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The Zerg Help Me Thread - Page 185

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
February 20 2012 01:10 GMT
#3681
In ZVZ if I go 14 gas/14 pool when do I get my Baneling nest or expand?


I gotta ask...

Why are you opening 14/14 if you just plan to expand and play macro? Why don't you just go hatch first? If you are worried about 10 pool cheese, why don't you just go 14 pool 16 hatch 15gas?

It doesn't really make sense to open 14/14, and then play defensively. You could at least go 14pool/14gas and just opening baneling expand.

But 14/14/21 speedling expand... 21 you expand... most zergs just take 2 drones off gas if they plan to expand after 14/14. When they get 50 gas, they throw down bane nest, keep single drone in gas or add if necessary.

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
ncsix
Profile Joined February 2012
1370 Posts
February 20 2012 05:04 GMT
#3682
hi folks,

I'm interested in ZvZ replays where the non-muta strategy player wins the mutalisk strategy Can anyone share?

This mid-game occures when your aggressive early game strat (ling/bane, ling/roaches) is successful defended while the opponent is teching to muta.
If I'm not trying to catch up with the muta count (good ling run bys and good muta micro + upgrades bring you up to speed) I'ld normally play hydra/infestor/lings/spores. Although the den is quick to build, I'm finding the hydras cost too much minerals and gas to be making hydras infestors lings, vs muta lings.

One tactic I'm trying these days is to bring spore colonies to his bases with the hydra, ling (maybe infestor) army, but its difficult on some maps, and muta's great mobility is a great advantage to the opponent.

Still, the only way to play ZvZ with mutalisk opponent without mutalisk is hydra, so I'm happy if you'ld share the successes you have.


Belial88
Profile Blog Joined November 2010
United States5217 Posts
February 20 2012 08:46 GMT
#3683
^ ZvZ these days is all about the third. Since you can't protect your third from mass roaches when going mutas (sinc eyou cant spine both main and nat), most zvz these days is roach/hydra. I think dimaga had a game recently in zvz (search sc2casts for dimaga) where he went roach/infestor/queen, but the real reason he won was because he went fast third vs 2 base lair muta, and just simply had 3 bases running.

Personally, my answer to mutas is always just later lair muta with a much stronger econ, and then I just have 2x the mutas pop out. If they go 30 lair, I go 2 base 50 lair, and have way better econ. If they go 50 normal 2 base lair, I go fast third. Either way, I defend with spores, then pop out mutas like 10-20 supply later and overwhelm them. I've never lost to 2 base muta play by doing this, unless I just simply didn't know they made a lair and screwed up scouting on my part.

But a lot of people will go roach/queen/infestor on 3 base and just deathpush into the 2 base muta player. If they go standard 3 base before lair, then you just simply run in the roaches you made to kill off their third and bust them up. Maybe follow up with roach/infestor/queen or something, you've already won if it's 3 base vs 2 base.

Don't make hydras to deal with mutas though, unless they like super super super rushed their lair (like 6 pool into 1 base lair kind of thing). Speedbanes rape them too much. In general, you should never make hydras against mutas. Although if you go standard 3 base before lair against 2 base muta, hydras can be okay if you just mass roach/hydra, lose the army to his lingbanemuta, and then you remax faster than he does and go kill him with the 2nd or 3rd push, but again, that's a win due to 3 base vs 2 base. Ling/bane/muta is actually the best straight up combat composition in ZvZ, but roaches take a while to die, and you cant secure your third vs roaches when going mutas since they take a long time to come out. Kind of like why you never see pro PvZ deathball play anymore, teching that hard on 2 base just dies and can't secure it's third vs mass roach.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Belial88
Profile Blog Joined November 2010
United States5217 Posts
February 20 2012 08:46 GMT
#3684
I have a question: Can anyone link some vods where a zerg holds off a 2 base 7 gate blink stalker all-in? Thanks.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Freud
Profile Joined March 2011
Sweden54 Posts
February 20 2012 09:58 GMT
#3685
On February 20 2012 10:10 Belial88 wrote:
Show nested quote +
In ZVZ if I go 14 gas/14 pool when do I get my Baneling nest or expand?


I gotta ask...

Why are you opening 14/14 if you just plan to expand and play macro? Why don't you just go hatch first? If you are worried about 10 pool cheese, why don't you just go 14 pool 16 hatch 15gas?

It doesn't really make sense to open 14/14, and then play defensively. You could at least go 14pool/14gas and just opening baneling expand.

But 14/14/21 speedling expand... 21 you expand... most zergs just take 2 drones off gas if they plan to expand after 14/14. When they get 50 gas, they throw down bane nest, keep single drone in gas or add if necessary.


with all due respect... I don't know who you are or how good you are at ZvZ... If you are better than Zenio and Day9... http://blip.tv/day9tv/day-9-daily-387-p1-walking-through-a-zvz-w-liquidzenio-5820986 ... then ignore my implicit doubts regarding your skills...
Belial88
Profile Blog Joined November 2010
United States5217 Posts
February 20 2012 10:18 GMT
#3686
Is it not an unreasonable question to ask why you are going for speed if you are just going to expand and play macro?

If you plan to do aggression against hatch first or something, then maybe it makes sense. Or maybe if you like to roach/ling all-in a lot, it makes sense.

But with the way the post comes off - how do I get my bane nest or expand - it sounds like this guy just expands and gets defensive banes.

So if you aren't going to be aggressive at all, why in the world are you getting speed?

Or does my question just completely blow your mind away? Does it just make zero sense why I would ask why you would get speed if you just plan to sit in your base?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
courtpanda
Profile Blog Joined May 2011
866 Posts
February 20 2012 11:01 GMT
#3687
On February 20 2012 19:18 Belial88 wrote:
Is it not an unreasonable question to ask why you are going for speed if you are just going to expand and play macro?

If you plan to do aggression against hatch first or something, then maybe it makes sense. Or maybe if you like to roach/ling all-in a lot, it makes sense.

But with the way the post comes off - how do I get my bane nest or expand - it sounds like this guy just expands and gets defensive banes.

So if you aren't going to be aggressive at all, why in the world are you getting speed?

Or does my question just completely blow your mind away? Does it just make zero sense why I would ask why you would get speed if you just plan to sit in your base?


map control/scouting/etc?
Belial88
Profile Blog Joined November 2010
United States5217 Posts
February 20 2012 11:58 GMT
#3688
What map control/scouting do you need if you are just going to expand anyways?

His post sounded like he always expands behind his opening and wants to be safe. If he doesn't want to just do that with hatch first, he could just go 14pool/16hatch (with gas somewhere in there) or 14pool/14gas.

If I was mistaken in how he plays, then sorry. But if he just wants to expand right away, I'm saying, why bother opening 14/14, you could just go 14p/14g and just go straight banes.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
swift94
Profile Joined February 2012
Hungary8 Posts
February 20 2012 12:42 GMT
#3689
Actually i have realized alot of mistakes i make during games and i think this is so very hard for zerg. I am just inexperienced and that game i was totally exhausted of gaming... That day i had been playing for 13 again THIRTEEEN hours cause i want to become a progamer. I'd like to thank the moderator for his kindness, i really greatly appriciated it!
http://sc2sig.com/profile/eu/2512584/1/swift/?updatenow=1
ETisME
Profile Blog Joined April 2011
12541 Posts
February 20 2012 14:24 GMT
#3690
On February 20 2012 21:42 swift94 wrote:
Actually i have realized alot of mistakes i make during games and i think this is so very hard for zerg. I am just inexperienced and that game i was totally exhausted of gaming... That day i had been playing for 13 again THIRTEEEN hours cause i want to become a progamer. I'd like to thank the moderator for his kindness, i really greatly appriciated it!

13 hours @@ Don't over do it man, take good care of yourself.
I would say archon toilet is just honestly uber insanely strong though, currently the most effective (only?) way to deal with it is to get np, and burrow an infestor and try to mind control the mamaship and just spam vortex
I have seen destiny tries to throw infested terran eggs and one time it worked, another it didn't (the time it didn't, the eggs just vanished after everything got out...)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Roynalf
Profile Joined August 2011
Finland886 Posts
February 20 2012 14:35 GMT
#3691
On February 20 2012 23:24 ETisME wrote:
Show nested quote +
On February 20 2012 21:42 swift94 wrote:
Actually i have realized alot of mistakes i make during games and i think this is so very hard for zerg. I am just inexperienced and that game i was totally exhausted of gaming... That day i had been playing for 13 again THIRTEEEN hours cause i want to become a progamer. I'd like to thank the moderator for his kindness, i really greatly appriciated it!

13 hours @@ Don't over do it man, take good care of yourself.
I would say archon toilet is just honestly uber insanely strong though, currently the most effective (only?) way to deal with it is to get np, and burrow an infestor and try to mind control the mamaship and just spam vortex
I have seen destiny tries to throw infested terran eggs and one time it worked, another it didn't (the time it didn't, the eggs just vanished after everything got out...)


Best ways to deal with it is just to spread out broodlords, possible position on top of some cliffs where its impossible for archons to enter into vortex. Chain fungal the archons so they cant entry into Vortex. Mass infested terran eggs on top of vortex should push the archons away unless the eggs get killed by somthing like storms or collosus.
(V) (;,,;) (V) Woopwoopwoopwoop
Guamshin
Profile Joined January 2011
Netherlands295 Posts
February 20 2012 15:24 GMT
#3692
Very standard zvt, i hatch first he goes for the hellion expand.
My macro was good but around 10 min he goes a push just when i try to take a third which destroyed me i don't know why but i think i overdroned a little bit or engaged to early :/.

http://drop.sc/115374
Weeeee
Tristanity
Profile Joined August 2010
Malaysia45 Posts
February 20 2012 16:32 GMT
#3693
Ok guys, a droning question. I usually do a 30 drones (include gas) on 2 base. When I get a third, I usually transfer 8 drones from each to saturate the 3rd and make 6 more just for gas. However, what if I get a 4th base? Do I transfer my main base drones there, or do I drone up again? And I notice drone saturation differs with each match-up, is it true?
"I always believe in playing the macro game"
Beijerinator
Profile Joined January 2012
Sweden7 Posts
February 20 2012 17:30 GMT
#3694
I have a question, wouldnt Hydras be an ok choice in the ZvT matchup? i get the feeling that Mutas are expensive and when terrans get good at defending harassment they lose their value, wouldnt hydra ling bling be a good combo vs the Marine/tank build? I get the feeling that the Hydras will melt the tanks and the lings and blings will act as a tank and dps to the marines.
Damn Mutaslisks
snexwang
Profile Joined April 2011
Australia224 Posts
February 20 2012 18:12 GMT
#3695
On February 21 2012 02:30 Beijerinator wrote:
Hydras will melt the tanks
This could be true if the terran somehow forgot to get siege mode. Otherwise, no... not at all.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 20 2012 18:13 GMT
#3696
Alright, new question:
How do you deal with tanks on the low ground on shakuras outside your main in that little area protected by rocks? Or should I just go back to keeping shakuras voted down because of that ridiculous cheese? So dumb that they can just get a few tanks down there at the edge and prevent mining at your main with a couple medivacs of marines just going back and forth
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
February 20 2012 18:14 GMT
#3697
On February 21 2012 02:30 Beijerinator wrote:
I have a question, wouldnt Hydras be an ok choice in the ZvT matchup? i get the feeling that Mutas are expensive and when terrans get good at defending harassment they lose their value, wouldnt hydra ling bling be a good combo vs the Marine/tank build? I get the feeling that the Hydras will melt the tanks and the lings and blings will act as a tank and dps to the marines.


Hydras die to everything, and they're way too slow off creep.

Mutas dont lose their value, they force a bunch of turrets and even then if the terran doesnt leave enough defense back they can wreck a base before flying home to help with the push. Mutas give you a ton of map control and equally important: an easy way to deal with drops.

Everything becomes twice as hard for terran once mutas are out. If I were terran (I'm master zerg EU) and I saw hydras, I'd LOL and expand a bunch, while making nothing but tank/marine/medivac. I'd make every single expansion an PF, good luck killing that with ling/bling/hydra.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Narfinger
Profile Joined April 2011
53 Posts
February 20 2012 18:20 GMT
#3698
If for some reason you really want to use hydras there are two threads by EndOfLine about this topic: http://www.teamliquid.net/forum/viewmessage.php?topic_id=312435

But beware. Mutas give you more than simple harass. They give you a lot more freedom to pick stuff up at the edges of a push and give you vision of the army. And probably lots of other useful stuff. Just because the terran has turrets up when your mutas hatch does not deny them. Look at any game of DongRaeGu. He finds spots that are easy to harass.
I am a noob, don't listen to me.
Roynalf
Profile Joined August 2011
Finland886 Posts
February 20 2012 18:22 GMT
#3699
On February 21 2012 03:13 TheRabidDeer wrote:
Alright, new question:
How do you deal with tanks on the low ground on shakuras outside your main in that little area protected by rocks? Or should I just go back to keeping shakuras voted down because of that ridiculous cheese? So dumb that they can just get a few tanks down there at the edge and prevent mining at your main with a couple medivacs of marines just going back and forth


Just attack the rocks with first lings what you got, spread creep in your main base towards that spot, make extra quuens to focus on medivac and possible place spine crawler on the ledge.
(V) (;,,;) (V) Woopwoopwoopwoop
Roynalf
Profile Joined August 2011
Finland886 Posts
February 20 2012 18:24 GMT
#3700
On February 21 2012 01:32 Tristanity wrote:
Ok guys, a droning question. I usually do a 30 drones (include gas) on 2 base. When I get a third, I usually transfer 8 drones from each to saturate the 3rd and make 6 more just for gas. However, what if I get a 4th base? Do I transfer my main base drones there, or do I drone up again? And I notice drone saturation differs with each match-up, is it true?

Depends on match up and units what you are making, if you are making like infestors and you want to tech to broodlords just take the gas geysers and saturate them and once your main is mined out of minerals transfer those workers to your fourth bases mineral line.
(V) (;,,;) (V) Woopwoopwoopwoop
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