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[Q]Worker Rushes

Forum Index > StarCraft 2 Strategy
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TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
July 24 2010 22:14 GMT
#1
So I'm wondering if a worker rush would be at all possible? Obviously it'd be an all-in strategy since I can't imagine coming back from losing basically all your workers. But technically, if you out-micro'd your opponent in a worker rush, couldn't it be possible to instantly end the game?

Every time I've tried, it's failed miserably, but I'm not the best with controlling my units, so I'm wondering if anybody's ever had any success with it?

Some of the things I'm wondering are subtle things, like should you send all of your workers right away? Build one first? Leave a couple to mine? Wait until you get a zealot/marine/zergling or something? And which race would be the most effective for it? Probes due to shield regen, or maybe SCVs due to being able to repair each other (I think, anyway. Pretty sure they could in BW), and high HP?

I can only imagine this being effective when you know your opponent's starting position and the rush distance is very small, like Steppes of War. But it would be nice to hear anything anyone has to say about the subject.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2011-02-17 20:24:36
July 24 2010 22:21 GMT
#2
Read this: (Wiki)Worker Rush

The problem with a worker rush is that if your opponent has built even one more worker, your attack force will be outnumbered.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 24 2010 22:22 GMT
#3
The few times i've found worker rushing useful, is in close positions PvT, when scouting a 6 rax, you send about half your probes to the enemy base and fuck up mining there, either the first reaper stays there and finishes off the probes giving you enough time to get a stalker out, or you end up delaying mining like crazy, and the terran can't pump out much more.
bLuR
Profile Blog Joined June 2010
Canada625 Posts
July 24 2010 22:28 GMT
#4
What's the point in playing the game if you want to do strategies like this? Stupid in my opinion
uberdeluxe
Profile Joined June 2009
Canada306 Posts
July 24 2010 22:29 GMT
#5
lol... there was a pro map in BW with a rush distance so short you could SCV rush your opponant as T, actually.

anyway, probably a good idea to not do that, as not only is there the possibility that they might outmicro u, but they will also have more workers.
No mules, no collosi, no PFs, just LOVE!
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2010-07-24 22:43:35
July 24 2010 22:43 GMT
#6
On July 25 2010 07:28 jSIX wrote:
What's the point in playing the game if you want to do strategies like this? Stupid in my opinion

I consider it fun to use units in ways they weren't intended.

But yeah, guess it wouldn't be very smart, competitively.
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
July 24 2010 22:48 GMT
#7
Probe rushes were done in SC1. I imagine that it is even more powerful with the faster shield recharge rate in SC2 when units are not under attack. Some intense micro is needed. Of course, it's just for fun and is something you would do in a custom game with a friend. I would rage if I lost to something like this.
Nothing worth having comes easy.
Tozar
Profile Blog Joined March 2007
United States245 Posts
July 24 2010 22:58 GMT
#8
I can see this working in a PvT... I need to try this.
GoodNewsJim
Profile Joined February 2010
United States122 Posts
July 24 2010 23:18 GMT
#9
Workers rushes work best when you have an army behind you. I do worker rushes all the time when I'm Terran because the additional SCV can repair each other and your mech units, also they can throw down bunkers. The trick is that you don't take all your workers, just 4-6. Any more, and they can defensively micro so their econ beats yours. Any less and they don't make as significant impact in the battle. If you run into a stalemate, slap down some bunkers at a forward position and make siege tanks to creep up in their face. Its quite strong to do a rush with Terran bringing a couple SCV along, and can win you a lot of games. 4 SCV taken out of mining doesn't hurt your econ too incredibly bad so you're kinda on even footing still economically.
God is real. Jesus is LORD
Leeto
Profile Joined August 2007
United States1320 Posts
Last Edited: 2010-07-24 23:30:31
July 24 2010 23:30 GMT
#10
It works a whole lot better in 2v2s. Both players send 5 workers to one enemy right away, so the 10 workers should overwhelm the 8 or 9 that they have by the time you get there. I've won 20+ games doing this (bronze - gold), some by killing all their workers/main and winning outright, the rest by putting them far enough behind that you can build up an army and win normally.

Of course, if your opponent has any sort of common sense, it totally fails.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 24 2010 23:31 GMT
#11
I imagine sending 4 probes vs a 6 rax reaper when you went 13 gate would be hilarious. Just wait for shields to regen and he's basically losing like all scv mining.
Torture
Profile Joined May 2010
Canada221 Posts
July 24 2010 23:31 GMT
#12
On July 25 2010 08:18 GoodNewsJim wrote:
Workers rushes work best when you have an army behind you. I do worker rushes all the time when I'm Terran because the additional SCV can repair each other and your mech units, also they can throw down bunkers. The trick is that you don't take all your workers, just 4-6. Any more, and they can defensively micro so their econ beats yours. Any less and they don't make as significant impact in the battle. If you run into a stalemate, slap down some bunkers at a forward position and make siege tanks to creep up in their face. Its quite strong to do a rush with Terran bringing a couple SCV along, and can win you a lot of games. 4 SCV taken out of mining doesn't hurt your econ too incredibly bad so you're kinda on even footing still economically.


That's not a worker rush, that's attacking and taking some SCVs with you to repair...
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 24 2010 23:33 GMT
#13
On July 25 2010 08:31 Slayer91 wrote:
I imagine sending 4 probes vs a 6 rax reaper when you went 13 gate would be hilarious. Just wait for shields to regen and he's basically losing like all scv mining.


It's been done. It works
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
July 24 2010 23:34 GMT
#14
Planetary Fortress Rush is a worker rush... sorta. Well, the only units you actually have throughout a planetary fortress rush are SCVs, and the CC is just a building, so... worker rush?
link0
Profile Joined March 2010
United States1071 Posts
July 24 2010 23:35 GMT
#15
Sending a few probes on steppes of war against Terran can work if you have great micro. Probs >>> Scvs and will pretty much prevent much of their scvs from mining or building.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 24 2010 23:40 GMT
#16
On July 25 2010 07:29 uberdeluxe wrote:
lol... there was a pro map in BW with a rush distance so short you could SCV rush your opponant as T, actually.

anyway, probably a good idea to not do that, as not only is there the possibility that they might outmicro u, but they will also have more workers.


Blood Bath?

I wish I was into SC when they used that map... have only seen VODs
"When the geyser died, a probe came out" - SirJolt
GoodNewsJim
Profile Joined February 2010
United States122 Posts
July 24 2010 23:48 GMT
#17
On July 25 2010 08:40 fabiano wrote:

Blood Bath?

I wish I was into SC when they used that map... have only seen VODs



I modified Blood Bath with extra minerals and 4 more starting positions.

I called it Big Game Blood Bath.

It was great for FFA.
God is real. Jesus is LORD
Harpwn
Profile Blog Joined April 2010
Australia253 Posts
July 24 2010 23:54 GMT
#18
Works in 2v2 3v3 4v4 , useless in 1v1 as you just arrive with less workers then he has
BaaL`
Profile Joined May 2010
297 Posts
July 25 2010 00:06 GMT
#19
If you play Protoss and micro perfectly for maximum shield regen, you might become unbeatable.
di4m0nd
Profile Joined June 2010
United States297 Posts
July 25 2010 00:19 GMT
#20
it only worked for me on a 2v2 but in the end we still lost since the other player has much better eco.. still fun do
TLO | MC | Taeja | MarineKing | Alicia | HerO | PartinG | Bomber | Genius | MMA | CoCa | HuK | DRG | YugiOh | MVP | Jjakji | Stardust | Snute | Scarlett
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 25 2010 00:27 GMT
#21
Pretty pointless to worker rush in 1v1. Insta loss imo
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Luoson
Profile Joined May 2010
New Zealand153 Posts
July 25 2010 01:14 GMT
#22
Tried it once in a 3's with my mates for a joke, we got totally slaughtered.. I cant see this working against anyone non-bronze league as they will have more workers by the time u get there
Alou
Profile Blog Joined March 2010
United States3748 Posts
July 25 2010 01:44 GMT
#23
It's been done by some. Certainly possible, just not that probable.
Life is Good.
raph
Profile Joined May 2010
United States204 Posts
July 25 2010 01:48 GMT
#24
in the early beta people were doing marine scv all ins vs p, but full on worker rushes? i dont think so.
Taerix
Profile Joined June 2010
United States41 Posts
July 25 2010 02:05 GMT
#25
I think cheese can be fun and it has it's place, but what's the point of this? Seems a little extreme to want to win that fast. Even if you could figure out how to make it work what fun would it be? Sure you'd win a few games, but you'd never really play the game.
Helping fellow Terrans at Starcraft2TerranStrategies.com
Cofo
Profile Blog Joined June 2010
United States1388 Posts
July 25 2010 02:07 GMT
#26
On occasion I watch (IIRC) TTOne's stream, and I have seen him do this several times to great effect PvT on Steppes of War.
+ Show Spoiler +
DrajiK
Profile Joined March 2010
Singapore17 Posts
July 25 2010 02:15 GMT
#27
On July 25 2010 07:29 uberdeluxe wrote:
lol... there was a pro map in BW with a rush distance so short you could SCV rush your opponant as T, actually.

anyway, probably a good idea to not do that, as not only is there the possibility that they might outmicro u, but they will also have more workers.


http://wiki.teamliquid.net/starcraft/DMZ

This one, right?
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
July 25 2010 02:25 GMT
#28
On July 25 2010 11:05 Taerix wrote:
I think cheese can be fun and it has it's place, but what's the point of this? Seems a little extreme to want to win that fast. Even if you could figure out how to make it work what fun would it be? Sure you'd win a few games, but you'd never really play the game.

It wouldn't be something to do all the time. Just something to do once and a while to throw someone completely off their rocker.

I mean, how well are you going to play in a second game if you just lost your first one to a worker rush? There's gotta be some psychological impact there.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 25 2010 02:37 GMT
#29
Given how slidey workers are, I wouldn't even bother...
Coolzx
Profile Joined May 2010
United States138 Posts
July 25 2010 02:52 GMT
#30
On July 25 2010 09:06 BaaL` wrote:
If you play Protoss and micro perfectly for maximum shield regen, you might become unbeatable.


Really? How so? This definitely would not work versus the Terran SCV 100%, and it would definitely would not work versus another Protoss Probe since they will always have more probe than you do. Not sure about versus Zerg Drone though.
On the thread: HuK: "I want to be the next Lim Yo Hwan for SC2" On July 20 2010 11:12 IdrA wrote: ahahahahahahahahahahaha User was temp banned for this post.
Azarthis
Profile Joined April 2010
United Kingdom19 Posts
July 25 2010 03:03 GMT
#31
zerg drones heal mega fast on creep so defensively they're probably strong enough to keep up with scvs or probes
BaaL`
Profile Joined May 2010
297 Posts
Last Edited: 2010-07-25 03:19:25
July 25 2010 03:15 GMT
#32
On July 25 2010 11:52 Coolzx wrote:
Show nested quote +
On July 25 2010 09:06 BaaL` wrote:
If you play Protoss and micro perfectly for maximum shield regen, you might become unbeatable.


Really? How so? This definitely would not work versus the Terran SCV 100%, and it would definitely would not work versus another Protoss Probe since they will always have more probe than you do. Not sure about versus Zerg Drone though.


Okay, it will not work vs Protoss.

But against Z or T, you could kill all their workers? In any case, they cannot mine or build since that would require them to stay still. You can eventually kill them all, or kill his CC before he can get yours, because you are already in position.

I might be wrong though.

Question: is it true Zerg heals faster on creep? Edit: after some searching, I am almost positive they do not. Can't see for myself though, uninstalled
zJayy962
Profile Blog Joined April 2010
1363 Posts
July 25 2010 03:27 GMT
#33
On July 25 2010 11:52 Coolzx wrote:
Show nested quote +
On July 25 2010 09:06 BaaL` wrote:
If you play Protoss and micro perfectly for maximum shield regen, you might become unbeatable.


Really? How so? This definitely would not work versus the Terran SCV 100%, and it would definitely would not work versus another Protoss Probe since they will always have more probe than you do. Not sure about versus Zerg Drone though.


Moving injured probes to recover shields sounds like a doable strategy if your micro is good enough.
Doesn't sound 100% impossible. You should really get your facts right.

It would work against Z too because shield recovery is much stronger than Z HP recovery
Cofo
Profile Blog Joined June 2010
United States1388 Posts
July 25 2010 03:34 GMT
#34


Question: is it true Zerg heals faster on creep? Edit: after some searching, I am almost positive they do not. Can't see for myself though, uninstalled


I'm quite certain it is not true. Common misconception.
+ Show Spoiler +
link0
Profile Joined March 2010
United States1071 Posts
July 25 2010 03:40 GMT
#35
On July 25 2010 11:07 Cofo wrote:
On occasion I watch (IIRC) TTOne's stream, and I have seen him do this several times to great effect PvT on Steppes of War.


Yup, it DOES work.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-07-25 03:42:22
July 25 2010 03:41 GMT
#36
Remember, SCVs can repair themselves.

So if you rush with the initial 6 SCVs, you have 50 minerals worth of repairing (how much HP does that equal?). On super close rush distance maps, this MIGHT work TvP
wizard944
Profile Blog Joined May 2010
194 Posts
July 25 2010 03:50 GMT
#37
well I play random because I get bored if I play the same race over and over. But once I got protoss like 8 times in a row, so I got bored and probe rushed the terran. It was a placement match, so it was pretty easy because the shields recharge.
Kassar DeTemplari
USn
Profile Joined March 2010
United States376 Posts
July 25 2010 03:56 GMT
#38
On July 25 2010 08:40 fabiano wrote:
Show nested quote +
On July 25 2010 07:29 uberdeluxe wrote:
lol... there was a pro map in BW with a rush distance so short you could SCV rush your opponant as T, actually.

anyway, probably a good idea to not do that, as not only is there the possibility that they might outmicro u, but they will also have more workers.


Blood Bath?

I wish I was into SC when they used that map... have only seen VODs


They used to use blood bath in competition? Holy shit... I can only imagine.
Swede
Profile Joined June 2010
New Zealand853 Posts
Last Edited: 2010-07-25 04:15:36
July 25 2010 04:15 GMT
#39
It works alright in ZvT because they have to wall off (thus their SCVs are more vulnerable). I have done it a few times on Blistering Sands by taking 4 drones at 10 supply and killing their building SCV or their supply depot. If you can prevent them building long enough then you can get a spawning pool up before they have a wall and/or marines, and so you just follow up with 6+ zerglings.

It's not a particularly reliable strategy though. More funny than anything.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
July 25 2010 04:23 GMT
#40
I've done it with a friend in 2 v 2, took out zerg players workers in twilight fortress then moved onto terran. he only managed to get a marines out before we got to him, and 12 probes > 7 scvs and a marine. Victory
Apollys
Profile Joined July 2010
United States278 Posts
July 25 2010 04:29 GMT
#41
One time I was playing a 2v2 and my ally dropped at the very start, so I probe rushed the terran enemy with all but 1 probe after I had built a couple probes myself. I managed to kill all of the terran's workers, then he just lifted his CC obviously. 30 Seconds later and his zerg ally brings in a flood of zerglings and all I have is a pylon and a half finished gateway... >.>
When you're feeling down, I'll be there to feel you up!
Copperhead
Profile Joined April 2010
Canada97 Posts
Last Edited: 2010-07-25 04:49:09
July 25 2010 04:47 GMT
#42
there no way it can work in solo....i dont see how could it work in 2s...seriously if you probe rush me i could prolly 1v2 you...by the time you get to my base im getting at least 3-4 probe ...+my 6 probe...so i just kite you til i have few more probe...
yeah so im pretty sure you couldnt 2v1 me with probe rushing...would worth the try....
I speak french kthx
Svizcy
Profile Joined May 2010
Slovenia300 Posts
July 25 2010 09:55 GMT
#43
Just noticed this topic...and must say that it happened to me on the last day of beta on map stepes of war.
I was terran and he was toss. He took his first 6 probes and attacked me asap then 1 more probe came litle later.
I had 1 more scv than he had probes but i was shocked. He killed my scves with 1 of his probes still alive at the end.

Now all the time i was trying to mine at least with 1 of my scv so that i could build an additional scv and overpowered him but now i think that probably wasnt the best idea.

Anyone has any knowledge of this kind of rushes i would love to hear how they deffend against it?

good day, svizcy
dj.ricecakes
Profile Joined July 2010
United States252 Posts
July 25 2010 10:18 GMT
#44
the only way i could see a worker rush working is with rine/ling/lot support
For terran get 5-10 marines 1st then send all your units to attack
10 suply
12 rax
13 rax
14 suply
22 suply

With zerg 6/7 pool and send drones with lins
6/7pool

With protoss 2 gate but instead of resuming probe production all out attack
9 Pylon
10 Chrono Boost Nexus
12 Gateway (Send scout, save Chrono Boost)
14 Gateway
15 Pylon
16 Zealot (stop making Probes, use Chrono Boost on Gateways)
18 Zealot
20 Zealot
20 Pylon
22 Zealot
24 Zealot
TECH MOTHER FUCKERS TECH!
Infernium
Profile Joined June 2010
Sweden74 Posts
July 25 2010 11:58 GMT
#45
So I'm wondering if a worker rush would be at all possible? Obviously it'd be an all-in strategy since I can't imagine coming back from losing basically all your workers. But technically, if you out-micro'd your opponent in a worker rush, couldn't it be possible to instantly end the game?

Every time I've tried, it's failed miserably, but I'm not the best with controlling my units, so I'm wondering if anybody's ever had any success with it?

Some of the things I'm wondering are subtle things, like should you send all of your workers right away? Build one first? Leave a couple to mine? Wait until you get a zealot/marine/zergling or something? And which race would be the most effective for it? Probes due to shield regen, or maybe SCVs due to being able to repair each other (I think, anyway. Pretty sure they could in BW), and high HP?

I can only imagine this being effective when you know your opponent's starting position and the rush distance is very small, like Steppes of War. But it would be nice to hear anything anyone has to say about the subject.


I have tried this once, with protoss, however it isn't really worth it even if you out micro your opponent completly, because even on short distance maps like stepps of war your opponent will be able to build 2 additional workers during the time you move your "army" of harvesters to his base. And it requiers very intense micro to be able to prevent him from harvesting as well as not losing any of your workers. You need to out micro the health of at least 2-3 (Plus shield regeneration/repair/life regeneration) workers to be able to win the battle, in case you go for an "all in" and he builds two additional workers.

This is a harder way to win then using some sort of cheese strategy or just playing a normal game, in my opinion.

It's not something i would recommend in 1v1 . However a 2 harvester scout/harass in PvT or ZvT can be very successful with proper micro management and multitasking. And a scout harass in 2v2 where both players send one harvester scout each can also work well if both players harass the same target(s).

There are also some famous "all in" strategies that include harvesters in the unit combination.

Replay (All in attack Masq (T) vs WhiteRa (P)):
check mate
Profile Joined June 2010
Germany39 Posts
July 25 2010 12:18 GMT
#46
On July 25 2010 13:29 Apollys wrote:
One time I was playing a 2v2 and my ally dropped at the very start, so I probe rushed the terran enemy with all but 1 probe after I had built a couple probes myself. I managed to kill all of the terran's workers, then he just lifted his CC obviously. 30 Seconds later and his zerg ally brings in a flood of zerglings and all I have is a pylon and a half finished gateway... >.>



Lol, it is soo cool when the ally drops in 2v2 ^^
i build like 5 rax asap and pump marines non-stop.
I've always won with it :D

As about worker rush, I was in a 2v2 and I saw my ally begun running his workers to the enemy,
I decided to join him..
We were winning, till i started target-firing my allies workers (I taught they were enemy workers :/ )

Anyway, I think the worker rush can work well with terran vs toss/ zerg, you send your starting SCVs to the enemy, and build one worker which you send mining, that way you can kill one drone/ probe and backup and repair and attack again.
Stripes
Profile Joined May 2010
Australia57 Posts
July 25 2010 13:23 GMT
#47
Blood bath stack scv rush
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
July 25 2010 13:30 GMT
#48
You can do it, for example on a short distance map like Steppes of War and if you are playing a zerg, and he does a really fast expand, you can bunker rush him, kill his natural, then get some SCVs to kill his natural along with marines and more bunkers. That's about the only way you can pull this off. If you just worker rush him in the beginning, you are screwed, they will have way more workers than u by the time u get there. Maybe, if you're zerg and do
TDC
Profile Joined May 2010
United States197 Posts
July 25 2010 16:51 GMT
#49
yea i can see people all in rushing in certain situations. what i can think of include:

PvZ proxy 2 gate. send most of your probes and join the zealots to go for an all in rush.
TvP, TvZ, 2-3rax timing rush, use the scvs to be the meat shield for the marines and do a little bit of damage.

i'm assuming that you didn't mean pure worker rush, which i can't think of any case succeeding =)

-TDC
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
GoodNewsJim
Profile Joined February 2010
United States122 Posts
July 25 2010 16:53 GMT
#50
On July 26 2010 01:51 TDC wrote:

i'm assuming that you didn't mean pure worker rush, which i can't think of any case succeeding =)

-TDC



You can worker rush very easy computers sometimes.

I did it in beta so I could leave my computer in game until I got dropped.

I get dropped a lot in game.
God is real. Jesus is LORD
prochobo
Profile Joined May 2010
United States232 Posts
July 25 2010 17:18 GMT
#51
Someone port this

TT1
Profile Blog Joined December 2008
Canada10012 Posts
July 25 2010 18:05 GMT
#52
i probe rush alot on steppes because of the short distances and obviously because its a 2 player map, i mine 2 sets of minerals with my initial 6 probes so i can have 50 mins(this makes a huge difference in your macro, plus the delay gives the terran enought time to make his depot, if he decides to wall off then hes kinda screwed from the get go) then attack with 6 probes, chrono boost makes up for the rush but you still need to do decent damage or else u end up getting run over by a marine/marauder rush
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 17 2011 19:22 GMT
#53
On July 25 2010 18:55 Svizcy wrote:
Just noticed this topic...and must say that it happened to me on the last day of beta on map stepes of war.
I was terran and he was toss. He took his first 6 probes and attacked me asap then 1 more probe came litle later.
I had 1 more scv than he had probes but i was shocked. He killed my scves with 1 of his probes still alive at the end.

Now all the time i was trying to mine at least with 1 of my scv so that i could build an additional scv and overpowered him but now i think that probably wasnt the best idea.

Anyone has any knowledge of this kind of rushes i would love to hear how they deffend against it?

good day, svizcy

I've been doing this rush a lot lately in bronze league (as Zerg). You need to take ALL of your workers and A move them into a good concave/surround. Don't micro them around too much or keep any mining or split them up or you won't be able to use your worker lead to your advantage.

I feel Zerg is a lot better at this than Terran because drones seem to naturally a-move into a concave/surround, while SCVs for some reason circle up with their backs against each other. Protoss might be even better due to the shields and range so perhaps I will try that.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
February 17 2011 19:24 GMT
#54
This is a shameless self-promotion (also a diggity promotion), but it is possible to come back after a failed 12 drone rush at the upper-mid diamond (what would now be master) level:
I always try to shield slam face, just to make sure it doesnt work
Mr. Enchilada
Profile Joined November 2010
United States274 Posts
February 17 2011 20:21 GMT
#55
On July 25 2010 12:50 wizard944 wrote:
well I play random because I get bored if I play the same race over and over. But once I got protoss like 8 times in a row, so I got bored and probe rushed the terran. It was a placement match, so it was pretty easy because the shields recharge.

You got 8 protoss' in your 5 placement matches?
My wife for Aiur.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 17 2011 20:29 GMT
#56
On February 18 2011 05:21 Mr. Enchilada wrote:
Show nested quote +
On July 25 2010 12:50 wizard944 wrote:
well I play random because I get bored if I play the same race over and over. But once I got protoss like 8 times in a row, so I got bored and probe rushed the terran. It was a placement match, so it was pretty easy because the shields recharge.

You got 8 protoss' in your 5 placement matches?



There is practice league before placement matches.

BuzzCraftTV
Profile Joined November 2010
United States42 Posts
February 17 2011 22:33 GMT
#57
you can 12 drone rush up into diamond, first time i tried it I only lost one worker lol, almost had a flawless victory :-D
rpddropshot
Profile Joined March 2011
United States82 Posts
Last Edited: 2011-04-13 17:03:14
April 13 2011 16:57 GMT
#58
My friend and I just had success with the 2v2 worker rush last night. He was random and happened to get protoss which was very useful because of shield regeneration. I play as Terran all the time. Our oppenent's partner probably should have helped right away or just sat back and built some attacking units. Instead he hesitated, then helped and didn't micro, and I only lost 1 SCV for the most part. We also had success when I did a 4-barracks proxy.

We did this because we were placed way too high and playing Diamond teams (I'm at best a gold level 1v1 Terran and he's a diamond 1v1 Protoss) so we thought the worker rush would move us down and be fun but maybe we'll keep winning.....

Here's a replay of that game. Please excuse my teammates bad manners.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=202988
Baconator. Buck Double. Rodeo Cheeseburger. Beef Bacon 'n Cheddar.
Ethic
Profile Blog Joined November 2009
Canada439 Posts
April 13 2011 17:15 GMT
#59
Garbage strat is Garbage strat. This is a strategy forum, not a garbage dump.
SC2 ID: Ethic.791 - 1v1 DIAMOND - SHILOH UPSILON
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
April 13 2011 17:27 GMT
#60
I think worker rushes are always bound to fail agianst good players since the defender will almost always have more workers. The only worker rush that has a good chance of succes is a Zerg 12 drone rushing a Terran. But in the end even that comes down to the Terran not knowing how to respond.
I think esports is pretty nice.
L4hlborg
Profile Joined February 2011
Finland34 Posts
April 13 2011 18:50 GMT
#61
I heard a story about a dude portrait mining the dark voice portrait by worker rushing. Not sure if it's just a story though. Worker rushes work pretty well against players who dont know how to attack move (= some bronze leaguers) so I could imagine it working somewhere there, if the map is small enough.
darklordjac
Profile Joined July 2010
Canada2231 Posts
April 13 2011 18:58 GMT
#62
May be interesting to know but there was a map in the proleague in bw, and scv rushing was standard.
Navillus
Profile Joined February 2011
United States1188 Posts
April 13 2011 19:09 GMT
#63
On April 14 2011 03:50 L4hlborg wrote:
I heard a story about a dude portrait mining the dark voice portrait by worker rushing. Not sure if it's just a story though. Worker rushes work pretty well against players who dont know how to attack move (= some bronze leaguers) so I could imagine it working somewhere there, if the map is small enough.


Yeah he's mentioned on the worker rush liquipedia page, I forget his name but that's how the portrait was first gotten.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
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