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Burrow underused... - Page 2

Forum Index > StarCraft 2 Strategy
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Brazen[six]
Profile Joined June 2010
Canada203 Posts
July 18 2010 21:16 GMT
#21
I don't use burrow as often as I probably should. I believe that someone had posted here that if you burrow a baneling and then right click or alt+click on the explode button he will auto-explode when any enemy unit walks close/over it. Is this correct? I'm at work and unable to test this, but this thread just reminded me of it...
imbecile
Profile Joined October 2009
563 Posts
July 18 2010 21:32 GMT
#22
Only one observer or raven or overseer. Even only one scan. That's all it takes for burrow costs to recuperate themselves. Everything after that and on top of that is basically for free.
StupidFatHobbit
Profile Joined May 2010
United States98 Posts
Last Edited: 2010-07-18 21:55:49
July 18 2010 21:54 GMT
#23
On July 19 2010 06:32 imbecile wrote:
Only one observer or raven or overseer. Even only one scan. That's all it takes for burrow costs to recuperate themselves. Everything after that and on top of that is basically for free.


The problem is not that you spend money on burrow and fall behind, the problem is the window between burrow being available and detection being rampant is just way too small and units that are burrowed are in a very high risk position where if they're spotted you're basically done.
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
claricorp
Profile Joined July 2010
Canada142 Posts
July 18 2010 22:28 GMT
#24
burrow is fantastic with hydras if you know they are going air like banshees or void rays or something, once they start hitting drones unburrow and instagib them.
imbecile
Profile Joined October 2009
563 Posts
July 18 2010 23:18 GMT
#25
On July 19 2010 06:54 StupidFatHobbit wrote:
The problem is not that you spend money on burrow and fall behind, the problem is the window between burrow being available and detection being rampant is just way too small and units that are burrowed are in a very high risk position where if they're spotted you're basically done.



But they NEED to get that detection. That is a significant economical damage you did to them with just one pretty cheap upgrade. Building lots of detecting static defenses, and all those detecting units. If they spend enough to cover everything, you will have a big economic advantage. And if they didn't, you will find holes to exploit with burrow.

terranghost
Profile Joined May 2010
United States980 Posts
September 30 2010 23:21 GMT
#26
To the mods:
I am well aware that this is an old post. I typed burrow into the search engine and it was pulling up alot of random stuff most of which was closed. I figured it would be much better to add onto a existing thread as opposed to creating a completely new one. If it would have been better for me not to have bumped this old thread and have created a new one instead or have not said anything about this at all let me know. The OP has been edited with a new idea for burrow I recently thought of. Although it is not a new concept I would like to hear the communities opinion on it. (it is the bolded edit in the OP)
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Keki
Profile Joined September 2010
Australia26 Posts
Last Edited: 2010-10-01 00:00:10
September 30 2010 23:59 GMT
#27
Burrow bust is underused and should be given more attention.
Terran players are too careless with their mass marines/MmM and just walk all over your banelings asking for a bust.
Which is pretty much game changing.
700 Diamond SEA/ Plat NA Zerg - Check out my blog - http://starcraft2cake.blogspot.com
MadBoat
Profile Joined August 2010
127 Posts
Last Edited: 2010-10-01 01:24:00
October 01 2010 01:15 GMT
#28

All theory craft, but after I thought of this I remembered why I feared zerg once upon a time.

ZvT, I want to see 5 or 6 banelings burrowed in the mineral lines at the opponent's natural before the expo goes down. who lie in wait until the Terran maynards, or until he saturates. You could probably destroy half his total workers, instantly, with no room for mitigating micro (unless he scouts it beforehand), all for like 300/150 + 100/100 for burrow.

and even if he does scout it beforehand, he's still set back. He either waits until he has raven to expand (haw haw economic rofl-stomp), scans before landing (no mule, and unless he has his army nearby you can always un-burrow and skedaddle), or expands somewhere else (making muta or ling harass that much harder to stop) .

seems like a natural followup from a failed Bling bust (or, a deliberately undersized bling bust). Terran will probably respond either by trying to expo, or knock you out right then and there (in which case, you can unburrow and flank him when his force engages yours.

At the very least, Zerg should do this enough so that it becomes a credible threat which Terran must account for.

edit: works with zerglings too. unburrowing 6 zerglings in his natural's mineral lines while executing a normal muta harass requires 2 extra keystrokes from you, but turns a muta harass into a dual pronged harass; much harder to stop.
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