[G] Playing Zerg in StarCraft II - Page 8
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Negozio
Thailand1 Post
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Latham
9551 Posts
If anyone thinks something should be added, changed, or removed or just has some general tips, please post here on PM me and we'll discuss it =) Done! It's updated! | ||
SmokingPants
United States4 Posts
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Lobotomist
United States1541 Posts
I'd like to see some more added about the magic box. Specifically, the risks involved. Fighting marines or turrets requires that the mutas be stacked while fighting thors requires that they be spread. This can lead to mutas being shut down if terrans use a good combo of the two. Also, if you go magic box over the thors, you've commited to the fight. You cannot effectively run away without coming out far behind, due to the thors large range, and repairability. Edit: Also, in the ZvZ section, you said Do you know what’s the difference between a 10 pool and a 14 pool? 10 dead drones for the 14-pooler. Being too greedy, can result in very bad backlash. I'm not sure about that. I believe you can hold a ten pool with a 14 pool. It's pretty close, but certainly on a big map. I know you can hold a 6 pool with a 12 pool, so I'd think 14 would hold 10. The principle you're getting at is important though. | ||
Zvendetta
United States321 Posts
From what I can gather, people think that roaches are the "end all be all" unit in ZvZ. for example, on xelnaga caverns, i have seen now over 4 separate people go for the same build order- 7 roach rush into expand while attacking. There are also now a lot more build orders- I think TL has established that 16 hatch 15 pool IS viable, sure you may be on the defensive if they go all in, but it still is reasonable. It also makes for some really epic games if both zergs go 16 hatch 15 pool (like on scrap station.) I have recently been experimenting with 12 hatch roach, its a really interesting concept, go to the pedai and check it out for sure. I've actually found that ZvZ all comes down to who can secure the expansion over the other opponent, and has greatly shifted away from ling bling wars. | ||
Philidoreamon
Australia16 Posts
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Latham
9551 Posts
@ Lobo: Yeah you can stop it, I just used that as an example really, just to get my point across. I haven't played awhile but once I get back to it, I'll put up a more realistic example. @Zvendetta: Well you see, I agree that roach is better on small(er) maps like Steppes. But on bigger maps, I tend to favour ling/bling because people tend to be aggressive with their roaches, and I can easy backstab with lings, kill drones/queen and still make it back to pincer in the roaches. But there are people who just defend with or expo behind their roaches, which really makes me feel behind, since my excess lings are quite useless. It's a matter of use. I'm just used to using a LOT of lings in every match up, so I tend to favour mobility, map control and aggressive play. Sometimes it works, sometimes it doesn't. The ladder is hell for us original Zs now. What was once 1-2 ZvZs per 10 games, now is 5 ZvZs. Very very disheartening. That's one of the reasons why my bonus pool is up in the 800's. I just stopped playing. Yeah expands are really key. If you watched Dimaga vs Check(?) 17173.com World Cup finals during the beta, it was shown in a really obvious manner. 7 ZvZs and the one that managed to defend (or get up first) their expo, won the games. I do believe I wrote to check liquipedia for buildz anywayz, but I'll read the articles there myself, and if the deviation is really noticeable, I'll rewrite the ZvZ section. | ||
Kage
India788 Posts
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nashty.243
Canada9 Posts
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T4ss4d4r
Sweden1 Post
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dynwar7
1983 Posts
On March 06 2012 07:46 T4ss4d4r wrote: thanks a million, excellent guide, very in depth! Do you really think that was enough to resurrect such an old thread......? | ||
IceBergZ
Malaysia176 Posts
User was warned for this post | ||
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