• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:49
CEST 03:49
KST 10:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!22Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
25 Years Since Brood War Patch 1.08 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3271 users

[D] ZvZ 16 Hatch 15 Pool - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 All
Urth
Profile Blog Joined November 2007
United States1256 Posts
October 31 2010 20:15 GMT
#121
On October 27 2010 03:09 Bowdy wrote:
if they hatch first i do the +1 attack speed roach timing attack off one base. It's very all in, as youll only have like 15 drones and no expansion if the attack fails, but I'm pretty convinced it's literally impossible to stop if they hatch first. If they go roaches you'll have 3 times as many, if they go lings you just ball up your roaches so they can't get a good surround, and spine crawlers.... well lawl, theyd have to make so many that the extra hatch wouldn't do them a damn bit of good.

That being said, I hate doing that build, but I've never had it not work (even against 2200 zerg practice partner over and over again).

No I don't enjoy ZvZ phlintlock

Basically this, I have the hardest time holding off roaches when going hatch first. My question for you guys is if you scout roaches, do you mainly just go spines for defense, or do you use lings at all? Also, when do you transition to roaches yourself?
BY.HERO FIGHTING!!!!
Bananarama
Profile Joined July 2010
Germany3 Posts
October 31 2010 21:14 GMT
#122
howdy!
i'm a ~1750 zerg on EU at the moment. i suggest reading "MrBitter"'s post on page 2, he puts the strategy in quite good words, i haven't read the whole thread but wanted to give my view

this build has actually changed my ZvZ a lot in the past weeks.

let's consider lost temple (easiest for this to learn):

i 14 hatch, 14 pool (consider 13 hatch close posi, because of creep for spinecrawlers)
i drone up until my hatch and pool finish, then immediatly build 2 queens and 6 zerglings. send your zerglings out to attack his - he won't have more with a standart speedling / baneling build! just kill enough and dont let him do early banelings (sometimes banelings before speed happens..). now you build 2 spinecrawlers close to your ramp, some space between bc of baneling splash (this is important). now your queens finish, you transfuse both hatches and send then to your ramp to block (hold position!!!).
now you are pretty safe and have a lot of options. i generally drone up a bit, and depending on pressure do one or all of the following things: add spinecrawlers (space in between! close to your ramp), build extra lings or i drone up, get a roachwarren and gas. if he tries to attack - mineral walk your drones to your mainbase (you have overlords to see it coming, banelings are slow). vs speedling, just add spines and roaches. 2 base roach timing attack will destroy every 1base zerg!

follow up: hydras and 2 infestors against mutas. sporecrawlers against faster tech. get roach speed and overwhelm him or continue your makro advantage.

good maps (in order of personal preference): lost temple, shakuras plateau, metalopolis, sometimes steppes and blistering sands can work, but its harder. haven't yet tested it on jungle basin but with early creep it's maybe possible, but your 2nd queen will walk a long time...

bad maps (=nogo!): scrap station, xelnaga, delta quadrant

i usually lose on the "good maps" because of screwing up timings... if you play and control this perfectly (which isn't that hard), you have a solid most times gamechanging advantage.

good counters: 1base roach timing push, most people just expand and you have a bit of an advantage, which you should hold on to via makro.

hope this helped
tom
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
November 01 2010 08:12 GMT
#123
So far I've been having success using 16 hatch to open. But, when I face better, aggressive zergs they do some really weird things to punish the FE. For example against a practice partner who 14 pools he'll take his scouting drone and build a spine crawler in a little nook behind the mineral line that has very little surface area. I'm forced to pull drones to kill it off and he'll just cancel it before it dies and restart it. It only costs him 25 minerals per cancel IIRC and 4 drones not mining for me is a lot. It delays my first spine crawlers just enough so he has a critical amount of lings to pick it off. And then I'm screwed when his banelings come shortly after. How do you guys deal with this?
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Fretbored
Profile Joined September 2010
6 Posts
November 01 2010 14:18 GMT
#124
Would someone be kind enough to update liquipedia with this build?
ToxNub
Profile Joined June 2010
Canada805 Posts
November 01 2010 18:48 GMT
#125
I regularly kill zergs who hatch first. (1500)

I'm not saying it's not valid, I'm just saying that it's not necessarily safe either.

I do think that blind hatch is fucking ridiculously dumb, I'm not sure why any pro would do this with a clear conscience. If you scout to check their pool timing or on very large map then it works fine, I even do it sometimes.

I typically do a few things when I see hatch first.

1. Block my ramp with a couple roaches to hide tech/units. Most players assume fast muta and build extra queen/spores or tech to muta themselves, spreading themselves pretty thin.
2. Scout to see spine count, if low, push with roach ball. If he thought you were teching and he started to drone, you usually win.
3. If it is high, fast lair into nydus. Spines tend to be out of position and +1 roaches really demolish lings. I can usually kill or severely damage his main.
4. Expand myself. Usually not hard to hold since he spent his money on queens and spines.

The problem with hatch first isn't so much the hatch, but the droning afterwards. I will be first to admit that a hatch with only transferred drones is quite safe, but if he drones at all, it takes a little while for that hatch to pay for itself, and there's a big window where I can push and/or nydus and either kill it or remove whatever advantage he had just through killing his shit.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
November 02 2010 18:57 GMT
#126
Anyone have any high level replays of this being done on blistering sands? Thanks.
BnK
Profile Blog Joined July 2010
United States538 Posts
November 02 2010 20:15 GMT
#127
On November 03 2010 03:57 Beardfish wrote:
Anyone have any high level replays of this being done on blistering sands? Thanks.


Sen vs Idra

http://sc2rep.com/replays/show/id/2451
Twaxter
Profile Joined April 2010
Canada190 Posts
November 03 2010 00:22 GMT
#128
On October 25 2010 06:58 shmoo wrote:
It really comes down to where you are on the ladder and who you are playing. Anything later than a 13 pool has a really hard time with a 6 or 7 pool.

When you play against high level opponents, the odds of cheese diminishes greatly so you see these greedy macro oriented openings more often.



^Exactly

Lose and Learn
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 03 2010 03:11 GMT
#129
MrBitter, if you're still watching this thread:

could you post a good build order for hatch 1st?

im just uncertain of when to get gas,queens and crawlers this is assuming your opponent is 1-basing and trying to punish ur build

btw your stream kicks ass!
SlapMySalami
Profile Joined August 2010
United States1060 Posts
November 03 2010 12:14 GMT
#130
On November 03 2010 12:11 Subversion wrote:
MrBitter, if you're still watching this thread:

could you post a good build order for hatch 1st?

im just uncertain of when to get gas,queens and crawlers this is assuming your opponent is 1-basing and trying to punish ur build

btw your stream kicks ass!



my stream right =D
marineking will u huk my bigtt1 ilu
Hammurabio
Profile Joined August 2010
152 Posts
November 03 2010 22:07 GMT
#131
To maximize your econ in the early game as Zerg, you go 16 hatch/15pool.


Has anyone actually worked this out to see if it is true? Superficially it seems that building anything other than Drones slows down your economy. But getting a Queen/Hatch gives more larva, allowing more drones to be built. It depends on how you define "maximize your econ", but I wonder if16h/15p is too late.

I've been playing around with "Evolution Chamber" ( http://code.google.com/p/evolutionchamber/ ). I've done many different kinds of BO optimizations. Almost always, the pool/hatch go down no later than 14. Sure, this is a slight eco hit over 16h/15p at that moment, but it gets paid back once the extra larva can be used. And having the pool/queen slightly earlier has non-eco benefits as well.

Evolution Chamber is relatively new, and might not be working correctly. That's why I am asking if anyone has worked out the eco benefits of 16h/15p over something like 14/14.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
November 28 2010 06:59 GMT
#132
Artosis said in the GSL 3, before the first set between Nestea and Sen something about

New AI letting drones fend off early pools (or did he say pool first?) except may be things like 10 pool bling, 11 pool bling, etc. He said that it works if you go 17 hatchery, and that if you "micro right" you will be able to hold off (and secure an advantage?) with those 17 drones vs early zerglings.

Although what you are posting is 16 hatch... so I'm not sure.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#96
PiGStarcraft476
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft457
ProTech128
EnDerr 5
StarCraft: Brood War
Rain 2666
GuemChi 1839
Artosis 659
Dota 2
monkeys_forever529
febbydoto38
League of Legends
Doublelift5895
Counter-Strike
summit1g6383
taco 267
minikerr179
Super Smash Bros
hungrybox1332
Mew2King149
Other Games
Liquid`RaSZi2656
Day[9].tv647
shahzam511
C9.Mang0398
ViBE149
Livibee113
Maynarde75
Trikslyr51
Organizations
Other Games
BasetradeTV33
[ Show 12 non-featured ]
StarCraft 2
• EnkiAlexander 25
• OhrlRock 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv647
Upcoming Events
Afreeca Starleague
8h 11m
Mini vs Calm
Queen vs EffOrt
Patches Events
14h 11m
Replay Cast
22h 11m
The PondCast
1d 8h
Replay Cast
1d 22h
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.