• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:41
CEST 18:41
KST 01:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2303 users

[Mid-High Diamond] How do you win Late Game ZvP?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
Last Edited: 2010-10-25 09:19:11
October 25 2010 09:17 GMT
#1
Hello!, im a 1800+ Zerg player with over 1k games on ladder, i say this not as some way of brag (lol) but to make clear that if you are "Platinum but could be diamond if i tried" or low diamond or Gold but constantly beat your diamond friends or whatever, your opinion is not really welcomed.

I was really confident on my ZvP until this past weeks Ive hit a barrier that I havent been able to overcome, and, being a player that likes to try new ideas/combinatios , I still havent found anything that lets me win ZvP once it gets to late game or super late game (max upgrades etc..)

Theres no combination of unit that i can produce thatn can comfortably beat the Protoss ball, an after 3 bases the P can pretty much equal the Zerg production constantly so trying to simplify our armies so i can outproduce him an overrun his army/bases is out of the question.

Also, backstabbing becomes harder because in the best of cases youll only have creep up to the middle of the map.

Unit issues:
The P ball will mostly consist on one of these:

-Mass Stalkers with 4+ Collosi a few Inmortals and even fewer sentries.

-Mass Stalkers with 5-7 Archons + Zealots + 4-5 High Templars.


Obviously Hydras are out of the question because they are made of glass and crawl, and trying choguling tends to be pretty much the same cause a smart P will just add like 2 - 3 more sentries and either the Collosi or the Storms will melt the lings in like 4 in game seconds.

Broodlords besides the fact that i could listen all the songs from Pink Floyds - Animals (ie long) before i could make one get destroyed by blink unless i use them to annoy workers on expos but i havent found them all the useful yet. Plus they take quite some time to move.

This leaves me with some combination of Ultra,Roach + some spare situational units. (Maybe lings, maybe Hydras in low numbers) and Corruptors if the opponent is Collosi heavy.

Now the thing is, in both combination of units the stalkers can kite my units and most of the time the Protoss will be able to decide when to engage so it will be either on my side of the map if hes ahead or in his side where he also has cannons to help and can reinforce faster.

Now the biggest problem with a Collsi heavy combination is that if i dont do a GOOD surround or a fast retreat my units will get MELTED because after the 4th Collosi shit starts to die FAST and if i lose the battle without killing the Collosi, or even then, its insta GG.

Now the problem with a more templar oriented combination is that, all in all, is their units that are countering mine. Because even if Ultras counter Stalkers they have Archons and zealots as meatshield + storms and also because of this meatshield stalkers can abuse more their range on roaches.

Map issues

-Steppes of War: pretty obvious, you cant really prevent the P from taking an expa after he takes his third and late game revolves around both armies looking at each other constantly, surrounding is pretty much impossible (at best youll be able to hit from 2 directions with something like 45º of separation).

Also, trying some fancy stuff like dropping or Nydus can easily cost me the game if it fails because he can just 1a push into my main and hell be there in like 3 seconds. This is true even in early game actually because the map is FUCKING SMALL.

I ended up thumbing down this maps after a while.

-Shakuras Plateu: Same as Steppes but "the opposite", the maps is LARGE, but surrounding in late game IS IMPOSSIBLE, and most of the times our armies will have to fight head on because of the way the middle of the map is designed. There are some destructibles rock but the gap is small and it can be covered with a FF. Its extremely hard to stop the protoss from getting expas. After a while well both have the same amount and im done.

-Delta Quadrant: On close positons only, the P can easily defend and take 3 bases and he can constantly threaten with an attack so you cant go crazy pumping drones because he can easily see your army and find a weak moment to attack. Most of the time theyll just sit on 3 bases maxing upgrades and move out when +3 attack is done.

What makes it even harder is that the transition to Ultras can be EXTREMELY fragile if the P is pressuring you. (Also true on steppes) Also battles will tend to be in the middle, and again, if i lose, insta gg cause he can easily go straight to my base and even if i can keep up with the amount of units i wont be able to make flank his army.

Also thumbing down any of this maps means having to play ZvT on Lost Temple or Jungle Basin. (What an awesome map pool).

Here a rep showing the late game issues (i kinda gave up after i saw him taking his third cause i knew what was coming. Also dont take too seriously the early game cause i was pretty much falling asleep (4am).

[image loading]

Its not only the rain that brings the thunder
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
Last Edited: 2010-10-25 09:18:44
October 25 2010 09:18 GMT
#2
BTW Protoss players are welcomed to say what beats them :3
Its not only the rain that brings the thunder
impirion
Profile Joined October 2010
124 Posts
October 25 2010 10:02 GMT
#3
Would hydras combined with nydus/ overlord drops to increase mobility off creep work at all? I am only a lowly gold, so just throwing an idea out there. So roach hydra with corruptors to deal with the collosi heavy builds? This should be able to take them in a straight fight on creep where hydras are almost a decent speed, and overlord drops/nydusing with hydras can abuse the fact that a collosus or templar army are relatively immobile and harass them?
Yokoblue
Profile Joined March 2010
Canada594 Posts
Last Edited: 2010-10-25 10:12:06
October 25 2010 10:11 GMT
#4
I'm a 1800 protoss and what really kills me... Is Tech switch to mass muta in mid-late game.

With +1 attack you can take out photon easily and kill pretty much all probes. Even with blinks stalker, if im not prepare for it (thats why its the tech switch that is killing me), the lack of mobility and the strengh of mutas harass kill me.

What i mean is that you have to go like... like you always go in mid game with roach or something... and then tech switch hard to muta that you already had +1 with. Anyway you need the spire to get corruptor midgame. When you have around 1 page 1.5 page (around 30) mutalisk) its almost imposible to counter. If him not supply cap because i have too many collosy or immortal, i wont have the right composition if you dont engage and snipe HT. (You have to have around 3 base to tech switch to that... otherwise you wont have enough ressource)

Just my 2 cents
Master League playing Protoss and Zerg
preaCor
Profile Joined April 2010
Germany80 Posts
Last Edited: 2010-10-25 10:15:46
October 25 2010 10:14 GMT
#5
1500 toss here .. just a quick pointer, almost all my lost PvZ games are against air-based strategies. When I pick the Robo tech route, Corrupters ruin my day, and when I go for Templars they get sniped by Mutas. And yeah, when I take it to the skies myself via Starport route, my ground army can't match his.

I know this is no direct strategy advice, but whenever I scout a Spire going up I prepare for a hard game - and it's not because of Broolords.
Pity is free, envy must be earned.
gautamvirk86
Profile Joined August 2010
India55 Posts
October 25 2010 10:18 GMT
#6
seriously i m hving the same issue big time, n wt i am plannig to do it jus use more Infestors, hving 3 to 5 of these babies would really help cuz if u r using anything other than the hydras n by that i mean ANYTHING other than the hydras, u can easy get in range to use the mind control thingy, which i dont noe the name off.

I imagine hving lings roaches plus ultras plus 4 infestors u can easy use mind control on the 3 or 4 colosus, not only ur reducing toss's DPS but ur also increasing ur DPS at the same time, n if toss is going to focus fire ur infestors who are sitting way behind ur close range army then there power ball is gonna be scaterd n ur get the surround beter n KILL TOSS.

Again this is what i ma have to do, i dont really use infestors n i recomend infestor now, LOL one time i used infestors to nutral parasite there mothership NOW THAT WAS GREAT
"Hopefully you're not the real TLO so it's not casted" - SpecialK
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
Last Edited: 2010-10-25 10:24:33
October 25 2010 10:23 GMT
#7
This is more of a discussion rather then a hard evidenced answer.

But hydra roach is a pretty damn strong, as long as there isn't coll out. If you can neutralize the col, hydra roach is pretty effective. Even hydras can dodge storms with good creep spread(which you should have) This can be done with corrupters (duh) or maybe using ultras to tank col shots and negate ff's.

But yeah, blizzard has claimed that zerg is supposed to be a macro oriented race with multiple pronged attacks, so their isn't a great ultimate zerg ball that t and p get. So their isn't a great answer.
Coaching for 1v1 and Team games at Gosucoaching.com
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
October 25 2010 10:28 GMT
#8
depends alot on his tech and unit combination.

overall broodlords and utlras are the obvious choice. doesnt hurt to use broodlords like guardians tho (move em behind enemy expos cliff/whatever and shut it down).

in the end you just have to completly overun him with pure mass.


just dont let him get into some turtle expanding style. you will NOT beat the P once it gets really lategame. a solid warpgate mix with HT,archons and immortals will roll over evrything you can throw at him.storm hardcounters evry Z unit except ultras/roaches which get raped by warpgate/immortal/archon. its not even close. deny the 3rd if possible/kill him earlier and absolutely deny the 4th. thats all you can do.


oh and small drops can be very effective. upgraded cracklings eat buildings ins econds. drop some and use em to snipe tech buildings.
life of lively to live to life of full life thx to shield battery
preaCor
Profile Joined April 2010
Germany80 Posts
Last Edited: 2010-10-25 10:30:09
October 25 2010 10:29 GMT
#9
On October 25 2010 19:18 gautamvirk86 wrote:
seriously i m hving the same issue big time, n wt i am plannig to do it jus use more Infestors, hving 3 to 5 of these babies would really help cuz if u r using anything other than the hydras n by that i mean ANYTHING other than the hydras, u can easy get in range to use the mind control thingy, which i dont noe the name off.

I imagine hving lings roaches plus ultras plus 4 infestors u can easy use mind control on the 3 or 4 colosus, not only ur reducing toss's DPS but ur also increasing ur DPS at the same time, n if toss is going to focus fire ur infestors who are sitting way behind ur close range army then there power ball is gonna be scaterd n ur get the surround beter n KILL TOSS.

Again this is what i ma have to do, i dont really use infestors n i recomend infestor now, LOL one time i used infestors to nutral parasite there mothership NOW THAT WAS GREAT


Ugh, what a mess. Seriously, this forum even gives you an automatic spelling correction (in case you ever wondered what all those RED LINES below every second word in your "post" are for) - make use of it.

If you can't be bothered to post in proper English, don't post at all. And look up correct names for abilities in Liquipedia if you "dont noe the name off" something.
Pity is free, envy must be earned.
Google.
Profile Joined August 2010
Germany50 Posts
October 25 2010 10:30 GMT
#10
I also think air is the way to go. First of all, muta harass is great as already mentioned. Secondly, air control is map control. So let's say he IS prepared for your mutas and you can't do much. In that case, you still have the possibility to mass nydus (talking about very late game) and just throw like 20cracklings in 4 different spots of his bases.

I think your argument is very true and I also feel like there is no way I can win an army clash late game against toss. However, if we both have to split armies, it is no problem to win. I'm only 1.550 dia and I also fail at achieving this split. Basically because of my bad multitasking / apm. But whenever I succeed I can really see how this works incredibly well. Whenever small armies clash, lings demolish everything a protoss has.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-10-25 10:38:49
October 25 2010 10:34 GMT
#11
On October 25 2010 19:30 Google. wrote:
I also think air is the way to go. First of all, muta harass is great as already mentioned.



not lategame.staying on mutas too long /lkategame can hugely backfire. once HT tech is thru they are very very weak in fighting situations. storm/archons really rape muta/ling if the P hits 1-3 good storms.


you might have mapcontrol for some time but when he moves out your army will evaporate. and cannons + HT with amulet warpin shuts down any muta counters/harrass you might wanna do.


had games where i was in total control for the entire game, 4 vs 2 base with maxed mutaling and i got stomped when he moved out with HT/archon. and before my ultras reinforcements were out(damn that looong buildtime) i lost 2 expos while the P secured his 3rd. lost the game shortly after.
life of lively to live to life of full life thx to shield battery
Lobotomist
Profile Joined May 2010
United States1541 Posts
October 25 2010 10:39 GMT
#12
Well, against any kind of late-game collosus ball, ultras work well. Spend all your gas on ultras, and dump the minerals into lings. You have to keep your melee attack and carapace well upgraded so the lings do well against zealots. If you have even or better upgrades, the only thing that will be beating you for cost are the robo units. Immortals don't really do that well against ultra/ling, as the target priority will make them attack whatever's closest, which is often the lings. Ultras absolutely destroy stalker/collosus. You may want to throw down a hydra den when you attack with ultra/ling as well, as toss sometimes will switch to void ray, seeing this combination.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
zbedlam
Profile Joined October 2010
Australia549 Posts
October 25 2010 10:42 GMT
#13
I find using both ultraling AND broodlords against toss endgame is extremely devastating. I have yet to see protoss field a ground army that can beat it. This takes awhile to get granted, but if we're talking 30 min+ matches here it isn't too hard.

If they start going air then I like to cut a few ultras and get more hydras, but mutas/corruptors would probably work in their place.
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
Last Edited: 2010-10-25 10:48:29
October 25 2010 10:44 GMT
#14
You sort of mention the solution yourself in your OP. I'd go for a very heavy roach army, with 5-10 ultralisks and a couple of brood-lords backing it up. Make sure to try and fight on creep and on open ground, maintain a good surround on his army, and don't let-up on keeping your expansions up and running. It goes without saying that +3 wpn/armor is very important at the late stage of game.

1500 diamond random player here, so I can tell you I have experience from both sides of the equation in these situations.

edit: hydras are really bad against heavy colossi armies, roaches do much better due to their larger unit size and higher hp, thus the splash is minimized against them. The broodlords are there purely to confuse the AI with their broodlings, akin to how carrier interceptors run circles around armies that aren't properly microed, and ultras are there to screw up the stalker blink if he chooses to come and focus your broodlords.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
Last Edited: 2010-10-25 10:46:53
October 25 2010 10:46 GMT
#15
3 words. ultralisks. theres nothing that beats like...15 ultralisks off of 4 bases. You are basically unstoppable
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-10-25 10:57:00
October 25 2010 10:53 GMT
#16
On October 25 2010 19:46 BreAKmYBank wrote:
3 words. ultralisks. theres nothing that beats like...15 ultralisks off of 4 bases. You are basically unstoppable



pure ultralisks are worthless. they get funneled in bad spots,can get kited forever ,block evrything and after the double nerf they dont even do so great vs standart warpgate units anymore(not to mention immortals/archons).


they are decent in open spaces when you can properly flank and surround their army(no arc,all units clumped,no kiting...). when you have to attack thru small chokes they are terrible and they need other stuff to support.
life of lively to live to life of full life thx to shield battery
impirion
Profile Joined October 2010
124 Posts
October 25 2010 10:53 GMT
#17
Pretty sure 10 or so immortals would massacre 15 ultras. If you are getting 15 ultras, he probably has enough resources to make 10 immortals.
sinjitsu_
Profile Joined June 2010
Australia196 Posts
October 25 2010 11:03 GMT
#18
it says Protoss for nada????
~GhoSt
Profile Joined October 2010
145 Posts
October 25 2010 11:28 GMT
#19
Lurkers and defilers > Protoss. Imagine the havok of infestors + defilers...

On a serious note when it comes to that collosi mix you stated in the OP, Mutas and ultras are the answer to your problems. Mutas are extremely strong against that group if you can somehow take out those sentries really fast, with Ultras + roaches. This mix really isn't what should trouble zerg players as much as that next composition you stated. Archons are the real zerg killer, they handle ultras, as well as destroying anything bio a.k.a all zerg. However, I believe hydra+roach is a good match up for that composition, while sprinkling some broodlords due to the lack of long range units, a few ultras to tank though really wouldn't hurt.
BISU HWAITING!!
Daria
Profile Blog Joined August 2010
Australia500 Posts
October 25 2010 11:47 GMT
#20
I'm in mid diamond, and the thing I use to beat lategame protoss would be something with broodlords. lots and lots of brood lords.
daria[e]
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro24 Group D
JDConan vs TBD
Aegong vs rasowy
Liquipedia
PSISTORM Gaming Misc
15:55
FSL s10 code S playoffs
Freeedom20
Liquipedia
Ladder Legends
15:00
Valedictorian Cup #1 Qualifier
SteadfastSC63
Liquipedia
WardiTV Map Contest Tou…
11:00
Group D
WardiTV1147
IndyStarCraft 314
Rex97
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 314
LamboSC2 160
Liquid`TLO 111
Rex 97
BRAT_OK 73
SteadfastSC 63
Codebar 39
EmSc Tv 15
StarCraft: Brood War
Britney 67998
Calm 3997
BeSt 534
Mini 455
firebathero 276
Dewaltoss 100
Soulkey 78
Sexy 71
actioN 65
Killer 36
[ Show more ]
Rock 19
zelot 18
yabsab 16
Movie 15
Terrorterran 11
GoRush 11
Hm[arnc] 8
SilentControl 6
eros_byul 1
Dota 2
Gorgc7139
Counter-Strike
fl0m3732
byalli546
Super Smash Bros
Mew2King175
Heroes of the Storm
Khaldor729
Liquid`Hasu420
Other Games
Grubby3095
singsing1999
FrodaN779
Beastyqt673
B2W.Neo406
KnowMe251
Hui .174
XaKoH 170
RotterdaM40
MindelVK14
Organizations
Dota 2
PGL Dota 2 - Main Stream10871
PGL Dota 2 - Secondary Stream3191
Other Games
BasetradeTV1043
StarCraft 2
ComeBackTV 385
EmSc Tv 15
EmSc2Tv 15
angryscii 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• EnkiAlexander 46
• Adnapsc2 19
• poizon28 19
• Shameless 17
• LUISG 15
• Reevou 3
• Response 2
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• Kozan
StarCraft: Brood War
• Airneanach54
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1926
• Nemesis1405
• TFBlade1289
Other Games
• Shiphtur171
Upcoming Events
BSL
2h 19m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
Replay Cast
7h 19m
Replay Cast
16h 19m
Wardi Open
17h 19m
Afreeca Starleague
17h 19m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
23h 19m
RSL Revival
1d 9h
GSL
1d 15h
Afreeca Starleague
1d 17h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 18h
[ Show More ]
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
5 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.