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Motherships in PvP - Is it Viable? #2 - Page 2

Forum Index > StarCraft 2 Strategy
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 25 2010 15:15 GMT
#21
Played another game today
vs Tamajka ~1300 pts, but has a high mmr judging from his matchlist

Basically, we enter the midgame and I would say we are about even. We've both transferred to our naturals, he's gone Colossus tech and I survived his first push with colossus. So then I tech Mothership and get one of those badboys out. Then when I move out I make a series of stupid blunders;
- forget to macro
- don't notice he has just expanded to the gold expand
- attack into his main, trapping my units
Indeed, attacking into his main was a very stupid idea since what I should have done is used vortex to snipe half his army (like I did) then pull back - but of course my vortex was right on the escape path so I couldn't run away. Nevertheless, I killed 2k worth of units before the Vortex wore off. So while I lost the game, I wouldn't blame the mothership for my loss, rather my idiotic play. Although once again, his two observers get sniped really quickly by my phoenix

I dno, I still feel like Motherships have a place, just gotta work on it some more until it become natural.
Administrator~ Spirit will set you free ~
Shlowpoke
Profile Joined August 2010
United States102 Posts
September 25 2010 16:12 GMT
#22
First off, this build/thread is awesome, Plexa. Well done.

I have a question for anyone who knows about this phoenix/immortal opening. It seems like aside from the phoenixes and immortals, your core army composition is mostly zealots, with a little stalker/sentry support. So, assuming the opponent went 3 Gate Robo Colossus:

What do you do with your phoenixes during the battle?

- Focus the Colossi?
- Lift the Zealots?
- Lift the Stalkers?
- Lift the Sentries?
- Do you lift 1 at a time or just try to take things out of the fight?

I'm leaning towards lifting the Sentries first because they die quickly and force fields will hamper your immortal's ability to do damage. But lifting the zealots could also be important since they're very high dps.

Also, would your priorities on this change once you have a Mothership out?
Protoss_Carrier
Profile Joined September 2010
414 Posts
September 25 2010 16:57 GMT
#23
very pimp, I love your build. For the record, a completed MS build wreck fast carrier builds.
Carrier has arrived.
Altsa
Profile Blog Joined August 2010
Finland990 Posts
September 25 2010 17:03 GMT
#24
OH, a vuvuzela blends! Also, cool build, definetly gonna try it.
AoD
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 25 2010 17:14 GMT
#25
On September 26 2010 01:12 Shlowpoke wrote:
First off, this build/thread is awesome, Plexa. Well done.

I have a question for anyone who knows about this phoenix/immortal opening. It seems like aside from the phoenixes and immortals, your core army composition is mostly zealots, with a little stalker/sentry support. So, assuming the opponent went 3 Gate Robo Colossus:

What do you do with your phoenixes during the battle?

- Focus the Colossi?
- Lift the Zealots?
- Lift the Stalkers?
- Lift the Sentries?
- Do you lift 1 at a time or just try to take things out of the fight?

I'm leaning towards lifting the Sentries first because they die quickly and force fields will hamper your immortal's ability to do damage. But lifting the zealots could also be important since they're very high dps.

Also, would your priorities on this change once you have a Mothership out?


proably lift sentries, zealots and stalkers, in that order, only 1-2 a time. Your goal is to add dps, not to disable.
Mr.Minionman
Profile Joined April 2010
United States164 Posts
September 25 2010 23:43 GMT
#26
Used this strategy today, it was awesome!!! I was in shock and awe through that, and apparently so was my opponent.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=152114

My opponent and I were only 1000 diamond, but this gets the point across. The main thing to note is that the mothership saved me from a base trade situation. After that, frequent vortex's rocked that game.
Steveraptor
Profile Joined September 2010
Israel23 Posts
Last Edited: 2010-09-26 00:53:22
September 26 2010 00:52 GMT
#27
Funny i had just a game when i went for mothership, although, it was PvT and vs a high lvl gold i think it was.
The guy simply fortifed hes front entrance and FE in lost temple..hell he even got the bunker upgrade.
Then it was like "immortals mabey? um...how the hell im gonna break that wall..?"...oh wait..
i had that evil smile for a moment, got the MS and hell it was so dam fun recalling a mass of immortals,collosi zeaots and stalkers right into hes mineral line.....he was suprised and quited after a few moments lol..
dam too bad i didnt saved the replay.

too dangrous to try it in PVP imo, as ur prob gonna get collosi/void rushed/4 gated roflstomped on the way u get to it.
"Revenge is best Served Cold"
Steveraptor
Profile Joined September 2010
Israel23 Posts
September 26 2010 00:54 GMT
#28
On September 26 2010 01:57 Protoss_Carrier wrote:
very pimp, I love your build. For the record, a completed MS build wreck fast carrier builds.


Do we see that often? =S
"Revenge is best Served Cold"
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
September 26 2010 01:30 GMT
#29
Since you're already getting the Fleet Beacon, how effective do you think it would be to throw a Carrier or two into the mix? Their enormous burst damage would be great for sniping Colossi.
I am the Town Medic.
Mr.Minionman
Profile Joined April 2010
United States164 Posts
September 26 2010 01:39 GMT
#30
The problem with carriers is that intercepters get sucked into vortex :/

also, getting carriers and the mothership is quite a strain on the econ-belt. I haven't played games where getting a carrier with my mothership is viable quite yet...
Roaming
Profile Joined May 2010
United States239 Posts
September 26 2010 02:58 GMT
#31
Minion. You sir. Are fucking epic.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Zecias
Profile Joined September 2010
United States116 Posts
September 26 2010 03:40 GMT
#32
i have always loved motherships, your technique just makes it that much more awesome.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
September 26 2010 04:29 GMT
#33
Another awesome thread, I'd been thinking about how to break away from the standard war of the worlds midgame in PvP (hasn't everyone?) but it wasn't quite clicking, mothership may just be the answer. Thanks bro.
=O
UNFAZD
Profile Joined April 2010
United States12 Posts
September 26 2010 05:45 GMT
#34
I really enjoyed your post. I like the concept of the Protoss Mothership and I was stoked when I used one for the first time. Maybe there's more to them than meets the eye.

I'll check out the replays. Keep up the testing!
I watch for the apocalypse and laugh when it comes
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 26 2010 06:12 GMT
#35
Sweet thread, the pheonix + mothership revelation is really the key point. However, I don't see how this is presented as an alternative to colossus. Once the game goes a bit later and the 'rushing mothership' idea is done, wouldn't you still be best off massing colossus under your mothership?
vileEchoic -- clanvile.com
TigerLord
Profile Joined March 2010
Canada51 Posts
September 26 2010 07:02 GMT
#36
Awesome. Simply awesome.

Minion's game was really great, I will definitely give it a try.
My mother never saw the irony in calling me a son-of-a-bitch-Jack Nicholson
KhrisKruel
Profile Joined August 2010
United States146 Posts
September 26 2010 07:02 GMT
#37
So I thought..."hey if it works in diamond, maybe it'll work in plat."

For some reason I can't upload replays. But yeah it's never failed so far after 5 games
Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned. ~Buddha
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
September 26 2010 07:07 GMT
#38
Really interesting BUT: mothership speed is a huge problem. If you make a mothership you lose your mobility..
How do you solve this problem?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
September 26 2010 07:10 GMT
#39
Is that the same Mantra that was in the Day9 Daily? 0.0!
I have an announcement to make, "Moo!" That is all.
Jintra
Profile Joined August 2010
Germany2 Posts
September 26 2010 07:56 GMT
#40
I've experimented with MS lately, too.
While I didn't think of Ob-snipe, I had one compliment my Zealot/sentry/HT gateway army against T.
Vortex+FF arround Vortex+Storm on concentrated army was pretty hillarious to watch.

Haven't tried it since but this thread sure inspires me to have some more trials with this build against P.
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