• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?125Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Small VOD Thread 2.0 Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9409 users

The Zerg Help Me Thread - Page 186

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 184 185 186 187 188 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
February 20 2012 18:27 GMT
#3701
On February 21 2012 03:24 Roynalf wrote:
Show nested quote +
On February 21 2012 01:32 Tristanity wrote:
Ok guys, a droning question. I usually do a 30 drones (include gas) on 2 base. When I get a third, I usually transfer 8 drones from each to saturate the 3rd and make 6 more just for gas. However, what if I get a 4th base? Do I transfer my main base drones there, or do I drone up again? And I notice drone saturation differs with each match-up, is it true?

Depends on match up and units what you are making, if you are making like infestors and you want to tech to broodlords just take the gas geysers and saturate them and once your main is mined out of minerals transfer those workers to your fourth bases mineral line.


I do hope you're saying 60 drones on 2base, 30 per base. If not, 9 drones on minerals per base isnt even close, 2 drones per min patch is rule of thumb.
Just want to make sure.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 20 2012 18:30 GMT
#3702
Anyone have any tips on dealing with marine/hellion elevator TvZ? I'm not really sure what to look for scouting wise except for delayed cc at natural, and the hellions make it hard for me to see anything coming. I usually go up to 4 queens on 2 base, but that's not enough to deal with the marines, and it feels like preemptively making lings is just econ suicide and makes you die to a standard 2 base tank push @_@
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
DeflowSC2
Profile Blog Joined March 2011
Sweden76 Posts
February 20 2012 18:38 GMT
#3703
On February 21 2012 03:30 KimJongChill wrote:
Anyone have any tips on dealing with marine/hellion elevator TvZ? I'm not really sure what to look for scouting wise except for delayed cc at natural, and the hellions make it hard for me to see anything coming. I usually go up to 4 queens on 2 base, but that's not enough to deal with the marines, and it feels like preemptively making lings is just econ suicide and makes you die to a standard 2 base tank push @_@


I think the most important thing is to have a lot of lings, split them, half to the high ground, half to the low ground, get your queens over there and attack the medivac with the queens. I've not played against many elevator styles. If you sense it coming, spinecrawlers are your friend, even tho they can drop elsewhere you can move the spine and root it when you engage it.
Loose and Learn
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
February 20 2012 19:13 GMT
#3704
On February 21 2012 03:38 DeflowSC2 wrote:
Show nested quote +
On February 21 2012 03:30 KimJongChill wrote:
Anyone have any tips on dealing with marine/hellion elevator TvZ? I'm not really sure what to look for scouting wise except for delayed cc at natural, and the hellions make it hard for me to see anything coming. I usually go up to 4 queens on 2 base, but that's not enough to deal with the marines, and it feels like preemptively making lings is just econ suicide and makes you die to a standard 2 base tank push @_@


I think the most important thing is to have a lot of lings, split them, half to the high ground, half to the low ground, get your queens over there and attack the medivac with the queens. I've not played against many elevator styles. If you sense it coming, spinecrawlers are your friend, even tho they can drop elsewhere you can move the spine and root it when you engage it.


If you're going 4 queens, chances are you're going gasless. In that case, holding that is simple:

-Building a spine crawler in your main is optional but recommended
-Take your 4 queens, target the medivac down - they'll be forced to run or stay and die
-If they stay, just kill them with 4 queens and like 6 lings. If they've been denying your creep spread, your 2 creep queens will have transfuse on them making it even easier.
PeanutsNJam
Profile Joined April 2011
United States175 Posts
February 20 2012 19:41 GMT
#3705
Is it ever wrong to build 5-7 queens in ZvT off 2 bases? Or if I get a fast 3rd, make like 10 queens? Is it worth the mineral investment to be safe vs banshee's/drops or should I make lings instead
Halftrolll
Profile Joined February 2012
United States3 Posts
February 20 2012 19:45 GMT
#3706
You can only get 2.5 lings for the cost of a queen, and that uses 2 larva also... Queens aren't as fast but in larger numbers they can mass transfuse each other in a battle or creep up the whole freaking map instantly... I actually build several queens in all matchups just because the mass transfuse is amazing... But, I'm only high bronze... So take it with a grain of salt.
"An important counter to remember in starcraft is when your opponent doesnt have enough shit you should just kill him." -- Day9
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
February 20 2012 19:54 GMT
#3707
On February 21 2012 04:45 Halftrolll wrote:
You can only get 2.5 lings for the cost of a queen, and that uses 2 larva also... Queens aren't as fast but in larger numbers they can mass transfuse each other in a battle or creep up the whole freaking map instantly... I actually build several queens in all matchups just because the mass transfuse is amazing... But, I'm only high bronze... So take it with a grain of salt.


I thought people were bronze because they didn't learn from their mistakes, not because they can't do simple arithmetic. A queen is worth 3 sets of lings or 6 total lings, which uses 3 larva.
PeanutsNJam
Profile Joined April 2011
United States175 Posts
Last Edited: 2012-02-20 20:00:29
February 20 2012 20:00 GMT
#3708
A queen is 3 drone, so I mean, 5 queens and safe or 3 queens and 6 more drones... It sucks how as zerg, anything you build "could have been drones instead".
Olsson
Profile Joined April 2011
Sweden931 Posts
February 20 2012 20:41 GMT
#3709
Just a general question about ZvT. I'm high masters (top15ish) on EU zerg.

So I generally go double upgrades into third into muta defending any earlier pushes with ling baneling. I drone up to third bases and take my fourth when my third finishes since my third is abit late due to hellions. If the terran is confined to three bases and I'm on four. How do I deal with 170 food pushes with around 8 tanks 2 thors and a ton of marines. At this point I don't have infestors or broodlords yet because I like to mass muta and harass. But how am I supposed to deal with this push? Because of two thors they nullify all my mutas trying to pick off tanks.
Naniwa <3
Orazio
Profile Joined February 2012
New Zealand10 Posts
February 20 2012 21:30 GMT
#3710
What is a standard build for Zerg (I am just switching). When should I take a third if I want to macro heavily, i.e. IdrA macro. What are standard gas timings and zerg counters to standard toss and terran builds?
Four gate for days
FedererFan
Profile Joined November 2011
Bulgaria7 Posts
February 20 2012 21:35 GMT
#3711
If you want to macro hard you need to always rely on spine crawlers and basically take 2nd and 3rd (4th too) gas AFTER Lair... In all that meantime you drone up, of course scouting in the process for army composition and possible 2 base timings and all ins
TLO and Demuslim - the most overrated sc2 players ever
Thraundil
Profile Joined August 2010
Denmark278 Posts
February 20 2012 21:53 GMT
#3712
On February 21 2012 06:30 Orazio wrote:
What is a standard build for Zerg (I am just switching). When should I take a third if I want to macro heavily, i.e. IdrA macro. What are standard gas timings and zerg counters to standard toss and terran builds?


This is kind of a broad question, but I can give you a few general guidelines.

ZvP:
Macro hard; go 10 overlord extractortrick, 11 pool. You deny any pylon block shenanigans and can deny scouting efficiently if you're map aware. Take natural asap, take 3rd preferably before or at the 5 min mark. Get 2 queens initially, 3rd at your third as it finishes (you cant afford more than this). Gas ~36 supply. Evo chamber as you take your gas. Start ling speed, then lair, then +1 attack on whichever unit you prefer. Drone like crazy, and around 7-7:30 is where you wanna plant roach warren, get 4rd and maybe 4th gas, and suicide at least one overlord (dont be afraid to sac two). Constant ling poke at his front to keep tabs on sentry count. You literally wanna drone to the very edge. If you see 5 gates warping in and no tech, DO NOT panic and imidiately make roaches. 5 gates warping in = he has no units yet = make more drones. Ideally, you will wanna make units as he leaves his base. At this time, make sure you dont supplyblock. Roach/ling (one of which with +1) should handle most 2-base pushes. If he takes a third, thats your queue to get more gas, take a fourth, add hydras OR infestors and pressure OR infestors + hive tech and defend. If you start to pile minerals (you will), dump supply and minerals in like 10 spines. Spines and spores at your, important, mining bases to ward for DT. Play the lategame as you want from here - and remember. Never push "to win".
Alternative - nice little allin I like to throw in the mix every so often. 15 pool 15 gas. Expand. Ling speed, keep 2 drones in gas. Roach warren around 30 supply -> cut drones and go go. Busts alot of FFE's if they do not invest in extra cannons.

ZvT:
15 hatch 15 pool 17 gas is what I like personally. 2x queen, off gas at 100 + speed, spine at natural close to 28 food. Spread creep at your natural with first 25 energy, too. If you feel unsafe, simcity with a roach warren or an evo chamber. If he goes 4 hellion, you can defend it fine with just a crawler and like 8 lings. If he shows 6 or even more hellions, feel free to make 2 or 3 roaches to be safe. (I actually often get roach warren to simcity with to a) discourage hellion production b) be safe vs mass mass hellion builds). Drone like nuts, get nice and early upgrades for your melee, and a sort of quick baneling speed will help so much in many situations. Scout if he goes mech or bio. Vs mech I like roach/ling/baneling into ultra/crackling (many terrans anticipate brood lords, and go for vikings blindly). Vs bio I play ling/bling into whatever I feel will help me win the late game. Broods if he goes very tank heavy, pure infestors if he goes very marine heavy. Regardless of build I like to get 8 or so mutalisks to deny drops and do light harass / force turret overreaction.
Hivemind! Just like IRL...
Mvrio
Profile Joined July 2011
689 Posts
February 20 2012 22:22 GMT
#3713
On February 21 2012 05:41 Olsson wrote:
Just a general question about ZvT. I'm high masters (top15ish) on EU zerg.

So I generally go double upgrades into third into muta defending any earlier pushes with ling baneling. I drone up to third bases and take my fourth when my third finishes since my third is abit late due to hellions. If the terran is confined to three bases and I'm on four. How do I deal with 170 food pushes with around 8 tanks 2 thors and a ton of marines. At this point I don't have infestors or broodlords yet because I like to mass muta and harass. But how am I supposed to deal with this push? Because of two thors they nullify all my mutas trying to pick off tanks.

the order of priority in dealing this attack is marines first, thors then tanks. with your upgraded carapace you mentioned you should be able to take a few tank hits while the attack goes. you'll want to take marines out first with banes mostly. in the perfect scenario once most are dead (with you manually controlling banes only as in right click it attack the fat chunk of rines) conrtol the mutas to magic box thors, all while lings are attacking anything, and if their on tanks whether or not their spread out perfectly they can only attack lings that are already right next to tanks causing splash friendly fire which is good. of course once rines and thors are dead mutas become janitors because they clean everything up on the floor.

you'll also want to attack in a top to bottom wave or single wave, reference this LOTR video in spoiler.
+ Show Spoiler +
http://www.youtube.com/watch?v=401BrTPRUwk the attack at 4:40 wouldn't have worked if Rohan's entire army was just a stab/straight line into Mordor's army they did a long ways attack reaching every part, get it?, also I'm a nerd
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Sadform
Profile Joined September 2010
United Kingdom79 Posts
February 21 2012 09:21 GMT
#3714
I have been having trouble lately in ZvZ at mid/high diamond. I always open the standard safe 14/14, and if my opp has expanded I will, if hes on 1 base I will go banes. Most games end up with either a 1 or 2 base bane war and most of the time that transitions into the mid-game. I am a fan of going 2base roach into 3 base infestor, but lately every opponent has started going 2base muta into like 4base roach infestor/muta. They stop me getting my third and they just out-produce me, and by time I try and push I get crushed... really struggling with this . Is it best if i just start going muta myself?
Roynalf
Profile Joined August 2011
Finland886 Posts
February 21 2012 11:18 GMT
#3715
On February 21 2012 05:41 Olsson wrote:
Just a general question about ZvT. I'm high masters (top15ish) on EU zerg.

So I generally go double upgrades into third into muta defending any earlier pushes with ling baneling. I drone up to third bases and take my fourth when my third finishes since my third is abit late due to hellions. If the terran is confined to three bases and I'm on four. How do I deal with 170 food pushes with around 8 tanks 2 thors and a ton of marines. At this point I don't have infestors or broodlords yet because I like to mass muta and harass. But how am I supposed to deal with this push? Because of two thors they nullify all my mutas trying to pick off tanks.


Basicly you want to delay his push as much as you can and trying to sniper reinforcements, addons, maybe few scv.

Keep your army ready right outside of his base, soo as he moves out force fight if you think you can win while his tanks are un sieged, if you dont think you can win bait him to siege and stimming by runnin towards him and then pull back and remake what you lost (do not loose mutas), while he is sieged right outside of his base try to snipe few tanks, reinforcements or some addons with your mutas. Keep doing this every time he unsieges and tries to move towards your base. This gives you lot of time to tech broodlords and allows you to weaken Terran army.
(V) (;,,;) (V) Woopwoopwoopwoop
gronnelg
Profile Joined December 2010
Norway354 Posts
Last Edited: 2012-02-21 12:36:00
February 21 2012 12:35 GMT
#3716
In zvp lategame: I have my deathball consisting primarly of inferstor/BL/spines, against the protoss deathball of MS/colo/archons/gateway units. As stupid as it may sound, I oftentimes find I have a hard time with detection. i.e. my overseers will either be to far behind, to far in the front, spores will die to fast...

Do you guys have some good solutions for this problem?

Edit: mid dia zerg here.
Lulzez || My stream: http://www.twitch.tv/gronnelg
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 21 2012 12:57 GMT
#3717
On February 21 2012 21:35 gronnelg wrote:
In zvp lategame: I have my deathball consisting primarly of inferstor/BL/spines, against the protoss deathball of MS/colo/archons/gateway units. As stupid as it may sound, I oftentimes find I have a hard time with detection. i.e. my overseers will either be to far behind, to far in the front, spores will die to fast...

Do you guys have some good solutions for this problem?

Edit: mid dia zerg here.


You can hold position them at the spines or you can right click them onto a Broodlord. Also don't just bring 1, you have to have a lot of them.
gronnelg
Profile Joined December 2010
Norway354 Posts
February 21 2012 13:07 GMT
#3718
On February 21 2012 21:57 K3Nyy wrote:
Show nested quote +
On February 21 2012 21:35 gronnelg wrote:
In zvp lategame: I have my deathball consisting primarly of inferstor/BL/spines, against the protoss deathball of MS/colo/archons/gateway units. As stupid as it may sound, I oftentimes find I have a hard time with detection. i.e. my overseers will either be to far behind, to far in the front, spores will die to fast...

Do you guys have some good solutions for this problem?

Edit: mid dia zerg here.


You can hold position them at the spines or you can right click them onto a Broodlord. Also don't just bring 1, you have to have a lot of them.

If I make them follow the broodlords, will they give detection far enough? Like, will I see more than just the front units?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Tribuno
Profile Joined August 2011
Italy261 Posts
February 21 2012 13:48 GMT
#3719
ZvT what's your build vs reactor hellion expand?
When do u build gas n. 2-3-4, macro hatch and take a third?
Zorkmid
Profile Joined November 2008
4410 Posts
February 21 2012 14:01 GMT
#3720
I'm having a really hard time against mass blink stalkers play. I've tried most unit compositions against it:

Ling/Roach, Roach/Hydra (always with infestors)
Broodlords
Ultras

I'm at the point where I'm not really sure what to do when I scout 6-7 gates and a twilight council...

Any ideas about how to effectively play against this strat?
Prev 1 184 185 186 187 188 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 90
Trap 44
StarCraft: Brood War
Dewaltoss 131
soO 34
910 22
Dota 2
monkeys_forever399
canceldota112
League of Legends
Doublelift3033
Counter-Strike
ScreaM924
Other Games
summit1g6717
fl0m829
Beastyqt770
RotterdaM361
Pyrionflax204
XaKoH 170
KnowMe126
ArmadaUGS102
shahzam98
Trikslyr49
Organizations
StarCraft 2
angryscii 28
[ Show 14 non-featured ]
StarCraft 2
• Response 1
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 31
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22264
Other Games
• imaqtpie947
• Shiphtur173
Upcoming Events
The PiG Daily
1h 29m
CranKy Ducklings
12h 29m
WardiTV Invitational
13h 29m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
19h 29m
OSC
22h 59m
Sparkling Tuna Cup
1d 12h
WardiTV Invitational
1d 13h
Shopify Rebellion Sundays
1d 17h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 18h
Serral vs Rogue
BlizzCon
1d 20h
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.