|
So I'm wondering if a worker rush would be at all possible? Obviously it'd be an all-in strategy since I can't imagine coming back from losing basically all your workers. But technically, if you out-micro'd your opponent in a worker rush, couldn't it be possible to instantly end the game?
Every time I've tried, it's failed miserably, but I'm not the best with controlling my units, so I'm wondering if anybody's ever had any success with it?
Some of the things I'm wondering are subtle things, like should you send all of your workers right away? Build one first? Leave a couple to mine? Wait until you get a zealot/marine/zergling or something? And which race would be the most effective for it? Probes due to shield regen, or maybe SCVs due to being able to repair each other (I think, anyway. Pretty sure they could in BW), and high HP?
I can only imagine this being effective when you know your opponent's starting position and the rush distance is very small, like Steppes of War. But it would be nice to hear anything anyone has to say about the subject.
|
Read this: Worker Rush
The problem with a worker rush is that if your opponent has built even one more worker, your attack force will be outnumbered.
|
The few times i've found worker rushing useful, is in close positions PvT, when scouting a 6 rax, you send about half your probes to the enemy base and fuck up mining there, either the first reaper stays there and finishes off the probes giving you enough time to get a stalker out, or you end up delaying mining like crazy, and the terran can't pump out much more.
|
What's the point in playing the game if you want to do strategies like this? Stupid in my opinion
|
lol... there was a pro map in BW with a rush distance so short you could SCV rush your opponant as T, actually.
anyway, probably a good idea to not do that, as not only is there the possibility that they might outmicro u, but they will also have more workers.
|
On July 25 2010 07:28 jSIX wrote: What's the point in playing the game if you want to do strategies like this? Stupid in my opinion I consider it fun to use units in ways they weren't intended.
But yeah, guess it wouldn't be very smart, competitively.
|
Probe rushes were done in SC1. I imagine that it is even more powerful with the faster shield recharge rate in SC2 when units are not under attack. Some intense micro is needed. Of course, it's just for fun and is something you would do in a custom game with a friend. I would rage if I lost to something like this.
|
I can see this working in a PvT... I need to try this.
|
Workers rushes work best when you have an army behind you. I do worker rushes all the time when I'm Terran because the additional SCV can repair each other and your mech units, also they can throw down bunkers. The trick is that you don't take all your workers, just 4-6. Any more, and they can defensively micro so their econ beats yours. Any less and they don't make as significant impact in the battle. If you run into a stalemate, slap down some bunkers at a forward position and make siege tanks to creep up in their face. Its quite strong to do a rush with Terran bringing a couple SCV along, and can win you a lot of games. 4 SCV taken out of mining doesn't hurt your econ too incredibly bad so you're kinda on even footing still economically.
|
It works a whole lot better in 2v2s. Both players send 5 workers to one enemy right away, so the 10 workers should overwhelm the 8 or 9 that they have by the time you get there. I've won 20+ games doing this (bronze - gold), some by killing all their workers/main and winning outright, the rest by putting them far enough behind that you can build up an army and win normally.
Of course, if your opponent has any sort of common sense, it totally fails.
|
I imagine sending 4 probes vs a 6 rax reaper when you went 13 gate would be hilarious. Just wait for shields to regen and he's basically losing like all scv mining.
|
On July 25 2010 08:18 GoodNewsJim wrote: Workers rushes work best when you have an army behind you. I do worker rushes all the time when I'm Terran because the additional SCV can repair each other and your mech units, also they can throw down bunkers. The trick is that you don't take all your workers, just 4-6. Any more, and they can defensively micro so their econ beats yours. Any less and they don't make as significant impact in the battle. If you run into a stalemate, slap down some bunkers at a forward position and make siege tanks to creep up in their face. Its quite strong to do a rush with Terran bringing a couple SCV along, and can win you a lot of games. 4 SCV taken out of mining doesn't hurt your econ too incredibly bad so you're kinda on even footing still economically.
That's not a worker rush, that's attacking and taking some SCVs with you to repair...
|
On July 25 2010 08:31 Slayer91 wrote: I imagine sending 4 probes vs a 6 rax reaper when you went 13 gate would be hilarious. Just wait for shields to regen and he's basically losing like all scv mining.
It's been done. It works
|
Planetary Fortress Rush is a worker rush... sorta. Well, the only units you actually have throughout a planetary fortress rush are SCVs, and the CC is just a building, so... worker rush?
|
Sending a few probes on steppes of war against Terran can work if you have great micro. Probs >>> Scvs and will pretty much prevent much of their scvs from mining or building.
|
On July 25 2010 07:29 uberdeluxe wrote: lol... there was a pro map in BW with a rush distance so short you could SCV rush your opponant as T, actually.
anyway, probably a good idea to not do that, as not only is there the possibility that they might outmicro u, but they will also have more workers.
Blood Bath?
I wish I was into SC when they used that map... have only seen VODs
|
On July 25 2010 08:40 fabiano wrote:
Blood Bath?
I wish I was into SC when they used that map... have only seen VODs
I modified Blood Bath with extra minerals and 4 more starting positions.
I called it Big Game Blood Bath.
It was great for FFA.
|
Works in 2v2 3v3 4v4 , useless in 1v1 as you just arrive with less workers then he has
|
If you play Protoss and micro perfectly for maximum shield regen, you might become unbeatable.
|
it only worked for me on a 2v2 but in the end we still lost since the other player has much better eco.. still fun do
|
|
|
|
|
|