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[R] Korean Warpgate All In - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 All
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
August 11 2010 10:57 GMT
#21
I have so many replays of me doing this. This build has only failed me twice out of about 15-20 PvPs where I did this build. Once, the opponent went 2gate and I was rushed. Second, he got a fast stalker out and killed my probe when I put only 2 pylons in his base, he killed them just before I could warp-in zealots. Extremely effective build if you pull it off correctly.
IntoTheRainBOw fan~
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
August 11 2010 11:12 GMT
#22
pvp is a horror right now, need to check every little corner, cant tech at all or you get rushed if your sentry just 4-5sec late, meh
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 11 2010 13:12 GMT
#23
On August 11 2010 19:57 rushz0rz wrote:Once, the opponent went 2gate and I was rushed.


haven't tried this yet, but what about completely walling of in the first place when you scout 2gate? if you are going 4-warpgate and your opponent tries to rush with 2gate it's do or die anyways?
"You see....YOU SEE..." © 2010 Sen
LundiZ
Profile Joined December 2008
Sweden39 Posts
August 11 2010 13:39 GMT
#24
Very good writeup! This is the best, most elaborate sc2 protoss wikipedia contribution I've seen so far! Keep making more entries like this please.
twitter.com/lundiz
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
Last Edited: 2010-08-11 21:25:06
August 11 2010 21:23 GMT
#25
On August 11 2010 22:12 sleepingdog wrote:
Show nested quote +
On August 11 2010 19:57 rushz0rz wrote:Once, the opponent went 2gate and I was rushed.


haven't tried this yet, but what about completely walling of in the first place when you scout 2gate? if you are going 4-warpgate and your opponent tries to rush with 2gate it's do or die anyways?


Yeah, but what units are you going to use to fend it off? It comes quick, usually when I get my cyber up and start chrono boosting warp gate. I usually wall off with my pylon/gateway/cyber but even one zealot causes a lot of trouble. You need to be saving money for pylons to build in their base and the next 3 gateways. If you see 2 gate you need to completely forget this build and react to the 2 gate or you WILL die. You could always try building a bunch of pylons in their base to make him kill those, but some know whats up and that if they cause enough trouble at your base you won't be able to warp them in.

EDIT: Just a theorycraft thought, as I was typing the last sentence, you could try walling THEM off at their ramp. I haven't done that yet. You could use those pylons to warp in as well.
IntoTheRainBOw fan~
ensign_lee
Profile Joined June 2010
United States1178 Posts
August 11 2010 21:37 GMT
#26
This build is INCREDIBLY powerful, especially vs conventional 3-gate / 4-gate. I win maybe 15% of my games vs this, and that's usually because of poor execution on the part of my opponent.

Anyone who's good at this build willing to be my practice partner? I'd like to find an appropriate way to deal with it once I've scouted it.
IslandSpice
Profile Joined March 2010
United States15 Posts
August 11 2010 21:50 GMT
#27
^Likewise, I'll practice it vs you. I see no reason not to do it if don't know your opponent's playstyle. My battlenetid is islandspice.668
ellep200
Profile Joined May 2010
Sweden24 Posts
August 11 2010 22:24 GMT
#28
Out of about 20 PvPs I played this is what I got like 15-16 times. I hate these all innish sort of builds (even if you can continue from a 4gate really well if you managed to hurt your enemy) so I never bothered doing it myself. I theorycrafted 2gate to be a really effective counter but I forgot to try it out. Just mindfucks me completely when I see the stupid chronoboost on Cybernetics. This is what I've tried so far with to no avail:

1) Pulling probes to kill his pylons. If he has good timing with cutting probes for 700-800 minerals for three pylons & first wave of warp in's you're dead.

2) Chronoboosting your 1st stalker to kill off his worker before he can put down pylons.

3) Defending with cannons (this might work if you have your entire sim city built up anticipating a 4gate warp in from 6 supply).

4) 3 gate + ANY sort of tech structure. If you have immortals he will kill you with zealots. If you have void rays he will kill you with stalkers. If you have phoenix you will not be able to hurt him at all.


Zergs complain about ZvZ but this is atleast at the same level of retardness blingling is.
Cham
Profile Blog Joined July 2008
797 Posts
Last Edited: 2010-08-11 22:53:05
August 11 2010 22:41 GMT
#29
Is there a good way to still use this strategy if the opponent decides to 2 gate zeal rush? Or if you see the 2 gates early, should you back off this strategy? (The article doesn't go too in depth on this, and it seems like most Platinum level toss 2 gate zeal rush)
Jaeger
Profile Joined December 2009
United States1150 Posts
August 12 2010 05:16 GMT
#30
2 questions:


In the canonical build shouldn't you use your first chrono boost after gateway?

+ Show Spoiler +
In my tests (yabot on steppes building pylon adjacent to nexus) chronoing my nexus at 25 energy (maybe 40% through 9th probe) gives me 160 minerals when my 10 pylon finishes with a probe in position to build the gate. Saving the chrono until after gateway leaves me with exactly 150 minerals as the pylon finishes and a probe in position to build the gate. In the former you're spending a chronoboost for 10 minerals and get to 18 probes essentially the same time as if you never chrono boosted, in the latter you get to 18 probes faster since you are constantly producing after the chronoboost. In either case your pylon gate core timings are identical as you the early chronoboosted probe wont even complete one mining trip by the time you build a 10 pylon.


In the first version of the Kowi counter, isn't 10 pylon 12 gate strictly inferior to 9 pylon 12 gate?
https://www.dotabuff.com/players/8137911
Jaeger
Profile Joined December 2009
United States1150 Posts
August 12 2010 05:19 GMT
#31
On August 12 2010 07:41 Cham wrote:
Is there a good way to still use this strategy if the opponent decides to 2 gate zeal rush? Or if you see the 2 gates early, should you back off this strategy? (The article doesn't go too in depth on this, and it seems like most Platinum level toss 2 gate zeal rush)


It covers it and provides a replay.

X_Gate_Pressure
https://www.dotabuff.com/players/8137911
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