[R] Korean Warpgate All In - Page 2
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rushz0rz
Canada5300 Posts
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Darksoldierr
Hungary2012 Posts
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sleepingdog
Austria6145 Posts
On August 11 2010 19:57 rushz0rz wrote:Once, the opponent went 2gate and I was rushed. haven't tried this yet, but what about completely walling of in the first place when you scout 2gate? if you are going 4-warpgate and your opponent tries to rush with 2gate it's do or die anyways? | ||
LundiZ
Sweden39 Posts
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rushz0rz
Canada5300 Posts
On August 11 2010 22:12 sleepingdog wrote: haven't tried this yet, but what about completely walling of in the first place when you scout 2gate? if you are going 4-warpgate and your opponent tries to rush with 2gate it's do or die anyways? Yeah, but what units are you going to use to fend it off? It comes quick, usually when I get my cyber up and start chrono boosting warp gate. I usually wall off with my pylon/gateway/cyber but even one zealot causes a lot of trouble. You need to be saving money for pylons to build in their base and the next 3 gateways. If you see 2 gate you need to completely forget this build and react to the 2 gate or you WILL die. You could always try building a bunch of pylons in their base to make him kill those, but some know whats up and that if they cause enough trouble at your base you won't be able to warp them in. EDIT: Just a theorycraft thought, as I was typing the last sentence, you could try walling THEM off at their ramp. I haven't done that yet. You could use those pylons to warp in as well. | ||
ensign_lee
United States1178 Posts
Anyone who's good at this build willing to be my practice partner? I'd like to find an appropriate way to deal with it once I've scouted it. | ||
IslandSpice
United States15 Posts
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ellep200
Sweden24 Posts
1) Pulling probes to kill his pylons. If he has good timing with cutting probes for 700-800 minerals for three pylons & first wave of warp in's you're dead. 2) Chronoboosting your 1st stalker to kill off his worker before he can put down pylons. 3) Defending with cannons (this might work if you have your entire sim city built up anticipating a 4gate warp in from 6 supply). 4) 3 gate + ANY sort of tech structure. If you have immortals he will kill you with zealots. If you have void rays he will kill you with stalkers. If you have phoenix you will not be able to hurt him at all. Zergs complain about ZvZ but this is atleast at the same level of retardness blingling is. | ||
Cham
797 Posts
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Jaeger
United States1150 Posts
In the canonical build shouldn't you use your first chrono boost after gateway? + Show Spoiler + In my tests (yabot on steppes building pylon adjacent to nexus) chronoing my nexus at 25 energy (maybe 40% through 9th probe) gives me 160 minerals when my 10 pylon finishes with a probe in position to build the gate. Saving the chrono until after gateway leaves me with exactly 150 minerals as the pylon finishes and a probe in position to build the gate. In the former you're spending a chronoboost for 10 minerals and get to 18 probes essentially the same time as if you never chrono boosted, in the latter you get to 18 probes faster since you are constantly producing after the chronoboost. In either case your pylon gate core timings are identical as you the early chronoboosted probe wont even complete one mining trip by the time you build a 10 pylon. In the first version of the Kowi counter, isn't 10 pylon 12 gate strictly inferior to 9 pylon 12 gate? | ||
Jaeger
United States1150 Posts
On August 12 2010 07:41 Cham wrote: Is there a good way to still use this strategy if the opponent decides to 2 gate zeal rush? Or if you see the 2 gates early, should you back off this strategy? (The article doesn't go too in depth on this, and it seems like most Platinum level toss 2 gate zeal rush) It covers it and provides a replay. X_Gate_Pressure | ||
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