• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:08
CEST 18:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6770 users

[G]TvZ Marine/Raven - Page 35

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 33 34 35 36 37 41 Next All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-01 00:52:00
February 01 2011 00:49 GMT
#681
You cannot get away with mindlessly a-moving your armies anymore and tanks are almost a necessity early on. Marauders are also a nice option since you will have atleast one tech lab barracks. I personally like hellion because the factory you make is going to sit on its duff otherwise after an initial run of tanks. With tanks you want to spread your marines out around them and have a small group running around the edge of siege range being annoying. With hellions, you want to drag the zerg army out of position and kite his units. With marauders, you want them to take baneling hits. Medivacs aren't bad though I don't experiment with them enough. Maybe an early run of tanks + medivacs + a raven would work better. I don't know but drops are indeed very good.

I suppose it comes down to preference unit composition wise. Tactics and over all strategy wise, one of the things that is very useful to do is just clear out creep tumors. Fly over with your marines and ravens to feint a push onto the creep but instead take out a bunch of tumors and withdraw. Turrets are also pretty good for mass creep erasing.

There are many reasons to target creep that I won't go into but suffice to say, creep becomes a major advantage for zerg if you let it be. Its not usually the big line of creep to your base. Its more often the creep not directly going towards you that kills you (they let Zerg flank really well) so deal with it. Creep on many maps also allows zerg to take and defend their third. One many maps that aren't lost temple, the creep has to go towards you and then to the third base. On these maps, its really easy to eat away at that exposed creep so it becomes harder for zerg to maintain map control.

You'll also generally want to control the middle areas of the map and force engagements close to zerg and farther from you. If you are engaging near zerg, they can't expand as easily but you can expand much easier. If you ultra fail, it is harder for zerg to counter you. If he goes for mutas, it becomes extremely risky for him to fly his muta to harass you. If you saw the Flash vs Jaedong MSL with PowerOutage, you'll know what I'm talking about. If you kill creep, this becomes easier. The map itself is really telling as to who is winning. Generally you want to contest map control with zerg the whole game.

My general gameplan from observing the numerous replays is:
Early Game - Force 1 round of lings early with 5 Marine Push, try to snipe Ovie. This is basically a free timing that's guaranteed to turn out well for Terran.
5:00 - 10:00 - Zerg has map control because he maxes production off 2 base faster, defend expo and build army. Watch out for some sort of bust. However if Zerg is kneecapped, then push out with a stim + upgrade timing attack to win game.
10:00 - 15:00 - Macro potential off 2 base maximized. Put pressure on zerg and try to make his third a money hole(costs more to hold than it makes money). Look to take potential third if Zerg's third really gets up and running.
15:00+ - Deny creep, deny extra bases, take extra bases preferably near zerg with Pforts. Try to push up to natural and turret contain.
20:00 - 30:00 - If this strategy works then Zerg runs out of money, win game.

Generally works best on big maps (gogo GSL map pool) with a third that is towards you or very small maps with exposed expos.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 03 2011 23:05 GMT
#682
I've watched more Pokebunny replays, and one thing I notice is constant aggression, constant upgrading, not forgetting to expand and just keeping the pressure/trade up. After some waves the zerg just crumples.

So I guess, if I can do that, I can win?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 04 2011 01:36 GMT
#683
Don't forget to macro like a fiend.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 04 2011 02:40 GMT
#684
ASM I might have a little cheesey TvZ for you if you would like a few reps and a run down.

It's a reactor hellion harass into reactor viking -> marine tank viking medic scv push around 10 minute. If all goes well, a small bunker harass 3 min, hellion harass 5 min, viking harass OLs and drones and queens (Vikings rape queens on the ground) run, repair, pull scvs, and rush all in.

I even worked out one where I put a CC in base after I 1-1-1 very effectively

Opens up a very good leg to stand on, with 3 reactors to land raxes on, and 1-1-1 ready with an expo.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-04 02:47:39
February 04 2011 02:46 GMT
#685
On February 04 2011 11:40 iAmJeffReY wrote:
ASM I might have a little cheesey TvZ for you if you would like a few reps and a run down.

It's a reactor hellion harass into reactor viking -> marine tank viking medic scv push around 10 minute. If all goes well, a small bunker harass 3 min, hellion harass 5 min, viking harass OLs and drones and queens (Vikings rape queens on the ground) run, repair, pull scvs, and rush all in.

I even worked out one where I put a CC in base after I 1-1-1 very effectively

Opens up a very good leg to stand on, with 3 reactors to land raxes on, and 1-1-1 ready with an expo.


Sure, go for it - it sounds like the stove except with hellions :D. Anyone should feel free to PM me with silliness.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
February 04 2011 02:58 GMT
#686
There's a shitload of pages in this thread and I just saw it now.

I've wanted to try out marine raven since beta but never really got around to researching it, so I'm glad you wrote this up.

Sorry if it was mentioned already (which it probably has since there's 35 pages), but have you considered getting a ghost or two to EMP infestors if he adds them to his army? Does it hinder your gas for ravens too much? Possibly get a couple late-game when you already have a nice sized raven cloud?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-04 03:16:40
February 04 2011 03:14 GMT
#687
You should try to solve problems with what you have instead of what would be nice.

The main issue with ghosts is they are incredibly expensive and micro intensive. Remember APM and attention are resources. If you think a mineral/gas/APM/attention intensive unit is worth the ability in game then go for it. I frankly just get enough tanks or bleed enough gas out of Zerg to deal with it. See Marine/Medivac style (See the JP & Friends with LzGamer).

The alternative is to make your army kill everything to death so they can't afford to make a whole ton of infestors because they'd like die horribly. Blue Hellions are quite good in this mix because Zerg won't be able to throw gasless zerglings at you in a economic way. You can additionally wound his econ on more open map in such a way he can't make infestors effectively as well.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
February 04 2011 03:14 GMT
#688
Antisocialmunky,if lets say there is an engagement in the zerg's 4th, with a ling/baneling/muta army vs my rine/raven,is it better to place turrets or use HSM instead?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-04 03:23:21
February 04 2011 03:20 GMT
#689
On February 04 2011 12:14 thoradycus wrote:
Antisocialmunky,if lets say there is an engagement in the zerg's 4th, with a ling/baneling/muta army vs my rine/raven,is it better to place turrets or use HSM instead?


I cannot really answer that. Its very situation dependent though I can say that HSM would definitely go onto the banelings. As a general rule of thumb, turrets go down before and after battle, PDD and HSM go down during battle. The way I play is to crawl in with turrets before the marines go in though. If It is that late and I'm still not dead, then I'll have like 20 ravens and hilarity ensues with HSM spam.

Like I said, it is highly situation dependent.

Hopefully I have a Third up and running because I don't want to deal with the 10 instant ultralisks on 2 base :-p.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 05 2011 11:43 GMT
#690
What can you do when Zergs plant multiple macro hatches and just overwhelm you with massive ling bling numbers?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 05 2011 14:04 GMT
#691
This is where is becomes difficult. If he goes 2 base, and plants a third hatch in base to try and kill you. You're going to have to get tanks. You'll need factory units if he tries to do that sort of bust. You'll want atleast two levels of barracks/factory walls for his blings to break through.

Replays would be nice.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
icclown
Profile Blog Joined July 2009
Denmark270 Posts
February 05 2011 14:47 GMT
#692
Baneling Splitting Tricks with Diagrams
Coming Soon
- Hide Spoiler -

^^^


pissed me off
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-05 14:50:17
February 05 2011 14:50 GMT
#693
Does anyone still want that?

I'll make it if enough people still need it.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 06 2011 16:54 GMT
#694
I decided to stop trying to make this work at least for now. Because I have far bigger problems such as macro, scouting, keeping creep controlled and positioning mistakes. Until I feel comfortable with the race, I will try to play some variations of Tank/Marine. When I feel like I'm decent, I will definitely try this build again.

In any case, I wanna thank you Antisocialmonkey for creating the build and answering my boring questions
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
gently-cz
Profile Joined April 2010
Czech Republic16 Posts
February 06 2011 18:45 GMT
#695
On February 05 2011 23:47 icclown wrote:
Baneling Splitting Tricks with Diagrams
Coming Soon
- Hide Spoiler -

^^^


pissed me off


yeah I'm still checking for it once in a while. Nice thread btw. I think this style of play will become more used on the bigger maps that are supposed to be played on tournaments. It gives you more moveability
Im carrying a big gun
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-06 19:03:31
February 06 2011 19:02 GMT
#696
Alright, I'll try and get that thing started then, I'll post a separate thread and link from here..

I'm designing a game right now so bear with me :-p
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
PredY
Profile Joined September 2009
Czech Republic1731 Posts
February 06 2011 19:15 GMT
#697
im starting to really like ravens, tho today i tried to add tanks from single factory the whole game and i must say it was better than pure MM raven, they help so greatly vs blings
http://www.twitch.tv/czelpredy
Trion
Profile Joined June 2010
Canada291 Posts
Last Edited: 2011-02-06 23:36:50
February 06 2011 23:13 GMT
#698
On February 05 2011 23:47 icclown wrote:
Baneling Splitting Tricks with Diagrams
Coming Soon
- Hide Spoiler -

^^^


pissed me off


Does anyone have some ideas as to what they might be? I've been doing this exclusively in TvZ for a few weeks now after seeing this thread, and I've yet to "split" banelings with ravens.

Also, thanks for the tread. My TvZ would look nothing like it does if not for it
Opalcard
Profile Joined September 2010
22 Posts
Last Edited: 2011-02-09 12:25:33
February 09 2011 09:29 GMT
#699
Here's a replay of a Masters game in SEA. Please give me your thoughts on this guys, I'm still not completely sure how do you optimally use this build. What i try to do basicly is to deny the Zerg of a 3rd base and outmacro him.

[image loading]
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 09 2011 14:48 GMT
#700
On February 09 2011 18:29 Opalcard wrote:
Here's a replay of a Masters game in SEA. Please give me your thoughts on this guys, I'm still not completely sure how do you optimally use this build. What i try to do basicly is to deny the Zerg of a 3rd base and outmacro him.

[image loading]


Trying to deny the zerg a Third Expansion on most of the current maps is pretty much what the general gameplan for me is. Sometimes you can't because the map attack lanes are just not so good for it. (Blistering Sands is 'okay' for denying a third/Long Diagonal Distances on Metal aren't so great if you are pushing the close attack lane)

I could tell you weren't very comfortable with it and didn't really know what to do with the Ravens. So here are some things you might want to do:
1) If you go Ravens you need to get energy atleast. If you don't then the Ravens need to sit around too long for energy. You should also consider HSM since Zerg armies generally do not have AA and nuking baneling clumps is quite delicious. Also, it is quite good as a deterrent vs Muta unless the Muta dive in. If they dive in then you can nuke them quite easily.
2) I would personally keep ravens with my army to support your pushes (turret crawl). Turret crawling is a lot like the bunker crawling you did except faster. You can do the thing where you have your ravens operating separately but I find it really risky. It just depends on if you want to do a strong push or do harassment
3) Given the way you play, you should do the variant where you get tanks and medivacs while making Ravens out of only one port. Its more suited for slower styles of play and seems to fair much better against more competent zergs. You can look at KME's replays to get an idea how this is done. Get medivac energy since you won't be pumping out of a reactor port. Its slower and feels more standard. It is basically like standard marine/tank without as many tanks.

Hope that helps. Don't forget to repair your Pforts.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Prev 1 33 34 35 36 37 41 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeague wk 2 PTB vs POG
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
RotterdaM535
TaKeTV 357
IndyStarCraft 166
SteadfastSC134
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1881
uThermal 1392
RotterdaM 535
mouzHeroMarine 237
IndyStarCraft 166
SteadfastSC 134
BRAT_OK 46
LamboSC2 37
Classic 24
sc2solar 16
SpiritSC2 13
StarCraft: Brood War
Britney 34179
EffOrt 1421
Shuttle 1283
Leta 129
Mind 112
BeSt 93
hero 93
ggaemo 66
Hyun 65
910 57
[ Show more ]
Barracks 44
Pusan 42
Movie 32
Rock 29
GoRush 25
Terrorterran 20
Sacsri 20
soO 17
ajuk12(nOOB) 14
IntoTheRainbow 14
Dota 2
Dendi2145
syndereN454
LuMiX1
Counter-Strike
fl0m8232
Other Games
gofns37798
tarik_tv9621
singsing3089
Grubby1708
Mlord601
B2W.Neo390
crisheroes248
Hui .201
SHIN 170
XaKoH 137
ArmadaUGS94
Mew2King53
KnowMe25
Trikslyr14
Organizations
Other Games
EGCTV931
BasetradeTV193
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• iHatsuTV 13
• Shameless 12
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix13
• Michael_bg 11
• HerbMon 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3190
Other Games
• Shiphtur151
Upcoming Events
BSL22 NKC (BSL vs China)
2h 53m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
17h 53m
uThermal 2v2 Circuit
22h 53m
BSL22 NKC (BSL vs China)
1d 2h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 18h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
[ Show More ]
CranKy Ducklings
5 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.