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[G] Playing Zerg in StarCraft II - Page 8

Forum Index > StarCraft 2 Strategy
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Negozio
Profile Joined September 2010
Thailand1 Post
September 25 2010 16:00 GMT
#141
Thank you so much for taking the effort and putting together this great guide! It's been very helpful.
Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2010-10-15 12:17:19
October 15 2010 10:24 GMT
#142
I'm currently working on updating this guide. The updates include:
  • Putting more emphasis on spreading creep(with pictures! xD)
  • Updating the scouting section with the current debate about zerg scouting.
  • Revising the Earlygame, Midgame and Lategame sections.
  • Updating the ZvT, ZvP sections with the current trends in play.
  • Might need to update ZvZ also again, if roaches become the dominant units.
  • Ending the ultralisk debate. The unit is useful to say the least =)


If anyone thinks something should be added, changed, or removed or just has some general tips, please post here on PM me and we'll discuss it =)

Done! It's updated!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
SmokingPants
Profile Joined September 2010
United States4 Posts
November 04 2010 01:15 GMT
#143
Thanks for the updates! This has been a fantastic resource.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2010-11-04 01:39:07
November 04 2010 01:33 GMT
#144
Great guide. I really like the breakdown of all-ins vs legit builds.

I'd like to see some more added about the magic box. Specifically, the risks involved. Fighting marines or turrets requires that the mutas be stacked while fighting thors requires that they be spread. This can lead to mutas being shut down if terrans use a good combo of the two. Also, if you go magic box over the thors, you've commited to the fight. You cannot effectively run away without coming out far behind, due to the thors large range, and repairability.

Edit: Also, in the ZvZ section, you said
Do you know what’s the difference between a 10 pool and a 14 pool? 10 dead drones for the 14-pooler. Being too greedy, can result in very bad backlash.

I'm not sure about that. I believe you can hold a ten pool with a 14 pool. It's pretty close, but certainly on a big map. I know you can hold a 6 pool with a 12 pool, so I'd think 14 would hold 10. The principle you're getting at is important though.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Zvendetta
Profile Joined July 2010
United States321 Posts
November 04 2010 01:52 GMT
#145
As far as ZvZ goes, i don't see ling/bling openers anymore. (almost none existent really) Ever since the recent patch 1.1.2, a lot of people have switched to zerg. Very annoying as currently I am forced to play more ZvZ's than ZvT's or ZvP's combined.

From what I can gather, people think that roaches are the "end all be all" unit in ZvZ. for example, on xelnaga caverns, i have seen now over 4 separate people go for the same build order- 7 roach rush into expand while attacking.

There are also now a lot more build orders- I think TL has established that 16 hatch 15 pool IS viable, sure you may be on the defensive if they go all in, but it still is reasonable. It also makes for some really epic games if both zergs go 16 hatch 15 pool (like on scrap station.)
I have recently been experimenting with 12 hatch roach, its a really interesting concept, go to the pedai and check it out for sure. I've actually found that ZvZ all comes down to who can secure the expansion over the other opponent, and has greatly shifted away from ling bling wars.
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
Philidoreamon
Profile Joined November 2010
Australia16 Posts
November 04 2010 20:35 GMT
#146
this was so awesome I cant describe it, you know when you've been taught a lot, and learnt a lot... when you somehow feel more confused than before~~ all of a sudden I'm asking question that never occurred to me before, things that were in the 'too-hard' basket I'm now ready to tackle... awesome
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2010-11-05 20:11:12
November 05 2010 20:09 GMT
#147
Haha yeah guys, I know what you're getting at.
@ Lobo:
Yeah you can stop it, I just used that as an example really, just to get my point across. I haven't played awhile but once I get back to it, I'll put up a more realistic example.

@Zvendetta:
Well you see, I agree that roach is better on small(er) maps like Steppes. But on bigger maps, I tend to favour ling/bling because people tend to be aggressive with their roaches, and I can easy backstab with lings, kill drones/queen and still make it back to pincer in the roaches.

But there are people who just defend with or expo behind their roaches, which really makes me feel behind, since my excess lings are quite useless.

It's a matter of use. I'm just used to using a LOT of lings in every match up, so I tend to favour mobility, map control and aggressive play. Sometimes it works, sometimes it doesn't.

The ladder is hell for us original Zs now. What was once 1-2 ZvZs per 10 games, now is 5 ZvZs. Very very disheartening. That's one of the reasons why my bonus pool is up in the 800's. I just stopped playing.

Yeah expands are really key. If you watched Dimaga vs Check(?) 17173.com World Cup finals during the beta, it was shown in a really obvious manner. 7 ZvZs and the one that managed to defend (or get up first) their expo, won the games.

I do believe I wrote to check liquipedia for buildz anywayz, but I'll read the articles there myself, and if the deviation is really noticeable, I'll rewrite the ZvZ section.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Kage
Profile Blog Joined May 2007
India788 Posts
March 11 2011 08:47 GMT
#148
Just shifted to Zerg and this writeup was awesome to give me an intro. Thanks a lot for posting this! I hope we can keep this updated (are volunteers allowed?)
nashty.243
Profile Joined April 2011
Canada9 Posts
May 02 2011 10:44 GMT
#149
Wow, that's a great post. Thanks for taking the time to lurk teamliquid.net and make this amazing guide.
Even when winning's illogical, losing's still far from optional.
T4ss4d4r
Profile Joined March 2012
Sweden1 Post
March 05 2012 22:46 GMT
#150
thanks a million, excellent guide, very in depth!
learning
dynwar7
Profile Joined May 2011
1983 Posts
March 06 2012 00:12 GMT
#151
On March 06 2012 07:46 T4ss4d4r wrote:
thanks a million, excellent guide, very in depth!


Do you really think that was enough to resurrect such an old thread......?
Regarding the imbalance, hilarious to see Zergs defending themselves....
IceBergZ
Profile Joined September 2012
Malaysia176 Posts
November 20 2012 10:48 GMT
#152
ty

User was warned for this post
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