• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:47
CEST 20:47
KST 03:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7005 users

Motherships in PvP - Is it Viable? #2 - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 All
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2010-11-28 18:54:09
November 28 2010 18:53 GMT
#141
On October 12 2010 16:57 Roaming wrote:
If you have 20 void rays your opponent can't leave his base. He can't expand. He can't do anything but turret up, sit there, and wait to die.

If you run them head on into a battle uncharged against mass hydra of course they get raped. Are you even thinking about what you're saying? Why on earth would you do that?

Its like you just said Banelings suck against MMM because they hit maraders. God forbid you have to actually do something other than 1-a your void rays to make them effective.

Quit being a n00b. Noone will ever get to 20 void rays in a 1 v 1 unless both players are fairly incompetent. If you make voids your entire army, then your opponent will have about 100-150 normal army, about 5 minutes sooner. And he'll just push your base, make your small void army engage, and just rape them. The massive dps of most ground AA units just rips voids to shreds. If you go with voids + normal army, you'll still lose because then you'll only have a few voids, and they won't make a big enough difference in a fight. Sure, 20 voids vs most comparable size armies will do fine, but the problem is getting there.
Here is how a 20 void game will play out. He scouts your stargates, he builds about 3 cannons in his base, masses stalkers, and just straight out caves your base in around the 10 minute mark.
In team games, massing voids works because many times you can get left alone long enough to get a critical void ray mass up. But when all someone has to worry/scout/harrass in you, then some builds just don't work.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 30 2010 10:07 GMT
#142
On November 28 2010 12:57 Pandain wrote:
Sometimes good threads just need some lovin'.
Time to bring this back.
So,
1.Does it still work?
Mothership midgames work and are definitely viable. Without a doubt the best complement to a Colossus army. A Mothership rush probably isn't viable anymore, too many builds beat it because of the massive timing window. Definitely need some more support for the mothership before building it.
2.Is it still fun?
Motherships are always fun
3.Other thoughts?
Always use hotkey your mothership to a different hotkey and make them move using patrol. The reason for this is that
a) grouping it with your units means casting FF/guardian shield becomes a pain (not a major issue though in PvP, moreso in other MUs)
b) Making them patrol means they never decelerate, and Motherships actually move at a decent rate once they're moving at full speed... their acceleration however is abysmal and if it stops moving in a bad place it's effectively dead

The only game I lost going Mothership that went long was against Pinder and even then I made some terrible micro mistakes with my mothership (letting it decelerate for one..)

You can see that game here: http://tools.duowan.com/sc2/rep/detail-3715.html
Administrator~ Spirit will set you free ~
machination
Profile Joined September 2010
United States175 Posts
November 30 2010 13:35 GMT
#143
Plexa, you are my personal Jesus. Obs. snipe + MS = sexy time!
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2010-11-30 16:36:22
November 30 2010 16:34 GMT
#144
Force fields can be a good complement to Mothership play. Typically a player will try throwing air and ground units to shoot the mothership down, but with some FF action you can keep ground units at bay. This will allow your colossus/stalker/VR ball to crush ground units with impunity, or give time to deal with the air threat first. FFs are also very good for splitting an army or setting units up for a vortex.

Don't forget to take advantage of high ground! Most maps have key locations where you can hide your mothership away from ground forces. Cliffs also provide ideal escape routes from ground based AA.
Mr_Kyo
Profile Joined November 2010
United States269 Posts
November 30 2010 17:02 GMT
#145
Axslav is/was a top 10 NA player. I see him use mothership a lot (and win with it). Of course, the fact that it is posted online means someone thought it was cool (and wouldnt think losing with it is cool).

Combining Motherships vortex with colossas is a very deadly combo.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
December 01 2010 16:18 GMT
#146
kinda makes me think of guinea pig and hongun in gsl3.
personally i never go for stargate tech, as Im way too scared of DTs, and some kind of protoss 1/1/1 build seems kind of weak, even though I've heard a fair amount of theorycrafting about it. I assume you go for immortals (and one or two obs) on 1 base, phoenix on 2, and collosi on 3 bases?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Weken
Profile Joined November 2010
United Kingdom580 Posts
December 01 2010 16:50 GMT
#147
I think that the PvZ options of the mothership is hard with corruptors and overseers. corrupors will rape the mobo (20dmg to massive) and overseer are armored and have lots of health and 1 armor or the killing them with phenioxes is hard. Also corruptors do pretty well vs pheniox.

However a more stalker heavy army to kill the overseer (its quite big and can be focused fired more easly that an obs). I would like to see blink stalkers + mothership. In big enouth numbers stalker can beat lings but mainly blink stalkers are good vs any air like corrupots or overseers, also blick micro with a mobo would be very good imo - becasue instead of blinking the weak stalkers back you could blink them under the moyhership so they are cloacked and as long as the overseer was focussed fired then it will be ok.

However there are weaknesses and it is quite mirco intensive but i think it could mabye work. However im not a very good player (high plat) and i play zerg - so im just makeing up a theroy here but it seams like it could work. (mabye) Also I would like to se a day[9] daily on this - just imagine it.
hedgefund
Profile Joined August 2010
45 Posts
December 01 2010 18:38 GMT
#148
For fun I mothershipped a 2000 diamond Protoss. He just slipped his entire force into there... since I had motherships I couldn't really afford Colossi or something that could deal enough splash damage to punish him for entering the vortex.

But once I did get Colossi / Archons (I had him completely outmacroed him at this point) the splash crushed the clumped units. It can be useful, but I woudn't rush to it.
jaeds
Profile Joined September 2010
United States106 Posts
Last Edited: 2010-12-01 18:53:33
December 01 2010 18:53 GMT
#149
when people go mothership, it usually tends to be more offensive than anything.

i thought kiwikaki used it very well defensively for harassment (with recall) in this replay: http://www.sc2rep.com/replays/bnet/3176

As for the uses of the mothership, the abilities seem to be more apt to being able to hold a 4th base or to better secure a third while a fourth is going up. or also to use recall in a harass manner as kiwikaki does extremely well in the game above.

any thoughts on offensive mothership vs. defensive mothership?
hedgefund
Profile Joined August 2010
45 Posts
Last Edited: 2010-12-01 20:56:51
December 01 2010 20:55 GMT
#150
defensively, i think its more useful; vortex is an un-counterable forcefield, basically. equally capable of effing yourself or others. recall can be used defensively as well, imagine being caught out of position and instantly rectifying that at a critical expansion

i think the mothership needs a speed buff or you need to be able to create more than one in order for it to be consistently useful in games offensively. the arbiter had pretty good speed .. . also being able to create only one, there's no reverse mobility (i.e. you cant bring entire armies and then bring them back) as with arbiters, which hinders the already hindered mobility.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
RotterdaM979
TaKeTV 506
TKL 426
IndyStarCraft 272
SteadfastSC241
ZombieGrub88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 979
ByuN 465
TKL 426
IndyStarCraft 272
SteadfastSC 241
ZombieGrub88
UpATreeSC 61
RushiSC 25
JuggernautJason12
StarCraft: Brood War
Calm 3595
Shuttle 902
BeSt 626
Soma 326
Soulkey 267
Larva 136
ggaemo 107
Dewaltoss 102
Terrorterran 20
Dota 2
XaKoH 584
League of Legends
KnowMe80
Counter-Strike
pashabiceps1011
zeus97
edward43
Super Smash Bros
C9.Mang0326
Heroes of the Storm
Liquid`Hasu327
Other Games
Grubby3382
Liquid`RaSZi1835
FrodaN1446
Beastyqt671
ceh9539
ToD162
ArmadaUGS146
uThermal128
Livibee113
Mew2King49
Trikslyr43
BRAT_OK 35
MindelVK7
[ Show 14 non-featured ]
StarCraft 2
• kabyraGe 145
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1265
Other Games
• imaqtpie1391
• Shiphtur335
Upcoming Events
Afreeca Starleague
15h 14m
Sharp vs Shinee
Action vs Shine
GSL
16h 14m
PiGosaur Cup
1d 5h
Replay Cast
1d 14h
Afreeca Starleague
1d 15h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 16h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.