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Here's mine - could have been slicker as my chrono on the warpgate tech was a little lackluster. I also didn't really scout.
http://sc2.replayers.com/replays/view/1325
I should add that you MUST NOT FORGET TO TAKE YOUR GUYS OFF GAS! I couldn't figure out why I couldn't warp any zealots in in one game, then noticed my 400 gas
Oh, and I am high platinum but probably just low gold skill - I've been lucky with alot of failbust zergs.
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Aotearoa39261 Posts
Awesome thanks guys! Keep 'em coming!
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How are you able to build pylons in your opponent's main after 4 gates?
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If you scout early on and they don't react to your probe, just hide it in a corner of their base. If they didn't pay attention, they won't notice it until it's too late.
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If you scout early on and they don't react to your probe, just hide it in a corner of their base. If they didn't pay attention, they won't notice it until it's too late. Not true. You build the pylons before there stalker comes out. The zealot can't do anything against the probe. You don't even have to hide your pylons. Just put for of them spread across his main and cancel the one he is attacking at the last moment.
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rofl @ 2nd game. Nice scout by the blue player. hahahah
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This is a replay of my first and only 4gate:
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=134990
I even started walling off the WRONG ramp, then proceeded to fail in walling off the ramp I needed to, and still won easily. It's sad how easy this strat is.
Edit: and the guy mentions that he just lost to this strat in a tourney earlier in the day... sigh
Edit 2: LOL! Per two posts below mine, there are now two replays in this thread of vengee getting beat by the 4gate... sorry man!
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What was wrong with my defense plexa???
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wouldnt a standard 2 gate push kill this because i would for sure, 4 zealots would be pounding your base when you are warping those 3 gate' s in.
Is this tactic viable against only protoss? Or with a sneaky scout also against terran?
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lol @MadMike you have no idea haha just the worst day of sc2 for me ever lol. I was 70 win% now im 50 after one day of pure losing. Oh well thats how she goes
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poor vengee...
I checked match history and found some PvP games were you went 13 gate to stalker. By then I already knew what I was going to do.
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On August 02 2010 21:24 JDeathmetal wrote: wouldnt a standard 2 gate push kill this because i would for sure, 4 zealots would be pounding your base when you are warping those 3 gate' s in.
Is this tactic viable against only protoss? Or with a sneaky scout also against terran?
I used this build a lot during beta and experimented with it to see how it could be implemented against zerg and terran. I managed to get into lead in my diamond divison with it. Zerg was always a lot of trouble, but it was quite possible against terran. I had to hide pylon(s) outside terrans base instead of inside, and attack on first or second warp (4-8 units, mixed zealot/stalker/sentry), and just keep pounding away relentlessly with new warp ins. The key was to have good timing before he could amass enough marauders/tanks to defend the choke, and be on the lookout for reaper harass so I could delay a gate and build stalker in base instead.
What stopped me in pvp was a mirror build where he built his units in his base and had early stalkers, or went 3 gate robo with very good micro and scouting.
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