• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:38
CET 12:38
KST 20:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2033 users

[G] Playing Zerg in StarCraft II - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Illykai
Profile Joined March 2010
United States20 Posts
July 20 2010 19:57 GMT
#81
I greatly enjoyed the guide.

Like several other people I found comments on zerglings murdering zealots a bit optimistic. In ideal circumstances, when you can get a full surround, lings are perhaps better for their mineral cost, but frequently your lings have to fight line vs line because of terrain or army positioning. I guess this just goes to show how important flanking and getting good attack angles is.

One thing I felt was left out is the upgrade battle between zealots and zerglings. As Day 9 likes to point out, if zealots are ahead in attack upgrades relative to zergling carapace upgrades then they only take 2 hits rather than 3 to kill the lings, so staying at least even on carapace upgrades is very important in ZvP.
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2010-07-20 21:44:55
July 20 2010 20:18 GMT
#82
On July 21 2010 04:34 Chex wrote:
This is a great guide Thank you for putting it together. My only real comment/criticism is in reference to your ZvP section.

First and foremost, Protoss is at a distinct advantage early game. Zealots murder Zerglings and Stalkers beat out Roaches assuming good micro. I think the balance switches to Z's favor once you've gotten your lair and first expansion up, but you still need to be hyper aware for the dreaded 4 gate push. If you whore drones too much that will just kill you outright.

I also question your choice of Muta versus Protoss. This is a matter of style so take my comments with a grain of salt, but against a gateway heavy build or a 4 gate, the Protoss will just push you and kill you even if you are harassing his main. This isn't a guide on builds so maybe my comments are out of place, but I would caution newer players from thinking Mutas are the best unit in all 3 match ups.

Also, Ultralisks absolutely RAPE the gateway + collosi mix and with some hydra back up they shut down the gateway robo build pretty well too. The last few patches really brought the Ultra back into the game, and I'd encourage people to try them out as much as possible in ZvP in particular.

Otherwise though, awesome awesome guide. Thanks for the hard work! Only 7 days left!


I am a very strong believer that mutas are a very good choice as opening tech at tier 2 in any match up and in almost any situation. Many protoss have problems when the Z does a switch from mutalisks to hydralisks. They overcompensate for mutalisks with building massive amounts of stalkers or cannons which aren't all that great vs hydralisks or even mass lings for that matter, once you make that switch. In addition you'll already have your spire up and will be able to pump corruptors once colossi show up. Again, make 6-12 mutas and switch techs. Mutas aren't supposed to win you the game, they are there to screw with your opponent. I feel like most people don't understand that.

I'll also stand by my zerglings. No one is telling you to turn on berserker mode and throw wave after wave after wave of zerglings into a wall of zealots. Play smart, try to fight on creep, put up 2-3 spine crawlers if you have to, just defend your nat and whore drones. Once you get muta/ling or hydras out you'll steamroll his contain. If it's a 4-gate that rarely has a follow up, just wait him out. He'll eventually get desperate and attack into your nat.

Fine, I caved. I changed it -.- , geez you people are so damn annoying some times xP

I only had 2 games that I made ultra 1st was me against some bronze P scrub on scrap that I beat with ultraling and 2nd was a ZvT game on meta where I took a very early gold expansion and just teched to Tier 3 like mad. So as you can see I can't really comment on ultras. I usually don't have the money to get more than 1 at a time.

In addition to all that:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=137016
http://www.teamliquid.net/forum/viewmessage.php?topic_id=136886
http://www.teamliquid.net/forum/viewmessage.php?topic_id=126611

On July 21 2010 04:57 Illykai wrote:
I greatly enjoyed the guide.

One thing I felt was left out is the upgrade battle between zealots and zerglings. As Day 9 likes to point out, if zealots are ahead in attack upgrades relative to zergling carapace upgrades then they only take 2 hits rather than 3 to kill the lings, so staying at least even on carapace upgrades is very important in ZvP.


Yeah, I honestly don't know how that slipped my mind while writing the guide. Added!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Swig
Profile Joined July 2010
United States54 Posts
July 20 2010 23:07 GMT
#83
Absolutely the best guide I've found so far.

Thanks!
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
July 21 2010 00:10 GMT
#84
Nice write-up, but you mentioned lurkers.. Why ?
Commentatorhttp://twitter.com/proxywolf
TL+ Member
username455
Profile Joined July 2010
United States4 Posts
July 21 2010 00:45 GMT
#85
Very awesome guide, thanks!
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
July 21 2010 20:13 GMT
#86
[image loading]

Seriously man, some good stuff in here. With some reformatting we could have some great articles. This topic'll be old in a week, the wiki will live forever!

(well okay not forever maybe cause of the zombie apolcalypse but ok)
Moderator@TLPholon // "I need a third hand to facepalm right now"
Redx
Profile Joined February 2010
Netherlands77 Posts
July 22 2010 10:48 GMT
#87
wow pretty nice writeup man, good job!!
We live our truest life when we are in dreams awake
evilshady
Profile Joined March 2010
Germany16 Posts
July 22 2010 19:51 GMT
#88
Very nice to see someone putting so much effort in helping others with a good guide, but:

" It is advised to keep corruptors near broodlords to help fend off vikings."

Immediately stopped reading here
The rest i read from it was pretty correct, though. Hope u keep up the work.
limbokid
Profile Joined April 2010
Germany143 Posts
July 22 2010 19:53 GMT
#89
On July 23 2010 04:51 evilshady wrote:
Very nice to see someone putting so much effort in helping others with a good guide, but:

" It is advised to keep corruptors near broodlords to help fend off vikings."

Immediately stopped reading here
The rest i read from it was pretty correct, though. Hope u keep up the work.

What should be wrong with this?
Xeiph
Profile Joined July 2010
United States22 Posts
July 22 2010 20:32 GMT
#90
I will be switching to Zerg after release, and have been practicing my macro in the build order tester. After reading the macro section I am still a little unclear about the best way to control unit production from hatcheries. I assume the best way to create offensive units is to bind every hatch to one key and macro from there, simple enough.

What i am having trouble with is building drones to saturate a new expansion. When i have to build more drones (after the initial transfer), I have heard to simply set the rally point of all your hatcheries to the new expansion and build drones as you would army units, but this seems inefficient (extra travel time, danger of being picked off as they move to the expansion), so would binding every hatchery to it's own hotkey be the best way to solve this problem (and make drones where they are needed)? Or perhaps a hotkey that is always my newest expansion? any advice for an efficient way to do this would be great.
ohN
Profile Blog Joined November 2009
United States1075 Posts
July 22 2010 20:35 GMT
#91
On July 23 2010 04:51 evilshady wrote:
Very nice to see someone putting so much effort in helping others with a good guide, but:

" It is advised to keep corruptors near broodlords to help fend off vikings."

Immediately stopped reading here
The rest i read from it was pretty correct, though. Hope u keep up the work.

Cause queens or hydras are much better vs vikings, right?
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 22 2010 20:41 GMT
#92
On July 23 2010 05:35 ohN wrote:
Show nested quote +
On July 23 2010 04:51 evilshady wrote:
Very nice to see someone putting so much effort in helping others with a good guide, but:

" It is advised to keep corruptors near broodlords to help fend off vikings."

Immediately stopped reading here
The rest i read from it was pretty correct, though. Hope u keep up the work.

Cause queens or hydras are much better vs vikings, right?

yeah.. almost anything you make in zvt aren't gonna be cost-effective so corruptors to kill vikings is fine, if he overcommits to vikings you can most likely switch to ultraling and he won't have enough tanks/thors to stand a chance against what with all the vikings
Chizambers
Profile Joined June 2010
United States126 Posts
July 22 2010 21:41 GMT
#93
On July 23 2010 05:32 Xeiph wrote:

What i am having trouble with is building drones to saturate a new expansion. When i have to build more drones (after the initial transfer), I have heard to simply set the rally point of all your hatcheries to the new expansion and build drones as you would army units, but this seems inefficient (extra travel time, danger of being picked off as they move to the expansion), so would binding every hatchery to it's own hotkey be the best way to solve this problem (and make drones where they are needed)? Or perhaps a hotkey that is always my newest expansion? any advice for an efficient way to do this would be great.


Generally, if I don't fast expand at 13-15 supply, I will over-saturate my main with about 30-35 drones. When my expo comes up I will box select about 10 of the drones on minerals at my main and send them to the expo. I will also transfer my queen to the expo, and will usually have a second queen up already or will be building another queen at the main. As soon as the vomit larvae is ready I will turn those 4 larvae, along with the first few larvae that spawn at the expo to drones. So very quickly I have 15-20 drones on my expo. I set the expo to a new hotkey, but I also add it to the hotkey for my main hatch as well. I do this so I can select the expo specifically to build extra drones, but since it's also on the main hotkey if I need to train a lot of units quick I can use the larvae for that as well.
Hope this helps.

Quick rundown:
30+ drones at your main and 2 queens (if you didn't do a super early expo)
Transfer about 10 drones and a queen to the expo when it comes up.
Train first 7 larvae (3 hatch spawn, 4 spawn larvae) as drones.

This should get your expo at 15-17 drones very quickly.. then just continue to add from there.

One of my favorite things about Zerg is how quickly they are able to saturate an expo. With 2 hatches if you are keeping spawn larvae up on both you should have a lot of larvae built up, and can easily train 5-10 drones at once.
yup, I'm a nub.
Chewie
Profile Joined May 2010
Denmark708 Posts
Last Edited: 2010-07-22 22:49:35
July 22 2010 22:45 GMT
#94
Thanks alot for the write up. A lot of effort and it's very apreciated!
evilshady
Profile Joined March 2010
Germany16 Posts
July 22 2010 23:03 GMT
#95
On July 23 2010 04:53 limbokid wrote:
Show nested quote +
On July 23 2010 04:51 evilshady wrote:
Very nice to see someone putting so much effort in helping others with a good guide, but:

" It is advised to keep corruptors near broodlords to help fend off vikings."

Immediately stopped reading here
The rest i read from it was pretty correct, though. Hope u keep up the work.

What should be wrong with this?


Ok its not totally wrong to have a few corrupters if you go really heavy air, but that sounds like corrupters are the natural counter vs vikings which is wrong because mutas are WAY more cost effective vs vikings.
Cpt.Nasty
Profile Joined June 2010
53 Posts
July 23 2010 02:19 GMT
#96
I didn't see any mention of the creep tumor's ability to create a creep tumor itself. I played as zerg for days before I realized that.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 23 2010 05:55 GMT
#97
Nice guide, Really explains alot although not super detailed goes over many tricks and basics Ty!
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Sworn
Profile Blog Joined January 2010
Canada920 Posts
July 23 2010 07:48 GMT
#98
Damn when did you have the time to make this I hope this helps out a lot of zergs out there become better I would love to see such a intricate guide for protoss and terran from other people as well. Good job!
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
bobhund
Profile Joined March 2010
Sweden364 Posts
July 23 2010 09:47 GMT
#99
Awsome post, will help alot of new players I bet!
Editor in chief at Rakaka.se
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2010-07-23 12:34:25
July 23 2010 12:33 GMT
#100
On July 22 2010 05:13 Pholon wrote:
+ Show Spoiler +
[image loading]


Seriously man, some good stuff in here. With some reformatting we could have some great articles. This topic'll be old in a week, the wiki will live forever!

(well okay not forever maybe cause of the zombie apolcalypse but ok)


Yessir!


On July 23 2010 08:03 evilshady wrote:
Show nested quote +
On July 23 2010 04:53 limbokid wrote:
On July 23 2010 04:51 evilshady wrote:
Very nice to see someone putting so much effort in helping others with a good guide, but:

" It is advised to keep corruptors near broodlords to help fend off vikings."

Immediately stopped reading here
The rest i read from it was pretty correct, though. Hope u keep up the work.

What should be wrong with this?


Ok its not totally wrong to have a few corrupters if you go really heavy air, but that sounds like corrupters are the natural counter vs vikings which is wrong because mutas are WAY more cost effective vs vikings.


The problem is mutalisk range. It's 3. The vikings will have plenty of time to shoot and run back to thors that will absolutely annihilate your mutalisks. Corruptors have range 5-6. They aren't there to kill the vikings per-se, they're there to take the hits that would otherwise kill the boordlords. With range 5-6 instead of 3 they might actually get a hit on vikings maybe killing 1? They just provide threat with their range and damage, so the vikings won't ignore them and go straight for the broodlords.

And sorry for not answering this earlier, my modem caught on fire 2 days ago :|. There was literally smoke coming out of it like someone would blow out a match, so I needed a new one xD lol.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
ByuN vs CreatorLIVE!
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV524
ComeBackTV 431
TaKeTV 175
IndyStarCraft 88
Rex83
IntoTheiNu 29
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 155
IndyStarCraft 88
Rex 83
BRAT_OK 39
StarCraft: Brood War
Britney 23602
Calm 4082
GuemChi 2880
Rain 1637
Bisu 835
actioN 692
Horang2 680
Mini 390
Stork 366
Shuttle 341
[ Show more ]
Larva 157
firebathero 135
sorry 127
Rush 119
JYJ 109
ggaemo 73
Mind 66
ZerO 63
Sacsri 62
Zeus 61
Killer 58
hero 48
Bale 45
ToSsGirL 42
Mong 34
Sea.KH 32
Barracks 31
soO 23
Yoon 20
Shinee 18
Terrorterran 18
910 16
zelot 13
Shine 12
ajuk12(nOOB) 11
SilentControl 11
GoRush 10
Noble 8
Icarus 4
Dota 2
Gorgc2287
singsing2213
XcaliburYe140
League of Legends
C9.Mang0367
JimRising 294
Counter-Strike
olofmeister1534
shoxiejesuss941
allub97
Other Games
crisheroes348
Fuzer 194
XaKoH 146
Trikslyr18
ZerO(Twitch)7
B2W.Neo2
Organizations
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Light_VIP 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
2h 22m
Big Brain Bouts
5h 22m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
9h 22m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
22h 22m
WardiTV 2025
23h 22m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d
Ladder Legends
1d 7h
BSL 21
1d 8h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 22h
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
5 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.