• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:54
CEST 07:54
KST 14:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.160Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Sagi.gg Launcher Released BW General Discussion ASL FINALS HYPE VIDEO 2X Visiting korea this week BGH Auto Balance -> http://bghmmr.eu/
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13681 users

[G]TvZ Marine/Raven - Page 35

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 33 34 35 36 37 41 Next All
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-02-01 00:52:00
February 01 2011 00:49 GMT
#681
You cannot get away with mindlessly a-moving your armies anymore and tanks are almost a necessity early on. Marauders are also a nice option since you will have atleast one tech lab barracks. I personally like hellion because the factory you make is going to sit on its duff otherwise after an initial run of tanks. With tanks you want to spread your marines out around them and have a small group running around the edge of siege range being annoying. With hellions, you want to drag the zerg army out of position and kite his units. With marauders, you want them to take baneling hits. Medivacs aren't bad though I don't experiment with them enough. Maybe an early run of tanks + medivacs + a raven would work better. I don't know but drops are indeed very good.

I suppose it comes down to preference unit composition wise. Tactics and over all strategy wise, one of the things that is very useful to do is just clear out creep tumors. Fly over with your marines and ravens to feint a push onto the creep but instead take out a bunch of tumors and withdraw. Turrets are also pretty good for mass creep erasing.

There are many reasons to target creep that I won't go into but suffice to say, creep becomes a major advantage for zerg if you let it be. Its not usually the big line of creep to your base. Its more often the creep not directly going towards you that kills you (they let Zerg flank really well) so deal with it. Creep on many maps also allows zerg to take and defend their third. One many maps that aren't lost temple, the creep has to go towards you and then to the third base. On these maps, its really easy to eat away at that exposed creep so it becomes harder for zerg to maintain map control.

You'll also generally want to control the middle areas of the map and force engagements close to zerg and farther from you. If you are engaging near zerg, they can't expand as easily but you can expand much easier. If you ultra fail, it is harder for zerg to counter you. If he goes for mutas, it becomes extremely risky for him to fly his muta to harass you. If you saw the Flash vs Jaedong MSL with PowerOutage, you'll know what I'm talking about. If you kill creep, this becomes easier. The map itself is really telling as to who is winning. Generally you want to contest map control with zerg the whole game.

My general gameplan from observing the numerous replays is:
Early Game - Force 1 round of lings early with 5 Marine Push, try to snipe Ovie. This is basically a free timing that's guaranteed to turn out well for Terran.
5:00 - 10:00 - Zerg has map control because he maxes production off 2 base faster, defend expo and build army. Watch out for some sort of bust. However if Zerg is kneecapped, then push out with a stim + upgrade timing attack to win game.
10:00 - 15:00 - Macro potential off 2 base maximized. Put pressure on zerg and try to make his third a money hole(costs more to hold than it makes money). Look to take potential third if Zerg's third really gets up and running.
15:00+ - Deny creep, deny extra bases, take extra bases preferably near zerg with Pforts. Try to push up to natural and turret contain.
20:00 - 30:00 - If this strategy works then Zerg runs out of money, win game.

Generally works best on big maps (gogo GSL map pool) with a third that is towards you or very small maps with exposed expos.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 03 2011 23:05 GMT
#682
I've watched more Pokebunny replays, and one thing I notice is constant aggression, constant upgrading, not forgetting to expand and just keeping the pressure/trade up. After some waves the zerg just crumples.

So I guess, if I can do that, I can win?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
February 04 2011 01:36 GMT
#683
Don't forget to macro like a fiend.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 04 2011 02:40 GMT
#684
ASM I might have a little cheesey TvZ for you if you would like a few reps and a run down.

It's a reactor hellion harass into reactor viking -> marine tank viking medic scv push around 10 minute. If all goes well, a small bunker harass 3 min, hellion harass 5 min, viking harass OLs and drones and queens (Vikings rape queens on the ground) run, repair, pull scvs, and rush all in.

I even worked out one where I put a CC in base after I 1-1-1 very effectively

Opens up a very good leg to stand on, with 3 reactors to land raxes on, and 1-1-1 ready with an expo.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-02-04 02:47:39
February 04 2011 02:46 GMT
#685
On February 04 2011 11:40 iAmJeffReY wrote:
ASM I might have a little cheesey TvZ for you if you would like a few reps and a run down.

It's a reactor hellion harass into reactor viking -> marine tank viking medic scv push around 10 minute. If all goes well, a small bunker harass 3 min, hellion harass 5 min, viking harass OLs and drones and queens (Vikings rape queens on the ground) run, repair, pull scvs, and rush all in.

I even worked out one where I put a CC in base after I 1-1-1 very effectively

Opens up a very good leg to stand on, with 3 reactors to land raxes on, and 1-1-1 ready with an expo.


Sure, go for it - it sounds like the stove except with hellions :D. Anyone should feel free to PM me with silliness.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
February 04 2011 02:58 GMT
#686
There's a shitload of pages in this thread and I just saw it now.

I've wanted to try out marine raven since beta but never really got around to researching it, so I'm glad you wrote this up.

Sorry if it was mentioned already (which it probably has since there's 35 pages), but have you considered getting a ghost or two to EMP infestors if he adds them to his army? Does it hinder your gas for ravens too much? Possibly get a couple late-game when you already have a nice sized raven cloud?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-02-04 03:16:40
February 04 2011 03:14 GMT
#687
You should try to solve problems with what you have instead of what would be nice.

The main issue with ghosts is they are incredibly expensive and micro intensive. Remember APM and attention are resources. If you think a mineral/gas/APM/attention intensive unit is worth the ability in game then go for it. I frankly just get enough tanks or bleed enough gas out of Zerg to deal with it. See Marine/Medivac style (See the JP & Friends with LzGamer).

The alternative is to make your army kill everything to death so they can't afford to make a whole ton of infestors because they'd like die horribly. Blue Hellions are quite good in this mix because Zerg won't be able to throw gasless zerglings at you in a economic way. You can additionally wound his econ on more open map in such a way he can't make infestors effectively as well.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
February 04 2011 03:14 GMT
#688
Antisocialmunky,if lets say there is an engagement in the zerg's 4th, with a ling/baneling/muta army vs my rine/raven,is it better to place turrets or use HSM instead?
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-02-04 03:23:21
February 04 2011 03:20 GMT
#689
On February 04 2011 12:14 thoradycus wrote:
Antisocialmunky,if lets say there is an engagement in the zerg's 4th, with a ling/baneling/muta army vs my rine/raven,is it better to place turrets or use HSM instead?


I cannot really answer that. Its very situation dependent though I can say that HSM would definitely go onto the banelings. As a general rule of thumb, turrets go down before and after battle, PDD and HSM go down during battle. The way I play is to crawl in with turrets before the marines go in though. If It is that late and I'm still not dead, then I'll have like 20 ravens and hilarity ensues with HSM spam.

Like I said, it is highly situation dependent.

Hopefully I have a Third up and running because I don't want to deal with the 10 instant ultralisks on 2 base :-p.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 05 2011 11:43 GMT
#690
What can you do when Zergs plant multiple macro hatches and just overwhelm you with massive ling bling numbers?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
February 05 2011 14:04 GMT
#691
This is where is becomes difficult. If he goes 2 base, and plants a third hatch in base to try and kill you. You're going to have to get tanks. You'll need factory units if he tries to do that sort of bust. You'll want atleast two levels of barracks/factory walls for his blings to break through.

Replays would be nice.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
icclown
Profile Blog Joined July 2009
Denmark270 Posts
February 05 2011 14:47 GMT
#692
Baneling Splitting Tricks with Diagrams
Coming Soon
- Hide Spoiler -

^^^


pissed me off
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-02-05 14:50:17
February 05 2011 14:50 GMT
#693
Does anyone still want that?

I'll make it if enough people still need it.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 06 2011 16:54 GMT
#694
I decided to stop trying to make this work at least for now. Because I have far bigger problems such as macro, scouting, keeping creep controlled and positioning mistakes. Until I feel comfortable with the race, I will try to play some variations of Tank/Marine. When I feel like I'm decent, I will definitely try this build again.

In any case, I wanna thank you Antisocialmonkey for creating the build and answering my boring questions
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
gently-cz
Profile Joined April 2010
Czech Republic16 Posts
February 06 2011 18:45 GMT
#695
On February 05 2011 23:47 icclown wrote:
Baneling Splitting Tricks with Diagrams
Coming Soon
- Hide Spoiler -

^^^


pissed me off


yeah I'm still checking for it once in a while. Nice thread btw. I think this style of play will become more used on the bigger maps that are supposed to be played on tournaments. It gives you more moveability
Im carrying a big gun
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-02-06 19:03:31
February 06 2011 19:02 GMT
#696
Alright, I'll try and get that thing started then, I'll post a separate thread and link from here..

I'm designing a game right now so bear with me :-p
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 06 2011 19:15 GMT
#697
im starting to really like ravens, tho today i tried to add tanks from single factory the whole game and i must say it was better than pure MM raven, they help so greatly vs blings
http://www.twitch.tv/czelpredy
Trion
Profile Joined June 2010
Canada291 Posts
Last Edited: 2011-02-06 23:36:50
February 06 2011 23:13 GMT
#698
On February 05 2011 23:47 icclown wrote:
Baneling Splitting Tricks with Diagrams
Coming Soon
- Hide Spoiler -

^^^


pissed me off


Does anyone have some ideas as to what they might be? I've been doing this exclusively in TvZ for a few weeks now after seeing this thread, and I've yet to "split" banelings with ravens.

Also, thanks for the tread. My TvZ would look nothing like it does if not for it
Opalcard
Profile Joined September 2010
22 Posts
Last Edited: 2011-02-09 12:25:33
February 09 2011 09:29 GMT
#699
Here's a replay of a Masters game in SEA. Please give me your thoughts on this guys, I'm still not completely sure how do you optimally use this build. What i try to do basicly is to deny the Zerg of a 3rd base and outmacro him.

[image loading]
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
February 09 2011 14:48 GMT
#700
On February 09 2011 18:29 Opalcard wrote:
Here's a replay of a Masters game in SEA. Please give me your thoughts on this guys, I'm still not completely sure how do you optimally use this build. What i try to do basicly is to deny the Zerg of a 3rd base and outmacro him.

[image loading]


Trying to deny the zerg a Third Expansion on most of the current maps is pretty much what the general gameplan for me is. Sometimes you can't because the map attack lanes are just not so good for it. (Blistering Sands is 'okay' for denying a third/Long Diagonal Distances on Metal aren't so great if you are pushing the close attack lane)

I could tell you weren't very comfortable with it and didn't really know what to do with the Ravens. So here are some things you might want to do:
1) If you go Ravens you need to get energy atleast. If you don't then the Ravens need to sit around too long for energy. You should also consider HSM since Zerg armies generally do not have AA and nuking baneling clumps is quite delicious. Also, it is quite good as a deterrent vs Muta unless the Muta dive in. If they dive in then you can nuke them quite easily.
2) I would personally keep ravens with my army to support your pushes (turret crawl). Turret crawling is a lot like the bunker crawling you did except faster. You can do the thing where you have your ravens operating separately but I find it really risky. It just depends on if you want to do a strong push or do harassment
3) Given the way you play, you should do the variant where you get tanks and medivacs while making Ravens out of only one port. Its more suited for slower styles of play and seems to fair much better against more competent zergs. You can look at KME's replays to get an idea how this is done. Get medivac energy since you won't be pumping out of a reactor port. Its slower and feels more standard. It is basically like standard marine/tank without as many tanks.

Hope that helps. Don't forget to repair your Pforts.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Prev 1 33 34 35 36 37 41 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3360
GuemChi 1859
Aegong 48
ajuk12(nOOB) 19
Icarus 11
Dota 2
NeuroSwarm190
League of Legends
JimRising 678
Super Smash Bros
Mew2King70
Other Games
summit1g6250
WinterStarcraft534
C9.Mang0309
Sick140
Hui .121
Organizations
Other Games
BasetradeTV167
[ Show 14 non-featured ]
StarCraft 2
• Letter1413
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2221
League of Legends
• Lourlo1147
• Rush973
• Stunt371
Other Games
• Shiphtur536
Upcoming Events
WardiTV Weekly
5h 6m
PiGosaur Cup
18h 6m
Kung Fu Cup
1d 5h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
3 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.