[G] Playing Zerg in StarCraft II - Page 4
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Phlatline
Croatia176 Posts
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Dromar
United States2145 Posts
![]() Suggestion, since you clarify the definitions of cheese and an all-in, maybe you should also mention timing attacks. | ||
Vengeaner
Russian Federation28 Posts
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ALPINA
3791 Posts
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fockenpimpe
Austria3 Posts
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Latham
9562 Posts
On July 20 2010 11:51 Thoreezhea wrote: 1) I love you. 2) Musta taken a while huh? 3) You have a bery vad computer, like me. 4) Do more of these, but for terren toss and X 5) Holy wall of text... 1) <3 2) On July 20 2010 07:24 Latham wrote: It took 3 nights of insomnia due to too high temperatures to sleep in to write. The hardest part was playing 20 games vs a very easy AI to get all the necessary screenshots. Then of course, some snipping, cutting and resizing in paint to finish the job. Also, I wrote this is Microsoft Word. Coding this for BB Code was a nightmare at first, but got a lot more natural as I was moving forward with it. I don't drink coffee on a daily basis. It's all natural. I prefer tea without sugar or anything else. 3) I game on a 2004 Sony Vaio laptop bro! ;-) Everything on low/off except for models and textures which are on high, resolution being 1400x900 and 3D portraits. Getting around 60-70 fps which I'm satisfied with. If I put shaders on medium, I drop to 15 fps which makes it unplayable =( 4) I'm actually interested in writing a Protoss guide, but my PvT is terrible. My winrate is literally around 20% in PvT. Can't play it to save my life. T guide not so much because, I consider most thing intuitive there. What would I put in a T guide? How to build thors and tanks and wall-in? Meh, maybe I'll do it, but I need to seriously brainstorm it. 5) I feel the holy wall of text is, for the most part, divided nicely by pictures and witty captions. I'm around a top 30 diamond league playing Z as my main on Europe. | ||
limbokid
Germany143 Posts
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EnderCN
United States499 Posts
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freestalker
469 Posts
The units are generally fast, weak and cheap Should be.. The units are generally weak and cheap, sometimes fast No trolling. It's true ![]() But it seems you put a lot of effort into it. Well done, it looks good. | ||
Latham
9562 Posts
On July 21 2010 00:29 freestalker wrote: You have a bug in the text.. The units are generally fast, weak and cheap Should be.. The units are generally weak and cheap, sometimes fast No trolling. It's true ![]() But it seems you put a lot of effort into it. Well done, it looks good. xD On July 20 2010 23:05 EnderCN wrote: Unless I missed it I think you should mention something about detection since it isn't always obvious to new players. I've played Zerg for quite a while now and just figured out spore crawlers are detectors since I don't build them often. I also didn't realize fungal growth could be a detector. I'm pretty sure I talked about overseers on multiple occasions. Well, like I said in the intro, this guide assumes you know which building does what, same goes for the units. I'm just giving advice on how to use them effectively. | ||
REM.ca
Canada354 Posts
On July 21 2010 01:20 Latham wrote: Well, like I said in the intro, this guide assumes you know which building does what, same goes for the units. About that: I found that part a bit misleading. A good 2/3rds of the guide is actually incredibly basic and seems aimed a bit more towards completely new players. Great read though. Loved this guide. A must-read for any new Zerg player. | ||
Sixes
Canada1123 Posts
On July 20 2010 18:28 Latham wrote:What would I put in a T guide? How to build thors and tanks and wall-in? Meh, maybe I'll do it, but I need to seriously brainstorm it. Could be a detailed explanation of the 1a2a3a strategy. Or what are the best TV shows to watch while playing so you don't get bored turtling. Great guide btw. | ||
Rkie
United States1278 Posts
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Latham
9562 Posts
On July 21 2010 01:27 REM.ca wrote: About that: I found that part a bit misleading. A good 2/3rds of the guide is actually incredibly basic and seems aimed a bit more towards completely new players. Great read though. Loved this guide. A must-read for any new Zerg player. Just because you know what an overlord is and that it flies, it doesn't necessarily mean you know where to put them or how to effectively use them. Same goes for creating arcs with hydralisks, scouting with lings etc. Besides, I'm sure we'll be getting an influx of player from a lot of different RTSes like Warcraft III, Red Alert 3, Command and Conquer, Company of Heroes or different game genres in general, that haven't necessarily played Starcraft before. What might seem basic to you like proper scouting or using terrain to your advantage, might be a total foreign concept to them. | ||
Zyke
United States16 Posts
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ToastieNL
Netherlands845 Posts
On July 21 2010 01:48 Sixes wrote: Could be a detailed explanation of the 1a2a3a strategy. Or what are the best TV shows to watch while playing so you don't get bored turtling. Great guide btw. Building Wall sand clicking the 'Siege' button requires great skill!! | ||
elow
Spain113 Posts
Really informative too! | ||
USn
United States376 Posts
On July 20 2010 09:23 Latham wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917 http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010 All I can say it depends on the map (mineral positioning) and where you send your workers. If you send all 6 to the most central mineral field that has ~5 other fields is close proximity, it won't matter. If they are grouped in 3s or the like, you might get a minimal profit from splitting. If the minerals are spread out in front of your hatch, not in 1 big clump and you send your all 6 of your workers to 1 side, it's better split them into two groups of 3s, and to send the other 3 to another "3 mineral clump" In the end it's just doing the same thing the AI would do for you 1s later, but it's correcting the miscalculations for the AI in advance. You only get five net minerals. You can get pretty much an equal gain by stealing a mineral from an opponent's line with your worker scout and bringing it back to your base... I don't think anyone would bother including that in a guide. In the interests of brevity you should probably cut it. | ||
Chex
United States87 Posts
First and foremost, Protoss is at a distinct advantage early game. Zealots murder Zerglings and Stalkers beat out Roaches assuming good micro. I think the balance switches to Z's favor once you've gotten your lair and first expansion up, but you still need to be hyper aware for the dreaded 4 gate push. If you whore drones too much that will just kill you outright. I also question your choice of Muta versus Protoss. This is a matter of style so take my comments with a grain of salt, but against a gateway heavy build or a 4 gate, the Protoss will just push you and kill you even if you are harassing his main. This isn't a guide on builds so maybe my comments are out of place, but I would caution newer players from thinking Mutas are the best unit in all 3 match ups. Also, Ultralisks absolutely RAPE the gateway + collosi mix and with some hydra back up they shut down the gateway robo build pretty well too. The last few patches really brought the Ultra back into the game, and I'd encourage people to try them out as much as possible in ZvP in particular. Otherwise though, awesome awesome guide. Thanks for the hard work! Only 7 days left! | ||
Jkilla
United States17 Posts
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