• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:41
CEST 11:41
KST 18:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon107
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
a Announcement on the JEDI Ringing Bot on ladder [ASL22] Ro8 Preview: Within Reach BW General Discussion PLAYzone Challenge - open offline tour in Prague
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6489 users

Motherships in PvP - Is it Viable? #2 - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 All
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2010-11-28 18:54:09
November 28 2010 18:53 GMT
#141
On October 12 2010 16:57 Roaming wrote:
If you have 20 void rays your opponent can't leave his base. He can't expand. He can't do anything but turret up, sit there, and wait to die.

If you run them head on into a battle uncharged against mass hydra of course they get raped. Are you even thinking about what you're saying? Why on earth would you do that?

Its like you just said Banelings suck against MMM because they hit maraders. God forbid you have to actually do something other than 1-a your void rays to make them effective.

Quit being a n00b. Noone will ever get to 20 void rays in a 1 v 1 unless both players are fairly incompetent. If you make voids your entire army, then your opponent will have about 100-150 normal army, about 5 minutes sooner. And he'll just push your base, make your small void army engage, and just rape them. The massive dps of most ground AA units just rips voids to shreds. If you go with voids + normal army, you'll still lose because then you'll only have a few voids, and they won't make a big enough difference in a fight. Sure, 20 voids vs most comparable size armies will do fine, but the problem is getting there.
Here is how a 20 void game will play out. He scouts your stargates, he builds about 3 cannons in his base, masses stalkers, and just straight out caves your base in around the 10 minute mark.
In team games, massing voids works because many times you can get left alone long enough to get a critical void ray mass up. But when all someone has to worry/scout/harrass in you, then some builds just don't work.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 30 2010 10:07 GMT
#142
On November 28 2010 12:57 Pandain wrote:
Sometimes good threads just need some lovin'.
Time to bring this back.
So,
1.Does it still work?
Mothership midgames work and are definitely viable. Without a doubt the best complement to a Colossus army. A Mothership rush probably isn't viable anymore, too many builds beat it because of the massive timing window. Definitely need some more support for the mothership before building it.
2.Is it still fun?
Motherships are always fun
3.Other thoughts?
Always use hotkey your mothership to a different hotkey and make them move using patrol. The reason for this is that
a) grouping it with your units means casting FF/guardian shield becomes a pain (not a major issue though in PvP, moreso in other MUs)
b) Making them patrol means they never decelerate, and Motherships actually move at a decent rate once they're moving at full speed... their acceleration however is abysmal and if it stops moving in a bad place it's effectively dead

The only game I lost going Mothership that went long was against Pinder and even then I made some terrible micro mistakes with my mothership (letting it decelerate for one..)

You can see that game here: http://tools.duowan.com/sc2/rep/detail-3715.html
Administrator~ Spirit will set you free ~
machination
Profile Joined September 2010
United States175 Posts
November 30 2010 13:35 GMT
#143
Plexa, you are my personal Jesus. Obs. snipe + MS = sexy time!
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2010-11-30 16:36:22
November 30 2010 16:34 GMT
#144
Force fields can be a good complement to Mothership play. Typically a player will try throwing air and ground units to shoot the mothership down, but with some FF action you can keep ground units at bay. This will allow your colossus/stalker/VR ball to crush ground units with impunity, or give time to deal with the air threat first. FFs are also very good for splitting an army or setting units up for a vortex.

Don't forget to take advantage of high ground! Most maps have key locations where you can hide your mothership away from ground forces. Cliffs also provide ideal escape routes from ground based AA.
Mr_Kyo
Profile Joined November 2010
United States269 Posts
November 30 2010 17:02 GMT
#145
Axslav is/was a top 10 NA player. I see him use mothership a lot (and win with it). Of course, the fact that it is posted online means someone thought it was cool (and wouldnt think losing with it is cool).

Combining Motherships vortex with colossas is a very deadly combo.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
December 01 2010 16:18 GMT
#146
kinda makes me think of guinea pig and hongun in gsl3.
personally i never go for stargate tech, as Im way too scared of DTs, and some kind of protoss 1/1/1 build seems kind of weak, even though I've heard a fair amount of theorycrafting about it. I assume you go for immortals (and one or two obs) on 1 base, phoenix on 2, and collosi on 3 bases?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Weken
Profile Joined November 2010
United Kingdom580 Posts
December 01 2010 16:50 GMT
#147
I think that the PvZ options of the mothership is hard with corruptors and overseers. corrupors will rape the mobo (20dmg to massive) and overseer are armored and have lots of health and 1 armor or the killing them with phenioxes is hard. Also corruptors do pretty well vs pheniox.

However a more stalker heavy army to kill the overseer (its quite big and can be focused fired more easly that an obs). I would like to see blink stalkers + mothership. In big enouth numbers stalker can beat lings but mainly blink stalkers are good vs any air like corrupots or overseers, also blick micro with a mobo would be very good imo - becasue instead of blinking the weak stalkers back you could blink them under the moyhership so they are cloacked and as long as the overseer was focussed fired then it will be ok.

However there are weaknesses and it is quite mirco intensive but i think it could mabye work. However im not a very good player (high plat) and i play zerg - so im just makeing up a theroy here but it seams like it could work. (mabye) Also I would like to se a day[9] daily on this - just imagine it.
hedgefund
Profile Joined August 2010
45 Posts
December 01 2010 18:38 GMT
#148
For fun I mothershipped a 2000 diamond Protoss. He just slipped his entire force into there... since I had motherships I couldn't really afford Colossi or something that could deal enough splash damage to punish him for entering the vortex.

But once I did get Colossi / Archons (I had him completely outmacroed him at this point) the splash crushed the clumped units. It can be useful, but I woudn't rush to it.
jaeds
Profile Joined September 2010
United States106 Posts
Last Edited: 2010-12-01 18:53:33
December 01 2010 18:53 GMT
#149
when people go mothership, it usually tends to be more offensive than anything.

i thought kiwikaki used it very well defensively for harassment (with recall) in this replay: http://www.sc2rep.com/replays/bnet/3176

As for the uses of the mothership, the abilities seem to be more apt to being able to hold a 4th base or to better secure a third while a fourth is going up. or also to use recall in a harass manner as kiwikaki does extremely well in the game above.

any thoughts on offensive mothership vs. defensive mothership?
hedgefund
Profile Joined August 2010
45 Posts
Last Edited: 2010-12-01 20:56:51
December 01 2010 20:55 GMT
#150
defensively, i think its more useful; vortex is an un-counterable forcefield, basically. equally capable of effing yourself or others. recall can be used defensively as well, imagine being caught out of position and instantly rectifying that at a critical expansion

i think the mothership needs a speed buff or you need to be able to create more than one in order for it to be consistently useful in games offensively. the arbiter had pretty good speed .. . also being able to create only one, there's no reverse mobility (i.e. you cant bring entire armies and then bring them back) as with arbiters, which hinders the already hindered mobility.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 1361
Bisu 1176
Soma 565
EffOrt 209
hero 195
Pusan 148
HiyA 78
soO 66
ZerO 62
Stork 44
[ Show more ]
Killer 41
sorry 36
Shinee 35
Rush 34
Bale 31
Sharp 25
Mong 24
Noble 10
Terrorterran 9
JulyZerg 8
Dota 2
Gorgc749
Counter-Strike
edward69
Heroes of the Storm
WinterStarcraft772
crisheroes767
Other Games
gofns47258
olofmeister1183
singsing1173
ceh9545
Livibee205
Pyrionflax142
ArmadaUGS33
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick532
Dota 2
PGL Dota 2 - Main Stream459
StarCraft: Brood War
lovetv 17
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH326
• StrangeGG 31
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2380
League of Legends
• Jankos1658
• Rush1383
• Stunt379
Upcoming Events
Sparkling Tuna Cup
19m
Afreeca Starleague
19m
Leta vs Soulkey
PiGosaur Cup
14h 19m
Kung Fu Cup
1d 1h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.