, and I'm insanely out of practice. But I still think that this sort of look can be helpful when asking, "what new, crazy strategy can I come up with that is actually stable and robust, without being a gimmick?". And maybe some people can tell me why my own analysis is stupid (or not-so-stupid), but hopefully it'll just help people (mainly protoss) take a second look at the way they compare choices like stargate vs. robo vs. templar.

p.s. I know it's really the most stupid-simple way of looking at things, but when pro-gamers who live-and-breathe SC2 can't articulate why exactly they feel it's much easier for Terran (compared to Protoss) to tech switch, or recover from being caught without a certain type of unit, I feel like it might actually be useful to take a much more simple and fundamental look at things.
Gr1m
Profile Joined October 2010
Australia52 Posts
November 28 2010 11:37 GMT
#2
I think it makes perfect sense, it shows why a 111 build (such as fast banshee) is alot safer than say void ray. As even if/when it comes time to withdraw a Terran still has access to 90% of his tech tree whereas a Protoss wouldn't.
Grim.776 SEA / GRiM.445 NA
Maicro
Profile Joined November 2010
Australia7 Posts
November 28 2010 11:48 GMT
#3
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.
Gr1m
Profile Joined October 2010
Australia52 Posts
November 28 2010 11:54 GMT
#4
I don't think Terran can switch techs as easily as Zerg, sure they can make a little if everything but saying that they can "switch to full mech" is taking it abit far seeing as they would still be limited by factories or barracks (for bio). Although I do agree that they do have a head start over protoss.
Grim.776 SEA / GRiM.445 NA
andrewwiggin
Profile Joined September 2010
Australia435 Posts
November 28 2010 11:54 GMT
#5
Great idea to visually map out the tech trees. I think visuals do speak for themselves. =)
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
November 28 2010 11:58 GMT
#6
On November 28 2010 20:48 Maicro wrote:
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.



So what your saying is, the races have a diverse identity and similarly varied methods of reaching the same goal, each with its own set of drawbacks and its own set of positive uses.

"i just think its too easy" (for protoss to warp in around the map) (for Zerg to build an entire composition at once) (for terran to have access to a variety of units early)

Meh, considering the "Terran has it easy" stuff that's still going around, why not have a Lategame TvZ thread again XD

(i play protoss).


FakeEdit: Thanks OP for this diagram, i'm currently teaching my wife a little bit more about sc2, and these diagrams will be a nice little aid in when talking about the tech differences/similarities)
Protoss is the only race with "pro" in it
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
November 28 2010 15:20 GMT
#7
Protoss templar tech is so far away since you can warp them in immediately at a pylon of choice once the tech structure is done. Once Terran is done building supply depot/ barracks/ factory/ starport/ fusion core/ tech lab he still has to wait 90 seconds for a single Battlecruiser to pop out.

I do think that the Battlecruiser will become the Terran lategame unit versus Zerg but you can't just pop a few out when you see Zerg starting his Hive. You'll have to plan getting them way in advance, before Zerg gets Hive actually.
I think esports is pretty nice.
Mr_Kyo
Profile Joined November 2010
United States269 Posts
November 28 2010 17:43 GMT
#8
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.


Really? You going to stick with that? Z is the race of tech switching. Ling/Muta to mass roach is so powerful vs T.

P can just as easily get as many units options as T. Stargate + robo = Factory + Starport. Yeah, i know i left out cyber. P delay stargate cause there is nothing necessary to get in there. Terran need vikings and can use medic/banshee. Moreover, terran needs armory for thor and that thing for bcs. Protoss and Terran tech structure are just so similar--almost mirrors if you leave out cyber.
Batch
Profile Joined May 2010
Sweden692 Posts
November 28 2010 17:47 GMT
#9
On November 29 2010 00:20 Saechiis wrote:
Protoss templar tech is so far away since you can warp them in immediately at a pylon of choice once the tech structure is done. Once Terran is done building supply depot/ barracks/ factory/ starport/ fusion core/ tech lab he still has to wait 90 seconds for a single Battlecruiser to pop out.

I do think that the Battlecruiser will become the Terran lategame unit versus Zerg but you can't just pop a few out when you see Zerg starting his Hive. You'll have to plan getting them way in advance, before Zerg gets Hive actually.

If you want to use battlecruisers against hive tech units then you can easily get them before the zerg get his units if you scout the building of the hive.

Fusion core - 65s
Battlecruiser - 90s
= 155s

Hive - 100s
Ultralisk cavern - 65s / Greater spire - 100s
Ultralisk - 70s / Broodlord - 34s
= 235s / 234s

Sure, several ultralisks or broodlords can be built at the same time but terrans can put down extra starports while building the fusion core to push out 3-4 battlecruisers each production cycle.
JJEOS
Profile Joined September 2010
United States127 Posts
Last Edited: 2010-11-28 18:09:07
November 28 2010 18:06 GMT
#10
On November 28 2010 20:48 Maicro wrote:
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.

You cannot switch to "bioball"or fullmech on 1-1-1...
If at first you don't suceed, deny you were ever apart of it.
Shlowpoke
Profile Joined August 2010
United States102 Posts
November 28 2010 18:38 GMT
#11
Neat, but I think this is an oversimplification. It doesn't take into account techlabs/reactors or the cost of units themselves.
bowsting
Profile Joined November 2010
United States20 Posts
November 28 2010 21:53 GMT
#12
It's very interesting but I think there are very few in game applications to this. It is interesting to note that the Templar tech tree is so much more removed compared to comparable spell casters in other races. It also should be said that you are totally excluding tech labs and reactors though idk how big an impact this has on the whole visual diagram. Overall interesting but has a few issues that make it not that useful
Pewt
Profile Joined June 2010
Canada201 Posts
November 28 2010 22:15 GMT
#13
On November 28 2010 20:48 Maicro wrote:
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.

This is a common misconception since the other races (gateway-heavy Protoss and larva-using Zerg) tech availability is more due to "unlocking" it (getting your Robo Bay, Spire, or whatever), and once you do you can dump essentially all your money into that sort of unit with relatively little future investment for infrastructure. With Terran, having a unit tech unlocked does not mean you can suddenly use it fully--for example, with 1/1/1 you theoretically have every unit other than Ghosts, Thors, and Battlecruisers available without any extra tech structures, but in reality if you want to mass Banshees you will need to add a lot of Starports, and then if you later want to mass Marauders you will need to add a lot more Barracks. Unlocking the tech does not allow you to use it as much as you want.

Protoss is sort of between Terran and Zerg in this regard in that they still have independent production structures but most of their production is done from the gateway regardless of their build.
ltortoise
Profile Joined August 2010
633 Posts
November 28 2010 22:18 GMT
#14
On November 29 2010 03:06 JJEOS wrote:
Show nested quote +
On November 28 2010 20:48 Maicro wrote:
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.

You cannot switch to "bioball"or fullmech on 1-1-1...


Sure you can. 1/1/1 can transition into bio or mech. For both builds you need air anyway.

It's hard to switch from bio to mech, or from mech to bio, but 1/1/1 is pretty generic and from there you can go pretty much anywhere.
Gr1m
Profile Joined October 2010
Australia52 Posts
November 28 2010 22:32 GMT
#15
I would like to see a replay of going "fullmech" off 1 factory
Grim.776 SEA / GRiM.445 NA
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 18230
PianO 350
Leta 202
sSak 107
yabsab 64
NaDa 28
Icarus 8
Dota 2
NeuroSwarm121
League of Legends
JimRising 668
Counter-Strike
m0e_tv1487
Stewie2K591
Super Smash Bros
C9.Mang0706
Other Games
summit1g9087
shahzam750
WinterStarcraft552
crisheroes476
hungrybox244
ViBE149
Sick123
Maynarde66
Mew2King33
Organizations
Other Games
gamesdonequick737
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH284
• practicex 69
• Sammyuel 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1171
• Stunt361
Upcoming Events
The PondCast
4h 23m
RSL Revival
4h 23m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
11h 23m
Classic vs TriGGeR
Reynor vs SHIN
OSC
21h 23m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 4h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 11h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 13h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.