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1gate 1 stargate PVZ pheonix play - Page 4

Forum Index > StarCraft 2 Strategy
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Minigun
Profile Blog Joined August 2010
619 Posts
October 05 2010 17:49 GMT
#61
added some more relevant replays
“Quiet people have the loudest minds.” ― Stephen Hawking
pwadoc
Profile Joined August 2010
271 Posts
October 05 2010 18:00 GMT
#62
How does this work against a zerg who gets 4-5 queens?
Fiel
Profile Joined March 2010
United States587 Posts
Last Edited: 2010-10-05 18:16:45
October 05 2010 18:13 GMT
#63
On October 06 2010 03:00 pwadoc wrote:
How does this work against a zerg who gets 4-5 queens?


It fails.

http://www.sendspace.com/file/e7xxly

I'm gold and the other guy is platinum. He went 4 phoenix and harassed my OLs, but he was not able to take my queens. I never tech switched from mass lings. I think he was waiting for me to go hydras.

I think he lost the game only due to bad last second sentry micro than the strategy being bad, but I was able to hold my own against him. Had I expanded, I would have lost due to only 2-3 queens per base which are easily gravitoned.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 05 2010 18:16 GMT
#64
What if the zerg responds with infestors or corruptors instead of hydras? Mostly worried about infestors - fungal growth + minimal anti air will ruin a phoenix's day. Their range is so short that if they're quick and you dont see+pick up an infestor right away, you'll never get away. Just like 1 spore colony + fungal kills a phoenix.

Granted, phoenix pick off stray infestors pretty easily.

But the scary part is that infestors are generally followed up with ultras, and zerg can handle immortals very easily when the protoss doesn't have a big gateway army to help out the immortals.
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
Last Edited: 2010-10-05 18:31:10
October 05 2010 18:26 GMT
#65
This build is nothing new. It's basically a twist on Void ray FE (aka protoss 1/1/1 or 2/1/1 vs zerg). I prefer voids over phoenix because it grants ability to charge up and do more serious damage (i.e. kill tech) and it allows you to defend against heavy roach pressure where Phoenix FE will not. You can also end the game against an unprepared opponent. Voids also allow you to run around killing creep tumors with an obs when your robo is done - minimizing the effectiveness of their hydra.

Of course, Phoenix has obvious advantages such as better scouting and is more likely to force Hydra tech. However, to FE with this build safely you'll sometimes need cannons and sim-city because there's a large window where an aggressive zerg can push to end the game or at least deny your expo.

I think people should experiment with a mix of Phoenix and Voids. Obviously, both are on the same tech tree but there could be a useful synergy with the two combined (i.e. Phoenix lifting queen and Void charging and focusing it down as a simple example).
n.Die_Jaedong <3
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 05 2010 18:26 GMT
#66
if the zerg goes infestors, i suggest going mass gateway units with hts. they're effective even before storm is done as you can feedback the shit out of the infestors.
When they see MC Probe, all the ladies disrobe.
Minigun
Profile Blog Joined August 2010
619 Posts
Last Edited: 2010-10-05 18:34:31
October 05 2010 18:33 GMT
#67
On October 06 2010 03:26 asdfTT123 wrote:
This build is nothing new. It's basically a twist on Void ray FE (aka protoss 1/1/1 or 2/1/1 vs zerg). I prefer voids over phoenix because it grants ability to charge up and do more serious damage (i.e. kill tech) and it allows you to defend against heavy roach pressure where Phoenix FE will not. You can also end the game against an unprepared opponent. Voids also allow you to run around killing creep tumors with an obs when your robo is done - minimizing the effectiveness of their hydra.

Of course, Phoenix has obvious advantages such as better scouting and is more likely to force Hydra tech. However, to FE with this build safely you'll sometimes need cannons and sim-city because there's a large window where an aggressive zerg can push to end the game or at least deny your expo.

I think people should experiment with a mix of Phoenix and Voids. Obviously, both are on the same tech tree but there could be a useful synergy with the two combined (i.e. Phoenix lifting queen and Void charging and focusing it down as a simple example).


Voids and phoenix are not the same thing, since when are there too many guides?

Voids are basically useless, if they got more than two queens which most seem to do, 5 phoenix can take on 4 queens, if they have 2 at one base and two at another, as long as you strike them fast, and pick up the 2nd one before he transfuses, with micro.

I much prefer phoenix, to force hydras, and not do a basically all in with voids. If they only made two queens it's basically a game over.

You can hold off the attacks just long enough to get a colos out, the only times I lose my nat is when I forget to put down a robo bay while using phoenix (especially with this new bug)
“Quiet people have the loudest minds.” ― Stephen Hawking
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
October 05 2010 18:36 GMT
#68
Also why do you opt for stalker before sentry? I realize I'm nitpicking your build but isn't sentry first the safer option esp against ling pressure?
n.Die_Jaedong <3
JrK
Profile Joined June 2010
United States283 Posts
October 05 2010 18:38 GMT
#69
On October 06 2010 03:36 asdfTT123 wrote:
Also why do you opt for stalker before sentry? I realize I'm nitpicking your build but isn't sentry first the safer option esp against ling pressure?


That was my question as well. I've not played this build out, but maybe it's to use the gas elsewhere?
JrKjrKJrk
Minigun
Profile Blog Joined August 2010
619 Posts
October 05 2010 18:38 GMT
#70
On October 06 2010 03:36 asdfTT123 wrote:
Also why do you opt for stalker before sentry? I realize I'm nitpicking your build but isn't sentry first the safer option esp against ling pressure?


I like denying that overlord that always comes, if early pressure does come you can pull off a few probes, but I've never needed too.
“Quiet people have the loudest minds.” ― Stephen Hawking
whiteguycash
Profile Joined April 2010
United States476 Posts
Last Edited: 2010-10-05 18:41:41
October 05 2010 18:39 GMT
#71
I love doing this build, but I feel that a 12/13 or 10/10 gate opening is more effective, as it stops the zerg from droning hard in the first few minutes. I don't know how many time I have showed zealots only to watch the zerg cancel their hatch and transition to a 1 base play. phoenix stomps 1 base play. Also, I have found ht/dt/archon to be extremely effective against zerg with feedback/phoenix to snipe overseers, the DTs chew through Roach/Hydra without detection, and the phoenix do very well against mutas.
Quepp42
Profile Joined May 2010
United States96 Posts
October 05 2010 18:40 GMT
#72
can phoenix pick up burrowed units? If not, I feel like burrow would pretty much negate phoenix harass.
All it takes to fly is to throw yourself at the ground and miss.
Minigun
Profile Blog Joined August 2010
619 Posts
October 05 2010 18:46 GMT
#73
On October 06 2010 03:40 Quepp42 wrote:
can phoenix pick up burrowed units? If not, I feel like burrow would pretty much negate phoenix harass.


I would prefer it if he tried to burrow his drones every time I came by.
“Quiet people have the loudest minds.” ― Stephen Hawking
bobcat
Profile Joined May 2010
United States488 Posts
October 05 2010 18:49 GMT
#74
On September 30 2010 04:21 Minigun wrote:
Well thanks to the new pheonix bug this build is basically useless for now, hehe.



Yeah.... are they planning on fixing that or is this just a new thing we have to do now?
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Minigun
Profile Blog Joined August 2010
619 Posts
October 05 2010 18:55 GMT
#75
On October 06 2010 03:49 bobcat wrote:
Show nested quote +
On September 30 2010 04:21 Minigun wrote:
Well thanks to the new pheonix bug this build is basically useless for now, hehe.



Yeah.... are they planning on fixing that or is this just a new thing we have to do now?


I'm sure it will be fixed, whether it's patch 1.04 or 1.47 who knows.
“Quiet people have the loudest minds.” ― Stephen Hawking
phil.ipp
Profile Joined May 2010
Austria1067 Posts
Last Edited: 2010-10-05 19:22:31
October 05 2010 19:16 GMT
#76
the strategy in his basic is not bad.

the basic idea of this strategy is for me, i build phoenixes so i have map control and the zerg will think twice about going mutas. then i switch to collosi and from there on i have a good chance of winning.

what i would question is building 4-5 or more phoenixes

cause all it will do is slow the zerg down but it also slows you down from getting fast to collosi

1-2 phoenixes sends the message: i have map control, i will know if you switch to mutas, and i will add a second stargate and stomp you if you do it. then i kill 2-3 overlords and 2-3 drones - so that the phoenixes are worth the money.

with 4-5 phoenixes i think i would give the zerg a bigger window where he can just overrun me with lings and roaches .. or he sees you commited heavily on phoenixes so he just expands a third time, either way you get screwed.

also 1-2 phoenixes can be handled from a player below 100 apm cause they dont have to do much damage, just fly with them around sometime.

4-5 phoenixes have to do much more damage and cause of that need much more attention, and you have to expand and macro hard in the meantime, all that need apm apm apm ..

im not saying more phoenixes are bad, but you should only build more than 2 if you know you have the apm to really do damage and macro at the same time.
Entr0py
Profile Joined October 2010
Germany11 Posts
October 05 2010 20:03 GMT
#77
One of the big advantages of this build is that your map control delays the third expo of the zerg. Furthermore u deny the possiblity of mutas and forces hydras, which can be hard countered.

But i have some questions:
In your replays u always pick up the queens first. Don't u think it is more wise to go straight for the drones, especially when he has more than one queen at his hatch? If that's the case u could move out already with your 3. pheonix. Sure killing a queen is good, but for zerg it is not such a huge loss. And like u said even with two queens, with proper micro u can go in and pick up 2-3 drones every time.

To the phoenix bug: can someone confirm it really is a bug and not the original intention of blizzard? For blizzard to make such a mistake....
Absorb what is useful, discard what is not, add what is uniquely your own...
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
October 05 2010 22:34 GMT
#78
On September 29 2010 02:26 Minigun wrote:
Show nested quote +
On September 29 2010 02:23 kcdc wrote:
Couple questions:

That's a late zealot. I assume you adjust pretty substantially against 10-12 pools.

1gate into stargate seems pretty risky defensively, even with a choke to help. You're also not rushing for a sentry by any means, and I doubt you'll have gas for a second sentry before early timing attacks from Z. How do you fare against speedling all-ins? Baneling busts? 5 RR or roach all-ins?

Also, do you stop building phoenixes at 4 unless you scout spire?




I don't think it can hold vs a 5 rr all ins.



Surprisingly, it can hold vs this too. I've been trying this out a lot lately and if your probe sees 1 base play, all you need to do is build void rays instead of phoenixes. They're on one hatch and can't build queens fast enough and you're mostly likely going to be able to stall long enough with forcefeilds/wallin for the voids to clean up their 5rr.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
SONE
Profile Joined May 2010
Canada839 Posts
October 05 2010 22:52 GMT
#79
In the replay against lost, i assume that 2nd robo bay was a mistake? still watching through almost done
Minigun
Profile Blog Joined August 2010
619 Posts
October 05 2010 23:13 GMT
#80
On October 06 2010 07:52 SONE wrote:
In the replay against lost, i assume that 2nd robo bay was a mistake? still watching through almost done


yeah just a retarded moment
“Quiet people have the loudest minds.” ― Stephen Hawking
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