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[Q]Worker Rushes

Forum Index > StarCraft 2 Strategy
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TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
July 24 2010 22:14 GMT
#1
So I'm wondering if a worker rush would be at all possible? Obviously it'd be an all-in strategy since I can't imagine coming back from losing basically all your workers. But technically, if you out-micro'd your opponent in a worker rush, couldn't it be possible to instantly end the game?

Every time I've tried, it's failed miserably, but I'm not the best with controlling my units, so I'm wondering if anybody's ever had any success with it?

Some of the things I'm wondering are subtle things, like should you send all of your workers right away? Build one first? Leave a couple to mine? Wait until you get a zealot/marine/zergling or something? And which race would be the most effective for it? Probes due to shield regen, or maybe SCVs due to being able to repair each other (I think, anyway. Pretty sure they could in BW), and high HP?

I can only imagine this being effective when you know your opponent's starting position and the rush distance is very small, like Steppes of War. But it would be nice to hear anything anyone has to say about the subject.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2011-02-17 20:24:36
July 24 2010 22:21 GMT
#2
Read this: (Wiki)Worker Rush

The problem with a worker rush is that if your opponent has built even one more worker, your attack force will be outnumbered.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 24 2010 22:22 GMT
#3
The few times i've found worker rushing useful, is in close positions PvT, when scouting a 6 rax, you send about half your probes to the enemy base and fuck up mining there, either the first reaper stays there and finishes off the probes giving you enough time to get a stalker out, or you end up delaying mining like crazy, and the terran can't pump out much more.
bLuR
Profile Blog Joined June 2010
Canada625 Posts
July 24 2010 22:28 GMT
#4
What's the point in playing the game if you want to do strategies like this? Stupid in my opinion
uberdeluxe
Profile Joined June 2009
Canada306 Posts
July 24 2010 22:29 GMT
#5
lol... there was a pro map in BW with a rush distance so short you could SCV rush your opponant as T, actually.

anyway, probably a good idea to not do that, as not only is there the possibility that they might outmicro u, but they will also have more workers.
No mules, no collosi, no PFs, just LOVE!
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2010-07-24 22:43:35
July 24 2010 22:43 GMT
#6
On July 25 2010 07:28 jSIX wrote:
What's the point in playing the game if you want to do strategies like this? Stupid in my opinion

I consider it fun to use units in ways they weren't intended.

But yeah, guess it wouldn't be very smart, competitively.
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
July 24 2010 22:48 GMT
#7
Probe rushes were done in SC1. I imagine that it is even more powerful with the faster shield recharge rate in SC2 when units are not under attack. Some intense micro is needed. Of course, it's just for fun and is something you would do in a custom game with a friend. I would rage if I lost to something like this.
Nothing worth having comes easy.
Tozar
Profile Blog Joined March 2007
United States245 Posts
July 24 2010 22:58 GMT
#8
I can see this working in a PvT... I need to try this.
GoodNewsJim
Profile Joined February 2010
United States122 Posts
July 24 2010 23:18 GMT
#9
Workers rushes work best when you have an army behind you. I do worker rushes all the time when I'm Terran because the additional SCV can repair each other and your mech units, also they can throw down bunkers. The trick is that you don't take all your workers, just 4-6. Any more, and they can defensively micro so their econ beats yours. Any less and they don't make as significant impact in the battle. If you run into a stalemate, slap down some bunkers at a forward position and make siege tanks to creep up in their face. Its quite strong to do a rush with Terran bringing a couple SCV along, and can win you a lot of games. 4 SCV taken out of mining doesn't hurt your econ too incredibly bad so you're kinda on even footing still economically.
God is real. Jesus is LORD
Leeto
Profile Joined August 2007
United States1320 Posts
Last Edited: 2010-07-24 23:30:31
July 24 2010 23:30 GMT
#10
It works a whole lot better in 2v2s. Both players send 5 workers to one enemy right away, so the 10 workers should overwhelm the 8 or 9 that they have by the time you get there. I've won 20+ games doing this (bronze - gold), some by killing all their workers/main and winning outright, the rest by putting them far enough behind that you can build up an army and win normally.

Of course, if your opponent has any sort of common sense, it totally fails.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 24 2010 23:31 GMT
#11
I imagine sending 4 probes vs a 6 rax reaper when you went 13 gate would be hilarious. Just wait for shields to regen and he's basically losing like all scv mining.
Torture
Profile Joined May 2010
Canada221 Posts
July 24 2010 23:31 GMT
#12
On July 25 2010 08:18 GoodNewsJim wrote:
Workers rushes work best when you have an army behind you. I do worker rushes all the time when I'm Terran because the additional SCV can repair each other and your mech units, also they can throw down bunkers. The trick is that you don't take all your workers, just 4-6. Any more, and they can defensively micro so their econ beats yours. Any less and they don't make as significant impact in the battle. If you run into a stalemate, slap down some bunkers at a forward position and make siege tanks to creep up in their face. Its quite strong to do a rush with Terran bringing a couple SCV along, and can win you a lot of games. 4 SCV taken out of mining doesn't hurt your econ too incredibly bad so you're kinda on even footing still economically.


That's not a worker rush, that's attacking and taking some SCVs with you to repair...
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 24 2010 23:33 GMT
#13
On July 25 2010 08:31 Slayer91 wrote:
I imagine sending 4 probes vs a 6 rax reaper when you went 13 gate would be hilarious. Just wait for shields to regen and he's basically losing like all scv mining.


It's been done. It works
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
July 24 2010 23:34 GMT
#14
Planetary Fortress Rush is a worker rush... sorta. Well, the only units you actually have throughout a planetary fortress rush are SCVs, and the CC is just a building, so... worker rush?
link0
Profile Joined March 2010
United States1071 Posts
July 24 2010 23:35 GMT
#15
Sending a few probes on steppes of war against Terran can work if you have great micro. Probs >>> Scvs and will pretty much prevent much of their scvs from mining or building.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 24 2010 23:40 GMT
#16
On July 25 2010 07:29 uberdeluxe wrote:
lol... there was a pro map in BW with a rush distance so short you could SCV rush your opponant as T, actually.

anyway, probably a good idea to not do that, as not only is there the possibility that they might outmicro u, but they will also have more workers.


Blood Bath?

I wish I was into SC when they used that map... have only seen VODs
"When the geyser died, a probe came out" - SirJolt
GoodNewsJim
Profile Joined February 2010
United States122 Posts
July 24 2010 23:48 GMT
#17
On July 25 2010 08:40 fabiano wrote:

Blood Bath?

I wish I was into SC when they used that map... have only seen VODs



I modified Blood Bath with extra minerals and 4 more starting positions.

I called it Big Game Blood Bath.

It was great for FFA.
God is real. Jesus is LORD
Harpwn
Profile Blog Joined April 2010
Australia253 Posts
July 24 2010 23:54 GMT
#18
Works in 2v2 3v3 4v4 , useless in 1v1 as you just arrive with less workers then he has
BaaL`
Profile Joined May 2010
297 Posts
July 25 2010 00:06 GMT
#19
If you play Protoss and micro perfectly for maximum shield regen, you might become unbeatable.
di4m0nd
Profile Joined June 2010
United States297 Posts
July 25 2010 00:19 GMT
#20
it only worked for me on a 2v2 but in the end we still lost since the other player has much better eco.. still fun do
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