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[D] ZvZ 16 Hatch 15 Pool - Page 5

Forum Index > StarCraft 2 Strategy
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kweer
Profile Joined September 2010
United States34 Posts
October 26 2010 16:44 GMT
#81
I have seen the pros hatch first in ZvZ and make it work, however I have had so much luck with staying at 1 base, getting out 12-15 roaches and then hitting their expo. It seems like no matter what they're going for they never have enough to stop it. I'm probably going to keep this as my standard ZvZ until it stops working.
Void rays are the new black.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 26 2010 18:01 GMT
#82
On October 27 2010 01:44 kweer wrote:
I have seen the pros hatch first in ZvZ and make it work, however I have had so much luck with staying at 1 base, getting out 12-15 roaches and then hitting their expo. It seems like no matter what they're going for they never have enough to stop it. I'm probably going to keep this as my standard ZvZ until it stops working.

Who have you been playing where that works? I can't see how that would work vs anyone who is proactive with their scouting. Sunks+ling+queens+drones can hold off lots and lots of roaches. That seems like a decent strategy on maps with large nats, but on maps that are conducive to hatch first builds, that seems like a bad counter.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Benshin88
Profile Joined September 2010
United States183 Posts
Last Edited: 2010-10-26 18:04:02
October 26 2010 18:03 GMT
#83
It's viable but it's risky. if the guy goes <10 pool or even 12 pool. If you are capable of defending against the opponent then you are most likely going to win.
Phlintlock
Profile Joined August 2010
Canada32 Posts
October 26 2010 18:05 GMT
#84
Does anyone ENJOY ZvZ????
Bowdy
Profile Joined April 2010
United States232 Posts
October 26 2010 18:09 GMT
#85
if they hatch first i do the +1 attack speed roach timing attack off one base. It's very all in, as youll only have like 15 drones and no expansion if the attack fails, but I'm pretty convinced it's literally impossible to stop if they hatch first. If they go roaches you'll have 3 times as many, if they go lings you just ball up your roaches so they can't get a good surround, and spine crawlers.... well lawl, theyd have to make so many that the extra hatch wouldn't do them a damn bit of good.

That being said, I hate doing that build, but I've never had it not work (even against 2200 zerg practice partner over and over again).

No I don't enjoy ZvZ phlintlock
bowdy.smiteam.net
Dromar
Profile Blog Joined June 2007
United States2145 Posts
October 26 2010 18:14 GMT
#86
On October 27 2010 03:05 Phlintlock wrote:
Does anyone ENJOY ZvZ????


It's my least favorite matchup, but I still enjoy it.
lindn
Profile Joined July 2010
Sweden833 Posts
October 26 2010 18:56 GMT
#87
most of my Z opponent does 10 pool, how would this work against it? 16 hatch would mean pool would go down when he's already in my base with his first few lings, i guess this would work if scouted out 14-16 pool and it would be a bigger map but i wouldn't do this unless i'm sure it isn't a 10 pool
Jeffbelittle
Profile Joined August 2010
United States468 Posts
October 26 2010 20:55 GMT
#88
Mr.Bitter: I know that this is totally about ZvZ but if not this build, would you reccomend a 15 hatch/14 pool build or a 16/15, or a 14 hatch/15 pool build to someone looking to get better overall as zerg in the other matchups besides ZvZ?
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 26 2010 21:52 GMT
#89
On October 27 2010 05:55 Jeffbelittle wrote:
Mr.Bitter: I know that this is totally about ZvZ but if not this build, would you reccomend a 15 hatch/14 pool build or a 16/15, or a 14 hatch/15 pool build to someone looking to get better overall as zerg in the other matchups besides ZvZ?

Things that small don't really matter, especially if you are just learning the race. Just pick one and stick with it. Personally I'd say 15/14 or 14/14, as 16hatch is pretty unsafe even after all the nerfs.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
October 26 2010 21:54 GMT
#90
if youre going 16 hatch im 6 pooling you
¯\_(ツ)_/¯
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 26 2010 22:02 GMT
#91
On October 27 2010 06:54 AdrenalinG wrote:
if youre going 16 hatch im 6 pooling you

good thing fog of war exists then
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Jeffbelittle
Profile Joined August 2010
United States468 Posts
October 26 2010 22:08 GMT
#92
AdrenalinG, when you post things like that, I tend to believe you didn't read this thread one bit. Obviously we scouted in the beginning and saw there wasn't a cheese. So you know what I'll say to you following the scope of this thread? You go 6 pool: cool. I scouted it at 13-14, I threw down a pool, you come to my base with your slow lings, my slow lings are out by then, and I'll take the free-win thank you.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 26 2010 22:28 GMT
#93
On October 27 2010 05:55 Jeffbelittle wrote:
Mr.Bitter: I know that this is totally about ZvZ but if not this build, would you reccomend a 15 hatch/14 pool build or a 16/15, or a 14 hatch/15 pool build to someone looking to get better overall as zerg in the other matchups besides ZvZ?


Hatch first is great in all match ups. Don't be afraid to try it vP or vT. I go 14 hatch, almost universally.... Except in ZvZ when I'll try to add another drone or two before dropping my expo.

In other words: Listen to SixGhost. (he owns me every time we play, btw)
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
October 26 2010 22:29 GMT
#94
It's been a while since I've come onto the SC2 strategy forums and I can see why people really dislike it =(.

Well I've been doing 15 hatch and 14 pool in ZvZ's for a while now ever since some korean guy stomped my usual cheesy 14 gas 13 bling build. Nowadays players have really learned to completely shut down bling play, and it's just annoying to know that there will most likely be an obnoxious roach all-in follow up after the initial bling rush. 15 hatch 14 pool is so much more fun, and I don't mind losing games doing that build, except when the other player decides to blindly 6pool me. Typically the spawning pool never seems to come out on time for me even if I scout super early =_=, maybe I should scout at like friggin 8 food or some shit like that.

Currently the counters I've seen the 15/14 or 14/14 is a huge ling all-in push, which you will most certainly die to if you just don't scout it. There was this other one that was really neat, where the zerg player made spinecrawlers at my nat and pressured me as long as possible while keeping his lings alive as we both got our crawlers up, but of course this would never happen if you just PAID ATTENTION hahaha, something I have trouble doing. There's also the big roach push as was mentioned before, but I think all of us are too bad to properly stop the push. I'm quite positive that if we had gosu control and game sense we'd be able to buy enough time to prepare and scout for that massive push.

Over time I've learned that, if you see no units (except for ones blocking the front), but also you see no expansion, then that bastard you're facing is hiding his goddamn units =_=.

On a side note, has anyone thought that going mass queen and zerglings with 1 or 2 spine crawlers will be a good way to stave off any type of all-in attack? Queens just incase the guy decides to block off his ramp and make some extremely fast mutas, and even if he does do a roach all-in the queens (in a good number by the time he gets 12-14 roaches) coupled together with lings and a few crawlers should be enough to hold off the attack. Also scaring the roach guy, by have speedlings to potentially run-by into his main is also a good tactic to buy time before he makes his all-in push.
oddeye
Profile Joined March 2005
Canada716 Posts
Last Edited: 2010-10-26 23:53:01
October 26 2010 23:49 GMT
#95
Hey guy, I just don't understand how you can hold off a early pool with this build. Seems like you won't win many games. If you scout him before you throw down your hatch, your usually not even ahead because of the scouting drone and he gets a faster queen anyway. If you did not see it, you are dead pretty much. I think you need to kill like 2 drones to be equal with someone 13 pooling with 8pool and it's really not that hard to do with early pools, drone don't do as good as before they don't have range.

(I'm 1850 and win shitload of ZvZ w early pool, most in fact, not necessarily right away with the rush tho)
Your soul shall suffer!
Acritter
Profile Joined August 2010
Syria7637 Posts
October 27 2010 00:10 GMT
#96
On October 27 2010 08:49 oddeye wrote:
Hey guy, I just don't understand how you can hold off a early pool with this build. Seems like you won't win many games. If you scout him before you throw down your hatch, your usually not even ahead because of the scouting drone and he gets a faster queen anyway. If you did not see it, you are dead pretty much. I think you need to kill like 2 drones to be equal with someone 13 pooling with 8pool and it's really not that hard to do with early pools, drone don't do as good as before they don't have range.

(I'm 1850 and win shitload of ZvZ w early pool, most in fact, not necessarily right away with the rush tho)


I'm guessing (not sure) that the response includes canceling the hatch and building Spines. I really can't see any other way to hold against the kind of Zergling numbers that should be expected from a 13pool with some guts behind it.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
oddeye
Profile Joined March 2005
Canada716 Posts
Last Edited: 2010-10-27 00:28:29
October 27 2010 00:21 GMT
#97
Acritter, you are slightly behind if you build even one spine crawler, two you are very behind. Plus you will take serious damage because you will have lings in your base for like 30sec-1minutes with pretty much only drones.

I am referring to pool before first ovie btw.
Your soul shall suffer!
Zvendetta
Profile Joined July 2010
United States321 Posts
October 27 2010 00:50 GMT
#98
Damage in ZvZ is not just meaused in terms of literal units/buildings lost, but also in larvae expenditure.

If I force the production of 1 spine and 5 sets of lings just because I am *threatening* with blings, then I can produce another round of drones while he is constantly forced to defend.

Meanwhile, I throwdown my expansion at 20 drone count, while zerg 1 who went 16 hatch still only has 16 drones and his expo is being hammered away. Best case scenario, I kill a batch of lings then have blings at the bottom of ramp allowing my own lings to kill his natural.
Worst case scenario, He is forced to lower to 15 drone count because he built a spine, and for the next 2/3 minutes is only producing lings to defend.

"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 27 2010 03:17 GMT
#99
On October 27 2010 09:50 Zvendetta wrote:
Damage in ZvZ is not just meaused in terms of literal units/buildings lost, but also in larvae expenditure.

If I force the production of 1 spine and 5 sets of lings just because I am *threatening* with blings, then I can produce another round of drones while he is constantly forced to defend.

Meanwhile, I throwdown my expansion at 20 drone count, while zerg 1 who went 16 hatch still only has 16 drones and his expo is being hammered away. Best case scenario, I kill a batch of lings then have blings at the bottom of ramp allowing my own lings to kill his natural.
Worst case scenario, He is forced to lower to 15 drone count because he built a spine, and for the next 2/3 minutes is only producing lings to defend.


You can try that out on me if you'd like, I'm curious to see how that game would work out. Thing is though, it's extremely easy to have overlords watching your reinforcement path, and as such, I can tell when you are stopping ling production, and it's just as easy for me to switch back into droning, except with more double your queen and hatch count for a while. I've never had a person open baneling on me and win with anything other than a straight up bust when doing this build. I think a build like that would have trouble handling the pressure a 15hatch can apply if you play passive.

sixghost.219 if you're on the NA server.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Mindspider
Profile Joined August 2010
91 Posts
October 27 2010 04:14 GMT
#100
On October 27 2010 01:44 kweer wrote:
I have seen the pros hatch first in ZvZ and make it work, however I have had so much luck with staying at 1 base, getting out 12-15 roaches and then hitting their expo. It seems like no matter what they're going for they never have enough to stop it. I'm probably going to keep this as my standard ZvZ until it stops working.


I usually do the same, though I hit with less roaches. If I see a fast expand I immediately switch to roaches, pump out 8-10 (two injects), and then attack. Typically arrives before they have a significant amount of lings or crawlers up, and if you can get your roaches onto their ramp or behind their mineral line, you can hold off a large amount of lings fairly easily. I haven't lost with this response yet, though I can't say how it would work against better opponents.

That being said, after seeing so many pro players using hatch first builds, I've been trying hard to learn how to make them work. If you can hold off early aggression, having that early expansion feels great.
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