• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:15
CET 16:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1816Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Ghostwriting Services for Authors and Businesses The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1037 users

TvP Double Armory SCII

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
No0n
Profile Joined March 2010
United States355 Posts
Last Edited: 2010-12-16 00:16:13
October 16 2010 03:06 GMT
#1
INTRODUCTION

I have been working on a Double Armory build in SCII. So far it has been going well, versus practice partners and on the ladder. The basics of this build is to get fast upgrades so your tanks do more damage in its splash radius and your other units can kill the enemy easier while getting a good economy.

BUILD ORDER

+ Show Spoiler +
10 - Depot
12 - Barracks
13 - Refinery
@100% gas 3 SCVs
14 - Scout
@100% Barracks, make 2 Marines
16 – Orbital Command
16 – Supply Depot
17 - Factory
@100% Depot, Bunker (in natural)
22 – Command Center
@100% Factory Tech Lab
@100% Tech lab, Tank
26 – Supply Depot
26 - Siege Mode
28 - Engineering Bay
@125 minerals- Engineering Bay
Continue SCVs and Tanks
Nat gas ASAP
(Rest is more modifiable, While Pumping Tanks+ SCV’s)
~33 - Armory
@100% Armory, Vehicle Weapon (1)
~ 41 - Depot
~ 46 - Depot
~ 50 Factory
~ 51 CC
@50% Vehicle Weapons (1), Starport OR Factory
@100% Vehicle Weapons 1, Vehicle Plating 1
@100% Vehicle weapons 1, Second Armory


NOTES

If the other player is being very aggressive in Early-midgame, make more marines, while delaying your Command Center. Also, if they are being aggressive in the midgame, you can just add more factories earlier. Adding the engineering bay faster can effectively counter void rays or DT’s. On your Starport, make sure to either get another Starport OR make some Vikings then add a tech lab. Make ravens if they go DTs and for PDD, also ravens can help soak up damage for you. Be sure to get preigniter for hellions so they can own Zealots, or do small drops into their base. Continue to get bases and adding factories into the late game.

The most important part of this strategy is getting the upgrades. Around 2/1 upgrades, just as in Brood War, you can move out. Versus a faster expanding protoss you can move out later, or vs. a slower expanding protoss, you can move out later, although putting pressure on and continuously attacking from 2/1 upgrades can deal a lot of damage.

A thing to note is that getting Ghosts can be very beneficial to your overall strategy, so instead of letting that barracks go to waste you can get EMP for ghosts. This will effectively render immortals defenseless against tank fire. Another thing that you should note is that sensor towers can be very efficient for spotting attacks, drops, and backdoor attacks.

Doing a 1/1/1 build after getting your expansion up can be very beneficial in fighting off the air attacks, adding your factories later. You can also drop hellions to do some economic damage.

Getting your 3rd up is an important part of this strategy, but it might be hard to get it. Putting up walls using buildings and a Planetary Fortress, plus tanks in this maze can be very helpful, especially on maps with faraway thirds, like Blistering Sands. If you move out earlier, you can take your third along your push path. You want to choose a push path with expansions on it and take those as you push along on that path. No Protoss is going to want to attack those expansions, since your army should be relatively close. Continue to reinforce your push and attack, the important part is to continue pressuring the Protoss after your first big attack.

Replays :

1.
[image loading]


2.
[image loading]


3.
[image loading]


4.
[image loading]
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
TurboDreams
Profile Joined April 2009
United States427 Posts
October 16 2010 03:13 GMT
#2
Im just curious, but before you get the raven, how do you deal with blink stalkers from just having a field day?
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
No0n
Profile Joined March 2010
United States355 Posts
Last Edited: 2010-10-16 03:15:00
October 16 2010 03:14 GMT
#3
I deal with blink stalkers by not rallying to my natural. I usually rally my factories in my main, and having around 2 tanks in my natural. So they can attack while I bring my forces down the ramp or just siege up from my main.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
petzergling
Profile Blog Joined August 2008
538 Posts
October 16 2010 03:15 GMT
#4
1 rax no stim w/ tanks u are gonna have a whole lot of fun against any early aggression like void rays, 4gate, immortal pushes, etc
Mod Edit: Don't bold your entire post
TurboDreams
Profile Joined April 2009
United States427 Posts
October 16 2010 03:18 GMT
#5
Yeah was just wondering since i tried to play mech myself (BW habit) annd the only problem i had was early game Voidrays (might not be used much early due to patch) and Blink stalkers.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
Last Edited: 2010-10-16 03:19:50
October 16 2010 03:19 GMT
#6
On October 16 2010 12:15 petzergling wrote:
1 rax no stim w/ tanks u are gonna have a whole lot of fun against any early aggression like void rays, 4gate, immortal pushes, etc


VRs are killed by marines. 4 gate build can be tweaked. immortal pushes marine tank basically counters. marines slice shield, tanks kill everything else.
No0n
Profile Joined March 2010
United States355 Posts
October 16 2010 03:20 GMT
#7
Sorry guys, edited the OP, which I realized was quite bad. Earl game voidrays can be countered by getting around 4 marines, or an early engineering bay.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 16 2010 03:39 GMT
#8
I highly doubt that you're going to hold a 3 Gate/ Stargate build with this, but it's kinda making me curious about the viability of it. I might try forgoing Bio in favor of hellions and a buttload of turrets and see what happens.

TLO already does a Double Armory build btw, although I've only seen it against Zerg sofar.
I think esports is pretty nice.
manicsquare
Profile Joined June 2010
176 Posts
October 16 2010 03:40 GMT
#9
On October 16 2010 12:20 NiTrOuS wrote:
Sorry guys, edited the OP, which I realized was quite bad. Earl game voidrays can be countered by getting around 4 marines, or an early engineering bay.



Hey Nitro its TMO, I think just getting out 4 marines is better than getting an engineering bay they can be used for scouting once you hold out. The enginerring bay would be better for later in the game but early on when we're both 2 bases I would say that the marines are going to be a better choice.
No0n
Profile Joined March 2010
United States355 Posts
October 16 2010 03:42 GMT
#10
Hmm, I feel like a 3 gate 1 stargate build could be a good soft counter to this, although instead of getting a second factory you could a starport, and then add another factory. Tanks are very good though, even versus immortals, especially if you have a defendable natural like on Fighting Spirit, LT, or Gods Garden.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
TurboDreams
Profile Joined April 2009
United States427 Posts
October 16 2010 03:44 GMT
#11
You had alot of gas after you saturated your 3rd, why not get a ghost or 2 for emp?
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
No0n
Profile Joined March 2010
United States355 Posts
October 16 2010 03:45 GMT
#12
I think that would be a good idea, although I would prefer getting a raven for PDD, turrets, and Seeker Missiles versus zealots.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
TurboDreams
Profile Joined April 2009
United States427 Posts
October 16 2010 03:49 GMT
#13
Overall if things go accordingly, the counter to this is either out macro the Terran (hard due to the small blizzard maps) or exploit the fact you have so little anti-air (carrier switch).
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 16 2010 03:55 GMT
#14
I'll give this replay a watch, but I do suggest you play some really filthy aggressive builds (like any of these haters gonna mention) to see the limits and possible necessary variations of the opening.

For any people who doubt the Siege FE, morrow did one pre tank-nerf. Yes, that was pre-nerf, so I'm going into this with cautious optimism.
ProgamerAustralian alcohol user follow @iaguzSC2
manicsquare
Profile Joined June 2010
176 Posts
October 16 2010 04:08 GMT
#15
On October 16 2010 12:45 NiTrOuS wrote:
I think that would be a good idea, although I would prefer getting a raven for PDD, turrets, and Seeker Missiles versus zealots.



You wouldn't need seeker missiles your hellions just melted my zealots easily so getting ghost would be better IMO. If your going for a more air heavy army then i can getting a raven would be better.
No0n
Profile Joined March 2010
United States355 Posts
Last Edited: 2010-10-16 04:09:22
October 16 2010 04:08 GMT
#16
Yeah, I have a feeling a carrier switch wont be so effective though, because terran has scan so early and getting vikings is a simple matter. I get vikings quite quick, and carriers cant abuse cliffs as much anymore because vikings are also flying. Pre tank-nerf doesnt seem to do too much, because in the early game protoss go stalkers instead of zealots, so tans still do 50 damage. And to manicsquare, you have a point there, I have an unused barracks.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
October 16 2010 04:09 GMT
#17
On October 16 2010 12:49 Musiq wrote:
Overall if things go accordingly, the counter to this is either out macro the Terran (hard due to the small blizzard maps) or exploit the fact you have so little anti-air (carrier switch).


doesnt marine raven (PDD+Seeker+auto turret) do well enough to hold it off til you get some vikings out from the starport? Ive never tried it, so im not sure
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 16 2010 04:14 GMT
#18
Have you even tested this against the various early aggression builds, or stargate openings..?
manicsquare
Profile Joined June 2010
176 Posts
October 16 2010 04:16 GMT
#19
On October 16 2010 13:14 Yaotzin wrote:
Have you even tested this against the various early aggression builds, or stargate openings..?


One of those replays should involve a small stargate opening where i stop him from mining at his natural but I then give up on void rays after he gets enough turrets down. The counter to early voids as he said is an early E-bay or about 4 marines. I personally think that it works better if he goes 4 marines.
No0n
Profile Joined March 2010
United States355 Posts
October 16 2010 04:17 GMT
#20
Yes I have in fact, I just don't have the replays. Vs. a 4 gate it is advised to skip the 3rd and straight up add more factories and starports. Versus voidrays, I usually make ~4 marines OR turret up as seen in the first replay. I scouted it too late in the first replay, so I had to spam turrets. The thing I was weakest against was an early immortal push, but if you add 8 marines you can easily hold it off.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
12:00
PSC2L Finals - Playoffs
Nicoract vs Creator
RotterdaM694
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 24
DivinesiaTV 15
StarCraft: Brood War
Britney 44086
Shuttle 2161
GuemChi 1480
EffOrt 1032
Horang2 762
Stork 689
Soma 640
Jaedong 483
Snow 446
ggaemo 395
[ Show more ]
actioN 321
hero 261
Last 173
Sharp 158
Barracks 119
sorry 85
Sea.KH 51
Aegong 49
Leta 40
ToSsGirL 35
Rock 33
HiyA 25
JYJ 22
Sexy 21
yabsab 19
scan(afreeca) 18
ajuk12(nOOB) 15
GoRush 12
Noble 12
Shine 9
Dota 2
syndereN1159
XcaliburYe613
Fuzer 296
febbydoto17
League of Legends
C9.Mang0474
Heroes of the Storm
Khaldor110
Other Games
Grubby4758
Gorgc3433
B2W.Neo2192
RotterdaM694
Pyrionflax682
DeMusliM524
hiko519
Hui .373
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• naamasc250
• HeavenSC 39
• Adnapsc2 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV666
Upcoming Events
OSC
21h 45m
Korean StarCraft League
1d 11h
OSC
1d 20h
IPSL
1d 22h
Dewalt vs Bonyth
OSC
2 days
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.