[Q]Worker Rushes - Page 3
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Apollys
United States278 Posts
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Copperhead
Canada97 Posts
yeah so im pretty sure you couldnt 2v1 me with probe rushing...would worth the try.... | ||
Svizcy
Slovenia300 Posts
I was terran and he was toss. He took his first 6 probes and attacked me asap then 1 more probe came litle later. I had 1 more scv than he had probes but i was shocked. He killed my scves with 1 of his probes still alive at the end. Now all the time i was trying to mine at least with 1 of my scv so that i could build an additional scv and overpowered him but now i think that probably wasnt the best idea. Anyone has any knowledge of this kind of rushes i would love to hear how they deffend against it? good day, svizcy | ||
dj.ricecakes
United States252 Posts
For terran get 5-10 marines 1st then send all your units to attack 10 suply 12 rax 13 rax 14 suply 22 suply With zerg 6/7 pool and send drones with lins 6/7pool With protoss 2 gate but instead of resuming probe production all out attack 9 Pylon 10 Chrono Boost Nexus 12 Gateway (Send scout, save Chrono Boost) 14 Gateway 15 Pylon 16 Zealot (stop making Probes, use Chrono Boost on Gateways) 18 Zealot 20 Zealot 20 Pylon 22 Zealot 24 Zealot | ||
Infernium
Sweden74 Posts
So I'm wondering if a worker rush would be at all possible? Obviously it'd be an all-in strategy since I can't imagine coming back from losing basically all your workers. But technically, if you out-micro'd your opponent in a worker rush, couldn't it be possible to instantly end the game? Every time I've tried, it's failed miserably, but I'm not the best with controlling my units, so I'm wondering if anybody's ever had any success with it? Some of the things I'm wondering are subtle things, like should you send all of your workers right away? Build one first? Leave a couple to mine? Wait until you get a zealot/marine/zergling or something? And which race would be the most effective for it? Probes due to shield regen, or maybe SCVs due to being able to repair each other (I think, anyway. Pretty sure they could in BW), and high HP? I can only imagine this being effective when you know your opponent's starting position and the rush distance is very small, like Steppes of War. But it would be nice to hear anything anyone has to say about the subject. I have tried this once, with protoss, however it isn't really worth it even if you out micro your opponent completly, because even on short distance maps like stepps of war your opponent will be able to build 2 additional workers during the time you move your "army" of harvesters to his base. And it requiers very intense micro to be able to prevent him from harvesting as well as not losing any of your workers. You need to out micro the health of at least 2-3 (Plus shield regeneration/repair/life regeneration) workers to be able to win the battle, in case you go for an "all in" and he builds two additional workers. This is a harder way to win then using some sort of cheese strategy or just playing a normal game, in my opinion. It's not something i would recommend in 1v1 . However a 2 harvester scout/harass in PvT or ZvT can be very successful with proper micro management and multitasking. And a scout harass in 2v2 where both players send one harvester scout each can also work well if both players harass the same target(s). There are also some famous "all in" strategies that include harvesters in the unit combination. Replay (All in attack Masq (T) vs WhiteRa (P)): | ||
check mate
Germany39 Posts
On July 25 2010 13:29 Apollys wrote: One time I was playing a 2v2 and my ally dropped at the very start, so I probe rushed the terran enemy with all but 1 probe after I had built a couple probes myself. I managed to kill all of the terran's workers, then he just lifted his CC obviously. 30 Seconds later and his zerg ally brings in a flood of zerglings and all I have is a pylon and a half finished gateway... >.> Lol, it is soo cool when the ally drops in 2v2 ^^ i build like 5 rax asap and pump marines non-stop. I've always won with it :D As about worker rush, I was in a 2v2 and I saw my ally begun running his workers to the enemy, I decided to join him.. We were winning, till i started target-firing my allies workers (I taught they were enemy workers :/ ) Anyway, I think the worker rush can work well with terran vs toss/ zerg, you send your starting SCVs to the enemy, and build one worker which you send mining, that way you can kill one drone/ probe and backup and repair and attack again. | ||
Stripes
Australia57 Posts
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Tazza
Korea (South)1678 Posts
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TDC
United States197 Posts
PvZ proxy 2 gate. send most of your probes and join the zealots to go for an all in rush. TvP, TvZ, 2-3rax timing rush, use the scvs to be the meat shield for the marines and do a little bit of damage. i'm assuming that you didn't mean pure worker rush, which i can't think of any case succeeding =) -TDC | ||
GoodNewsJim
United States122 Posts
On July 26 2010 01:51 TDC wrote: i'm assuming that you didn't mean pure worker rush, which i can't think of any case succeeding =) -TDC You can worker rush very easy computers sometimes. I did it in beta so I could leave my computer in game until I got dropped. I get dropped a lot in game. | ||
prochobo
United States232 Posts
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TT1
Canada9936 Posts
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Pyrrhuloxia
United States6700 Posts
On July 25 2010 18:55 Svizcy wrote: Just noticed this topic...and must say that it happened to me on the last day of beta on map stepes of war. I was terran and he was toss. He took his first 6 probes and attacked me asap then 1 more probe came litle later. I had 1 more scv than he had probes but i was shocked. He killed my scves with 1 of his probes still alive at the end. Now all the time i was trying to mine at least with 1 of my scv so that i could build an additional scv and overpowered him but now i think that probably wasnt the best idea. Anyone has any knowledge of this kind of rushes i would love to hear how they deffend against it? good day, svizcy I've been doing this rush a lot lately in bronze league (as Zerg). You need to take ALL of your workers and A move them into a good concave/surround. Don't micro them around too much or keep any mining or split them up or you won't be able to use your worker lead to your advantage. I feel Zerg is a lot better at this than Terran because drones seem to naturally a-move into a concave/surround, while SCVs for some reason circle up with their backs against each other. Protoss might be even better due to the shields and range so perhaps I will try that. | ||
MoreFaSho
United States1427 Posts
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Mr. Enchilada
United States274 Posts
On July 25 2010 12:50 wizard944 wrote: well I play random because I get bored if I play the same race over and over. But once I got protoss like 8 times in a row, so I got bored and probe rushed the terran. It was a placement match, so it was pretty easy because the shields recharge. You got 8 protoss' in your 5 placement matches? | ||
Deadeight
United Kingdom1629 Posts
On February 18 2011 05:21 Mr. Enchilada wrote: You got 8 protoss' in your 5 placement matches? There is practice league before placement matches. | ||
BuzzCraftTV
United States42 Posts
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rpddropshot
United States82 Posts
We did this because we were placed way too high and playing Diamond teams (I'm at best a gold level 1v1 Terran and he's a diamond 1v1 Protoss) so we thought the worker rush would move us down and be fun but maybe we'll keep winning..... Here's a replay of that game. Please excuse my teammates bad manners. http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=202988 | ||
Ethic
Canada439 Posts
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Saechiis
Netherlands4989 Posts
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