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[Mid-High Diamond] How do you win Late Game ZvP? - Page 6

Forum Index > StarCraft 2 Strategy
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Br3ezy
Profile Blog Joined September 2010
United States720 Posts
November 13 2010 22:42 GMT
#101
ultralisks

User was warned for this post
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
November 14 2010 00:39 GMT
#102
On November 14 2010 07:42 BreAKmYBank wrote:
ultralisks


Where do these people come from? For gods sake stop such nonsense.

@ OP

I'm a 2400 Diamond Zerg and well it's kinda impossible to beat a Toss Army in the very late game cost effectively.
I mean just the value of a Zealots compared to 4 Lings at this point of the game is so much higher.

I especially have huge troubles against Immortals, Archons, HTs and Zealots. Well and forcefields of course. Late game I always want Ultralisks to even have a chance of engaging a battle without having have your army blocked off but... Immortals and Zealots just do soooo well cost-wise against Ultralisks it's not even funny. And it's not like Stalker or Archons would do bad against them, they're pretty strong too.

If you then consider that the Toss can also add in Air oder HTs you'll quickly realize that you're in deep trouble.


I'm having so huge problems myself I don't even know what advice to give. I'd say never let them get 3 bases as 5 bases for you will only be a minor advantage duo to a too high worker count cutting into your already less cost-effective army... but. There's really no way to engage a Toss using canons and Sentries to prevent you from attacking.
And the problem is, you always have to be prepared for an attack and thus can't just immediately tech to Ultras / Broodlords or Drone up hard.
And unless you spot their observers he'll know your unit composition perfectly ;P

So I guess I'll suggest you always try to win the game with a Roach, Hydra few Corrupters army by trading armies when you got 2 and he only 1 base. Depends a lot on the map though. Works best on Caverns imo.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
November 14 2010 00:52 GMT
#103
On November 14 2010 09:39 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On November 14 2010 07:42 BreAKmYBank wrote:
ultralisks


Where do these people come from? For gods sake stop such nonsense.

@ OP

I'm a 2400 Diamond Zerg and well it's kinda impossible to beat a Toss Army in the very late game cost effectively.
I mean just the value of a Zealots compared to 4 Lings at this point of the game is so much higher.

I especially have huge troubles against Immortals, Archons, HTs and Zealots. Well and forcefields of course. Late game I always want Ultralisks to even have a chance of engaging a battle without having have your army blocked off but... Immortals and Zealots just do soooo well cost-wise against Ultralisks it's not even funny. And it's not like Stalker or Archons would do bad against them, they're pretty strong too.

If you then consider that the Toss can also add in Air oder HTs you'll quickly realize that you're in deep trouble.


I'm having so huge problems myself I don't even know what advice to give. I'd say never let them get 3 bases as 5 bases for you will only be a minor advantage duo to a too high worker count cutting into your already less cost-effective army... but. There's really no way to engage a Toss using canons and Sentries to prevent you from attacking.
And the problem is, you always have to be prepared for an attack and thus can't just immediately tech to Ultras / Broodlords or Drone up hard.
And unless you spot their observers he'll know your unit composition perfectly ;P

So I guess I'll suggest you always try to win the game with a Roach, Hydra few Corrupters army by trading armies when you got 2 and he only 1 base. Depends a lot on the map though. Works best on Caverns imo.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=167126

You can instantly remove all zealots, sentries and HTs from his army like this. Then your 2/2 or 3/3 lings can clean up the rest.

Seriously HT isn't a problem if you drop banelings onto them lol.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
SnOwBaLL.
Profile Joined November 2010
United States17 Posts
November 14 2010 01:12 GMT
#104
I have a few suggestions on what has worked for me (former Z player playing as P).

If they have a stalker/sentry/colossus type of army get a few infestors mid game. Ling/infestor into ultras will decimate his ball. Fungal Growth will stop all kiting, and once your ultras get into the fray, you will win. Use Neural Parasite in the mid game if they have 3 or less colossi.

If the P has a Zealot/HT/sentry/archon type of build, you should honestly get banelings. Banelings are not used often in ZvP, but they do insane damage to everything in that army besides archons. A Ling/Roach/Bling build will destroy this.

As mentioned before, a transition into mass mutas will destroy most P armies. The best defense late game for mass muta is an archon/HT/zealot build and just killing your base. Anything else will crumble. Mass phoenix can work, but then you can exploit the P ground weakness with mass lings/hydras.
"The SnOwBaLL Effect"
aquanda
Profile Joined January 2003
United States477 Posts
November 15 2010 20:53 GMT
#105
What almost everyone is ignoring in this thread is pro forcefield and guardian shield usage. A good Protoss can totally negate your mass lings while he destroys your mutas with cost effective sentry/stalker comp. Bane dropping will help this but not until you are 3-4 base which would be approaching late game.

A good toss will scout your ling muta with hallucinations and delay robo while he spams cost effective gateway units and denies any significant muta harass. A switch to roach/hydra will reduce your map contol to nil and put you behind on attack upgrades (he'll be 2-1 pretty quick to your at best 0-2). You'll have a delayed hive and no where near enough gas for ultras.

I haven't been able to find a way to avoid getting totally abused by pro ff usage or stop the toss from taking his natural for free (ff and building placement makes roach/ling attacks early game pointless). I usually enter the mid game on even ground with a toss with no real way to attack if he slowly takes his 3rd while adjusting his army comp to mine.

I'm a 2100 Zerg and right now zvp is my worst matchup vs competent players.
ERGO
Profile Joined October 2008
United States168 Posts
November 15 2010 21:06 GMT
#106
http://day9tv.blip.tv/file/4357579/

Ultras AND broodlords is hard to deal with, blink stalkers can't really get in there without totally dying to ultralisks. Blink makes them very clumped and very +to armored splashable. Then, once neither player is maxed, you remax with roaches and don't let the protoss max again, and keep piling on roaches. 3/3 roaches vs 3/3 stalkers is much better for the roaches than 0/0 roach vs 0/0 stalker is, as the stalkers are still dealing the same damage once armor is taken into account, but the roaches are dealing more. The only reason you don't do roaches all the way is because they cost 2 supply, but as long as he can't get capped with his super gas heavy composition that doesn't matter.
Never.enough - Nicht.genug
413X
Profile Joined April 2010
Sweden203 Posts
November 15 2010 21:09 GMT
#107
I never lost to roach and hydra unless I made some huge mistakes myself. The only thing I lose to is mutas.
The pro noob
chip789
Profile Joined June 2010
Canada199 Posts
November 15 2010 21:25 GMT
#108
A strategy most people overlook when you are engaging a massive battle with lets say Hydra and Roach vs a stalkers colossus army...Bring a crap load of overlords with your units flying over top and make them spread creep....it distracts the stalkers a lot gives extra vision makes it harder for him to micro..and just overall is a scarier force. I have won many battles where I probably should of Lost because of Overlords flying above my army.
Dude....I love Starcraft.
friscosav
Profile Joined June 2010
United States71 Posts
November 15 2010 21:55 GMT
#109
Don't lose too many mutalisk. Don't forget to tech to hive. Muta-Ultraling is the way to go IMO. Blink stalkers easily kite Ultras. Mutas can catch up and constantly do damage. ZvP is my most troublesome matchup as well but if the game goes past like 20 minutes I feel like I'm in good shape (unless I'm on fuckin jungle basin or blistering sands or something where it's fucking impossible to take a third =P). ~1700
"Don't be no punk young homie, if it's worth it TAKE that risk"
UniQ.eu
Profile Joined July 2010
Sweden82 Posts
November 15 2010 22:14 GMT
#110
In my opinion the baneling is the most underused and one of the most effective units in ZvP lategame. Drop them, roll them, do whatever. They decimate just about anything clumped when dropped, and deal with zealots easily, leaving your ultra/ling or muta/ling army free to decimate the rest. (Note, wth muta ling: Blings kill zealots/sentry easily, Then slings and mutas rip through the remaining unts.
ikarigendo
Profile Joined December 2009
United States99 Posts
November 15 2010 22:31 GMT
#111
If you ever get to the extreme late game, with maxed 200/200 armies for each of you, try this:
- make sure you have a lot of larva and resources banked (make extra hatches if necessary)
- when your armies clash, make sure to take out one of his capabilities (for example, take out his anti-air)
- rebuild instantly with a tech switch
- overwhelm his now one-dimensional army

I saw Idra do this once -- he took out the stalkers and templars, then tech switched to mutas and totally cleaned up. I've tried it myself in late game (diamond) a couple times and it worked both times. Alternately, you could take out the collosi and templars and then overwhelm with ground troops.
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2010-11-15 23:35:28
November 15 2010 23:34 GMT
#112
i dont try to win late game. my standard zvp build these days is speedlings -> roaches -> hydras

slings/roaches to fend off the 4 gate or variation thereof.

hydras + roaches for a 2base timing push when i see an expo go down. hydras are so misused. they fucking demolish a toss army that isnt properly controlled. yes even collosi if there arent enough gateway meatshields, 12ish hydras +2 attack 2 shot a collosus. this has been ending games right here. i go into the game with this as my plan and start getting carapace and ranged upgrades asap. i attack when +2 ranged finishes, ill either have +1 or+2 carapace at this point.

if this attack fails then its time to regroup and consider a tech switch.

the reason i started experimenting with this strat is that most toss i play tend to go semi-all in with their first attack (whatever it may be, 4 gate, 3 gate robo, stargate). if i fend off the attack and manage to hold onto most of my drones and my expo then i am usually at a big advantage. i push this by droning up a bit more and then exploding with roaches/hydras. if the toss expos he is dead. if he is massing for another push then u will have enough to fend it off, and the game will be over if he is on 1 base.

the way it generally ends is the toss expansion is just starting to ramp up production. there are 3-5 cannons at the choke, less then 15 total gateway units, and 2 maybe 3 collosi. 20 roaches +15 hydras will win u the game at this point. if his units are out of position or he isnt paying attention he will be crippled before he even knows what happened. hydra dps is insane.

obviously this build wont counter everything toss could throw at u, but for the normal 1 base attacks that toss do this works well. 1400 diamond for what its worth.
uberdeluxe
Profile Joined June 2009
Canada306 Posts
Last Edited: 2010-11-18 20:45:49
November 18 2010 20:44 GMT
#113
I'm not rly good, (1600 zerg) but when it goes late game, i find drops invaluable. You can take control of all the island expansions, drop units on collosi to kill them, (if you didn't go spire, then you can just get corruptors) baneling drop HT mobs, etc. When your maxed, you can also do other kinds of drops just to kill pylons and lower your supply for higher tech units like ultras.

bling drops are super effective and I don't see why more people aren't utilising them. 4-6 banelings can kill most of a mineral line, and your only loosing 200/100.

Another thing I've been experimenting with is burrow, 9/10 times when a protoss goes to kill a far off expansion they wont bring detection and you can just burrow all your drones and queen, then backstab them.

Even with these sorts of unorthodox strategies, i still don't win lategame very much... Anyone else been trying this sort of stuff?

*edit* seems like massive numbers of hive tech units is the only answer, but the transition period is a long and extremely painful one...
No mules, no collosi, no PFs, just LOVE!
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
November 18 2010 23:42 GMT
#114
as a protoss, don't make too many ultra if toss already have like 5~6 immortoals but instead use ultra just to break force field and swarm in with roach/hyrdra/ling whatever units you got. Is also nice to have some broodlord as well

Also, protoss in late game can really harass you everywhere with warp prisms, so make sure you keep you expo safe.
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
whoopadeedoo
Profile Joined June 2010
United States427 Posts
November 18 2010 23:48 GMT
#115
Go mass mutas and speedlings, confine toss to two base by threat of constant harass, and macro like a madman (including upgrades). Toss will push out once he has a sizable force, but you can repel this (virtually an army trade). The difference is, you on more bases with more upgrades > 2 base toss.
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2010-11-19 00:11:53
November 19 2010 00:10 GMT
#116
OP, you mention trying to transition to t3 in late/v.late game but it falling to blink stalkers/etc, I am assuming by this point if P army is blink stalker heavy you are utilizing fungal growth? At all levels of play it seems that infestors are still seriously underused, and while I am not high diamond, lategame v toss there are quite a few applications for fungal growth, especially coupled with broodlords.

If you are superfancy I guess you could try NP as well, but as its utility is highly situational (luck dependent), generally using FG is enough.

Not trying to say this is your only problem as there is a lot of other decent advice here, but just curious.
Idra Potter: I don't use avada kedavra because i have self-respect.
bacoatc
Profile Joined November 2011
El Salvador26 Posts
September 18 2012 11:29 GMT
#117
my prefer composition to late game is infestor broodlords because u can deal with any composition of protoss is really important range attack upgrade im top diamond

User was warned for this post
Never give up,just dream big and believe in yourself
AsherSC
Profile Joined November 2011
United States30 Posts
September 18 2012 13:31 GMT
#118
On September 18 2012 20:29 bacoatc wrote:
my prefer composition to late game is infestor broodlords because u can deal with any composition of protoss is really important range attack upgrade im top diamond


Why did you bump this? This thread is from 2010 and back then Diamond was the highest league. Modlock please.
glhf
gronnelg
Profile Joined December 2010
Norway354 Posts
September 19 2012 08:27 GMT
#119
Oh my god! This is the most epic necro I have ever seen! Gw man :D
Lulzez || My stream: http://www.twitch.tv/gronnelg
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