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Zerg macro against very hard AI - Page 2

Forum Index > StarCraft 2 Strategy
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JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 30 2010 03:28 GMT
#21
On September 30 2010 12:25 Shikyo wrote:
Well these won't really give you a proper challenge, you will basically make enough units to beat back their push and then mass drones as you counterattack with your leftover army and they always die to the counter. Not useful imo.


"make enough units to beat back their push"

Learning this part is already a very good step in learning how to get out of lower levels of play. It's a pretty critical part of macro, especially for a zerg player.

I'm not saying playing against the hard AI is going to give you everything. It's a stepping stone.
Yargh
embries
Profile Joined August 2010
United States70 Posts
October 06 2010 16:21 GMT
#22
I've been using the very hard ai to learn to macro up hard. Usually as zerg I go for the heavy muta ling baneling vs. terran and harrass but since the ai sucks at dealing with muta harass I sit back and expand and defend the pushes. Initially I was getting overrun in the 15-25 minute range but I've managed to sustain it and once I double expand around 15 mins after a push from them i go on offensive. Its not exactly the same as ladder practice but the macro training is really useful. It's also been good for practicing infestor, baneling micro since mine was really weak and I didn't want to bust it out on ladder and get roflstomped by larger unit composition. I moved up from gold to plat and wanted to really solidify my macro game and micro before pushing up to diamond and I think this was a really helpful way to do it.
embries
Profile Joined August 2010
United States70 Posts
October 06 2010 16:27 GMT
#23
As an addendum, I've noticed that when I alter my build slightly or FE at 15 with a hatch pre pool they go early reapers if you want to practice defending that. I almost never use roaches on ladder versus terran currently but I've been practicing using 4-6 early to help defend the reaper harass and then move up to t2. After watching a lot of Idra/Dimaga replays going heavy on roach/hydra compositions I'm going to try that out now. I realize that their insane micro, scouting, and creep spreading makes that possible and I can't quite replicate that with my 60-70 APM at the moment but it's getting there and I'd like more options to mix it up if I get hard countered by mech transitions mid game to rape the banelings and muta's. I still don't have a lot of faith in hydra's since thors and tanks still eat them alive without insane micro and being on creep.
Phinix
Profile Joined October 2010
United States116 Posts
October 12 2010 23:24 GMT
#24
On September 08 2010 01:03 LagT_T wrote:
Show nested quote +
On September 08 2010 00:22 guldurkhand wrote:
Hmm I wish someone could make the ai go online, just for fun and to see how high he gets.


That would be awesome!


Agree 100%!!
I would really like to see this. lol
My wife thinks day[9] is hot
dgregg2
Profile Joined November 2010
United States4 Posts
November 27 2010 11:19 GMT
#25
I cant get a 1-1 to save my life on SC2 ... have had to wait like 2-3 mins and nothing. Figured the very hard AI was a decent human player. Thing is, I am not that bad, but cannot manage beat the very hard AI no matter what build I do.

AI checklist ....
Perfect counter to me without scouting me ... check
Rushes me when I expand ... check
somehow manages to wipe my entire army out with what appears to be half the troops ... check

I wall in, and he rushes. I leave a hole to get out, and he goes tier 3 units immediately. I watch the replay and I don't understand it. I can beat human players that do the same build/attack strat, so why not the AI?
uberdeluxe
Profile Joined June 2009
Canada306 Posts
Last Edited: 2010-11-27 16:24:46
November 27 2010 16:23 GMT
#26
Very hard AI isn't a good practice partner. It isn't updated with the rest of the game, so it will act as if it's still patch 1.1 (I mean they won't update the strategies, not the units have different stats)

It's also probably high platinum level tops, I'm a mid diamond(1700) zerg and it's not a challenge for me at all.

Better practice is to just ladder, or if you don't want to be cheesed, practice partners.
No mules, no collosi, no PFs, just LOVE!
Twaxter
Profile Joined April 2010
Canada190 Posts
November 27 2010 16:38 GMT
#27
Well the AI's play by one build, they choose like 5 out of hat. and they don't wall off their buildings so automatically, they lose to speed ling all in's, they don't even kill scouts, and your drone can literally sit there all day scouting. They don't do any meta game shit, they don't get xel naga's, they expand blindly, and don't even try to counter your tech, like actual players would. They don't go for cheese at all as well, or any type of fast VR/Banshee, so your not getting practice on what's actually going to happen on ladder.
Lose and Learn
dgregg2
Profile Joined November 2010
United States4 Posts
November 28 2010 13:52 GMT
#28
Thanks. Now if I could get a 1-1 going I will be able to figure it out.
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