• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:36
CEST 04:36
KST 11:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?67Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
[Personal Project Share] Terran Defense v0.60 Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5526 users

[D] Counter to terran mech = mass muta - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 All
WCH
Profile Joined June 2010
Canada239 Posts
August 21 2010 19:57 GMT
#241
On August 22 2010 02:49 Prophecy3 wrote:
+ Show Spoiler +
On August 22 2010 02:11 Acritter wrote:
Show nested quote +
On August 21 2010 22:44 hecticSc wrote:
lol ... its so funny when zerg tries this. it's almost an insta-lose for them. At approx 6.30 min when u apparently have jack sh*t in your base terrans can push out with 3-4 preigniter hellions and about 10 marines. You lose your zerglings, you lose your queen(s) you lose most of your drones. As the terran pushes out, by the time he reaches your expo with the rines he will have an armory otw and a second factory. Switch fact with rax reactor and start getting more hellions, a couple of marines and start producing thors. Push out with 2-3 thors, 6-10ish hellions and a couple of marines and 5 scvs for repair. Get your CC going. IF zerg survives the 2nd push, which most of the time he doesnt unless he switched fast to roaches he will deff lose 90-100% of his drones and prolly his expo while u have your expo up and running. 3rd push is gg. There are "some" counters but 95% of the time this is what happens when u FE into mutas.


That, or you get into the IEM finals. One of the two.

IdrA is The Best Zerg, and one of the best players in the SC2 community right now. With Zero mistakes and perfect scouting, and Terran being unprepared for Mass Mutas, it worked. Had Tarson had a little more time, or got a clutch scan the Muta push would've been resisted and turned away, it took another solid few minutes of continuous Muta pressure to lock the game in IdrAs favour.

What i'm saying is; It's a Very soft counter to Terran Mech, and relies mainly on Terran being unprepared and over committing to ground for it to be effective.


What could have Tarson done in that game when you mean unprepared? Idra was going to take the whole map if he didn't push and he would of been repelled if he took a third. Plus broodlords were coming.
Castaface
Profile Joined May 2010
Finland34 Posts
August 21 2010 21:49 GMT
#242
On August 22 2010 04:57 WCH wrote:
Show nested quote +
On August 22 2010 02:49 Prophecy3 wrote:
+ Show Spoiler +
On August 22 2010 02:11 Acritter wrote:
Show nested quote +
On August 21 2010 22:44 hecticSc wrote:
lol ... its so funny when zerg tries this. it's almost an insta-lose for them. At approx 6.30 min when u apparently have jack sh*t in your base terrans can push out with 3-4 preigniter hellions and about 10 marines. You lose your zerglings, you lose your queen(s) you lose most of your drones. As the terran pushes out, by the time he reaches your expo with the rines he will have an armory otw and a second factory. Switch fact with rax reactor and start getting more hellions, a couple of marines and start producing thors. Push out with 2-3 thors, 6-10ish hellions and a couple of marines and 5 scvs for repair. Get your CC going. IF zerg survives the 2nd push, which most of the time he doesnt unless he switched fast to roaches he will deff lose 90-100% of his drones and prolly his expo while u have your expo up and running. 3rd push is gg. There are "some" counters but 95% of the time this is what happens when u FE into mutas.


That, or you get into the IEM finals. One of the two.

IdrA is The Best Zerg, and one of the best players in the SC2 community right now. With Zero mistakes and perfect scouting, and Terran being unprepared for Mass Mutas, it worked. Had Tarson had a little more time, or got a clutch scan the Muta push would've been resisted and turned away, it took another solid few minutes of continuous Muta pressure to lock the game in IdrAs favour.

What i'm saying is; It's a Very soft counter to Terran Mech, and relies mainly on Terran being unprepared and over committing to ground for it to be effective.


What could have Tarson done in that game when you mean unprepared? Idra was going to take the whole map if he didn't push and he would of been repelled if he took a third. Plus broodlords were coming.


He could've scouted that there was ONLY mutas and made marines with combat shield and stim instead of those ~20 hellions. Up the marine count a bit and make less hellions. I mean Idra didn't even have a baneling nest down in that game. Mass mutas can be good but it was especially good that game since only 1/3 of Tarson's army was able to attack Idra's army.

Sure Idra could've had baneling support but morphing a lot of banelings takes gas and that means less mutas. At the end it was something like ~3500/3500 army from Idra vs. Tarson's ~1500/1500 Thors (one of which was out of range anyway).

Not to take anything away from this strategy but I wouldn't use that game as a good reference point.
WCH
Profile Joined June 2010
Canada239 Posts
Last Edited: 2010-08-21 23:16:07
August 21 2010 23:15 GMT
#243
On August 22 2010 06:49 Castaface wrote:
Show nested quote +
On August 22 2010 04:57 WCH wrote:
On August 22 2010 02:49 Prophecy3 wrote:
+ Show Spoiler +
On August 22 2010 02:11 Acritter wrote:
Show nested quote +
On August 21 2010 22:44 hecticSc wrote:
lol ... its so funny when zerg tries this. it's almost an insta-lose for them. At approx 6.30 min when u apparently have jack sh*t in your base terrans can push out with 3-4 preigniter hellions and about 10 marines. You lose your zerglings, you lose your queen(s) you lose most of your drones. As the terran pushes out, by the time he reaches your expo with the rines he will have an armory otw and a second factory. Switch fact with rax reactor and start getting more hellions, a couple of marines and start producing thors. Push out with 2-3 thors, 6-10ish hellions and a couple of marines and 5 scvs for repair. Get your CC going. IF zerg survives the 2nd push, which most of the time he doesnt unless he switched fast to roaches he will deff lose 90-100% of his drones and prolly his expo while u have your expo up and running. 3rd push is gg. There are "some" counters but 95% of the time this is what happens when u FE into mutas.


That, or you get into the IEM finals. One of the two.

IdrA is The Best Zerg, and one of the best players in the SC2 community right now. With Zero mistakes and perfect scouting, and Terran being unprepared for Mass Mutas, it worked. Had Tarson had a little more time, or got a clutch scan the Muta push would've been resisted and turned away, it took another solid few minutes of continuous Muta pressure to lock the game in IdrAs favour.

What i'm saying is; It's a Very soft counter to Terran Mech, and relies mainly on Terran being unprepared and over committing to ground for it to be effective.


What could have Tarson done in that game when you mean unprepared? Idra was going to take the whole map if he didn't push and he would of been repelled if he took a third. Plus broodlords were coming.


He could've scouted that there was ONLY mutas and made marines with combat shield and stim instead of those ~20 hellions. Up the marine count a bit and make less hellions. I mean Idra didn't even have a baneling nest down in that game. Mass mutas can be good but it was especially good that game since only 1/3 of Tarson's army was able to attack Idra's army.

Sure Idra could've had baneling support but morphing a lot of banelings takes gas and that means less mutas. At the end it was something like ~3500/3500 army from Idra vs. Tarson's ~1500/1500 Thors (one of which was out of range anyway).

Not to take anything away from this strategy but I wouldn't use that game as a good reference point.


You do not make a valid point, It is pretty clear that mech terran rapes mutas before this game from the previous IEM games. Lets assume Idra sees more marines instead of hellions and put up a baneling nest. Now 4 banelings will take away one 1 muta in gas cost so lets say Idra makes 16 banelings. Thats 4 less mutas (Lets say 8 less just for this dicussion) Idra had 32 mutas in that game so lets say he had 24 to begin the battle, he lost 4 in the actually game so lets say he lost 10 fighting the marine/thor mix since with Idra's flanking skill that would have annihilated the marine count. Idra would of still came out ahead.
Castaface
Profile Joined May 2010
Finland34 Posts
Last Edited: 2010-08-21 23:37:00
August 21 2010 23:35 GMT
#244
On August 22 2010 08:15 WCH wrote:
Show nested quote +
On August 22 2010 06:49 Castaface wrote:
On August 22 2010 04:57 WCH wrote:
On August 22 2010 02:49 Prophecy3 wrote:
+ Show Spoiler +
On August 22 2010 02:11 Acritter wrote:
Show nested quote +
On August 21 2010 22:44 hecticSc wrote:
lol ... its so funny when zerg tries this. it's almost an insta-lose for them. At approx 6.30 min when u apparently have jack sh*t in your base terrans can push out with 3-4 preigniter hellions and about 10 marines. You lose your zerglings, you lose your queen(s) you lose most of your drones. As the terran pushes out, by the time he reaches your expo with the rines he will have an armory otw and a second factory. Switch fact with rax reactor and start getting more hellions, a couple of marines and start producing thors. Push out with 2-3 thors, 6-10ish hellions and a couple of marines and 5 scvs for repair. Get your CC going. IF zerg survives the 2nd push, which most of the time he doesnt unless he switched fast to roaches he will deff lose 90-100% of his drones and prolly his expo while u have your expo up and running. 3rd push is gg. There are "some" counters but 95% of the time this is what happens when u FE into mutas.


That, or you get into the IEM finals. One of the two.

IdrA is The Best Zerg, and one of the best players in the SC2 community right now. With Zero mistakes and perfect scouting, and Terran being unprepared for Mass Mutas, it worked. Had Tarson had a little more time, or got a clutch scan the Muta push would've been resisted and turned away, it took another solid few minutes of continuous Muta pressure to lock the game in IdrAs favour.

What i'm saying is; It's a Very soft counter to Terran Mech, and relies mainly on Terran being unprepared and over committing to ground for it to be effective.


What could have Tarson done in that game when you mean unprepared? Idra was going to take the whole map if he didn't push and he would of been repelled if he took a third. Plus broodlords were coming.


He could've scouted that there was ONLY mutas and made marines with combat shield and stim instead of those ~20 hellions. Up the marine count a bit and make less hellions. I mean Idra didn't even have a baneling nest down in that game. Mass mutas can be good but it was especially good that game since only 1/3 of Tarson's army was able to attack Idra's army.

Sure Idra could've had baneling support but morphing a lot of banelings takes gas and that means less mutas. At the end it was something like ~3500/3500 army from Idra vs. Tarson's ~1500/1500 Thors (one of which was out of range anyway).

Not to take anything away from this strategy but I wouldn't use that game as a good reference point.


You do not make a valid point, It is pretty clear that mech terran rapes mutas before this game from the previous IEM games. Lets assume Idra sees more marines instead of hellions and put up a baneling nest. Now 4 banelings will take away one 1 muta in gas cost so lets say Idra makes 16 banelings. Thats 4 less mutas (Lets say 8 less just for this dicussion) Idra had 32 mutas in that game so lets say he had 24 to begin the battle, he lost 4 in the actually game so lets say he lost 10 fighting the marine/thor mix since with Idra's flanking skill that would have annihilated the marine count. Idra would of still came out ahead.


Yup and Tarson had 5 tanks that would've done well against the banelings. I'm not arguing Idra shouldn't / wouldn't have won the game - all I'm saying is Tarson's unit composition was very far from optimal. He even had 5 marauders in the mix for whatever reason.

You asked "What could have Tarson done in that game when you mean unprepared?" and I gave you an answer. He could've done better scouting and have better gamesense instead of building units according to what he assumed Idra would build.

Mass mutas is a really valid strategy but I wouldn't take much away from that game.
ruiyang
Profile Blog Joined April 2010
252 Posts
August 22 2010 01:58 GMT
#245
Mass Marines+ few thors> mutas. Tanks>bling/sling. All he needed was less helions, less thors, more tanks and marines with stim/combatshield to win. Mutas cant engage since under a ball of marines they die instant so Z is forced to try and do a good fungle+baneling attack on marines which is easily stopped by tanks/helions.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-08-22 02:14:11
August 22 2010 02:12 GMT
#246
On August 22 2010 10:58 ruiyang wrote:
Mass Marines+ few thors> mutas. Tanks>bling/sling. All he needed was less helions, less thors, more tanks and marines with stim/combatshield to win. Mutas cant engage since under a ball of marines they die instant so Z is forced to try and do a good fungle+baneling attack on marines which is easily stopped by tanks/helions.

That must be why DeMusliM and MorroW both had to resort to reaper cheese to stop DIMAGA and IdrA (DeMusliM failing, MorroW 1-0 so far on the "usage of imba units to win" count).

"easily stopped", spare me.
Knee
Profile Joined July 2010
73 Posts
August 22 2010 02:23 GMT
#247

Hi guys,


This is my first post and probably only post




micronesia United States. August 14 2010 04:56 Posts 12225


:O

damn, dude. 12225 posts in 7 days???
ruiyang
Profile Blog Joined April 2010
252 Posts
August 22 2010 02:24 GMT
#248
On August 22 2010 11:12 Yaotzin wrote:
Show nested quote +
On August 22 2010 10:58 ruiyang wrote:
Mass Marines+ few thors> mutas. Tanks>bling/sling. All he needed was less helions, less thors, more tanks and marines with stim/combatshield to win. Mutas cant engage since under a ball of marines they die instant so Z is forced to try and do a good fungle+baneling attack on marines which is easily stopped by tanks/helions.

That must be why DeMusliM and MorroW both had to resort to reaper cheese to stop DIMAGA and IdrA (DeMusliM failing, MorroW 1-0 so far on the "usage of imba units to win" count).

"easily stopped", spare me.

Reaper rush is generally to avoid Z in going fast expand. I don't know if u ever played zerg, but bio/mech is always better than pure pech in TvZ. As a Z its impossible to deal with it only using mutas. U need blings with infestors which will cut mutas heavily and they still fail against sieged up tanks. I'm just saying that mass muta won't work against a prepared terran and not one that expects that 6 thors beats 30 mutas with 0 other unit support. There's a reason why Z top players call OPand thats cus terran can answer ANYTHING zerg can throw at them if well prepared. And no, I'm not a low diamond.
explicit
Profile Joined August 2010
52 Posts
August 22 2010 02:54 GMT
#249
What i dont get is, most zerg go for mutas for the early gare harass and mapcontrol. But i dont get why most zergs chose to transition into ultras after, it just doesnt make any sense to me.

Vikings do bonus damage vs heavy, mutas own vikings. If you already have aircontrol with 20+ mutas and you are teching lair to make gass intensive units - why not just make it broodlords and corrupters. You don't have to deal with siegetanks, thors dont do bonus damage to heavy units, you outrange turrets/bunkers, planetary fortress doesnt hit air, marauders cant shoot you obviously etc etc.

Just seems like the more natural transition when you already have aircontrol, and you dont have to deal with the bioball/mech because only two of their usual units can actually shoot air. Your also a threat to turtling terrans that bunker up expos with PF and wait for you to suicide units. The only thing he can really do is basetrade...or watch as you chip away his army/base. Zerg air is really really strong, terran ground is really really strong - isnt it logical?
micronesia
Profile Blog Joined July 2006
United States24799 Posts
August 22 2010 02:57 GMT
#250
On August 22 2010 11:23 Knee wrote:
Show nested quote +

Hi guys,


This is my first post and probably only post




micronesia United States. August 14 2010 04:56 Posts 12225


:O

damn, dude. 12225 posts in 7 days???

LOL. I hope you are joking and read the first part of the post... XD
ModeratorThere are animal crackers for people and there are people crackers for animals.
WCH
Profile Joined June 2010
Canada239 Posts
Last Edited: 2010-08-22 05:17:59
August 22 2010 05:16 GMT
#251
On August 22 2010 11:12 Yaotzin wrote:
Show nested quote +
On August 22 2010 10:58 ruiyang wrote:
Mass Marines+ few thors> mutas. Tanks>bling/sling. All he needed was less helions, less thors, more tanks and marines with stim/combatshield to win. Mutas cant engage since under a ball of marines they die instant so Z is forced to try and do a good fungle+baneling attack on marines which is easily stopped by tanks/helions.

That must be why DeMusliM and MorroW both had to resort to reaper cheese to stop DIMAGA and IdrA (DeMusliM failing, MorroW 1-0 so far on the "usage of imba units to win" count).

"easily stopped", spare me.


Totally what I have to say. +1....

On August 22 2010 11:24 ruiyang wrote:
Show nested quote +
On August 22 2010 11:12 Yaotzin wrote:
On August 22 2010 10:58 ruiyang wrote:
Mass Marines+ few thors> mutas. Tanks>bling/sling. All he needed was less helions, less thors, more tanks and marines with stim/combatshield to win. Mutas cant engage since under a ball of marines they die instant so Z is forced to try and do a good fungle+baneling attack on marines which is easily stopped by tanks/helions.

That must be why DeMusliM and MorroW both had to resort to reaper cheese to stop DIMAGA and IdrA (DeMusliM failing, MorroW 1-0 so far on the "usage of imba units to win" count).

"easily stopped", spare me.

Reaper rush is generally to avoid Z in going fast expand. I don't know if u ever played zerg, but bio/mech is always better than pure pech in TvZ. As a Z its impossible to deal with it only using mutas. U need blings with infestors which will cut mutas heavily and they still fail against sieged up tanks. I'm just saying that mass muta won't work against a prepared terran and not one that expects that 6 thors beats 30 mutas with 0 other unit support. There's a reason why Z top players call OPand thats cus terran can answer ANYTHING zerg can throw at them if well prepared. And no, I'm not a low diamond.


If you watch IEM games you would know that siege tanks only won 1 game out of 4 or 5 games vs ling/bling/muta composition (Should be the one where Sarens or Demuslim had perfect tank positioning). Obviously you won't go pure muta if the terran is going bio/mech thats just a no brainer to get blings .Also I am a zerg player so theres no bias here....

mansnicks
Profile Joined January 2010
Latvia120 Posts
August 22 2010 14:24 GMT
#252
Starcraft>Theorycraft
Super passive with no scouting is a recipe for disaster.
Prev 1 11 12 13 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
01:00
ISSL Weekly #3
EnkiAlexander 74
Liquipedia
Replay Cast
00:00
Enki Epic Series #10
Rogue vs Cure
Liquipedia
The PiG Daily
22:35
GSTL Replay Cast
BASILISK vs Onsyde Gaming
PiGStarcraft593
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft593
RuFF_SC2 149
StarCraft: Brood War
Hyuk 51
NaDa 17
Dota 2
NeuroSwarm136
League of Legends
Doublelift3962
Counter-Strike
taco 547
minikerr57
Super Smash Bros
hungrybox618
Mew2King97
Other Games
summit1g5790
JimRising 634
WinterStarcraft324
C9.Mang0307
Maynarde229
insan1a88
ViBE64
Organizations
Other Games
gamesdonequick1476
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra705
Upcoming Events
Big Brain Bouts
7h 24m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 7h
OSC
1d 9h
Shopify Rebellion Sundays
1d 12h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 13h
OSC
1d 21h
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.