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PvP, Collosus's Demise. New and Original Strategy. - Page 5

Forum Index > StarCraft 2 Strategy
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dAko
Profile Joined November 2010
Switzerland18 Posts
November 22 2010 08:17 GMT
#81
Faced this yesterday in ladder and worked very well against my Blink Stalker Build. I retreated and teched up to Collossi + Mass Sentry and then won in the end. But i think it is an extremely good build to first of suprise your enemy, who is opening usual Robo stuff, and secondly to Contain your enemy while expanding and teching to something else as well. I wasn't really able to move out because on certain maps where there is no good point to FF with only a handfull of Sentrys you just get overwhelmed. (Delta Quadrant was the map, i think it works great there.)
"The best way to avoid a problem, is to solve it."
s4m222
Profile Joined March 2010
United States272 Posts
November 22 2010 08:38 GMT
#82
going zealot heavy vs a colossus, you will only have a small window where you can win with sheer numbers. Would be better to get chargelots and blink stalkers to focus colosuss down. Definitely an all in type build.
DaemonX
Profile Joined September 2010
545 Posts
November 22 2010 09:44 GMT
#83
On November 21 2010 23:35 Kwaa wrote:
If only Archons could destroy forcefields..
Um, they can?
Archon through HT tech = research free spell called Feedback, which one-shots sentries.
Feedback spam, retreat, morph, attack. (75 energy < 100 gas)
GG.
dAko
Profile Joined November 2010
Switzerland18 Posts
Last Edited: 2010-11-22 10:41:37
November 22 2010 10:10 GMT
#84
On November 22 2010 18:44 DaemonX wrote:
Show nested quote +
On November 21 2010 23:35 Kwaa wrote:
If only Archons could destroy forcefields..
Um, they can?
Archon through HT tech = research free spell called Feedback, which one-shots sentries.
Feedback spam, retreat, morph, attack. (75 energy < 100 gas)
GG.


hmm... that sounds interesting. Wort a shot i think.
How about this as an Opening in PvZ? Sounds really strong and it transitions very good into IST. Also it should be good against any T1-T2 units shouldn't it?
"The best way to avoid a problem, is to solve it."
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2010-11-22 10:55:04
November 22 2010 10:52 GMT
#85
On November 22 2010 18:44 DaemonX wrote:
Show nested quote +
On November 21 2010 23:35 Kwaa wrote:
If only Archons could destroy forcefields..
Um, they can?
Archon through HT tech = research free spell called Feedback, which one-shots sentries.
Feedback spam, retreat, morph, attack. (75 energy < 100 gas)
GG.


That's all fine in theory but:
1) You can't snipe sentries with HT outside battle. No way, HT being sniped by stalkers is a much more probable outcome.
2) Any HT in battle that is there for feedbacking is not an Archon. He deals 0 damage.

This could work, but in reality your zealots and archons will be way ahead your HT, just because of how unit compositions work. For your success, your back line (HT) must reach (in casting range) his back line (sentries), whereas to accomplish their job their back line (sentries) must reach your front line (zealots/archons). Their task is much much easier, meaning you will fail more often than not. Face it, you will not be able to feedback sentries on equal resources if you don't commit to the fight (trading a HT for each sentry is hardly a solution), nor you will be able to feedback sentries before they throw enough FFs (because of the formation issues described above) if you do commit. And unless you research storm (which makes it an entirely different build), HT's are much worse fighters than sentries, they take too much time to morph.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 22 2010 10:54 GMT
#86
On November 22 2010 19:10 dAko wrote:
Show nested quote +
On November 22 2010 18:44 DaemonX wrote:
On November 21 2010 23:35 Kwaa wrote:
If only Archons could destroy forcefields..
Um, they can?
Archon through HT tech = research free spell called Feedback, which one-shots sentries.
Feedback spam, retreat, morph, attack. (75 energy < 100 gas)
GG.


hmm... that sounds interesting. Wort a shot i think.
How about this as an Opening in PvZ? Sounds really strong and it transitions very good into IST. Also it should be good against any T1-T2 units shouldn't it?


Archons were hardly a viable opening against muta in BW, in SC2 they are even worse. At best you will be contained for like 10 minutes, desperately trying to make your archons hit a single mutalisk, with the zerg chipping away at your probes slowly, but reliably.
You want 20 good men, but you need a bad pussy.
MilesTeg
Profile Joined September 2010
France1271 Posts
November 22 2010 11:50 GMT
#87
Interesting. I wonder if there would be any chance to fit hallucination into the build? The lack of scouting is what would worry me the most at my (noob) level. Right now I'm hearing it loses to stargate, blink stalkers (not sure how though), dark templars, all this is fine as long as you can see it first.

Not sure about using dark templars, as you will need as many minerals as possible IMO.
Wartortle
Profile Joined August 2010
Australia504 Posts
November 22 2010 15:22 GMT
#88
if the problem is FF could u use hallucinated colossi to break them?
Wayem
Profile Joined May 2010
France455 Posts
November 22 2010 15:26 GMT
#89
On November 23 2010 00:22 Jayzo wrote:
if the problem is FF could u use hallucinated colossi to break them?


Sadly, doesn't work anymore. :p
"who needs micro when you can have more stuff ?" -day9
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 22 2010 15:29 GMT
#90
On November 23 2010 00:22 Jayzo wrote:
if the problem is FF could u use hallucinated colossi to break them?


No, I'll let you figure that one out.


Well I tried this, and It failed pretty badly. The chargelot worked well early on, but once they realized what I was doing they played defensively and abused the hell out of cliffwalking...its been pretty frustrating.

The cliffwalk is what really kills this build imo.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Brandus
Profile Joined September 2010
148 Posts
November 22 2010 16:17 GMT
#91
seems like chargelots are like 80% of the effectiveness of this build. Mass chargelots behave like zerglings on the battlefield, swarming and surrounding. You could fill out the rest with anythings else for moderate success. I agree with the person earlier who said void rays would be a better complement to chargelots than archons.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 22 2010 16:33 GMT
#92
Zealot-archon in PvP isn't new.... White-ra was using it as a transition from blink stalkers in the beta. I've used it since I saw that.

As for the efficacy, it's cost-effective in un-microed battles on open fields against collosi compositions until the army sizes get large. The first problem is that the collosi composition has a a huge range/splash advantage. If you throw in terrain or a choke, the collosi composition wins easily. The second problem is that forcefields completely dominate zealot-archon. With good forcefields (a given at moderate-to-high level play), zealot-archon doesn't even get a shot off against collosi-stalker.

If you open blink against collosi and have been trading units so that the army sizes are small, you can go zealot-archon to deny the robo player's nat before he's got it set up. But you can't push up a ramp, and you lose if you let him get 4+ collosi or 2 collosi, a few sentries, and his nat.
Khaladas
Profile Joined May 2010
United States223 Posts
Last Edited: 2010-11-22 23:13:10
November 22 2010 18:29 GMT
#93
First off, let me just make a suggestion that you move these replays to sc2replays.org or some other similar site. Mediafire is horrible, I think i clicked on 2-3 ads before I found the right link to actually download the replay.

I agree that Archons are underused, and possibly slightly underrated, and I also commend the OP for thinking out of the box.

A few comments on the replays, hopefully this will help you flush out the strategy a bit more.

Vs gino replay #2
In this replay gino had a lot of non-blink stalkers and a few immortals/sentries. The stalkers proved pretty worthless since he didn't have enough force fields to keep the chargelots at range. Less stalkers and more zeal/sentry would have possibly worked better for him.

vs chaosdream
Again here, the guy had a lot of non-blink stalkers and sentries. Once you got chargelots he didn't have enough energy left in the sentries to make the stalkers do their job. The archons hardly even played a role as you had pretty much wiped the floor with your chargelots by the time the first one popped out. Again, i'd like to see your opponent with more of a zealot/sentry/immortal mix, chargelots + anything would have won you that battle.

Vs Pogoman
He went for 3 gate expand into colossus. This is a relatively weak play against any sort of aggresssion, especially on a short run distance map. You did the smart thing by pushing him relatively early with a very strong composition of chargelot/sentry. He would have needed to hold you off for a couple more minutes to fully realize the power of what he was trying to do. I think he might have even been better off getting some early immortals rather than teching AND trying to get an expansion up at roughly the same time.

Some conclusions from what i'm seeing so far:
In these 3 replays it feels like won largely because you had chargelots and you simply outplayed your opponents. The archons definitely played their role, but one could easily argue had you DT rushed you would have probably won all 3 games since none of your opponents had an obs out, and I would imagine you could have skipped archons all together and just gotten more chargelots/sentries and done just as well.

This feels somewhat like a DT rush in the build order, except with DTs you are relying a bit on trickery, whereas with this it's much more straightforward, so I really like that aspect of this build.

Like DT rushing, you don't have DT protection, but I think if you are willing to roll the dice on that aspect you are going to be looking pretty good good vs a lot of PvP builds since you are getting early charge along with your Archons.
time flies like an arrow, fruit flies like a bananna
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-11-22 20:19:37
November 22 2010 20:19 GMT
#94
I have been doing 3 gate chargelot expansion into 6 gate archons for a while...
Gemini_19
Profile Joined June 2010
United States1238 Posts
November 22 2010 20:36 GMT
#95
White Ra did a style like this off of a blink stalker opening in beta.

Link
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
thnikkaman
Profile Joined October 2010
19 Posts
November 22 2010 20:59 GMT
#96
I am a high platinum level player at the moment but I am moving up hopefully to diamond pretty soon. I just went on an 8 game win streak with this strat and its still going.

But what i do is I open with dts. I know that most people in plat are bad and dont get their obs out soon enough but the odd player does and when that happens i just pull back and expand. if they have cannons i am pretty much free to expand without hassle cause he cant push with my dts on the field.

if he gets obs then i can just morph my dts to archons and get ready for a big timing push with around 4 or so stalkers, a ton of speed zealots and some archons mixed in.

it seems very effective, i just dont know if the players at my level are just bad or my strat is really working. but thanks to the poster for the strat that I worked off of so i can move up in the rankings!
megagoten
Profile Joined October 2010
318 Posts
November 22 2010 21:05 GMT
#97
it seems the spirit of breaking war of the world is fast chargelots
i'll try anything to break the current pvp
Kurayuki
Profile Joined October 2010
Korea (South)36 Posts
November 22 2010 21:07 GMT
#98
On November 21 2010 20:41 Kwaa wrote:
Rofl, wtf. I've been going for fast archons every game for a few days in pvp now, and it's been incredibly succesful, was thinking about posting some replays here.

Did I prehaps smash your face on the EU server?

Let me see.
1. Stats? Ratings? Care to show that you're doing so great with that fast archon against high tier players?

Since I have to laugh at the hilarity of how hostile this post is, please dont brag about success against people who cant even effectively ramp block or utilize forcefield to render your mostly zealot and archon composed army useless.

Funny if you were on NA account I'd say feel free to call me up any time for a match. Though personally I dislike use of collosus in PvP match up and rarely ever go fast collosus build off of one base, I'd be more than obliged to have a match.

I'm only a 2.1k diamond though I keep it around 2.1k despite the fact that I experiment heavily on ladder since custom game experiment is ineffective due to the fact most custom game opponents are not at competitive level.
ItsYoungLee
Profile Blog Joined December 2007
Korea (South)227 Posts
November 22 2010 21:12 GMT
#99
As a former top 200 protoss whose strongest matchup was PvP, I can solidly support this strategy.

Zealot Archon owns any colossus build, especially if you start out with a dark shrine and force the other protoss to be defensive with their observers and are caught off guard. If they either (1) Don't know you're going archons and are sitting waiting for the DTs to come to their base or (2) Don't know you're expanding and you mass zealots archons, it's pretty much GG - this unit comp owns colossus so hard. Also, if the colossus tries to abuse the terrain, then it's so easy to just research blink and get a few blink stalkers to force the colossus to run around.
ePParamedico.160 (formerly ElParamedico)
Lucius2
Profile Joined June 2010
Germany548 Posts
November 22 2010 21:12 GMT
#100
i gave this build some tries and i came to the conclusion that it doesnt work vs good players. often i got stomped by a simple 4 gate when charge is actually already done and the first archon is up, but i just died, cause i didnt have enough stuff. all the teching eats too many resources where the other guy just spams more units. even charge and an archon wont do any difference.
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