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[Q]Worker Rushes - Page 3

Forum Index > StarCraft 2 Strategy
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Apollys
Profile Joined July 2010
United States278 Posts
July 25 2010 04:29 GMT
#41
One time I was playing a 2v2 and my ally dropped at the very start, so I probe rushed the terran enemy with all but 1 probe after I had built a couple probes myself. I managed to kill all of the terran's workers, then he just lifted his CC obviously. 30 Seconds later and his zerg ally brings in a flood of zerglings and all I have is a pylon and a half finished gateway... >.>
When you're feeling down, I'll be there to feel you up!
Copperhead
Profile Joined April 2010
Canada97 Posts
Last Edited: 2010-07-25 04:49:09
July 25 2010 04:47 GMT
#42
there no way it can work in solo....i dont see how could it work in 2s...seriously if you probe rush me i could prolly 1v2 you...by the time you get to my base im getting at least 3-4 probe ...+my 6 probe...so i just kite you til i have few more probe...
yeah so im pretty sure you couldnt 2v1 me with probe rushing...would worth the try....
I speak french kthx
Svizcy
Profile Joined May 2010
Slovenia300 Posts
July 25 2010 09:55 GMT
#43
Just noticed this topic...and must say that it happened to me on the last day of beta on map stepes of war.
I was terran and he was toss. He took his first 6 probes and attacked me asap then 1 more probe came litle later.
I had 1 more scv than he had probes but i was shocked. He killed my scves with 1 of his probes still alive at the end.

Now all the time i was trying to mine at least with 1 of my scv so that i could build an additional scv and overpowered him but now i think that probably wasnt the best idea.

Anyone has any knowledge of this kind of rushes i would love to hear how they deffend against it?

good day, svizcy
dj.ricecakes
Profile Joined July 2010
United States252 Posts
July 25 2010 10:18 GMT
#44
the only way i could see a worker rush working is with rine/ling/lot support
For terran get 5-10 marines 1st then send all your units to attack
10 suply
12 rax
13 rax
14 suply
22 suply

With zerg 6/7 pool and send drones with lins
6/7pool

With protoss 2 gate but instead of resuming probe production all out attack
9 Pylon
10 Chrono Boost Nexus
12 Gateway (Send scout, save Chrono Boost)
14 Gateway
15 Pylon
16 Zealot (stop making Probes, use Chrono Boost on Gateways)
18 Zealot
20 Zealot
20 Pylon
22 Zealot
24 Zealot
TECH MOTHER FUCKERS TECH!
Infernium
Profile Joined June 2010
Sweden74 Posts
July 25 2010 11:58 GMT
#45
So I'm wondering if a worker rush would be at all possible? Obviously it'd be an all-in strategy since I can't imagine coming back from losing basically all your workers. But technically, if you out-micro'd your opponent in a worker rush, couldn't it be possible to instantly end the game?

Every time I've tried, it's failed miserably, but I'm not the best with controlling my units, so I'm wondering if anybody's ever had any success with it?

Some of the things I'm wondering are subtle things, like should you send all of your workers right away? Build one first? Leave a couple to mine? Wait until you get a zealot/marine/zergling or something? And which race would be the most effective for it? Probes due to shield regen, or maybe SCVs due to being able to repair each other (I think, anyway. Pretty sure they could in BW), and high HP?

I can only imagine this being effective when you know your opponent's starting position and the rush distance is very small, like Steppes of War. But it would be nice to hear anything anyone has to say about the subject.


I have tried this once, with protoss, however it isn't really worth it even if you out micro your opponent completly, because even on short distance maps like stepps of war your opponent will be able to build 2 additional workers during the time you move your "army" of harvesters to his base. And it requiers very intense micro to be able to prevent him from harvesting as well as not losing any of your workers. You need to out micro the health of at least 2-3 (Plus shield regeneration/repair/life regeneration) workers to be able to win the battle, in case you go for an "all in" and he builds two additional workers.

This is a harder way to win then using some sort of cheese strategy or just playing a normal game, in my opinion.

It's not something i would recommend in 1v1 . However a 2 harvester scout/harass in PvT or ZvT can be very successful with proper micro management and multitasking. And a scout harass in 2v2 where both players send one harvester scout each can also work well if both players harass the same target(s).

There are also some famous "all in" strategies that include harvesters in the unit combination.

Replay (All in attack Masq (T) vs WhiteRa (P)):
check mate
Profile Joined June 2010
Germany39 Posts
July 25 2010 12:18 GMT
#46
On July 25 2010 13:29 Apollys wrote:
One time I was playing a 2v2 and my ally dropped at the very start, so I probe rushed the terran enemy with all but 1 probe after I had built a couple probes myself. I managed to kill all of the terran's workers, then he just lifted his CC obviously. 30 Seconds later and his zerg ally brings in a flood of zerglings and all I have is a pylon and a half finished gateway... >.>



Lol, it is soo cool when the ally drops in 2v2 ^^
i build like 5 rax asap and pump marines non-stop.
I've always won with it :D

As about worker rush, I was in a 2v2 and I saw my ally begun running his workers to the enemy,
I decided to join him..
We were winning, till i started target-firing my allies workers (I taught they were enemy workers :/ )

Anyway, I think the worker rush can work well with terran vs toss/ zerg, you send your starting SCVs to the enemy, and build one worker which you send mining, that way you can kill one drone/ probe and backup and repair and attack again.
Stripes
Profile Joined May 2010
Australia57 Posts
July 25 2010 13:23 GMT
#47
Blood bath stack scv rush
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
July 25 2010 13:30 GMT
#48
You can do it, for example on a short distance map like Steppes of War and if you are playing a zerg, and he does a really fast expand, you can bunker rush him, kill his natural, then get some SCVs to kill his natural along with marines and more bunkers. That's about the only way you can pull this off. If you just worker rush him in the beginning, you are screwed, they will have way more workers than u by the time u get there. Maybe, if you're zerg and do
TDC
Profile Joined May 2010
United States197 Posts
July 25 2010 16:51 GMT
#49
yea i can see people all in rushing in certain situations. what i can think of include:

PvZ proxy 2 gate. send most of your probes and join the zealots to go for an all in rush.
TvP, TvZ, 2-3rax timing rush, use the scvs to be the meat shield for the marines and do a little bit of damage.

i'm assuming that you didn't mean pure worker rush, which i can't think of any case succeeding =)

-TDC
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
GoodNewsJim
Profile Joined February 2010
United States122 Posts
July 25 2010 16:53 GMT
#50
On July 26 2010 01:51 TDC wrote:

i'm assuming that you didn't mean pure worker rush, which i can't think of any case succeeding =)

-TDC



You can worker rush very easy computers sometimes.

I did it in beta so I could leave my computer in game until I got dropped.

I get dropped a lot in game.
God is real. Jesus is LORD
prochobo
Profile Joined May 2010
United States232 Posts
July 25 2010 17:18 GMT
#51
Someone port this

TT1
Profile Blog Joined December 2008
Canada10012 Posts
July 25 2010 18:05 GMT
#52
i probe rush alot on steppes because of the short distances and obviously because its a 2 player map, i mine 2 sets of minerals with my initial 6 probes so i can have 50 mins(this makes a huge difference in your macro, plus the delay gives the terran enought time to make his depot, if he decides to wall off then hes kinda screwed from the get go) then attack with 6 probes, chrono boost makes up for the rush but you still need to do decent damage or else u end up getting run over by a marine/marauder rush
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 17 2011 19:22 GMT
#53
On July 25 2010 18:55 Svizcy wrote:
Just noticed this topic...and must say that it happened to me on the last day of beta on map stepes of war.
I was terran and he was toss. He took his first 6 probes and attacked me asap then 1 more probe came litle later.
I had 1 more scv than he had probes but i was shocked. He killed my scves with 1 of his probes still alive at the end.

Now all the time i was trying to mine at least with 1 of my scv so that i could build an additional scv and overpowered him but now i think that probably wasnt the best idea.

Anyone has any knowledge of this kind of rushes i would love to hear how they deffend against it?

good day, svizcy

I've been doing this rush a lot lately in bronze league (as Zerg). You need to take ALL of your workers and A move them into a good concave/surround. Don't micro them around too much or keep any mining or split them up or you won't be able to use your worker lead to your advantage.

I feel Zerg is a lot better at this than Terran because drones seem to naturally a-move into a concave/surround, while SCVs for some reason circle up with their backs against each other. Protoss might be even better due to the shields and range so perhaps I will try that.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
February 17 2011 19:24 GMT
#54
This is a shameless self-promotion (also a diggity promotion), but it is possible to come back after a failed 12 drone rush at the upper-mid diamond (what would now be master) level:
I always try to shield slam face, just to make sure it doesnt work
Mr. Enchilada
Profile Joined November 2010
United States274 Posts
February 17 2011 20:21 GMT
#55
On July 25 2010 12:50 wizard944 wrote:
well I play random because I get bored if I play the same race over and over. But once I got protoss like 8 times in a row, so I got bored and probe rushed the terran. It was a placement match, so it was pretty easy because the shields recharge.

You got 8 protoss' in your 5 placement matches?
My wife for Aiur.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
February 17 2011 20:29 GMT
#56
On February 18 2011 05:21 Mr. Enchilada wrote:
Show nested quote +
On July 25 2010 12:50 wizard944 wrote:
well I play random because I get bored if I play the same race over and over. But once I got protoss like 8 times in a row, so I got bored and probe rushed the terran. It was a placement match, so it was pretty easy because the shields recharge.

You got 8 protoss' in your 5 placement matches?



There is practice league before placement matches.

BuzzCraftTV
Profile Joined November 2010
United States42 Posts
February 17 2011 22:33 GMT
#57
you can 12 drone rush up into diamond, first time i tried it I only lost one worker lol, almost had a flawless victory :-D
rpddropshot
Profile Joined March 2011
United States82 Posts
Last Edited: 2011-04-13 17:03:14
April 13 2011 16:57 GMT
#58
My friend and I just had success with the 2v2 worker rush last night. He was random and happened to get protoss which was very useful because of shield regeneration. I play as Terran all the time. Our oppenent's partner probably should have helped right away or just sat back and built some attacking units. Instead he hesitated, then helped and didn't micro, and I only lost 1 SCV for the most part. We also had success when I did a 4-barracks proxy.

We did this because we were placed way too high and playing Diamond teams (I'm at best a gold level 1v1 Terran and he's a diamond 1v1 Protoss) so we thought the worker rush would move us down and be fun but maybe we'll keep winning.....

Here's a replay of that game. Please excuse my teammates bad manners.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=202988
Baconator. Buck Double. Rodeo Cheeseburger. Beef Bacon 'n Cheddar.
Ethic
Profile Blog Joined November 2009
Canada439 Posts
April 13 2011 17:15 GMT
#59
Garbage strat is Garbage strat. This is a strategy forum, not a garbage dump.
SC2 ID: Ethic.791 - 1v1 DIAMOND - SHILOH UPSILON
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
April 13 2011 17:27 GMT
#60
I think worker rushes are always bound to fail agianst good players since the defender will almost always have more workers. The only worker rush that has a good chance of succes is a Zerg 12 drone rushing a Terran. But in the end even that comes down to the Terran not knowing how to respond.
I think esports is pretty nice.
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