• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:47
CEST 22:47
KST 05:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed18Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed Crumbl Cookie Spoilers – August 2025 The Memories We Share - Facing the Final(?) GSL
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier CSL Xiamen International Invitational Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 709 users

TvZ matches in the GSL - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 12 Next All
KaiserGL
Profile Joined November 2010
United States18 Posts
Last Edited: 2010-11-01 22:33:07
November 01 2010 22:20 GMT
#161
On November 02 2010 07:17 MrLonely wrote:
Show nested quote +
On November 02 2010 06:37 KaiserGL wrote:
+ Show Spoiler +

This has been bothering me for a while... and keep in mind this is all
speculation on my part. I just would like to see what sort of response
this topic receives.


Zerg is completely overpowered. They were always good even before the
recent patches but because so many unskilled zerg players cried so much
about how overpowered terran was. Admittedly terran were too strong at
the start. Were the extreme nerfs to them not enough? Is anyone else upset by
the fact that zerg has been given so much attention when they were never a bad
race to start with? I feel as if Zerg has the strongest recon, greatest
mobility, easiest expansion denial, supreme map control, easiest harass,
cheapest/strongest siege units


Has nobody noticed that roaches are completely
ridiculous? I thought the whole idea behind roaches was to use burrow micro.
The short range was the only reason it was fair to give them such a powerful
unit for so little tech/resources. Reaper harass is eliminated, stalkers can no
longer compete, surrounds are no longer required, marines get roflstomped,
tanks get sniped much faster and do much worse overall, cannons/bunkers
arent even useful behind walls at choke points since roaches can all attack by
simply moving up the ramp and focus firing. The hydralisk is no longer
required for added dps(except vs air) so now zerg can add banelings/speedlings
/mutas to their army instead and destroy anything that may give roaches a problem.

Mutalisks are so fast that zerg harass is practically free and completely safe.
With zergs recon, anything travelling without an army can be immediately picked
off and the mutas will still have time to get back home before you have a chance to
damage them too badly. Terran makes reapers/helions/banshees/vikings/medivacs to
harrass and all are covered by mutalisks so simply teching toward mutas allows u to...
-scout
-harass
-contain
-defend
-do free damage
-expand anywhere
-force money to be spent on anti air->giving zerg an even bigger econ lead
-deny scouting
-add splash damage to your army
-counterattack before enemy reaches you with army

So anything I get that goes in the air will be dead as soon as its not with my army
and the only solution is to make units that suck against speedling/baneling/roaches
or turtle up and timing push with my fingers crossed.

Lets take a look at banelings
-evolved from zerglings which you get anyway
-destroys buildings instantly which must be rebuilt(more free damage)
-can explode while burrowed
-no friendly fire for some reason
-have speed upgrade
-tier 1 tech
-can instantly destroy planetary fortress

A good way to counter banelings is by using thors to soak up the dmg, siege tanks to blast them from afar, and spread ur army when theyre close. It's only a shame that every single one of these things is hard countered by fungal growth and neural parasite which happen to both be on the same unit; a unit which can basically cloak itself without researching a specific unit upgrade. There's no real downside to getting infestors, they wont weaken your army since they make flanks easier, and the infestor is the only spellcasting unit zerg really has. Theres even less micro involved in using them than any other spellcaster. They actually have an area of effect, damage over time, movement disabler----all in one. Even though all zerg really needs is to surround you to destroy you, they figured they would tack on some damage over time while they were at it which serves a double purpose when it wastes your medivacs energy over and over for free.

They also take control of the strongest units in ur enemies army so theres some more free damage. You build a unit that your entire army depends on like thor/collosus, and all of the money and research you put into it is used against you to destroy your units for the duration of combat? Come on. Yes you can snipe them if you have enough gas to support ghosts along with your mandatory siege tanks/medivacs/ravens/thors/researches required to give the necessary upgrades to the units u have to make on top of those units for support. Even if you manage to snipe or emp them, they probably already got off a fungal or parasite and rolled over you with banelings.

Lets look at the supply structures/units of each race
supply depot-100 minerals, can be raised or lowered(either way its visible) can have
extra supplies attached if you want to sacrifice a the 270+ minerals ud gather with
a mule or the crucial intel u need to gather w/ scan for the 100 minerals a depot costs

Pylon-
-warped in without any hinderance to probe
-can be used as a warp point for your warp gates
-required to power structures

Overlord-
-immediate air unit
-early scout, sometimes allows you to keep drone scout at home for more money
-can be upgraded with speed making it a better scout
-can be upgraded with transport making it another free aspect of zerg
-can be used to make banelings more effective and do guaranteed damage
-provide intel of the entire map relatively early in the game
-can spawn creep to deny expos, place buildings/creep tumors(with queen), increase unit speed, build highways for your units to move faster
-cost the same amount as the other 2 races supply building
-can be morphed into overseer which is faster/more durable/halts unit production/gathers free intel, applies pressure to opponent, detects invisible units, and can use changelings for meat shields

How about the economic boosters of each race?
Orbital Command
-Produce mule every 50 energy(basically this is the one you have to use to keep up)
or
-scan a small area and hope to gather the intel that zerg gets free of charge
-extra supplies in case you suck and get supply blocked

Nexus
-Chrono boost and speed up the completion time of anything you're building
-variety of uses, but must be used on many other things besides economy boosting

Queen
-produced from hatchery for 150 minerals
-provides early anti air
-provides some basic defense
-can heal other units
-allows zerg to produce several units from very few hatcheries
-can be used to block ramps in some instances when standing alone
-spawns creep tumors which grant your units more speed, map vision, and each tumor spawned can produce another tumor so all energy can go to larva production pretty much exclusively
-moves slow if not on creep
-can make as many as you want for 150 per whereas the nexus costs 400 and the orbital command costs 550




Don't really know how this balances out either
Broodlords/corruptors have clear uses and can be extremely effective in several situations. BCS(which also got nerfed even though nobody knew how to use them yet) just never seem to be practical at all, and neither do carriers. So why are BCS/Carriers even part of the game? If repair gets nerfed as they are considering, this will make bcs even worse as well. But still the terran players are remaining silent and zerg is still crying about terran op whenever they lose.

Now lets look at spine crawlers
-defensive structure
-only mobile defensive structure allowing you to build in safe area and move them as needed
or
defend and use your defense as part of your offense so that none of the money you put toward preventing harrass takes away from your army strength
-greater range than bunker/cannon

Finally, lets compare the production buildings....
Terran usually is going to need to use all of their production buildings to be effective, that means on top of your main buildings and supply depots and whatever defense you probably had to put up to cope with muta harrass, you need
at least a few barracks, probably a factory or two, and depending on what you are going for, you will need at least 1 starport. After getting the required structure you must then begin producing your army as soon as possible and allow
your opponent to counter your army composition by sending a guaranteed recon unit to your base as early as they want.

Protoss must upgrade their gateways to warp gates and spend a ton of gas getting key support units which can easily be picked off by good players, they also need to share the same building to make their recon, immortals, and collosus.
which means they will have to choose whichever they need most and sacrifice the other two for a while


Zerg gets to pile up larva on their hatcheries and store up resources until they need units. The fact that they dont have to continually produce units means they can continually produce 20x the amount of gatherers that other races could have until they see you preparing to attack. The building they gather from is the same as the building they make every unit from and the building they evolve their main tech path from, allowing them to spend far less on their base and far more on their troops/upgrades, you dont see terran/toss researching 20 upgrades at once like zerg so often does mid-late game, so zerg gets all of their tech the fastest. This also allows them to change their army
composition immediately based on whatever theyre up against, so theres less chance of making bad decisions and having to stick to them.


Terran has gotten shafted so incredibly hard in the last few patches and it
seems like nobody is making a very big deal out of it. I know that Blizzard
is looking into the tvp matchup since protoss seem to have the edge in high
level play; however, I was greatly annoyed to heard that the way this is to be corrected
is by nerfing psionic storm. This will do nothing for terran other than make
MMM an even more common strategy than it already is and make will probably
end up resulting in another terran nerf(stim pack or emp most likely)

Reapers have been reduced to scouting units. The nerfs to them have not only taken
another terran unit almost entirely out of play, but it has allowed zerg to fast expand on just about any map and defend anything terran throws at it just in time

Thor size is going to keep getting smaller and repair is being considered for nerfing because apparently its unfair to use ur gatherers and the money you gathered to heal hp on a giant slow unit that can easily be removed from battle via neural parasite. Unless you have lots of them, mutas still destroy them easily by simply moving over top of them and pressing H. Why is the splash damage on thors so crappy that u can only hit 1 muta at a time if they click the mouse and press 1 key? Thors are becoming more and more useless, and they are basically the only thing that can handle mutalisk masses

It must not be fair that your units that would otherwise be gathering vital resources can be used instead to heal a single unit. Not to mention that that single unit required depot/rax/refinery/factory/armory/starport/300minerals/200gas/medivac/heavy micro and locks you
into a mech build with very little defense and no answer to infestors. Kinda hard to beat a giant zerg army with a squad of thors that can't be repaired fast enough to fulfill their purpose. Terran mech is laughable right now minus the helion which will probably get nerfed sooner or later anyway

Tank nerf made them significantly worse, suddenly siege tanks in siege mode are almost too weak to be viable.They don't have the damage output necessary to combat armored units because their rate of fire is very slow and they need to be sieged up to be useful. Too bad they can be taken over by infestors as well, or lifted up by phoenixes. Doesn't help that their damage is so pathetic now, most ground units can walk right up to them and tank the damage before focus firing and sending them to the abyss. You have to support tanks with marines which are useless against roaches unlses you have a point defense drone.

Furthermore, the nerf to medivac speed greatly reduces terrans ability to mobilize since they will
almost always be spotted before they reach their destination, cannot land safely since units are right under them waiting and medivac unloads so slow, and you will not be able to retreat
in time if mutas are after them.

Both
zerg and protoss are able to deal with harass while their army is out by
instantly summoning whatever units they need to the location under attack,





Toss will share terrans weakness against zerg if they nerf storm because you will no longer be able to call stormers to defend your base if needed

The matchup will become even harder as toss will become more reliant on collosus
which in turn will lower protoss mobility and zerg will be granted even
greater map control. You could use warp prisms but again mutalisks would pick them off easily, and you could try a mothership if you're feeling really bold but thats just grasping at straws.


I may big making mountains out of molehills, but I am seriously annoyed with zerg right now, and the only thing terran has to look forward to is more nerfs from the looks of it. I don't think terran should have to suffer so much just because some of koreas best players (who were also superb sc1 players) have been managing to make it work out for them. It doesn't even look much more plausible even with the worlds best rine splitting micro, as foxer barely pulled through versus waves and waves of banelings charging in effortlessly. Seriously, this is getting to be absurd. Blizzard has corrected a balance issue by moving the problem to other races.



From the formatting to the actual content, this is probably the worst post I've read on these forums.

You can't take each thing and compare it to your race's equivalent. ZERG CAN MAKE ALL THEIR UNITS FROM THEIR HATCHERIES SO IMBALANCED BOOHOOO!! Jesus...

Terran have been buffed EVERY SINGLE patch except the last one, and Zerg/Protoss nerfed EVERY SINGLE patch, and suddenly you're acting like Terran have been shafted right from the start. I really, really hate you.

(And you're seriously complaining about mules?)



Lol you are just another typical zerg player. Terran have not received buffs every patch LMFAO, they get nerfed every single time. The things I said were no worse than any generic zerg complaint about terran a couple of months ago. Thanks for the completely unconstructive hate reply btw, You really made an impression.

I never cared about zerg being able to make everything from hatch, thats how they have always been. I was simply pointing that detail out because a lot of people like you dont even appreciate the true strengths of zerg.
No question is so difficult to answer as that to which the answer is obvious.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-11-01 22:32:19
November 01 2010 22:31 GMT
#162
On November 02 2010 07:19 KaiserGL wrote:
When I first looked at the game and tested all of the races, I thought zerg was the best as well. I even had planned on trying them out after i warmed back up with terran(played them in sc1 for 6 years). The recent changes have WAY overcompensated in response to the mass zerg whining. Now that zerg are blatantly superior to other races, nobody is complaining anymore and terrans/tosses are struggling more and more against players they completely outplay. I was going to cry if foxer lost to zerg imbalance when he played as well as he did. The only reason he won is because of extremely clutch play which would probably not have come from any other terran at that tournament. Why are banelings so inexpensive when they are basically instant nukes? 1 ghost and 1 nuke would probably cost more than the baneling equivalent and there is no strategy involved at all in using banelings. Just hurl your balls over your shoulder and charge into the fire.



even as a terran player i gotta say come on, quit crying plz. yes, foxer outplayed kyrix in both game 1 and 5, but the reason he had to work so incredibly hard for the game 1 win was not tvz imba but his stubborness and refusal to add other units to his arsenal. some marauders mixed in would have helped sooooo much with banelings and not taken away significantly from his dps. or get more tanks, like.... have 3 attack waves with only marines, then one with marines plus the 6 tanks u have stockpiled in the meantime. or something like that....

and although he showed very strong play, his loss in game 3 to the exact same strategy that had beaten him just minutes before in game 2 was just an epic fail for a player of his caliber.

and the final game, although very high-class and actionpacked and epic and great, was full of mistakes from both players. they both ran failed attack after failed attack. in the long run, this overaggression cost the zerg more than the terran because of larva mechanics. game 5 of foxer vs kyrix clearly showed the unbreakable upper limit to zerg aggression. this level of aggression or even more of it is not feasible for zerg players, because of larva mechanics.

so albeit powerful, zergs larva mechanics still limit them somewhat in terms of playstyle. at the same time, both game 1 and 5 of that series demonstrated that constant aggression from the T can negate this macro advantage.

tbh i think tvz will be the most balanced matchup in sc2 in some weeks.

"What am I supposed to do against this?" - "Lose!" :-]
DreXxiN
Profile Joined July 2010
United States494 Posts
Last Edited: 2010-11-01 22:36:56
November 01 2010 22:36 GMT
#163
^ Kinda agree. Here's the way I see it:

Zerg in the early game has to play as hard as Terran does late game in TvZ Just to SURVIVE. If it gets to late game, Terran has to play as hard as Zerg does just to survive. The problem is before the recent patch, Zerg's were so much more used to the disadvantage and have been playing an uneven matchup for a lot longer, so they are much more accustomed to dealing with the abuse already, whereas Terran's haven't had enough practice dealing with a rather unhindered late game Z macro-based play.
KaiserGL
Profile Joined November 2010
United States18 Posts
November 01 2010 22:38 GMT
#164
On November 02 2010 07:31 Black Gun wrote:
Show nested quote +
On November 02 2010 07:19 KaiserGL wrote:
When I first looked at the game and tested all of the races, I thought zerg was the best as well. I even had planned on trying them out after i warmed back up with terran(played them in sc1 for 6 years). The recent changes have WAY overcompensated in response to the mass zerg whining. Now that zerg are blatantly superior to other races, nobody is complaining anymore and terrans/tosses are struggling more and more against players they completely outplay. I was going to cry if foxer lost to zerg imbalance when he played as well as he did. The only reason he won is because of extremely clutch play which would probably not have come from any other terran at that tournament. Why are banelings so inexpensive when they are basically instant nukes? 1 ghost and 1 nuke would probably cost more than the baneling equivalent and there is no strategy involved at all in using banelings. Just hurl your balls over your shoulder and charge into the fire.



even as a terran player i gotta say come on, quit crying plz. yes, foxer outplayed kyrix in both game 1 and 5, but the reason he had to work so incredibly hard for the game 1 win was not tvz imba but his stubborness and refusal to add other units to his arsenal. some marauders mixed in would have helped sooooo much with banelings and not taken away significantly from his dps. or get more tanks, like.... have 3 attack waves with only marines, then one with marines plus the 6 tanks u have stockpiled in the meantime. or something like that....

and although he showed very strong play, his loss in game 3 to the exact same strategy that had beaten him just minutes before in game 2 was just an epic fail for a player of his caliber.

and the final game, although very high-class and actionpacked and epic and great, was full of mistakes from both players. they both ran failed attack after failed attack. in the long run, this overaggression cost the zerg more than the terran because of larva mechanics. game 5 of foxer vs kyrix clearly showed the unbreakable upper limit to zerg aggression. this level of aggression or even more of it is not feasible for zerg players, because of larva mechanics.

so albeit powerful, zergs larva mechanics still limit them somewhat in terms of playstyle. at the same time, both game 1 and 5 of that series demonstrated that constant aggression from the T can negate this macro advantage.

tbh i think tvz will be the most balanced matchup in sc2 in some weeks.



Ill give you that, foxer did make some poor decisions in his overall strategy. But on huge maps I really don't know what else he could have done. He may have made some marauders but then every time banelings blew up he'd be losing 3x the resources so I think it was pretty smart to opt for medivacs instead. I'm not only basing my opinions off of that one match, it's something I've been seeing everywhere.
No question is so difficult to answer as that to which the answer is obvious.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
November 01 2010 22:43 GMT
#165
On November 02 2010 07:36 DreXxiN wrote:
^ Kinda agree. Here's the way I see it:

Zerg in the early game has to play as hard as Terran does late game in TvZ Just to SURVIVE. If it gets to late game, Terran has to play as hard as Zerg does just to survive. The problem is before the recent patch, Zerg's were so much more used to the disadvantage and have been playing an uneven matchup for a lot longer, so they are much more accustomed to dealing with the abuse already, whereas Terran's haven't had enough practice dealing with a rather unhindered late game Z macro-based play.


BULLSHIT Zergs had to fight in the earlygame before the patch but now they are free to do whatever they want (aka hatch before pool). Yes Zergs played at a disadvantage and now they are just better than all Ts and Ps out there and FD isn't a human he is an alien, that why he showed 50APM Zergs how to win. Its just retard to say "watch FoxeR", I mean it's like saying "see you just need double the skill to have an even game against a zerg that has half your skill".
after 2 years i reached it = marine icon
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
November 01 2010 22:48 GMT
#166
On November 02 2010 07:38 KaiserGL wrote:


He may have made some marauders but then every time banelings blew up he'd be losing 3x the resources so I think it was pretty smart to opt for medivacs instead.

uhm, what? banes vs marauders isnt nearly as costefficient as banes vs marines. u need 2 banes for marines and something like 6 or so for marauders, while marauders only cost twice as much as marines. (in this build, minerals are the scarcer resource!)

having marauders and marines in different control groups also means that u can easily retreat with the marines and let the marauders stay in front to tank baneling hits. if he a-moves his banes into your army, its pretty much gg. so even if adding marauders wouldnt add too much to the strength of ur army, they would at least force the zerg to micro as hard as the terran player.
"What am I supposed to do against this?" - "Lose!" :-]
nailertn
Profile Joined September 2010
48 Posts
November 01 2010 22:59 GMT
#167
I don't know what is worse. Self-righteous terrans complaining about self-righteous zergs or the other way around. Yes there were problems with zerg early game and Blizzard fixed it. Yes there are problems with terran late game but that was pretty much masked by the previous problem for a long time since terrans usually fatally crippled or just outright killed zergs in the first 10 minutes. I am sure Blizzard will do something about that as well. In the meantime, could we please just let go of these delusional claims that "all race x players are inferior, when they win it's imbalance, when I win it's superior skill"? It makes me feel ashamed to play my race and reluctant to open any thread on TL.
mati
Profile Joined October 2010
Argentina114 Posts
Last Edited: 2010-11-01 23:29:48
November 01 2010 23:20 GMT
#168
On November 02 2010 05:42 positron. wrote:
Show nested quote +
On November 01 2010 23:42 mati wrote:
On October 30 2010 05:01 positron. wrote:
On October 29 2010 18:22 mati wrote:



if zergs manage to kill all you army by clicking on the marine only, sir your micro sucks badly (sorry but its true), im at low diamond and my opponents almost always manage to not letting just "click on unit" or "a click" to do the trick... I have to manually move them by following around, and spliting when marine also split so not every single blings die to just a 1/5 of the marine army... Unless you are fighting zerg on creep... and why would you do that?! >.<... Scan/Raven kill tumor, no more creep.. Beside borrowed blings will become more and more popular, so it will be a must to be able to detect.

Play zerg for some games vs a decent terran, then come to argue about how easy is it...

@OooLaLa
Check APM on your replays... Im almost always getting way more than my terran opponents (and im no good), injection, macro mechanic, positioning, continuos scouting (wish we could do just a scan), multitasking, counter attack... Zerg speed isnt a advantage if you dont use (with lot of APM)


I am not gonna say much about this except that maybe you should play Terran and try to deal with the bling yourself. There is a reason why all TvZ end with Terran rushing to win. If you want to know more why this match up is no where as balanced as you think it is then read the entire thread then form some argument.

Please don't even cite those wins in TvZ of Nada and ITR as an example of how decent Terran can deal with Zerg. It is not about winning it is about the way they win. If you think one race has to end game early with timing push is balance then you really have no idea what you are talking about.



actually i played terran till get diamond, then switch for zerg (before patch 1.1.0) because i feel it suit better for my style, so i did, and i deal with it (marines n banneling havent changed on any of the lastest patches)... And whats the point of a thread called "TvZ Matches in GSL" where i cant cite GSL matches? what should i refer then? to just random replays on youtube?

Anyway... Did you watch today games between Fake Boxer n kyrixzenith? I couldnt be more clear than that... Except for the banshee rush on game 4, you got there 4 games of pure banneling plays.. And Terran won in the end.... oh wait, i bet i cant cite that one neither... i guess we can only make argument on matches were Terran loose, so you wont feel like you are doing anything wrong when you loose vs zergs...


GSL Season 2 top 4: 3 Terran 1 Zerg

and looking the brackets, chances are very good for a TvT final also...
Yes i can see how GSL probes that zerg is imba, and terran got no chance after patch.


Terran CAN deal with bannelings, they got many options... Zerg cant macro that hard if you apply some presion, and off course there are difference between races, off course, that zerg can out macro if you give them the chance, but thats kinda the point of the game... but at the same time they got drawbacks, like being unnable to turtle like Terran and protoss (but specially terran) can... That kind of the fun part of the game, where there are 3 races that are very different... Zerg being abble to do some stuff that P and T cant, is not a reason to call it imba, each one of the three got their pros n cons, and when it come to the matches results, it end up pretty even... Both GSL 1 and GSL 2, got majority of Terran players in overall the torunament, and in the top 8/4... So for real, where is this so called "disvantage" terran need to deal with?


Don't cite them because they are not proof of the game being balanced like you make them out to be. Winning by timing pushes is not proof of game balance. You seem to keep using those wins as basis for your argument.

Yea I watched the game and that level of micro is out of reach for like 90% of the players. Whereas being a mediocre player that I am I can still kill a better Terran by baneling like Kyrix. MVP tried to do that pure marines + tanks and he went down. If you used those wins of Fauxer to say that the game is balanced then how about I used the other many games that T lost due to bling in GSL? You would then say that well those Terrans don't know how to play against bling then I can proceed to say that Kyrix didn't use bling effectively that is why he lost. You see how pointless this is? You have to agree on one thing that using bling is easier than splitting marines for like 95% of the players. That is where I think there might be imbalance.

Match results are generally not used to balance game. Please read David Kim interview in Blizzcon. They are much more interested in the way the the games play out than the results. If you only look at the results to balance game I guess Protoss should be getting buffs since they haven't won anything big in a while except Blizzcon.

Anyway, stay on topic though. I guess after this crazy series of TvZ I need to make custom maps to practice marines split. I saw that qxc made some micro map but they don't really have marines splitting practice. Has anybody heard of any custom maps that help with this? Thanks a lot.



The topic name is "TvZ matches in the GSL"
. i do belive im quite into it when i refer to the game and cite them, but well... guess i cant cite anything no more. The whole point seems to be that you cannot deal with baneling with your current micro/BO/strats, and you find that come whining to the forum is way easier than actually try to do something about it....

The game is like it is... you can either take it or leave it, when i had to deal with a early reaper harras (pre patch), i didnt come to the forum to cry about it (i come to seek help, and ask how other zerg where dealing with it... FD games helped A LOT!), i keep practicing on bnet until i manage to do "ok" agaisnt it... my advice to you sir, is to do the same.... unless you find up that posting is more fun than actually playing the game, in wich case, i can give you many more reason to argue about


i really like your iniciative on trying to get some custom maps to practice with this, that was my point... Maybe it is to hard, maybe it isnt balanced (i never ever cry about T being to overpowered vs zerg pre patch...), but GSL has probed beyond any doubts that TERRAN CAN BEAT ZERG. Maybe many of the zerg that loose on GSL matches made a lot of mistake? yes i cant argue with that, i never claim perfect game play from any player... But i can bet for sure, they are way better than any zerg you may face on bnet... So if GSL terran can beat GSL zerg, then Diamond USA Terran (or whatever server you are in) can beat Diamond USA zerg... Keep it up, try to be better, it is more gratificational than wining games


(sry for my crappy english)
Keldaur
Profile Joined August 2010
Spain55 Posts
November 01 2010 23:36 GMT
#169
On November 02 2010 08:20 mati wrote:


i really like your iniciative on trying to get some custom maps to practice with this, that was my point... Maybe it is to hard, maybe it isnt balanced (i never ever cry about T being to overpowered vs zerg pre patch...), but GSL has probed beyond any doubts that TERRAN CAN BEAT ZERG. Maybe many of the zerg that loose on GSL matches made a lot of mistake? yes i cant argue with that, i never claim perfect game play from any player... But i can bet for sure, they are way better than any zerg you may face on bnet... So if GSL terran can beat GSL zerg, then Diamond USA Terran (or whatever server you are in) can beat Diamond USA zerg... Keep it up, try to be better, it is more gratificational than wining games


(sry for my crappy english)


Is that hard to understand he is not speaking about OP/UP. You are speaking about foxer vs kyrix like something doable for people which are not top notch just because their opponents aren't.

Baneling micro is not really hard, spread rines, re-stimming, focus fire with tanks banelings while you are doing is not something doable for anyone who is not already a topnotch player.

So yeah, T can beat Z with massive skills. This post is about people whose TvZ is struggling and try to find a new way to play that matchup.

It's not diamond T can beat diamond Z using the same strat, because most people (and by most, i mean.... everybody and their mother) can't micro macro that way (and you need to micro that way to be succesfull, because one bad move, and your toast), mostly because most people hasnt been practicing their whole lifetime.
Dracover
Profile Joined October 2010
Australia177 Posts
Last Edited: 2010-11-02 00:56:14
November 02 2010 00:49 GMT
#170
Can a terran player explain to me why they think zerg should require as much micro in a battle as terran. I'm a pretty bad player so might be missing something. As a zerg player I find that I have to constantly inject lavae during a battle and having a small taste of terran all you really need to do is group all your rax and hit a,a,a,d,d,d while still looking at the fight (you cant do that whilst injecting lavae).

Sure injecting lavae only takes about 1-2 secs but in SC2 where most engagements only last about 5-10 secs before its clear which side will win, thats 20-50% of your time not looking at the fight. If the two races required the same amount of micro what I envisage happening is the first fight ends up as a draw, terran marches in with another 12 marines and a few marauders soon after and zerg has 12 lings cause all they have is 6 lavae. Then the next time even worse because they don't even have 6 lavae.

Don't stop
Keldaur
Profile Joined August 2010
Spain55 Posts
November 02 2010 00:59 GMT
#171
It's about the unit composition. You have to micro the hell out of marines to be cost efficient against banelings, if not, they are a really hard counter, while the zerg doesnt have to micro that much.

Anyways you stop a few secs for inject larva some time, the terran has to build new production structures, and tab through them. There are 4 different productions buildings for terran, while you have only 1 type as a zerg so it kinda balances it out. Larva management is a whole different concept tho. For example a bling/ling/muta army is really larva intensive which doesnt give you many room to drone up if your opponent is good enough to keep pressure since the begining with insane micro/macro. But there are more builds than just bling ling muta, but because most people doesnt have the skill required to pull off a Foxer (i am sorry for MVP he did well tho) it's pretty well rounded against most terrans. But going infestors instead mutas would had been imho a way better army composition to deal with foxer's strat.
Dracover
Profile Joined October 2010
Australia177 Posts
November 02 2010 01:20 GMT
#172
Thanks for the reply.

During my little stint in terran i found that it was quite easy to build production buildings in between battles and units are produced through control grouped buildings and reuire as much attention as zerg making units (which I think cancel out hence not bringing it up previously). I agree that a better unit composition would have done wonders against foxer (which shows how rigid korean zerg players are as well as their terran counter part). However maybe this is why I am as bad as I am, but I feel if someone needs to spend time doing other things during a battle its not reasonable to expect they need to use an equal amount of micro in battle otherwise it will make terran too easy to use compared to zerg or protoss mind u.
Don't stop
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2010-11-02 01:39:51
November 02 2010 01:38 GMT
#173
Pushing out against zerg with tanks is scary if you havent done any harassment first. Thats why I always open banshees.

On blistering sands I have the dopest motha fucking TvZ build you'll ever see:
1 baracks, 1 factory, float baracks and factory to natural choke, fast expand, triple port, 2 tech labs, 1 naked, another baracks with a reactor, double banshees no cloak, raven energy, ravens, PDD if theres hydras and if theres mutas switch the port onto the baracks' reactor pump vikings and ravens.???????
Profit.

Please, Terran brothers, don't start crying now. We are proud.
Hell, its awesome to LOSE to nukes!
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
November 02 2010 01:55 GMT
#174
After watching Foxer vs Kyrix last night, my mind was blown. I can't believe the marine control!! Foxer plays like a SK Terran style. However, I believe in SC2, it is much harder to execute because of the marine spread micro needed against banelings. I believe the success of his style will mean that more terrans are going to copy it.
positron.
Profile Joined May 2010
634 Posts
November 02 2010 02:02 GMT
#175
On November 02 2010 10:20 Dracover wrote:
Thanks for the reply.

During my little stint in terran i found that it was quite easy to build production buildings in between battles and units are produced through control grouped buildings and reuire as much attention as zerg making units (which I think cancel out hence not bringing it up previously). I agree that a better unit composition would have done wonders against foxer (which shows how rigid korean zerg players are as well as their terran counter part). However maybe this is why I am as bad as I am, but I feel if someone needs to spend time doing other things during a battle its not reasonable to expect they need to use an equal amount of micro in battle otherwise it will make terran too easy to use compared to zerg or protoss mind u.


There is a trick to inject lightning fast. My brother who plays Z uses it all the time and it takes about 1 sec to inject all four hatches. There should be a video about it floating around on youtube. I told you that secret anyway even though you would use it to rape my Terran brothers on the ladder but I don't care because I like to play fair. The hardest part of infect is to remember to do it. I think we can look at Z having to inject as a price to pay for their ability to buy many units at once or better yet just stock larvas before battles. Please don't further include other game mechanics since it would lead to lots of other debate.

There are some replays of Tarson TvZ in the recent CraftCup at page 60 or something in the recommended replay thread. You can search my post to look for it in there since I asked and the caster was nice enough to post it. There is really no secret in his play really apparently just micro like there is no tomorrow and he will be able to beat some a-click lings and right-click bling. However he does have a nice FE opening which should give you enough resources to push. Check them out.

As for mati I will stop all discussion with him since he keeps missing the main idea of my posts. I am off practicing splitting marines. Adios.
tmzu
Profile Joined August 2010
58 Posts
November 02 2010 02:12 GMT
#176
All these terran tears make me smile. Last time i checked terran has the two best/cost-effective ground units in the game, marines and marauders, at tier 1. The only difference now since the patch is that you cant sit behind ur stupid wall-ins anymore without fear of aggression until mutas (which get stopped with 3 turrets).
Arlequin
Profile Joined August 2010
Canada41 Posts
November 02 2010 03:57 GMT
#177
Can a mod please check this tread wow so many people just crying imbalance how come this thread is even in strategy ! Its a new game for sure its not perfectly balance ! If you think something is imba stop crying and start thinking why and give some good argument why it would be imba ! If you think zerg is so op why dont you all go play zerg yourself !
Yes terran like foxer need lots of micro again banes but ou need to forge that the zerg need to spread creep, larva inject, morph bane And get a good surround in order to have effective attacks lol ! I think both race reqires some decent micro so please just stop whinin and post some decent comments woth some decents arguments if you think this mathup is imbalance !

Secondly, except if your playing in pro league, even in diamonds league players still have high differents skill levels so mayby the reason why you lose is maby not imba but your poor gameplay lol !

So hard to decide what is balance and not and im prett sure blizzard is working on it so play the game and works on YOUR gameplay and stop thinking the only reason you lose is always because of imba matchups !
MrLonely
Profile Joined October 2010
60 Posts
November 02 2010 10:14 GMT
#178
On November 02 2010 07:20 KaiserGL wrote:
Show nested quote +
On November 02 2010 07:17 MrLonely wrote:
On November 02 2010 06:37 KaiserGL wrote:
+ Show Spoiler +

This has been bothering me for a while... and keep in mind this is all
speculation on my part. I just would like to see what sort of response
this topic receives.


Zerg is completely overpowered. They were always good even before the
recent patches but because so many unskilled zerg players cried so much
about how overpowered terran was. Admittedly terran were too strong at
the start. Were the extreme nerfs to them not enough? Is anyone else upset by
the fact that zerg has been given so much attention when they were never a bad
race to start with? I feel as if Zerg has the strongest recon, greatest
mobility, easiest expansion denial, supreme map control, easiest harass,
cheapest/strongest siege units


Has nobody noticed that roaches are completely
ridiculous? I thought the whole idea behind roaches was to use burrow micro.
The short range was the only reason it was fair to give them such a powerful
unit for so little tech/resources. Reaper harass is eliminated, stalkers can no
longer compete, surrounds are no longer required, marines get roflstomped,
tanks get sniped much faster and do much worse overall, cannons/bunkers
arent even useful behind walls at choke points since roaches can all attack by
simply moving up the ramp and focus firing. The hydralisk is no longer
required for added dps(except vs air) so now zerg can add banelings/speedlings
/mutas to their army instead and destroy anything that may give roaches a problem.

Mutalisks are so fast that zerg harass is practically free and completely safe.
With zergs recon, anything travelling without an army can be immediately picked
off and the mutas will still have time to get back home before you have a chance to
damage them too badly. Terran makes reapers/helions/banshees/vikings/medivacs to
harrass and all are covered by mutalisks so simply teching toward mutas allows u to...
-scout
-harass
-contain
-defend
-do free damage
-expand anywhere
-force money to be spent on anti air->giving zerg an even bigger econ lead
-deny scouting
-add splash damage to your army
-counterattack before enemy reaches you with army

So anything I get that goes in the air will be dead as soon as its not with my army
and the only solution is to make units that suck against speedling/baneling/roaches
or turtle up and timing push with my fingers crossed.

Lets take a look at banelings
-evolved from zerglings which you get anyway
-destroys buildings instantly which must be rebuilt(more free damage)
-can explode while burrowed
-no friendly fire for some reason
-have speed upgrade
-tier 1 tech
-can instantly destroy planetary fortress

A good way to counter banelings is by using thors to soak up the dmg, siege tanks to blast them from afar, and spread ur army when theyre close. It's only a shame that every single one of these things is hard countered by fungal growth and neural parasite which happen to both be on the same unit; a unit which can basically cloak itself without researching a specific unit upgrade. There's no real downside to getting infestors, they wont weaken your army since they make flanks easier, and the infestor is the only spellcasting unit zerg really has. Theres even less micro involved in using them than any other spellcaster. They actually have an area of effect, damage over time, movement disabler----all in one. Even though all zerg really needs is to surround you to destroy you, they figured they would tack on some damage over time while they were at it which serves a double purpose when it wastes your medivacs energy over and over for free.

They also take control of the strongest units in ur enemies army so theres some more free damage. You build a unit that your entire army depends on like thor/collosus, and all of the money and research you put into it is used against you to destroy your units for the duration of combat? Come on. Yes you can snipe them if you have enough gas to support ghosts along with your mandatory siege tanks/medivacs/ravens/thors/researches required to give the necessary upgrades to the units u have to make on top of those units for support. Even if you manage to snipe or emp them, they probably already got off a fungal or parasite and rolled over you with banelings.

Lets look at the supply structures/units of each race
supply depot-100 minerals, can be raised or lowered(either way its visible) can have
extra supplies attached if you want to sacrifice a the 270+ minerals ud gather with
a mule or the crucial intel u need to gather w/ scan for the 100 minerals a depot costs

Pylon-
-warped in without any hinderance to probe
-can be used as a warp point for your warp gates
-required to power structures

Overlord-
-immediate air unit
-early scout, sometimes allows you to keep drone scout at home for more money
-can be upgraded with speed making it a better scout
-can be upgraded with transport making it another free aspect of zerg
-can be used to make banelings more effective and do guaranteed damage
-provide intel of the entire map relatively early in the game
-can spawn creep to deny expos, place buildings/creep tumors(with queen), increase unit speed, build highways for your units to move faster
-cost the same amount as the other 2 races supply building
-can be morphed into overseer which is faster/more durable/halts unit production/gathers free intel, applies pressure to opponent, detects invisible units, and can use changelings for meat shields

How about the economic boosters of each race?
Orbital Command
-Produce mule every 50 energy(basically this is the one you have to use to keep up)
or
-scan a small area and hope to gather the intel that zerg gets free of charge
-extra supplies in case you suck and get supply blocked

Nexus
-Chrono boost and speed up the completion time of anything you're building
-variety of uses, but must be used on many other things besides economy boosting

Queen
-produced from hatchery for 150 minerals
-provides early anti air
-provides some basic defense
-can heal other units
-allows zerg to produce several units from very few hatcheries
-can be used to block ramps in some instances when standing alone
-spawns creep tumors which grant your units more speed, map vision, and each tumor spawned can produce another tumor so all energy can go to larva production pretty much exclusively
-moves slow if not on creep
-can make as many as you want for 150 per whereas the nexus costs 400 and the orbital command costs 550




Don't really know how this balances out either
Broodlords/corruptors have clear uses and can be extremely effective in several situations. BCS(which also got nerfed even though nobody knew how to use them yet) just never seem to be practical at all, and neither do carriers. So why are BCS/Carriers even part of the game? If repair gets nerfed as they are considering, this will make bcs even worse as well. But still the terran players are remaining silent and zerg is still crying about terran op whenever they lose.

Now lets look at spine crawlers
-defensive structure
-only mobile defensive structure allowing you to build in safe area and move them as needed
or
defend and use your defense as part of your offense so that none of the money you put toward preventing harrass takes away from your army strength
-greater range than bunker/cannon

Finally, lets compare the production buildings....
Terran usually is going to need to use all of their production buildings to be effective, that means on top of your main buildings and supply depots and whatever defense you probably had to put up to cope with muta harrass, you need
at least a few barracks, probably a factory or two, and depending on what you are going for, you will need at least 1 starport. After getting the required structure you must then begin producing your army as soon as possible and allow
your opponent to counter your army composition by sending a guaranteed recon unit to your base as early as they want.

Protoss must upgrade their gateways to warp gates and spend a ton of gas getting key support units which can easily be picked off by good players, they also need to share the same building to make their recon, immortals, and collosus.
which means they will have to choose whichever they need most and sacrifice the other two for a while


Zerg gets to pile up larva on their hatcheries and store up resources until they need units. The fact that they dont have to continually produce units means they can continually produce 20x the amount of gatherers that other races could have until they see you preparing to attack. The building they gather from is the same as the building they make every unit from and the building they evolve their main tech path from, allowing them to spend far less on their base and far more on their troops/upgrades, you dont see terran/toss researching 20 upgrades at once like zerg so often does mid-late game, so zerg gets all of their tech the fastest. This also allows them to change their army
composition immediately based on whatever theyre up against, so theres less chance of making bad decisions and having to stick to them.


Terran has gotten shafted so incredibly hard in the last few patches and it
seems like nobody is making a very big deal out of it. I know that Blizzard
is looking into the tvp matchup since protoss seem to have the edge in high
level play; however, I was greatly annoyed to heard that the way this is to be corrected
is by nerfing psionic storm. This will do nothing for terran other than make
MMM an even more common strategy than it already is and make will probably
end up resulting in another terran nerf(stim pack or emp most likely)

Reapers have been reduced to scouting units. The nerfs to them have not only taken
another terran unit almost entirely out of play, but it has allowed zerg to fast expand on just about any map and defend anything terran throws at it just in time

Thor size is going to keep getting smaller and repair is being considered for nerfing because apparently its unfair to use ur gatherers and the money you gathered to heal hp on a giant slow unit that can easily be removed from battle via neural parasite. Unless you have lots of them, mutas still destroy them easily by simply moving over top of them and pressing H. Why is the splash damage on thors so crappy that u can only hit 1 muta at a time if they click the mouse and press 1 key? Thors are becoming more and more useless, and they are basically the only thing that can handle mutalisk masses

It must not be fair that your units that would otherwise be gathering vital resources can be used instead to heal a single unit. Not to mention that that single unit required depot/rax/refinery/factory/armory/starport/300minerals/200gas/medivac/heavy micro and locks you
into a mech build with very little defense and no answer to infestors. Kinda hard to beat a giant zerg army with a squad of thors that can't be repaired fast enough to fulfill their purpose. Terran mech is laughable right now minus the helion which will probably get nerfed sooner or later anyway

Tank nerf made them significantly worse, suddenly siege tanks in siege mode are almost too weak to be viable.They don't have the damage output necessary to combat armored units because their rate of fire is very slow and they need to be sieged up to be useful. Too bad they can be taken over by infestors as well, or lifted up by phoenixes. Doesn't help that their damage is so pathetic now, most ground units can walk right up to them and tank the damage before focus firing and sending them to the abyss. You have to support tanks with marines which are useless against roaches unlses you have a point defense drone.

Furthermore, the nerf to medivac speed greatly reduces terrans ability to mobilize since they will
almost always be spotted before they reach their destination, cannot land safely since units are right under them waiting and medivac unloads so slow, and you will not be able to retreat
in time if mutas are after them.

Both
zerg and protoss are able to deal with harass while their army is out by
instantly summoning whatever units they need to the location under attack,





Toss will share terrans weakness against zerg if they nerf storm because you will no longer be able to call stormers to defend your base if needed

The matchup will become even harder as toss will become more reliant on collosus
which in turn will lower protoss mobility and zerg will be granted even
greater map control. You could use warp prisms but again mutalisks would pick them off easily, and you could try a mothership if you're feeling really bold but thats just grasping at straws.


I may big making mountains out of molehills, but I am seriously annoyed with zerg right now, and the only thing terran has to look forward to is more nerfs from the looks of it. I don't think terran should have to suffer so much just because some of koreas best players (who were also superb sc1 players) have been managing to make it work out for them. It doesn't even look much more plausible even with the worlds best rine splitting micro, as foxer barely pulled through versus waves and waves of banelings charging in effortlessly. Seriously, this is getting to be absurd. Blizzard has corrected a balance issue by moving the problem to other races.



From the formatting to the actual content, this is probably the worst post I've read on these forums.

You can't take each thing and compare it to your race's equivalent. ZERG CAN MAKE ALL THEIR UNITS FROM THEIR HATCHERIES SO IMBALANCED BOOHOOO!! Jesus...

Terran have been buffed EVERY SINGLE patch except the last one, and Zerg/Protoss nerfed EVERY SINGLE patch, and suddenly you're acting like Terran have been shafted right from the start. I really, really hate you.

(And you're seriously complaining about mules?)



Lol you are just another typical zerg player. Terran have not received buffs every patch LMFAO, they get nerfed every single time. The things I said were no worse than any generic zerg complaint about terran a couple of months ago. Thanks for the completely unconstructive hate reply btw, You really made an impression.

I never cared about zerg being able to make everything from hatch, thats how they have always been. I was simply pointing that detail out because a lot of people like you dont even appreciate the true strengths of zerg.


I play Terran.

Let's see:

Beta patch 1: Terran buffed. Protoss nerfed. Zerg nerfed.

Beta patch 2: Terran buffed. Protoss nerfed (Mothership shafted). Zerg almost untouched (very small corruptor buff).

Beta patch 3: Terran buffed. Protoss nerfed. Zerg untouched.

Beta patch 4: Bug fix.

Beta patch 5: Terran untouched. Protoss nerfed. Zerg nerfed.

Beta patch 6: Terran mixed buffs and nerfs. Protoss mixed buffs and nerfs. Zerg nerfed.

Beta patch 7: Terran buffed. Protoss buffed (Cannons) and nerfed (storm). Zerg nerfed.

Beta patch 8: Terran buffed. Protoss buffed. Zerg nerfed.

Beta patch 9: Terran buffed. Protoss nerfed. Zerg mixed buffs and nerfs.

Beta patch 10: Buf fix.

Beta patch 11: Terran buffed (HUGELY). Protoss mixed buffs and nerfs. Zerg nerfed.

Beta patch 12: Terran buffed. Protoss nerfed. Zerg nerfed.

Beta patch 13: Terran buffed. Protoss nerfed. Zerg experimented on weirdly.

Beta patch 14: Terran almost untouched (small viking nerf). Protoss buffed. Zerg buffed.

Beta patch 15: Terran nerfed. Protoss untouched. Zerg almost untouched.

Beta patch 16: Terran untouched. Protoss untouched. Zerg buffed.

Patch 1.1.0: Terran nerfed. Protoss nerfed. Zerg nerfed.

Patch 1.1.1: Terran untouched. Protoss untouched. Zerg nerfed (called bug fix).

Patch 1.1.2: Terran nerfed. Protoss almost untouched. Zerg buffed.

Terran been nerfed every patch, right?
Keldaur
Profile Joined August 2010
Spain55 Posts
November 02 2010 12:46 GMT
#179
http://i.imgur.com/g5d3v.jpg
Arlequin
Profile Joined August 2010
Canada41 Posts
November 02 2010 15:52 GMT
#180
On November 02 2010 21:46 Keldaur wrote:
http://i.imgur.com/g5d3v.jpg



Lolll
Prev 1 7 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
BSL 2v2 ProLeague S3
20:00
LB FINAL
ZZZero.O154
Liquipedia
RotterdaM Event
17:00
$100 Stream Ruble
RotterdaM860
Liquipedia
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 860
SpeCial 101
BRAT_OK 98
CosmosSc2 73
JuggernautJason69
ForJumy 11
SteadfastSC 2
StarCraft: Brood War
firebathero 199
ZZZero.O 154
Aegong 46
yabsab 15
Stormgate
TKL 100
NightEnD10
Dota 2
qojqva4026
monkeys_forever403
canceldota75
League of Legends
Grubby4950
Counter-Strike
fl0m2651
Stewie2K956
Heroes of the Storm
Liquid`Hasu580
Trikslyr126
Other Games
summit1g7804
tarik_tv1235
ToD280
Skadoodle184
Sick59
Organizations
Other Games
gamesdonequick2301
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• printf 55
• sitaska54
• HeavenSC 19
• musti20045 8
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21836
Other Games
• imaqtpie2591
• WagamamaTV195
Upcoming Events
Sparkling Tuna Cup
13h 13m
Online Event
19h 13m
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.