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[R] Korean Warpgate All In

Forum Index > StarCraft 2 Strategy
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1 2 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-08-06 06:49:03
August 06 2010 06:41 GMT
#1
Hi everyone! As a result of the last thread I was able to finish off (Wiki)Korean 4 Warpgate All In (vs. Protoss) on the wiki to the best of my ability. Before I go proclaiming it is perfect to the world, I would appreciate it if you would take the time to read over it and fix up what needs fixing. If you're unsure, post up the question here and we can talk about it.
Administrator~ Spirit will set you free ~
Rea
Profile Joined June 2010
Germany88 Posts
Last Edited: 2010-08-06 06:46:14
August 06 2010 06:44 GMT
#2
Korean 4 Warpgate All In (vs. Protoss)

There is currently no text in this page. You can search for this page title in other pages, search the related logs, or edit this page.



guess you wanted to link it to the sc2 wiki

http://wiki.teamliquid.net/starcraft2/Korean_4_Warpgate_All_In_(vs._Protoss)
(`.*(C=(`.´Q)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 06 2010 06:48 GMT
#3
I just assumed it worked like that! I feel cheated
Administrator~ Spirit will set you free ~
Kerotan89
Profile Joined April 2010
United Kingdom51 Posts
August 06 2010 09:36 GMT
#4
Sigh, nice wiki and im glad you posted counters as well.

But is any other protoss getting tired of PvP matches only being a variation of 4gate pushes and there being no macro games? I know I am getting tired of it..
Rawr
green.at
Profile Blog Joined January 2010
Austria1459 Posts
Last Edited: 2010-08-06 09:50:57
August 06 2010 09:40 GMT
#5
On August 06 2010 18:36 Kerotan89 wrote:
Sigh, nice wiki and im glad you posted counters as well.

But is any other protoss getting tired of PvP matches only being a variation of 4gate pushes and there being no macro games? I know I am getting tired of it..


nope not getting tired of any MU though i lose a lot of vsZ MU's lately :D
well PvP is a lot of 4gate but i also get long macro games.

edit: @ plexa: you link game 1 about 3-4 times, not sure if it is always the same game though
Inputting special characters into chat should no longer cause the game to crash.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
August 06 2010 10:06 GMT
#6
Nice job!
RefusedAmen
Profile Joined July 2010
Canada77 Posts
August 06 2010 12:13 GMT
#7
Very well written. Thanks!
Pain is weakness leaving the body
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 06 2010 12:19 GMT
#8
On August 06 2010 18:40 green.at wrote:
Show nested quote +
On August 06 2010 18:36 Kerotan89 wrote:
Sigh, nice wiki and im glad you posted counters as well.

But is any other protoss getting tired of PvP matches only being a variation of 4gate pushes and there being no macro games? I know I am getting tired of it..


nope not getting tired of any MU though i lose a lot of vsZ MU's lately :D
well PvP is a lot of 4gate but i also get long macro games.

edit: @ plexa: you link game 1 about 3-4 times, not sure if it is always the same game though

Game 1 is relevant to that section, so it's the first game illustrating that particular substrategy.
Administrator~ Spirit will set you free ~
Colty.colty
Profile Joined May 2010
United States23 Posts
August 06 2010 15:32 GMT
#9
Hey Plexa, was anticipating the guide, thanks for it. :D

Q: I've noticed that many of the replays rely on building close to the base. Now, speed of producing pylons + keeping a tight base is nice, but I wanted to know your thoughts about how you go into PvPs anticipating their builds, i.e. if you scout and see they build near the ramp thus you read possible X-gate pressure, or if they're building close to the base, more likely to expect 4 gate or Cyber-tech builds. Do you ever get a read like that and, if so, do you think it's that significant?

(I would be throwing in my opinion, but I haven't had many games to play yet and am still in Plat hell, so I'd rather not toss in anecdotes).
[¬º-°]¬
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 07 2010 00:39 GMT
#10
On August 07 2010 00:32 Colty.colty wrote:
Hey Plexa, was anticipating the guide, thanks for it. :D

Q: I've noticed that many of the replays rely on building close to the base. Now, speed of producing pylons + keeping a tight base is nice, but I wanted to know your thoughts about how you go into PvPs anticipating their builds, i.e. if you scout and see they build near the ramp thus you read possible X-gate pressure, or if they're building close to the base, more likely to expect 4 gate or Cyber-tech builds. Do you ever get a read like that and, if so, do you think it's that significant?

(I would be throwing in my opinion, but I haven't had many games to play yet and am still in Plat hell, so I'd rather not toss in anecdotes).

I wouldn't read too much into where their initial buildings a located. PvP is all about units at the moment so people aren't usually teching too fast in fear of getting overwhelmed by lots of pressure. You should be able to keep your probe alive in his base until he gets a stalker meaning you'll know what he has and be able to get a solid read on his build.
Administrator~ Spirit will set you free ~
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 07 2010 00:50 GMT
#11
very nice one, i dont want to comment on the counter bc its depend on the level of both side but the build is quite correct!

nao, go work on PvZ counter muta lings >:D
Im daed. Follow me @TL_NB
alcapowned
Profile Joined July 2010
Canada25 Posts
August 09 2010 17:37 GMT
#12
Very very nice guide. I've started using it a lot and it is a very solid build in PvP and PvZ (I actually find it easier to execute against Zerg). I'm trying to find a way to adapt it for Terran. So far because Terran wall-in, it's hard to get a proxy pylon in there. If they scout your scouting probe and kill it, then wall off, it's near impossible to get your probe to build enough proxy pylons.

So basically my question is, how do i execute this Korean 4gate against Terran if they wall-in? (other than proxy pyloning early game and hoping they don't find it). I was thinking of trying to kill rocks if there were any, or quickly getting a robotics facility to get a warp prism, and load up a immortal into the warpprism as well (1 base gas)

Going to be a SC2 achievement whore
Viruuus
Profile Joined February 2010
Germany451 Posts
August 09 2010 18:17 GMT
#13
Hello,

i used this strategy a couple of times after i read about it, and I felt like I can make extra pylon(s), probes and maybe a zealot or a stalker and still get 4 gateways ready until warpgateresearch (chronoed all the way) finishes. If i handle my offensive pylons well (i.e. cancel the ones that are totally lost, or unnecessary, if 2 are completely up and zealots morphing) then ill never have ressource problems, and better economy if i have to transition out of it (e.g. in 2on2 or 3on3 matches)

Is it just me ?
Lee Jae Dong fighting!!!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 09 2010 18:36 GMT
#14
holy shit, plexa is admin now :D....

@ viruuus: yes, you can make extra pylons and probe but the 2nd wave and 3rd wave of wrap you WONT have enough mineral for all 4 wrapgates. remember the 1st 4 zealots only an impact, you win mostly bc of wave 2 and wave 3.

make extra pylon in the enemy base with your scouting probe is better since if he got enough army out, he can destroy 3 pylons quite easily =)
Im daed. Follow me @TL_NB
wizard944
Profile Blog Joined May 2010
194 Posts
August 09 2010 19:13 GMT
#15
On August 10 2010 03:36 NB wrote:
holy shit, plexa is admin now :D....

I think he's been an admin, but they recently changed the look on people's post when they're an admin. I could be wrong about that though.

On topic, this build is pretty awesome and results in a lot of fun rage stories
Kassar DeTemplari
NightFury
Profile Blog Joined May 2010
Canada114 Posts
August 09 2010 19:24 GMT
#16
Very nice read. That entry will definitely come in handy!

Just a quick thought I may test out later when I'm off work. The article mentions that you're likely screwed if you're encountering 2 Gate Proxy and suggests throwing up extra gates and trying to wall off. Would it be easier to throw up a forge and a gate to wall off and quickly place a cannon behind your gates? This way zealots shouldn't be able to hack away at your wall for too long or will this response be too slow? You could chronoboost a zealot quickly to buy time while the forge and cannon go up?

If he keeps pressuring your wall, you might be able to kill him off with a cannon rush instead? Since he's still at your wall, there should be no time for him to get back home to stop your cannons. If he heads back home, that would open a few options where you can win the game.

Anyways, good idea? Bad idea? Does anyone want to test this out since I can't play right now?
silencesc
Profile Joined July 2010
United States464 Posts
Last Edited: 2010-08-09 20:02:59
August 09 2010 20:00 GMT
#17
On August 06 2010 18:36 Kerotan89 wrote:
Sigh, nice wiki and im glad you posted counters as well.

But is any other protoss getting tired of PvP matches only being a variation of 4gate pushes and there being no macro games? I know I am getting tired of it..


I've played a lot of PvP that went to late game, if you 4 gate and use it to secure an expo the game can last a long time :D

edit:


Just a quick thought I may test out later when I'm off work. The article mentions that you're likely screwed if you're encountering 2 Gate Proxy and suggests throwing up extra gates and trying to wall off. Would it be easier to throw up a forge and a gate to wall off and quickly place a cannon behind your gates? This way zealots shouldn't be able to hack away at your wall for too long or will this response be too slow? You could chronoboost a zealot quickly to buy time while the forge and cannon go up?

If he keeps pressuring your wall, you might be able to kill him off with a cannon rush instead? Since he's still at your wall, there should be no time for him to get back home to stop your cannons. If he heads back home, that would open a few options where you can win the game.

Anyways, good idea? Bad idea? Does anyone want to test this out since I can't play right now?



This is an interesting idea, Ill try it tonight if I get the opportunity. But since this thread is about 4 gates, a cannon rush doesn't really relate, but it may be a good transition to deal with early pressure.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
NightFury
Profile Blog Joined May 2010
Canada114 Posts
August 09 2010 20:11 GMT
#18
On August 10 2010 05:00 silencesc wrote:
Show nested quote +
On August 06 2010 18:36 Kerotan89 wrote:
Sigh, nice wiki and im glad you posted counters as well.

But is any other protoss getting tired of PvP matches only being a variation of 4gate pushes and there being no macro games? I know I am getting tired of it..


I've played a lot of PvP that went to late game, if you 4 gate and use it to secure an expo the game can last a long time :D

edit:
Show nested quote +


Just a quick thought I may test out later when I'm off work. The article mentions that you're likely screwed if you're encountering 2 Gate Proxy and suggests throwing up extra gates and trying to wall off. Would it be easier to throw up a forge and a gate to wall off and quickly place a cannon behind your gates? This way zealots shouldn't be able to hack away at your wall for too long or will this response be too slow? You could chronoboost a zealot quickly to buy time while the forge and cannon go up?

If he keeps pressuring your wall, you might be able to kill him off with a cannon rush instead? Since he's still at your wall, there should be no time for him to get back home to stop your cannons. If he heads back home, that would open a few options where you can win the game.

Anyways, good idea? Bad idea? Does anyone want to test this out since I can't play right now?



This is an interesting idea, Ill try it tonight if I get the opportunity. But since this thread is about 4 gates, a cannon rush doesn't really relate, but it may be a good transition to deal with early pressure.


For completeness' sake, having a possible transition out of 4 WarpGate when you see a strategy that will otherwise destroy you is a good idea. If this actually works, it can be used as a method to possibly counter 2 Gate proxy when your original plan was 4 WarpGate.

The cannon defense is the key part of surviving such early pressure when your normal build doesn't involve getting early units to defend. If you hold out with cannons, there's a good chance you can proceed with 4 WarpGate and still win since you handily deflected the attack. Since his economy should be hurting from this, 3 WarpGate with the Forge may still be enough to win.

However, since you already have the forge and the enemy's base is likely to be undefended, your scouting probe may just be able to win you the game outright. If that's an acceptable strategy, then a quick update on the liquipedia article on this transition would help... instead of the opening lines of vs. 2 Gate proxy = You will most likely die.
IslandSpice
Profile Joined March 2010
United States15 Posts
August 11 2010 06:13 GMT
#19
So to completely counter this, do you have to do a 2 gate proxy from the start or can you react to it? Can you 2 gate proxy after you scout after 9 pylon or will it be too late to counter all in warpgate?
Toadily
Profile Blog Joined April 2010
United States837 Posts
August 11 2010 07:26 GMT
#20
Didn't someone come up with this build in phase 1 like months before koreans did it and half of the people made fun of him on TL saying how it would never work?
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