• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:19
CEST 05:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1681 users

[D] Tech Tree Analysis (Protoss and Terran)

Forum Index > StarCraft 2 Strategy
Post a Reply
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
Last Edited: 2010-11-28 11:25:56
November 28 2010 11:21 GMT
#1
So to start, a quick personal introduction: + Show Spoiler +
I am a recently graduated math major from a little school you may or may not have heard of, known as Harvey Mudd College, and as such, I must give a shout out to the one and only Sean Plott. If it weren't for him holding a live-cast event for the MSL Mind vs. Bisu, I definitely would not be as obsessed with SC2 as I am right now.


That said, in response to one of the more recent State of the Game podcasts, where the difficulty of tech switching was brought up, I decided to take a little time in order to create an easy visual for the innocuous term "tech switch". Rather than talk about how constricting certain situations "feel", an actual graph/tree (in the mathematical sense) can tell us a lot more in a broad sense of what strategies are more robust, instead of the more basic (and often detrimental) discussion of "Have problems with X? Just get Y!".

So here it is: scaled tech trees for both protoss and terran. I didn't include Zerg because (at least in my opinion) it's much more quirky, and I don't know if this would really provide any new insight for zerg.

Legend:
-- Buildings are scaled according to cost. 1 millimeter squared = 1 mineral = 0.5 gas.
-- Tech Tree Arcs are scaled according to time-to-build. 1 millimeter = 2 in-game seconds.
-- Also, a few buildings were omitted from the Terran tree: Bunker, Orbital Command, Sensor Tower, Planetary Fortress, Reactor, and Tech Lab.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


I personally would like it if these graphs spoke for themselves, but it'd be way too boring if I didn't give my own analysis.

+ Show Spoiler +
First, on the Terran side: at least from what I've been seeing during the GSL, terrans are way too comfortable sitting on their midgame units forever. There is no good reason why the Brood Lord -> Ultralisk tech switch should be as amazing as it is, and the only real reason it seems to be like that is because terrans stay stuck so long on their mid-game tech for eternities. Both ghosts (sniper rounds) and battlecruisers should be a quick option before the Zerg gets hive, as neither ghosts nor BCs are ever really that far away. The only common use of any of Terran's "end-game" units it the use of the Thor to discourage mutalisks, or ghosts to EMP protoss just because.

Then, on the Protoss side: we really need to branch out more. Or rather, we really need to get better about balancing between the first-tier of tech buildings and the second. The game that I think stands as a perfect example was Nada vs. sSKS. on two bases, there was 4 gateways, 1 robo + bay, and 2 stargates. Instead of combating the anti-colossus vikings with more stalkers and more colossi, he threw down those stargates and pumped out phoenixes like a boss. I suppose my point by bringing this up is this: You're probably going to need to tech up one of these three branches all the way, but if you don't diversify by going one step into the other two branches, you're really only going to end up screwing yourself over.


It's entirely possible my analysis is short-sighted or misguided. I'm not the greatest player in the world. I have no control over nerves/adrenaline, and I'm insanely out of practice. But I still think that this sort of look can be helpful when asking, "what new, crazy strategy can I come up with that is actually stable and robust, without being a gimmick?". And maybe some people can tell me why my own analysis is stupid (or not-so-stupid), but hopefully it'll just help people (mainly protoss) take a second look at the way they compare choices like stargate vs. robo vs. templar.

p.s. I know it's really the most stupid-simple way of looking at things, but when pro-gamers who live-and-breathe SC2 can't articulate why exactly they feel it's much easier for Terran (compared to Protoss) to tech switch, or recover from being caught without a certain type of unit, I feel like it might actually be useful to take a much more simple and fundamental look at things.
Gr1m
Profile Joined October 2010
Australia52 Posts
November 28 2010 11:37 GMT
#2
I think it makes perfect sense, it shows why a 111 build (such as fast banshee) is alot safer than say void ray. As even if/when it comes time to withdraw a Terran still has access to 90% of his tech tree whereas a Protoss wouldn't.
Grim.776 SEA / GRiM.445 NA
Maicro
Profile Joined November 2010
Australia7 Posts
November 28 2010 11:48 GMT
#3
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.
Gr1m
Profile Joined October 2010
Australia52 Posts
November 28 2010 11:54 GMT
#4
I don't think Terran can switch techs as easily as Zerg, sure they can make a little if everything but saying that they can "switch to full mech" is taking it abit far seeing as they would still be limited by factories or barracks (for bio). Although I do agree that they do have a head start over protoss.
Grim.776 SEA / GRiM.445 NA
andrewwiggin
Profile Joined September 2010
Australia435 Posts
November 28 2010 11:54 GMT
#5
Great idea to visually map out the tech trees. I think visuals do speak for themselves. =)
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
November 28 2010 11:58 GMT
#6
On November 28 2010 20:48 Maicro wrote:
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.



So what your saying is, the races have a diverse identity and similarly varied methods of reaching the same goal, each with its own set of drawbacks and its own set of positive uses.

"i just think its too easy" (for protoss to warp in around the map) (for Zerg to build an entire composition at once) (for terran to have access to a variety of units early)

Meh, considering the "Terran has it easy" stuff that's still going around, why not have a Lategame TvZ thread again XD

(i play protoss).


FakeEdit: Thanks OP for this diagram, i'm currently teaching my wife a little bit more about sc2, and these diagrams will be a nice little aid in when talking about the tech differences/similarities)
Protoss is the only race with "pro" in it
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
November 28 2010 15:20 GMT
#7
Protoss templar tech is so far away since you can warp them in immediately at a pylon of choice once the tech structure is done. Once Terran is done building supply depot/ barracks/ factory/ starport/ fusion core/ tech lab he still has to wait 90 seconds for a single Battlecruiser to pop out.

I do think that the Battlecruiser will become the Terran lategame unit versus Zerg but you can't just pop a few out when you see Zerg starting his Hive. You'll have to plan getting them way in advance, before Zerg gets Hive actually.
I think esports is pretty nice.
Mr_Kyo
Profile Joined November 2010
United States269 Posts
November 28 2010 17:43 GMT
#8
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.


Really? You going to stick with that? Z is the race of tech switching. Ling/Muta to mass roach is so powerful vs T.

P can just as easily get as many units options as T. Stargate + robo = Factory + Starport. Yeah, i know i left out cyber. P delay stargate cause there is nothing necessary to get in there. Terran need vikings and can use medic/banshee. Moreover, terran needs armory for thor and that thing for bcs. Protoss and Terran tech structure are just so similar--almost mirrors if you leave out cyber.
Batch
Profile Joined May 2010
Sweden692 Posts
November 28 2010 17:47 GMT
#9
On November 29 2010 00:20 Saechiis wrote:
Protoss templar tech is so far away since you can warp them in immediately at a pylon of choice once the tech structure is done. Once Terran is done building supply depot/ barracks/ factory/ starport/ fusion core/ tech lab he still has to wait 90 seconds for a single Battlecruiser to pop out.

I do think that the Battlecruiser will become the Terran lategame unit versus Zerg but you can't just pop a few out when you see Zerg starting his Hive. You'll have to plan getting them way in advance, before Zerg gets Hive actually.

If you want to use battlecruisers against hive tech units then you can easily get them before the zerg get his units if you scout the building of the hive.

Fusion core - 65s
Battlecruiser - 90s
= 155s

Hive - 100s
Ultralisk cavern - 65s / Greater spire - 100s
Ultralisk - 70s / Broodlord - 34s
= 235s / 234s

Sure, several ultralisks or broodlords can be built at the same time but terrans can put down extra starports while building the fusion core to push out 3-4 battlecruisers each production cycle.
JJEOS
Profile Joined September 2010
United States127 Posts
Last Edited: 2010-11-28 18:09:07
November 28 2010 18:06 GMT
#10
On November 28 2010 20:48 Maicro wrote:
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.

You cannot switch to "bioball"or fullmech on 1-1-1...
If at first you don't suceed, deny you were ever apart of it.
Shlowpoke
Profile Joined August 2010
United States102 Posts
November 28 2010 18:38 GMT
#11
Neat, but I think this is an oversimplification. It doesn't take into account techlabs/reactors or the cost of units themselves.
bowsting
Profile Joined November 2010
United States20 Posts
November 28 2010 21:53 GMT
#12
It's very interesting but I think there are very few in game applications to this. It is interesting to note that the Templar tech tree is so much more removed compared to comparable spell casters in other races. It also should be said that you are totally excluding tech labs and reactors though idk how big an impact this has on the whole visual diagram. Overall interesting but has a few issues that make it not that useful
Pewt
Profile Joined June 2010
Canada201 Posts
November 28 2010 22:15 GMT
#13
On November 28 2010 20:48 Maicro wrote:
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.

This is a common misconception since the other races (gateway-heavy Protoss and larva-using Zerg) tech availability is more due to "unlocking" it (getting your Robo Bay, Spire, or whatever), and once you do you can dump essentially all your money into that sort of unit with relatively little future investment for infrastructure. With Terran, having a unit tech unlocked does not mean you can suddenly use it fully--for example, with 1/1/1 you theoretically have every unit other than Ghosts, Thors, and Battlecruisers available without any extra tech structures, but in reality if you want to mass Banshees you will need to add a lot of Starports, and then if you later want to mass Marauders you will need to add a lot more Barracks. Unlocking the tech does not allow you to use it as much as you want.

Protoss is sort of between Terran and Zerg in this regard in that they still have independent production structures but most of their production is done from the gateway regardless of their build.
ltortoise
Profile Joined August 2010
633 Posts
November 28 2010 22:18 GMT
#14
On November 29 2010 03:06 JJEOS wrote:
Show nested quote +
On November 28 2010 20:48 Maicro wrote:
I just think it's too easy for terran to tech switch unlike the other 2 races. E.g Zerg you need that certain tech structure before you can start producing those units where as Terran has almost his entire tech tree out when he gets to banshees and can easily switch to bioball or full mech.

You cannot switch to "bioball"or fullmech on 1-1-1...


Sure you can. 1/1/1 can transition into bio or mech. For both builds you need air anyway.

It's hard to switch from bio to mech, or from mech to bio, but 1/1/1 is pretty generic and from there you can go pretty much anywhere.
Gr1m
Profile Joined October 2010
Australia52 Posts
November 28 2010 22:32 GMT
#15
I would like to see a replay of going "fullmech" off 1 factory
Grim.776 SEA / GRiM.445 NA
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#82
PiGStarcraft721
EnkiAlexander 77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft721
RuFF_SC2 160
Nina 90
StarCraft: Brood War
GuemChi 5971
NaDa 28
Noble 26
Bale 9
Counter-Strike
Coldzera 1938
taco 681
FalleN 542
m0e_tv57
Super Smash Bros
hungrybox1535
C9.Mang0622
ChuDatz15
Other Games
summit1g12893
WinterStarcraft258
ViBE210
Maynarde106
Trikslyr49
CosmosSc2 12
PattyMac9
Organizations
Counter-Strike
PGL4404
Other Games
gamesdonequick1018
BasetradeTV45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 83
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush975
• Lourlo495
Other Games
• Scarra931
Upcoming Events
GSL
6h 11m
Cure vs sOs
SHIN vs ByuN
Replay Cast
20h 41m
GSL
1d 6h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 7h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.