http://sites.google.com/site/tozarsc2/build-orders/overpowered-4-warp-gate-cheese/Tozar4WGChRepPack.zip?attredirects=0&d=1
[R] Korean Style Warpgate Rush Replays - Page 3
Forum Index > StarCraft 2 Strategy |
omgi
Sweden3 Posts
http://sites.google.com/site/tozarsc2/build-orders/overpowered-4-warp-gate-cheese/Tozar4WGChRepPack.zip?attredirects=0&d=1 | ||
simme123
Sweden810 Posts
| ||
FreeZEternal
Korea (South)3396 Posts
| ||
LeDuck
Germany152 Posts
On August 02 2010 22:47 omgi wrote: This is a replay pack of 4 warpgate proxy pylon from a month back or something by Tozar. http://sites.google.com/site/tozarsc2/build-orders/overpowered-4-warp-gate-cheese/Tozar4WGChRepPack.zip?attredirects=0&d=1 Correct me if I'm wrong, but shouldn't all replays from the beta not work anymore? | ||
spark19725
United States7 Posts
| ||
omgi
Sweden3 Posts
On August 03 2010 05:40 spark19725 wrote: Lol, can't we just mirror the build to defend against it? I'm assuming you mean that you go 4 warpgate but warp in in your own base? The problem is that the battle will be in your mineral line. Your economy will be harassed and it will be a battle of who's got the best micro. Altough, you will save the minerals your opponent spends on the proxy pylons. That's what it looked like in Torzans replays. He faced the same guy 3 times if I remember correctly where his opponent tried to mirror him but failed. | ||
Ftrunkz
Australia2474 Posts
9pylon (near choke, scout) 12gate (start walling choke) 14assim 16pylon by now it's apparant if ur opponent is doing it. -core as soon as gate finishes (add to choke wall, on small ramp/choke maps this will finish your wall, and by wall I mean leaving a 1 hex gap) -cut probes for a sec to afford zealot asap, chrono it and chase scouting probe UNTIL it drops a pylon. - pylon & gateway, by now it's 100% if he's doing it the warpgate cheese or not, if he is, wall yourself in completely. - stalker asap after the zealot, chrono it, target probe first and kill it asap. Obviously after this keep building stalkers and a sentry in terms of build order. In your base, he shouldve got at most 4 pylons building and if that's the case, his warpgate isn't very close to completing. After the zealot is off on that first pylon, drag 4 probes off mining for each pylon placed, and obviously go for the healthiest ones with your stalkers And zealot to help bring them down. After you kill the pylons, you're ahead. Build a robo and obs it up is my advice. He cuts sooo many probes to do this build he's almost forced to go with another cheesy or allin type attack, so just scout it out and play a normal solid pvp. | ||
Plexa
Aotearoa39261 Posts
| ||
Ftrunkz
Australia2474 Posts
| ||
Kinslayer
United States129 Posts
| ||
T0fuuu
Australia2275 Posts
On August 02 2010 21:24 JDeathmetal wrote: wouldnt a standard 2 gate push kill this because i would for sure, 4 zealots would be pounding your base when you are warping those 3 gate' s in. Is this tactic viable against only protoss? Or with a sneaky scout also against terran? It works against zerg. If u spot them 14 pool and expand you can do it easily. And yeah ive done it occassionally cos pvp is so boring. | ||
Anomandaris
Afghanistan440 Posts
http://www.mediafire.com/?wy3p9t3968ksp2a Hope you watch and enjoy! PvP nowadays... | ||
maekuuu
United States11 Posts
Second, how well do cheese strategies work against 4warpgate? I feel like a cannon rush or a proxy 2gate would work nicely. | ||
RetZ
Australia67 Posts
On August 04 2010 23:54 maekuuu wrote: I have two inquiries. First, if you play random and spawn as protoss, can you assume a drawn out macro game in PvP because your opponent isn't likely to try an all-in build against you (like the Korean 4gate style) or do most people send an earlier scout versus random? Second, how well do cheese strategies work against 4warpgate? I feel like a cannon rush or a proxy 2gate would work nicely. Proxy 2gate or even regular 2gate on a fast rush distance map (Steppes etc.) seems like a strong counter to this. I don't feel like a cannon rush would work because he can just chrono out zealots and build gates earlier. | ||
Miraqle
United States20 Posts
I lost my first PvP yesterday or two days ago against a pretty aggressive 2 gate. My opponent played really well through the whole game and did have to work a lot harder than me to pull off the win. It seems like fast presure with either a 10pylon/10gate or just 2 gating with a close rush distance has given me the most trouble. I'm not sure if this strat just isn't well known on US servers or I'm playing baddies but very few people change up their game plan even after scouting all the tell-tale signs. However, I have never lost to a toss that tries to kill my pylons. You can pull probes and rally chrono'd zealots to it all day but the 4 gate can recover so easily. Between sending a new probe over or keeping the inital probe alive you can pull off some nice tricks. Once I'm off work maybe I can pull this replay as it really shows how much room for error you have. even after losing my probe and 2 pylons in his base (1 killed 1 canceled) I was able to get a new probe in, drop a pylon outside his base, let the probe give me high ground vision to let me warp inside his base, and with 4 zealots in i could kite my new probe around and drop the pylons around the base all over again. His only chance of stopping me was lining his zealots up on his ramp and blocking the new probe but at that time his zealots were still running around dealing with the initial pylon/probe. Again, a lot of this has to deal with rush distance and the fact that I could get a new probe outside his base quite quickly. | ||
wuddersup
United States228 Posts
| ||
VERMM
United States39 Posts
On August 05 2010 05:04 wuddersup wrote: Does anyone build pylons inside the enemy's base if they're Terran or Zerg? I have a hard time building pylons in the base of anyone especially Terran. People who are aware of this strategy frequently scout every inch of their base until they have their ramp walled/guarded. I say especially Terran because I can never get back in as they always wall up asap. As for Zerg I have yet to try this on them. But I can imagine they would scout their base with any idle zergling or 2nd overlord or something else. Take my thoughts with a grain of salt as SC2 is my first competitive RTS. Although I hope my points are still seen as valid. Hopefully I'm missing something as I would like to be able to stay alive with a probe inside someone's base without relying on mindgames because that won't work very often versus high tier players. When I say mindgames I mean on your probe movement to seem nosey instead of going up ramp, disappearing, then scouting and leaving. Or some fake buildings you throw up in front of a scout only to cancel them after it is dead. | ||
susySquark
United States1692 Posts
EDIT: heres the replay - about 300 point diamond match PvP http://www.mediafire.com/?qfr68argc18t87q rewatching the replay, I could've depowered the gates earlier, i didnt realize how close the pylon was to dying lol | ||
Ftrunkz
Australia2474 Posts
On August 05 2010 04:24 Miraqle wrote: I was at 100% PvP in mid-high diamond on US Server for a good bit with this style. Even with very heavy mistakes I have been able to pull off easy wins. I lost my first PvP yesterday or two days ago against a pretty aggressive 2 gate. My opponent played really well through the whole game and did have to work a lot harder than me to pull off the win. It seems like fast presure with either a 10pylon/10gate or just 2 gating with a close rush distance has given me the most trouble. I'm not sure if this strat just isn't well known on US servers or I'm playing baddies but very few people change up their game plan even after scouting all the tell-tale signs. However, I have never lost to a toss that tries to kill my pylons. You can pull probes and rally chrono'd zealots to it all day but the 4 gate can recover so easily. Between sending a new probe over or keeping the inital probe alive you can pull off some nice tricks. Once I'm off work maybe I can pull this replay as it really shows how much room for error you have. even after losing my probe and 2 pylons in his base (1 killed 1 canceled) I was able to get a new probe in, drop a pylon outside his base, let the probe give me high ground vision to let me warp inside his base, and with 4 zealots in i could kite my new probe around and drop the pylons around the base all over again. His only chance of stopping me was lining his zealots up on his ramp and blocking the new probe but at that time his zealots were still running around dealing with the initial pylon/probe. Again, a lot of this has to deal with rush distance and the fact that I could get a new probe outside his base quite quickly. With my way of stopping it youre walled out of my base (a new probe can't get in), and the 2+ stalkers would kill the below ramp pylon before you had time to warp in units. | ||
AWESOME1337
Germany29 Posts
On August 05 2010 06:49 susySquark wrote: I just played a game against this build - i went 12gate 15gate/15cyber double stalker, I killed the scouting probe, but he got a hidden pylon in my base. I sent my first 2 stalkers to his base. When he started warping zealots into my minerals, i just sent the next 4 stalkers, along with all my probes, to his base. Depowered his gates and cleaned up with stalker micro, planting a new nexus at his natural >.> EDIT: heres the replay - about 300 point diamond match PvP http://www.mediafire.com/?qfr68argc18t87q rewatching the replay, I could've depowered the gates earlier, i didnt realize how close the pylon was to dying lol Well done. 2 fast stalker really seem to work very nice vs this build. | ||
| ||