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[G] Playing Zerg in StarCraft II - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Phlatline
Profile Blog Joined December 2007
Croatia176 Posts
July 20 2010 06:41 GMT
#61
very nice for newcomers. Good job ^^
Dromar
Profile Blog Joined June 2007
United States2145 Posts
July 20 2010 06:51 GMT
#62
Wow, looks pretty good. But actually it had the opposite effect. It made me want to play more

Suggestion, since you clarify the definitions of cheese and an all-in, maybe you should also mention timing attacks.
Vengeaner
Profile Joined June 2010
Russian Federation28 Posts
July 20 2010 06:54 GMT
#63
Really excellent article! Helpful in some parts even for diamond league (i've been using the worst possible way to inject larvas)))
ALPINA
Profile Joined May 2010
3791 Posts
July 20 2010 07:15 GMT
#64
Very detailed guide for new players
You should never underestimate the predictability of stupidity
fockenpimpe
Profile Joined July 2010
Austria3 Posts
July 20 2010 07:39 GMT
#65
thx
Latham
Profile Blog Joined May 2007
9563 Posts
Last Edited: 2010-07-20 09:35:58
July 20 2010 09:28 GMT
#66
Since, I'm awake now I'll answer more questions :| (and do a stealth bump at that!)
On July 20 2010 11:51 Thoreezhea wrote:
1) I love you.
2) Musta taken a while huh?
3) You have a bery vad computer, like me.
4) Do more of these, but for terren toss and X
5) Holy wall of text...


1) <3
2)
On July 20 2010 07:24 Latham wrote:
It took 3 nights of insomnia due to too high temperatures to sleep in to write. The hardest part was playing 20 games vs a very easy AI to get all the necessary screenshots. Then of course, some snipping, cutting and resizing in paint to finish the job.
Also, I wrote this is Microsoft Word. Coding this for BB Code was a nightmare at first, but got a lot more natural as I was moving forward with it.

I don't drink coffee on a daily basis. It's all natural. I prefer tea without sugar or anything else.
3) I game on a 2004 Sony Vaio laptop bro! ;-) Everything on low/off except for models and textures which are on high, resolution being 1400x900 and 3D portraits. Getting around 60-70 fps which I'm satisfied with. If I put shaders on medium, I drop to 15 fps which makes it unplayable =(
4) I'm actually interested in writing a Protoss guide, but my PvT is terrible. My winrate is literally around 20% in PvT. Can't play it to save my life. T guide not so much because, I consider most thing intuitive there. What would I put in a T guide? How to build thors and tanks and wall-in? Meh, maybe I'll do it, but I need to seriously brainstorm it.
5) I feel the holy wall of text is, for the most part, divided nicely by pictures and witty captions.

I'm around a top 30 diamond league playing Z as my main on Europe.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
limbokid
Profile Joined April 2010
Germany143 Posts
July 20 2010 13:35 GMT
#67
Great overview covering all the essentials. I used the first way to inject larva but ill try the second one...it seems really sweet in the youtube video
EnderCN
Profile Joined May 2010
United States499 Posts
July 20 2010 14:05 GMT
#68
Unless I missed it I think you should mention something about detection since it isn't always obvious to new players. I've played Zerg for quite a while now and just figured out spore crawlers are detectors since I don't build them often. I also didn't realize fungal growth could be a detector.

freestalker
Profile Joined March 2010
469 Posts
Last Edited: 2010-07-20 15:30:48
July 20 2010 15:29 GMT
#69
You have a bug in the text..

The units are generally fast, weak and cheap

Should be.. The units are generally weak and cheap, sometimes fast

No trolling. It's true Only 'fast' units are lings and mutas, tbh.

But it seems you put a lot of effort into it. Well done, it looks good.
Latham
Profile Blog Joined May 2007
9563 Posts
July 20 2010 16:20 GMT
#70
On July 21 2010 00:29 freestalker wrote:
You have a bug in the text..

The units are generally fast, weak and cheap

Should be.. The units are generally weak and cheap, sometimes fast

No trolling. It's true Only 'fast' units are lings and mutas, tbh.

But it seems you put a lot of effort into it. Well done, it looks good.


xD

On July 20 2010 23:05 EnderCN wrote:
Unless I missed it I think you should mention something about detection since it isn't always obvious to new players. I've played Zerg for quite a while now and just figured out spore crawlers are detectors since I don't build them often. I also didn't realize fungal growth could be a detector.


I'm pretty sure I talked about overseers on multiple occasions. Well, like I said in the intro, this guide assumes you know which building does what, same goes for the units. I'm just giving advice on how to use them effectively.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
REM.ca
Profile Joined July 2010
Canada354 Posts
July 20 2010 16:27 GMT
#71
On July 21 2010 01:20 Latham wrote:
Well, like I said in the intro, this guide assumes you know which building does what, same goes for the units.



About that: I found that part a bit misleading. A good 2/3rds of the guide is actually incredibly basic and seems aimed a bit more towards completely new players.

Great read though. Loved this guide. A must-read for any new Zerg player.
I have a palm permanently stuck to my face yo.
Sixes
Profile Joined July 2010
Canada1123 Posts
July 20 2010 16:48 GMT
#72
On July 20 2010 18:28 Latham wrote:What would I put in a T guide? How to build thors and tanks and wall-in? Meh, maybe I'll do it, but I need to seriously brainstorm it.


Could be a detailed explanation of the 1a2a3a strategy.

Or what are the best TV shows to watch while playing so you don't get bored turtling.

Great guide btw.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
July 20 2010 17:06 GMT
#73
i dont play zerg, but that guide is very useful for me, as you can apply it to any race
Latham
Profile Blog Joined May 2007
9563 Posts
Last Edited: 2010-07-20 17:21:00
July 20 2010 17:14 GMT
#74
On July 21 2010 01:27 REM.ca wrote:
Show nested quote +
On July 21 2010 01:20 Latham wrote:
Well, like I said in the intro, this guide assumes you know which building does what, same goes for the units.



About that: I found that part a bit misleading. A good 2/3rds of the guide is actually incredibly basic and seems aimed a bit more towards completely new players.

Great read though. Loved this guide. A must-read for any new Zerg player.


Just because you know what an overlord is and that it flies, it doesn't necessarily mean you know where to put them or how to effectively use them. Same goes for creating arcs with hydralisks, scouting with lings etc.
Besides, I'm sure we'll be getting an influx of player from a lot of different RTSes like Warcraft III, Red Alert 3, Command and Conquer, Company of Heroes or different game genres in general, that haven't necessarily played Starcraft before. What might seem basic to you like proper scouting or using terrain to your advantage, might be a total foreign concept to them.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Zyke
Profile Joined July 2010
United States16 Posts
July 20 2010 17:49 GMT
#75
This makes me want to dabble in Zerg and that's pretty cool.
Flip enemy crab and attack it's weak point for massive damage!
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
July 20 2010 17:52 GMT
#76
On July 21 2010 01:48 Sixes wrote:
Show nested quote +
On July 20 2010 18:28 Latham wrote:What would I put in a T guide? How to build thors and tanks and wall-in? Meh, maybe I'll do it, but I need to seriously brainstorm it.


Could be a detailed explanation of the 1a2a3a strategy.

Or what are the best TV shows to watch while playing so you don't get bored turtling.

Great guide btw.

Building Wall sand clicking the 'Siege' button requires great skill!!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
elow
Profile Joined January 2010
Spain113 Posts
July 20 2010 18:24 GMT
#77
Holy wall of text...for sure it must have taken you a while to write!
Really informative too!
Chill: ''My children, please fucking stop making threads about how you are pissed that Brood War is dying and so on and so forth. It's getting tiring, and my old bones ache.''
USn
Profile Joined March 2010
United States376 Posts
July 20 2010 18:31 GMT
#78
On July 20 2010 09:23 Latham wrote:
Show nested quote +
On July 20 2010 09:14 sdrawkcab wrote:
I usually do the extractor trick differently I make drones up to 10 supply, queue up an overlord then make an extractor and another drone. It also works out to when the ovie hatches I have ~100mins and 2 larva.

Is there any hard data on which opening is the fastest?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917

Show nested quote +
On July 20 2010 08:56 Brazen[six] wrote:
Great guide. One thing I noticed was that you indicated that you worker split at the start of the game. I remember it was mentioned on here that because of the new smart AI added to workers, there is no need to do this as you gain no advantage to work splitting. The thread calculated total mined minerals at certain intervals in the early game and discovered them to be the same. I can't find the thread tho...


http://www.teamliquid.net/forum/viewmessage.php?topic_id=129010

All I can say it depends on the map (mineral positioning) and where you send your workers. If you send all 6 to the most central mineral field that has ~5 other fields is close proximity, it won't matter. If they are grouped in 3s or the like, you might get a minimal profit from splitting. If the minerals are spread out in front of your hatch, not in 1 big clump and you send your all 6 of your workers to 1 side, it's better split them into two groups of 3s, and to send the other 3 to another "3 mineral clump"
In the end it's just doing the same thing the AI would do for you 1s later, but it's correcting the miscalculations for the AI in advance.


You only get five net minerals.

You can get pretty much an equal gain by stealing a mineral from an opponent's line with your worker scout and bringing it back to your base... I don't think anyone would bother including that in a guide. In the interests of brevity you should probably cut it.
Chex
Profile Joined May 2010
United States87 Posts
July 20 2010 19:34 GMT
#79
This is a great guide Thank you for putting it together. My only real comment/criticism is in reference to your ZvP section.

First and foremost, Protoss is at a distinct advantage early game. Zealots murder Zerglings and Stalkers beat out Roaches assuming good micro. I think the balance switches to Z's favor once you've gotten your lair and first expansion up, but you still need to be hyper aware for the dreaded 4 gate push. If you whore drones too much that will just kill you outright.

I also question your choice of Muta versus Protoss. This is a matter of style so take my comments with a grain of salt, but against a gateway heavy build or a 4 gate, the Protoss will just push you and kill you even if you are harassing his main. This isn't a guide on builds so maybe my comments are out of place, but I would caution newer players from thinking Mutas are the best unit in all 3 match ups.

Also, Ultralisks absolutely RAPE the gateway + collosi mix and with some hydra back up they shut down the gateway robo build pretty well too. The last few patches really brought the Ultra back into the game, and I'd encourage people to try them out as much as possible in ZvP in particular.

Otherwise though, awesome awesome guide. Thanks for the hard work! Only 7 days left!
Jkilla
Profile Joined June 2010
United States17 Posts
July 20 2010 19:57 GMT
#80
Awesome post. Really points at a few things I need to work on. Considering putting it into a pdf. Thanks for taking the time!
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