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[Q] How to stop Hellion Harrass as Zerg?

Forum Index > StarCraft 2 Strategy
Post a Reply
kamicom
Profile Blog Joined March 2010
United States180 Posts
August 06 2010 06:38 GMT
#1
Especially when fast expanding and/or on wide ramps, Z seems very vulnerable. Roaches are said to be effective but as you've seen from games like KotB's QXC vs Idra semifinals, it seems hard to defend.

I was thinking:
1) simcity wall offs and a spine crawlers (Static)
2) Roaches/queen

However, with hellions' speed, you can't really fully stop 2-3 hellions from running into your mineral line. Neither of these options seemed to dish out enough dps and block the hellion paths.

I feel retarded for not being able to find an answer to this -_- please help! (this refers to other match ups too. I just found that P and T can sim city choke points)
I ragequit if my split fails.
chickensnack
Profile Joined August 2010
United States21 Posts
August 06 2010 06:41 GMT
#2
Honestly, a spine crawler or two probably would have deterred the helion harrass. Unless, of course, there was a huge number of them in which case he probably doesn't have any anti-air *hint hint*
MisterMime
Profile Joined August 2010
17 Posts
August 06 2010 06:46 GMT
#3
Roaches Buttfuck Helions, try not to expand until you have fully developed your first base, theres no need for 2 bases if you cant even manage/keep safe 1 base.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
August 06 2010 06:48 GMT
#4
On August 06 2010 15:41 chickensnack wrote:
Honestly, a spine crawler or two probably would have deterred the helion harrass. Unless, of course, there was a huge number of them in which case he probably doesn't have any anti-air *hint hint*


I disagree with the part about anti-air. Hellions cost no gas. It's actually a pretty common transition to go into banshees after hellions.

That said, the way to stop hellions is lings, spine crawlers, and queens. Put spine crawlers at your nat, and chase down the hellions with speed upgraded lings. Try to hide at the top of your ramp to get a surprise surround on them, or catch them while they are running behind your minerals (since speedlings run at about the speed of light on creep). Otherwise, you could use your queen to block the ramp and let the spinecrawlers do the job. At that point you should watch out for hellion drops or banshees.
ArchdukeChocula
Profile Joined June 2010
United States16 Posts
August 06 2010 06:53 GMT
#5
I've messed around with opening igniter hellion drop vs zerg, and a spine crawler + queen usually shuts it down. I can still get quite a few kills, but it's often not worth pushing it. Put a spore crawler back there and you shut down any post-hellion banshee harass.
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
August 06 2010 06:54 GMT
#6
On August 06 2010 15:46 MisterMime wrote:
Roaches Buttfuck Helions, try not to expand until you have fully developed your first base, theres no need for 2 bases if you cant even manage/keep safe 1 base.


Nah, always go early expand vs Terran unless you're attempting a baneling bust. There are tons of Hellion deterrent. Speedling/Roach/Queen/Spine Crawler.
Malminos
Profile Joined July 2010
United States321 Posts
August 06 2010 06:57 GMT
#7
Yeah i've found speedlings to work surprisingly well just because they surround so quick and can't be kited
"To dream of because become happiness "
kamicom
Profile Blog Joined March 2010
United States180 Posts
Last Edited: 2010-08-06 07:14:15
August 06 2010 07:06 GMT
#8
Goobus' idea seemed solid but what if they attack natural mineral line instead? Queen's DPS is not fast enough to stop a couple of fatal hellion volleys on drones (even if hellions took damage running past spines).

2-3 hellions with decent micro could break even in taking on 8-12 lings. Or maybe it's just the fact that it's splash damage that scares me to try speedlings (I'm traumatized from firebats). I shall experiment...
I ragequit if my split fails.
Reuental
Profile Joined July 2009
United States457 Posts
August 06 2010 07:10 GMT
#9
On August 06 2010 15:54 HardcoreBilly wrote:
Show nested quote +
On August 06 2010 15:46 MisterMime wrote:
Roaches Buttfuck Helions, try not to expand until you have fully developed your first base, theres no need for 2 bases if you cant even manage/keep safe 1 base.


Nah, always go early expand vs Terran unless you're attempting a baneling bust. There are tons of Hellion deterrent. Speedling/Roach/Queen/Spine Crawler.


I will have to disagree. Me and many others have been having a lot of success with sens 1 base muta build. It is extremely safe and if played correctly you can keep your opponent in their base for a long time.
I'm a Crab made of men.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 06 2010 07:15 GMT
#10
On August 06 2010 16:10 Crabman123 wrote:
Show nested quote +
On August 06 2010 15:54 HardcoreBilly wrote:
On August 06 2010 15:46 MisterMime wrote:
Roaches Buttfuck Helions, try not to expand until you have fully developed your first base, theres no need for 2 bases if you cant even manage/keep safe 1 base.


Nah, always go early expand vs Terran unless you're attempting a baneling bust. There are tons of Hellion deterrent. Speedling/Roach/Queen/Spine Crawler.


I will have to disagree. Me and many others have been having a lot of success with sens 1 base muta build. It is extremely safe and if played correctly you can keep your opponent in their base for a long time.


I go mass reaper destorys fast lair, lets you get a CC, turrets, and tech to thors before mutas even pop.
Reuental
Profile Joined July 2009
United States457 Posts
August 06 2010 07:28 GMT
#11
On August 06 2010 16:15 superbabosheki wrote:
Show nested quote +
On August 06 2010 16:10 Crabman123 wrote:
On August 06 2010 15:54 HardcoreBilly wrote:
On August 06 2010 15:46 MisterMime wrote:
Roaches Buttfuck Helions, try not to expand until you have fully developed your first base, theres no need for 2 bases if you cant even manage/keep safe 1 base.


Nah, always go early expand vs Terran unless you're attempting a baneling bust. There are tons of Hellion deterrent. Speedling/Roach/Queen/Spine Crawler.


I will have to disagree. Me and many others have been having a lot of success with sens 1 base muta build. It is extremely safe and if played correctly you can keep your opponent in their base for a long time.


I go mass reaper destorys fast lair, lets you get a CC, turrets, and tech to thors before mutas even pop.


I think you extremely underestimate speedlings vs reapers. And your going to build at least 2 barracks with tech labs, get the speed upgrade, get a CC, engineering bay, turrets, and a thor before I get my mutas out? I really don't think you can get that much shit out in time and if you do its a waste of money to get that much air defense. Really though you think mass reapers is a valid response to fast lair? Well it isn't because you get speedlings first.
I'm a Crab made of men.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 06 2010 07:32 GMT
#12
On August 06 2010 16:06 kamicom wrote:
Goobus' idea seemed solid but what if they attack natural mineral line instead? Queen's DPS is not fast enough to stop a couple of fatal hellion volleys on drones (even if hellions took damage running past spines).

2-3 hellions with decent micro could break even in taking on 8-12 lings. Or maybe it's just the fact that it's splash damage that scares me to try speedlings (I'm traumatized from firebats). I shall experiment...

That early game there shouldnt be alot going on you should easily be able to ctrl clock drones ands end them to your main
speedlings are the best answer, if you get a surround hellions cant splash but 2-3 (or so) at a time and will usually die fairly fast
Artillery spawned from the forges of Hell
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-08-06 11:05:41
August 06 2010 10:38 GMT
#13
On August 06 2010 16:28 Crabman123 wrote:
Show nested quote +
On August 06 2010 16:15 superbabosheki wrote:
On August 06 2010 16:10 Crabman123 wrote:
On August 06 2010 15:54 HardcoreBilly wrote:
On August 06 2010 15:46 MisterMime wrote:
Roaches Buttfuck Helions, try not to expand until you have fully developed your first base, theres no need for 2 bases if you cant even manage/keep safe 1 base.


Nah, always go early expand vs Terran unless you're attempting a baneling bust. There are tons of Hellion deterrent. Speedling/Roach/Queen/Spine Crawler.


I will have to disagree. Me and many others have been having a lot of success with sens 1 base muta build. It is extremely safe and if played correctly you can keep your opponent in their base for a long time.


I go mass reaper destorys fast lair, lets you get a CC, turrets, and tech to thors before mutas even pop.


I think you extremely underestimate speedlings vs reapers. And your going to build at least 2 barracks with tech labs, get the speed upgrade, get a CC, engineering bay, turrets, and a thor before I get my mutas out? I really don't think you can get that much shit out in time and if you do its a waste of money to get that much air defense. Really though you think mass reapers is a valid response to fast lair? Well it isn't because you get speedlings first.


You have no clue how much reapers can delay EVERYTHING, or just outright the game vs someone that is only on speed lings.

I can say with confidence 90% of zergs will not be able to go 1 base muta vs 3 rax reaper. Sen can do it, ladder zergs can not. Reapers cost 50/50 letting me get a FAST CC, a factory once I cut reapers, a fast port/armory, WHILE putting on extreme pressure. Zerg can't make drones in this situation, and believe me, I can make 10+ reapers around the time the spire starts, good luck beating that with speedlings, and if zerg can miracuously make 6 mutas in this situation, they have to chase around reapers which OUTRUN them. If zerg goes to my main I will most likely be able to defend it, and I'll just send all my reapers back into his base.

Really what can zerg do, make roaches, spinecrawlers, more zerglings, more queens? Sure go ahead, but that's less drones, less gas, less and slower mutas. One base zerg is a joke vs reapers atm.

Sworn
Profile Blog Joined January 2010
Canada920 Posts
August 06 2010 10:47 GMT
#14
Honestly I find if you have a couple spine crawlers close enuff to your nat mineral line and ramp then Hellion harass is done. The good zergs I've played against use 1 or 2 queens to block the ramp then let the crawlers and lings kill the hellions. Speedlings on creep just rape hellions they get the surround off so fast that hellions really don't have a chance to get a good line of fire off on them.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Bair
Profile Joined May 2010
United States698 Posts
Last Edited: 2010-08-06 11:17:49
August 06 2010 11:16 GMT
#15
Currently there is a thread about reapers vs zerg here some of you might want to look at.

Regarding hellion harass, are we talking drops or drive bys? For drive bys, you can actually block your choke on larger maps with a queen, two crawlers and an evo chamber. Not the ideal solution, but better than nothing ya know?

For drops? Lots of static D I suppose but I cannot think of something cost effective off the top of my head.
In Roaches I Rust.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-08-06 11:28:28
August 06 2010 11:20 GMT
#16
The principle vs hellions (as with vultures in BW) is to not let them in, if possible. Block ramps with queens/lings/roaches/crawlers; whatever you can use. Note: even off creep you can use uprooted crawlers to block ramps, just because they tank enough hits, and they can Hold Position. Meanwhile extend the creep / prepare real army.

p.s. I call hellions "the zerglings of Terran" - the art is how to sneak them in, and they are undoubtedly a lot of fun to play with and against. Good terran is often recognized by his hellions.
If you stand next to my head, you can hear the ocean. - Day[9]
Andtwo
Profile Joined June 2009
United States126 Posts
August 06 2010 11:28 GMT
#17
On August 06 2010 16:15 superbabosheki wrote:
Show nested quote +
On August 06 2010 16:10 Crabman123 wrote:
On August 06 2010 15:54 HardcoreBilly wrote:
On August 06 2010 15:46 MisterMime wrote:
Roaches Buttfuck Helions, try not to expand until you have fully developed your first base, theres no need for 2 bases if you cant even manage/keep safe 1 base.


Nah, always go early expand vs Terran unless you're attempting a baneling bust. There are tons of Hellion deterrent. Speedling/Roach/Queen/Spine Crawler.


I will have to disagree. Me and many others have been having a lot of success with sens 1 base muta build. It is extremely safe and if played correctly you can keep your opponent in their base for a long time.


I go mass reaper destorys fast lair, lets you get a CC, turrets, and tech to thors before mutas even pop.


I just really think that going fast hellion into fast reaper is counter productive. I mean getting a factory up and then going 3 rax reaper just seems to delay the reapers by 100 gas and the time it takes to build a factory. Of course I'm assuming you're doing this terrible build because otherwise you would have posted here http://www.teamliquid.net/forum/viewmessage.php?topic_id=141007 to talk about how awesome your reapers are or possibly this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=141680 or maybe even this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=140468 but certainly not the hellion thread.

On topic, speedlings work FOR A WHILE depending on what else he's doing. You basically need to gamble/scout well that he's not going to come back with 6 blue flame hellions after the initial 2 instead of 2-3 rax pumping marauders. Well placed spines (no more than 2-3) help as does good queen/roach/ling micro. The fact of the matter is at certain levels of micro hellions (and reapers) kill lings and roaches and queens after a certain point so I feel like the spine crawler is often necessary.
Munk-E
Profile Blog Joined July 2010
United States672 Posts
August 06 2010 11:44 GMT
#18
On August 06 2010 15:48 Goobus wrote:
Show nested quote +
On August 06 2010 15:41 chickensnack wrote:
Honestly, a spine crawler or two probably would have deterred the helion harrass. Unless, of course, there was a huge number of them in which case he probably doesn't have any anti-air *hint hint*


I disagree with the part about anti-air. Hellions cost no gas. It's actually a pretty common transition to go into banshees after hellions.

That said, the way to stop hellions is lings, spine crawlers, and queens. Put spine crawlers at your nat, and chase down the hellions with speed upgraded lings. Try to hide at the top of your ramp to get a surprise surround on them, or catch them while they are running behind your minerals (since speedlings run at about the speed of light on creep). Otherwise, you could use your queen to block the ramp and let the spinecrawlers do the job. At that point you should watch out for hellion drops or banshees.


banshees are anti air?
You recognise me because of my signature!
hefty
Profile Joined January 2005
Denmark555 Posts
August 06 2010 11:44 GMT
#19
On August 06 2010 19:38 superbabosheki wrote:
Show nested quote +
On August 06 2010 16:28 Crabman123 wrote:
On August 06 2010 16:15 superbabosheki wrote:
On August 06 2010 16:10 Crabman123 wrote:
On August 06 2010 15:54 HardcoreBilly wrote:
On August 06 2010 15:46 MisterMime wrote:
Roaches Buttfuck Helions, try not to expand until you have fully developed your first base, theres no need for 2 bases if you cant even manage/keep safe 1 base.


Nah, always go early expand vs Terran unless you're attempting a baneling bust. There are tons of Hellion deterrent. Speedling/Roach/Queen/Spine Crawler.


I will have to disagree. Me and many others have been having a lot of success with sens 1 base muta build. It is extremely safe and if played correctly you can keep your opponent in their base for a long time.


I go mass reaper destorys fast lair, lets you get a CC, turrets, and tech to thors before mutas even pop.


I think you extremely underestimate speedlings vs reapers. And your going to build at least 2 barracks with tech labs, get the speed upgrade, get a CC, engineering bay, turrets, and a thor before I get my mutas out? I really don't think you can get that much shit out in time and if you do its a waste of money to get that much air defense. Really though you think mass reapers is a valid response to fast lair? Well it isn't because you get speedlings first.


Sounds super nice, care to share a replay?
You have no clue how much reapers can delay EVERYTHING, or just outright the game vs someone that is only on speed lings.

I can say with confidence 90% of zergs will not be able to go 1 base muta vs 3 rax reaper. Sen can do it, ladder zergs can not. Reapers cost 50/50 letting me get a FAST CC, a factory once I cut reapers, a fast port/armory, WHILE putting on extreme pressure. Zerg can't make drones in this situation, and believe me, I can make 10+ reapers around the time the spire starts, good luck beating that with speedlings, and if zerg can miracuously make 6 mutas in this situation, they have to chase around reapers which OUTRUN them. If zerg goes to my main I will most likely be able to defend it, and I'll just send all my reapers back into his base.

Really what can zerg do, make roaches, spinecrawlers, more zerglings, more queens? Sure go ahead, but that's less drones, less gas, less and slower mutas. One base zerg is a joke vs reapers atm.


Psycho{Szerano
Profile Joined April 2010
49 Posts
August 06 2010 12:01 GMT
#20
I'd suggest once scouting this hellion harrass before it happens to change into a roach spine defence strat focused mainly on creep and getting a fast lair up then getting roach speed to push your opponent back but don't enter his base due to the possibility of siege tanks. Add in an infestation pit while expoing. This way if he does try to switch into a mass mech strat you can tech to hive and get BL's. Don't forget to use lings just for scouting don't waste time on ling speed unless you are more comfortable with them otherwise your creep will provide all the speed you'll need aslong as your active with creeping. Lings are fairly weak and can disappear before you know it however if you make enough of them you can keep sight on all the expansions your opponent hasn't taken, if he tries to take one you'll be at an advantage. Remember micro does play a part early on I'd suggest to stay on your creep to keep the ball in your opponents cout if you know what I mean. Finally, Hydra Bl late game transition...think about that one
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