• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:09
CEST 04:09
KST 11:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1570 users

Motherships in PvP - Is it Viable? #2 - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 All
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2010-11-28 18:54:09
November 28 2010 18:53 GMT
#141
On October 12 2010 16:57 Roaming wrote:
If you have 20 void rays your opponent can't leave his base. He can't expand. He can't do anything but turret up, sit there, and wait to die.

If you run them head on into a battle uncharged against mass hydra of course they get raped. Are you even thinking about what you're saying? Why on earth would you do that?

Its like you just said Banelings suck against MMM because they hit maraders. God forbid you have to actually do something other than 1-a your void rays to make them effective.

Quit being a n00b. Noone will ever get to 20 void rays in a 1 v 1 unless both players are fairly incompetent. If you make voids your entire army, then your opponent will have about 100-150 normal army, about 5 minutes sooner. And he'll just push your base, make your small void army engage, and just rape them. The massive dps of most ground AA units just rips voids to shreds. If you go with voids + normal army, you'll still lose because then you'll only have a few voids, and they won't make a big enough difference in a fight. Sure, 20 voids vs most comparable size armies will do fine, but the problem is getting there.
Here is how a 20 void game will play out. He scouts your stargates, he builds about 3 cannons in his base, masses stalkers, and just straight out caves your base in around the 10 minute mark.
In team games, massing voids works because many times you can get left alone long enough to get a critical void ray mass up. But when all someone has to worry/scout/harrass in you, then some builds just don't work.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 30 2010 10:07 GMT
#142
On November 28 2010 12:57 Pandain wrote:
Sometimes good threads just need some lovin'.
Time to bring this back.
So,
1.Does it still work?
Mothership midgames work and are definitely viable. Without a doubt the best complement to a Colossus army. A Mothership rush probably isn't viable anymore, too many builds beat it because of the massive timing window. Definitely need some more support for the mothership before building it.
2.Is it still fun?
Motherships are always fun
3.Other thoughts?
Always use hotkey your mothership to a different hotkey and make them move using patrol. The reason for this is that
a) grouping it with your units means casting FF/guardian shield becomes a pain (not a major issue though in PvP, moreso in other MUs)
b) Making them patrol means they never decelerate, and Motherships actually move at a decent rate once they're moving at full speed... their acceleration however is abysmal and if it stops moving in a bad place it's effectively dead

The only game I lost going Mothership that went long was against Pinder and even then I made some terrible micro mistakes with my mothership (letting it decelerate for one..)

You can see that game here: http://tools.duowan.com/sc2/rep/detail-3715.html
Administrator~ Spirit will set you free ~
machination
Profile Joined September 2010
United States175 Posts
November 30 2010 13:35 GMT
#143
Plexa, you are my personal Jesus. Obs. snipe + MS = sexy time!
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2010-11-30 16:36:22
November 30 2010 16:34 GMT
#144
Force fields can be a good complement to Mothership play. Typically a player will try throwing air and ground units to shoot the mothership down, but with some FF action you can keep ground units at bay. This will allow your colossus/stalker/VR ball to crush ground units with impunity, or give time to deal with the air threat first. FFs are also very good for splitting an army or setting units up for a vortex.

Don't forget to take advantage of high ground! Most maps have key locations where you can hide your mothership away from ground forces. Cliffs also provide ideal escape routes from ground based AA.
Mr_Kyo
Profile Joined November 2010
United States269 Posts
November 30 2010 17:02 GMT
#145
Axslav is/was a top 10 NA player. I see him use mothership a lot (and win with it). Of course, the fact that it is posted online means someone thought it was cool (and wouldnt think losing with it is cool).

Combining Motherships vortex with colossas is a very deadly combo.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
December 01 2010 16:18 GMT
#146
kinda makes me think of guinea pig and hongun in gsl3.
personally i never go for stargate tech, as Im way too scared of DTs, and some kind of protoss 1/1/1 build seems kind of weak, even though I've heard a fair amount of theorycrafting about it. I assume you go for immortals (and one or two obs) on 1 base, phoenix on 2, and collosi on 3 bases?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Weken
Profile Joined November 2010
United Kingdom580 Posts
December 01 2010 16:50 GMT
#147
I think that the PvZ options of the mothership is hard with corruptors and overseers. corrupors will rape the mobo (20dmg to massive) and overseer are armored and have lots of health and 1 armor or the killing them with phenioxes is hard. Also corruptors do pretty well vs pheniox.

However a more stalker heavy army to kill the overseer (its quite big and can be focused fired more easly that an obs). I would like to see blink stalkers + mothership. In big enouth numbers stalker can beat lings but mainly blink stalkers are good vs any air like corrupots or overseers, also blick micro with a mobo would be very good imo - becasue instead of blinking the weak stalkers back you could blink them under the moyhership so they are cloacked and as long as the overseer was focussed fired then it will be ok.

However there are weaknesses and it is quite mirco intensive but i think it could mabye work. However im not a very good player (high plat) and i play zerg - so im just makeing up a theroy here but it seams like it could work. (mabye) Also I would like to se a day[9] daily on this - just imagine it.
hedgefund
Profile Joined August 2010
45 Posts
December 01 2010 18:38 GMT
#148
For fun I mothershipped a 2000 diamond Protoss. He just slipped his entire force into there... since I had motherships I couldn't really afford Colossi or something that could deal enough splash damage to punish him for entering the vortex.

But once I did get Colossi / Archons (I had him completely outmacroed him at this point) the splash crushed the clumped units. It can be useful, but I woudn't rush to it.
jaeds
Profile Joined September 2010
United States106 Posts
Last Edited: 2010-12-01 18:53:33
December 01 2010 18:53 GMT
#149
when people go mothership, it usually tends to be more offensive than anything.

i thought kiwikaki used it very well defensively for harassment (with recall) in this replay: http://www.sc2rep.com/replays/bnet/3176

As for the uses of the mothership, the abilities seem to be more apt to being able to hold a 4th base or to better secure a third while a fourth is going up. or also to use recall in a harass manner as kiwikaki does extremely well in the game above.

any thoughts on offensive mothership vs. defensive mothership?
hedgefund
Profile Joined August 2010
45 Posts
Last Edited: 2010-12-01 20:56:51
December 01 2010 20:55 GMT
#150
defensively, i think its more useful; vortex is an un-counterable forcefield, basically. equally capable of effing yourself or others. recall can be used defensively as well, imagine being caught out of position and instantly rectifying that at a critical expansion

i think the mothership needs a speed buff or you need to be able to create more than one in order for it to be consistently useful in games offensively. the arbiter had pretty good speed .. . also being able to create only one, there's no reverse mobility (i.e. you cant bring entire armies and then bring them back) as with arbiters, which hinders the already hindered mobility.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft367
RuFF_SC2 188
Ketroc 55
StarCraft: Brood War
GuemChi 6749
Artosis 727
Noble 1
Dota 2
monkeys_forever506
NeuroSwarm162
LuMiX0
League of Legends
JimRising 691
Counter-Strike
taco 683
Other Games
summit1g17913
tarik_tv8619
FrodaN1473
Maynarde121
Organizations
Other Games
gamesdonequick968
BasetradeTV89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 104
• davetesta49
• CranKy Ducklings SOOP25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1475
Upcoming Events
Replay Cast
6h 51m
Wardi Open
9h 51m
Monday Night Weeklies
13h 51m
Replay Cast
21h 51m
The PondCast
1d 7h
Kung Fu Cup
1d 8h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.