• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:10
CET 04:10
KST 12:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League75Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Oceanic Brood War - Join and chat! Bot on ladder BW General Discussion Recent recommended BW games Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8919 users

[D] Counter to terran mech = mass muta - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 13 Next All
D-Rose
Profile Joined August 2010
58 Posts
Last Edited: 2010-08-14 21:56:05
August 14 2010 21:54 GMT
#161


I do think that it was very impressive just how much he came back from my initial harass + first push by soley relying on mutas. I think it bought him the time he needed to reexpand and get back in the game.

However, I feel that if you fall behind in the early game to harass you just may not be able to catch up in time.


That's true. But don't you think if you fall severely behind using ANY build you wouldn't be able to catch back up? Muta gives you a much stronger chance of evening the gap. If you watch CheckPrime (Painkiller) vs Skidayo replay, he does something similar. He loses his nat to Skidayo's cliff tanks on LT. But once his muta came out, he was golden.



I think that massing mutas is a great strat but it can also be very risky engaging turrents. If you attack a couple of turrents with a mass of mutas you'll win easily. However, if your opponent has just out and out turtled with turrents and you can't see them until you engage, you'll take signifigant losses before you can pull out. Even worse, if you engage turrents and clump up and a thor gets the jump on you, you are going to take heavy losses.


That's up to the player I guess. If he made a billion turrets I just won't harrass as much in that area. If he covered up his entire 2 bases with turrets then he wasted a bunch of resources and I'm ahead either way. I just power up drones and wait for his push (now clearly delayed b/c of spamming turrets) to come out so I can smash some banelings into them and clean up with mass muta.


I feel like being highly aggressive with mutas is key to winning with them but at the same time it's super risky to do so because you can't see a terran player's army placement all the time.


It depends. Some games I'm aggressive, some games I'm not if the terran defends real well. Either way, he's (at least most of the time) too scared to come out of his base and/or his push is delayed. Giving you time to expand and build up more units. Every game is different I guess.
Pking
Profile Joined May 2010
Sweden142 Posts
August 14 2010 22:20 GMT
#162
Just a thought but the building armor upgrade (giving +2 armor to turrets) might be something to consider when countering this strat.
Daeizer
Profile Joined May 2010
France20 Posts
August 14 2010 23:02 GMT
#163
On August 15 2010 07:20 Pking wrote:
Just a thought but the building armor upgrade (giving +2 armor to turrets) might be something to consider when countering this strat.


It might be worth it, no only for the turrets but also for the add-ons and supply depots.
the Hi-Sec Auto Tracking (+1 rang for turrets) should be worth the cost too.
Prophecy3
Profile Joined March 2010
Canada223 Posts
August 14 2010 23:29 GMT
#164
If you're going to turtle up vs mass mutas, the +2space upgrade for bunks is prob the best cost effective ebay upgrade, since you can put say 4 up accross your (2) base, then remove them and push with the extra minerals. plus it keeps your squishy marines alive alot longer. it should be noted also that the dps on a full 6marines with stim could do more dmg to a muta ball then any other terran defences.

Just sayin'.. Just sayin'..
Ignorance is Bliss? Indifferance is Atrocity.
LawGQ
Profile Joined August 2010
30 Posts
August 14 2010 23:56 GMT
#165


Checkprime going mass mutas against mech.
D-Rose
Profile Joined August 2010
58 Posts
August 15 2010 00:08 GMT
#166
Yeah ^^ for all you people saying the terrans I play against suck.

Checkprime for you.
Pking
Profile Joined May 2010
Sweden142 Posts
August 15 2010 00:08 GMT
#167
On August 15 2010 08:29 Prophecy3 wrote:
If you're going to turtle up vs mass mutas, the +2space upgrade for bunks is prob the best cost effective ebay upgrade, since you can put say 4 up accross your (2) base, then remove them and push with the extra minerals. plus it keeps your squishy marines alive alot longer. it should be noted also that the dps on a full 6marines with stim could do more dmg to a muta ball then any other terran defences.

Just sayin'.. Just sayin'..


That is 300 (+ 100) mineral investment per bunker, that is 5 missile turrets. Marines also cost supply. There are benefits with using bunkers (salvage and you can use marines for pushing), but for pure AA (e.g. protecting mineral line) I'd go with turrets.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
August 15 2010 00:12 GMT
#168
On August 15 2010 08:56 LawGQ wrote:
http://www.youtube.com/watch?v=WjqXw4zxaPE

Checkprime going mass mutas against mech.


Wow uhm

I'm going to try this.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
August 15 2010 00:13 GMT
#169
Hey everyone, so earlier today I had a chance to watch micronesia's replays. I even had the chance to use it myself. IT HAS WORKED WONDERS. I've played 2 terrans and won even though they were both in diamond (I'm in plat). It felt good

Thanks micronesia!
LawGQ
Profile Joined August 2010
30 Posts
August 15 2010 00:21 GMT
#170
Oh, you mean what we've all been saying is true about mass muta?

And you only believe it when the top pros pull it out?


Seriously, top players are amazing, but they don't always use the best strats. I think they get set in a certain way and rely too much on their superior skill that sometimes their strats are weaker.
D-Rose
Profile Joined August 2010
58 Posts
Last Edited: 2010-08-15 01:22:42
August 15 2010 01:10 GMT
#171
I'm adding another replay that I just played 2 mins ago.

This is against a rating 945 terran (probably 950+ before this game), so hopefully no more of the "your terrans suck" statements.

It was a very awesome game. The terran was very very micro and harrass heavy. Myself I actually thought I played a relatively poor game in terms of harrassment denial and ended up losing way too much to harrassment. Could have done a lot better. But you can kind of see how I deal with it. I actually kind of thought during this game that against this kind of heavy harrassment terran, it's very hard to deal with if you have the immobile hydra/roach army, even if you have creep everywhere. Muta lends itself better.

http://www.mediafire.com/?p2xz052gm60903a


Edit: oh btw, obviously I myself have much room for improvement as well. so anyone who's watched my reps for my build but are also willing to give me some pointers I would love to hear them too. thanks.
tournamentnow
Profile Joined August 2010
Australia111 Posts
August 15 2010 01:42 GMT
#172
The counter to this is ghosts snipe. 1 thor and ghost spam.
D-Rose
Profile Joined August 2010
58 Posts
August 15 2010 01:44 GMT
#173
I've played against a terran that went ghosts... but he wasn't a really really high rating terran or anything. Are you sure you can spam snipe on 15-ish muta before all your ghosts die?
LawGQ
Profile Joined August 2010
30 Posts
August 15 2010 01:45 GMT
#174
Cloak. I watched a replay of it earlier. Ghost snipe is great against muta.

Investing a shitload of resources into ghosts frees up zerg ground though.
Kupo
Profile Joined May 2010
Sweden151 Posts
August 15 2010 01:56 GMT
#175
On August 15 2010 10:10 D-Rose wrote:
I'm adding another replay that I just played 2 mins ago.

This is against a rating 945 terran (probably 950+ before this game), so hopefully no more of the "your terrans suck" statements.

It was a very awesome game. The terran was very very micro and harrass heavy. Myself I actually thought I played a relatively poor game in terms of harrassment denial and ended up losing way too much to harrassment. Could have done a lot better. But you can kind of see how I deal with it. I actually kind of thought during this game that against this kind of heavy harrassment terran, it's very hard to deal with if you have the immobile hydra/roach army, even if you have creep everywhere. Muta lends itself better.

http://www.mediafire.com/?p2xz052gm60903a


Ok, I won't write that the terran sucks even though I don't agree with his strategy (it could probably have worked if he found a way to use the extra gas he had for ravens or something).

I guess the big problem I have is that the title of the thread is about mutas as a counter to mech. When I hear mech I think of thors and tanks with hellion support as the major part of the army composition, but the actual replays feature a lot of bio and starport play with some mech units for support.

If the terran relies on marines as anti-air, he is in really bad shape if a couple of blings hit them and vikings on their own aren't that good against mutas. In these situations the strategy is very viable since it's very difficult to make a comeback as terran if you get behind in anti-air power.
tournamentnow
Profile Joined August 2010
Australia111 Posts
Last Edited: 2010-08-15 02:05:21
August 15 2010 01:58 GMT
#176
It all depends when you actually engage the ghosts and with how many mutas. If you like harrassing early on and peek inside the terran and mismicro even for a split second with your mutas (by overextending ), ghosts snipe will absolutely punish you if you lose too many mutas early on. Say you have 6 mutas on first engagement and lose about 2-3 and as long as terran have a thor that is damaged and it will be repaired and thor will be cost effective over the long run.

Thor does extremely low dps 16 DPS vs light, but at least it can do a bit of damage vs roaches.

My micro isn't up to scratch but watch the game where Qxc vs machine, qxc uses ghosts.
Machine did play extremely poorly though.

D-Rose you've actually done a huge favor for the community by making this topic. Mass mutas actually does beat mech as long as the map isn't too terran favored. I main terran and I find muta openings the most difficult to beat. The ghost spam strategy is extremely high risk for terran but is actually the only standard way to deal with mutas. I believe planetary fortress spam 550/150 is the way Blizzard actually wanted it to play out. The ghost snipe was never intended to be used against protoss but against zerg.
Snipe ultras snipe broodlords etc and planetary fortresses placed at choke points(where ghosts can fall back to) not just minerals lines.

The game hasn't been tested to death, as you can actually see muta does beat mech, and ghost hellion marauder, PF + mass turrets are soon forming the standard play against zerg. However the terran has to play blindly early stages by not scanning at all and muling all the time.(turrets are darn expensive)

Mass mutas is actually the norm vs protoss(who don't get phoenix stargate openings) and terran mech. Also I'd like to add that baneling drops(with overlords -easily affordable at this stage) on top of marines/thor is the way to go instead of charging banelings. Against thor marauder you win smash baneling at it.

SilverforceX
Profile Joined May 2010
Australia267 Posts
August 15 2010 02:00 GMT
#177
Mutas are the MOST annoying zerg units to fight against..

1. They are quite fast.
2. Can do ok dmg to air and ground.
3. Not too expensive.

So it's versatile enough to use as harass or backup for an army. If you harass, they either have to commit resources to build defenses, or they lose a lot of workers. You can always hit another spot thats undefended. It annoys the crap out of everyone imo having to deal with a pack of flying raptors that prevents them expanding or moving out leaving their base undefended.
VanGarde
Profile Joined July 2010
Sweden755 Posts
August 15 2010 02:42 GMT
#178
Whaaat, this thing is a new concept? I have lost countless games of TvZ to this stuff. I thought I just lost because I was bad..

I honestly thought that people had realized by now that mutas own thors, its just a matter of correct numbers. You NEED marines to get mutalisks down but what can you do about the banelings when all your money is invested in only thor and marine.
War does not determine who is right - only who is left.
HeyJude
Profile Joined July 2010
United States157 Posts
August 15 2010 02:59 GMT
#179
I watched all of the OP's replays and tbh I wasn't too impressed with his opponents' play(although I do use the exact same strat, ling/muta). I must ask though, how do you inject larva when every queen is on same hotkey? I feel like I'm behind or something, currently I have all my queens/hatches on separate keys.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
August 15 2010 03:09 GMT
#180
I added the most recent replay to the OP under edit 4
ModeratorThere are animal crackers for people and there are people crackers for animals.
Prev 1 7 8 9 10 11 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft297
RuFF_SC2 191
StarCraft: Brood War
Rain 2072
GuemChi 1240
ProTech156
Snow 102
Terrorterran 14
Force[name] 5
Dota 2
monkeys_forever544
NeuroSwarm221
LuMiX0
League of Legends
Doublelift4725
JimRising 722
Counter-Strike
summit1g9828
taco 607
Super Smash Bros
hungrybox543
Heroes of the Storm
Trikslyr28
Other Games
C9.Mang0310
PiGStarcraft293
Organizations
Other Games
gamesdonequick902
[ Show 14 non-featured ]
StarCraft 2
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki36
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt199
Other Games
• Scarra1063
• Shiphtur413
Upcoming Events
IntoTheTV X SOOP
7h 50m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
20h 50m
The PondCast
1d 6h
Kung Fu Cup
1d 7h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Rogue vs Classic
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.