• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:46
CET 22:46
KST 06:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1773 users

Burrow underused...

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-09-30 23:12:25
July 17 2010 23:07 GMT
#1
Burrowing is a very useful spell that see zerg players neglect alot it was definately one of my favorite zerg spells in BW. The only 2 times I ever see zergs get it is if they say, "what the hell I might as well I have the money" or "I'm getting roaches"

Burrowing of drones

An interesting tactic was used on me the other day. Usually My OC is at its 3set of 50 energy or almost there by the time my first 2 hellions pop out. The first 2 sets of 50 energy I usually spend on mules the 3rd one scans the zerg base just prior to the hellions moving out just double check if they have a lair or not I want to know how fast I need to tech up to thors or medicacs if I do not have them yet. My initial hellions encountered some ling/bling resistance but it was nothing my hit and run couldn't handle. I arrive at the base and attempt to roast some drones. My opponent quickly reacts... but not with lings or his queen or anything of that nature.. he burrows his drones and since I had just recently scanned I did not have the energy to do it again. So it completely negated my starting harass and actually shocked me so much that the lings that had just hatched quickly surrounded my hellions and killed them.

This would be interesting to see more zerg players do this. You might say, "Well burrowing the drones is nice and everything but its a gamble if he has enough energy for a scan you will lose everything as opposed to just a few."

I'm not saying it works every time it all depends on what you have for defense by your resource line at the time when your drones get attacked if running the drones (keep in mind this method completely lines up your drones making them easier targets) would be helpful if your forces can make quick work of the hellions rather quickly. But if you are still hatching more or have more forces on the way then burrow them because especially if the hellions have their burner upgrade they will easily toast the drones if they attempt to run or if they stay and work. If the terran player is committing to a resource harass play the same game make him waste a 270min scan (the ammount of resources a potential mule can harvest)
Who knows you may luck out and find the scan doesn't come in time to help the hellions out.

Edit: Also if you manage to harass the terran player throughout the game at his scv line they become forced to use much of their energy on mules which limits their scanning capabilities.


Burrowing of banelings

The Baneling bust is a very useful strategy versus terran players. In the second game versus the same guy he attempts a baneling bust but it fails because I was prepared for it (I lifted off my second factory and rax to reinfoce the wall, lost my depos but that was ok) so my hellions move out after this failed bust attempt (on blistering sands) they move through the choke going to the natural only to blow up as banelings were burrowed the zerg player forced me to get a raven or 2.
This seems like a good follow up if you attempt a baneling bust and fail. If the terran player attempts a counter attack then you can crush it real quick and the possibly return an assault.



Edit:
Obviously all of the above are versus terran opponents but against toss it might be even more effective as if you get an overseer your queen should be able to kill any observers rendering your burrowed harvesters invincible (unless there is splash damage like storm)



Edit:
Burrowing zerglings.
It is very obvious that zerg players want to spread their creep out. This not only grants them a wider vision around their base but also a movement bonus. But a creep tumor that is granting vision is very obvious to the other player as the creep is a dead give away that the zerg player can see you. But a simple 100/100 research you can burrow lings at key points around your base. (a zergling for a scan as zerg I would take that trade. You could put them in key expos that the other player would want to take. Placed in a way that blocks the expo or just place it so you can observe them without them knowing you are doing so. By doing this you also would not be putting your overlords at risk. You would only have to send them after the zergling was killed so you could see all the forces that were massing at that location.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Hadouken.
Profile Joined June 2010
Canada5 Posts
July 17 2010 23:21 GMT
#2
I agree that as the game develops, we will see burrow getting incorporated more and more into micro. I would say that burrowing drones would only really pay off early game and only to cover a small window of time before support units pop out (like the situation you encountered). Forcing the other player to possibly waste energy on a scan rather than a mule would be a good edge early game if you don't need to keep the drones burrowed for a long time.

I like how you mentioned burrowed banelings, because I really believe that they are an underused unit in mid-late game, and I think they could have significant impact. I have seen players such as Cool and Dimaga use baneling drops often, but I think burrowed banelings are another way they can be incorporated into the later game. Even just keeping a burrowed baneling at the opponents ramp would be beneficial to know when they are moving out, and perhaps make them waste a scan or become hesitant to do so. While burrowed and with explode set to auto, they can be used to a spidermine-like effect.
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 17 2010 23:26 GMT
#3
I really need to try burrowing drones. Its difficult to remember to do that against harass because you're microing to try to kill the harass. However, I still use Burrow a ton with combat units.(especially Roaches)

I really want to try burrowed Banelings, but it would only be good versus Bio Terran and late game Zerg. It also normally only works once, which is why I don't think people try it.
Captain
Profile Blog Joined January 2008
United States204 Posts
July 18 2010 00:07 GMT
#4
On July 18 2010 08:26 Whole wrote:
I really want to try burrowed Banelings, but it would only be good versus Bio Terran and late game Zerg. It also normally only works once, which is why I don't think people try it.


Only working once is often more than enough ^_^
"I hope to set an example, you know, for children and stuff."
Rakasha
Profile Joined April 2010
Canada71 Posts
July 18 2010 00:49 GMT
#5
Baneling borrow rarely work, terran normally have a raven or an oberver for protoss.
Do not take life too seriously. You will never get out of it alive.
Leeoku
Profile Joined May 2010
1617 Posts
July 18 2010 01:21 GMT
#6
yes but isnt that 100 gas early coulda been saved for something else good
EssayReader
Profile Joined May 2010
Korea (South)127 Posts
July 18 2010 01:24 GMT
#7
Depends on who you look at. I always get Burrow with Lair Tech. ^^
Captain
Profile Blog Joined January 2008
United States204 Posts
July 18 2010 01:36 GMT
#8
It's also rather situational; if you're going heavy mutas, hydras, or some sort of midgame spine crawler push, it would be downright silly to get burrow, but if you're attempting some sort of contain, burrowed banelings would be a fantastic way to delay a templar-oriented protoss, for example.

In much the same way as we construct builds around the 100 gas for ling speed or lair tech, it's also perfectly viable to draw up a build with a focus on making burrow cheap and effective.

tl;dr it can be useful.
"I hope to set an example, you know, for children and stuff."
Sixes
Profile Joined July 2010
Canada1123 Posts
Last Edited: 2010-07-18 02:04:12
July 18 2010 02:02 GMT
#9
I do both a lot and get burrow very fast, usually immediately with lair (unless I am rushing a spire and need to wait an extra 5 seconds).

The drones thing works very nicely even late game, I have found it extremely useful at far expands when there isn't enough defense around, or saving drones from any harass (or even when the expand goes down).

The burrowed banelings works way more than you would think against Terran. Against the 1/1/1 build it forces a tech lab and Raven. However against a bio build it can really deplete scans or kill a ton of marines. Remember to burrow away from your base and only 2-3 at a time, a terran bio build can't afford to scan all the way. This makes burrowed banelings great in the early game.

The burrowed banelings work very nicely at the close Xel'Naga tower on LT too, the marine marauder ball tends to stop at the tower to check, and boom. Also make sure not to burrow at the same place and have a few mutas pick off ravens if they show up (they are really expensive).

Other great uses for burrow:
- When harassing with a few speedlings, if the enemy army pops just burrow. They then need to waste an extra scan to kill you (bear in mind a scan is worth the cost of the burrow upgrade to a terran player as a MULE).
- During a battle around the opposing natural, drop a few speedlings behind their mineral line. Odds are in the confusion the opponent will miss them (if not its 150 minerals). Then unburrow during the next big battle.
- Getting surrounds, burrow speedlings on the sides of the opponent's path, then pop and surround. This avoids things like vikings or odd marines spotting them accidentally.
- Speedlings on all expands, ALWAYS. 1 on the cc location is beautiful for stopping expands.
- Saving half an army (half the army hides as the reinforcements show up).

Note as well that especially with mutas, the threat of burrowed banelings and a few burrowed speedlings give crazy map control. The opponent will stop moving out without a Raven and when you see a Raven, shoot it down, the things are fragile, pretty slow, and generally muta food.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 18 2010 02:11 GMT
#10
Well in sc2 burrow is now lair required, burrow is most useful early on in the game so yea.
..and then I would, ya know, check em'. (Aka SpoR)
StupidFatHobbit
Profile Joined May 2010
United States98 Posts
Last Edited: 2010-07-18 02:25:37
July 18 2010 02:23 GMT
#11
It requires lair tech and ambushes with it are extremely risky. Unlike lurkers, banelings lying in wait / roaches burrowmoving in that get scanned are completely fucking dead as soon as they're revealed. So a single scan/raven shuts down ALL burrow-related strategy.

I've tried using burrowed stuff many times, and more often than not it just leads to an earlier loss when your stuff gets caught out of position in a vulnerable area. Burrow simply comes too late versus how easy it is to get detection - especially terran scans.

And you can't really lonewolf stealth units like P can with DT since Z units are so individually pathetic. Not that Z has a true stealth-capable unit anyways.
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
Sixes
Profile Joined July 2010
Canada1123 Posts
July 18 2010 02:59 GMT
#12
On July 18 2010 11:23 StupidFatHobbit wrote:
So a single scan/raven shuts down ALL burrow-related strategy.


A single scan per set of units. Losing a lone zergling to a scan and knowing where and when the opponent expands is a wonderful thing.

The Raven also needs to get there if they make them. If ever there are Ravens floating around unattended, kill them.

Burrow is much like muta harass in that for a relatively cheap price it forces a bunch of reactions out of the opponent and limits his movement. The resources used in scans, Ravens and being very careful in moving anything out is well worth 100/100. Not to mention the first baneling pop will usually work.
Ebonikizzle
Profile Joined May 2010
44 Posts
July 18 2010 03:11 GMT
#13
The 100 minerals cost is negligible, it's the 100 gas that sets you back.
Burrow isn't as useful as stim is, I don't understand why it takes longer to get as well as costs the same, generally worth it though.

I do love some tunneling claws roach harass though, does seem a bit silly the upgrade does nothing without burrow, I think they should make burrow a prerequisite of tunneling claws.
terranghost
Profile Joined May 2010
United States980 Posts
July 18 2010 03:55 GMT
#14
On July 18 2010 10:21 Leeoku wrote:
yes but isnt that 100 gas early coulda been saved for something else good


The way I see it your first 100 gas goes for ling speed then your second makes you a lair by this time you should have both geysers. So I guess it depends on what you want to go and what your opponent is going.
If you are planning on getting mutas and your opponent went terran bio well your drones are relatively safe early on and obviously your mutas can't burrow. If you decided to go roaches or banelings and your oppoent say went t mech. well the burrow can possibly save your drones against hellions (like I mentioned why not burrow your drones if you dont have forces in the area to kill the hellions you might luck out) and roaches and banelings before the enemy has mobile detection are both very useful if anything it forces them to get it earlier.


On July 18 2010 10:36 Captain wrote:
It's also rather situational; if you're going heavy mutas, hydras, or some sort of midgame spine crawler push, it would be downright silly to get burrow


You always (unless your already screwed ) have a unit that can burrow. Mabye not research it right away if you are going mutas but I would say it could still be useful. If you go mutas and I go marines and medivacs I'll throw in a hellion or 2 to keep the rines safe from lings and move in to toast some drones every now and then. If I ever encounter a mineral line with no defenses in the immediate area and the zerg player decides to run the drones.. I almost always kill them all as when they run away they line up nice and neatly for me. But burrowing them would make me not only waste 270min but does not line the drones up and allows your forces more time to get there.

Like I said running them is a bad idea and leaving them working above ground is not too much better. It really depends on what your opponent has.




Another thought comes to mind.. ZvZ burrow the drones when banelings come you could probally save all your mining (I don't know if banelings can be commanded to explode on the ground which would negate this... infested terrans from BW could). Also in broodwar I would frequently just run and burrow a ling in every expantion whether or not this ling was placed to block the potential expo or not was irrelevant as it still gave me the knowledge that an expo was coming.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Ebonikizzle
Profile Joined May 2010
44 Posts
July 18 2010 06:11 GMT
#15
On July 18 2010 12:55 terranghost wrote:
Another thought comes to mind.. ZvZ burrow the drones when banelings come you could probally save all your mining (I don't know if banelings can be commanded to explode on the ground which would negate this... infested terrans from BW could). Also in broodwar I would frequently just run and burrow a ling in every expantion whether or not this ling was placed to block the potential expo or not was irrelevant as it still gave me the knowledge that an expo was coming.


Yeah you can explode banelings whenever you fell like it, personally I like to misclick it.
lindn
Profile Joined July 2010
Sweden833 Posts
July 18 2010 06:32 GMT
#16
i always go burrow as fast as my lair goes up.

burrow is epic win against harass. and if my other bases already have enough drones and the enemy moves in to kill one of my expos i burrow my drones and keep them there until i can put up a new hatch.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
July 18 2010 20:32 GMT
#17
actually, burrowing is a pretty big risk cuz a scan would easily destroy most of ur drones, if not all.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
July 18 2010 20:55 GMT
#18
if you are playing vs toss, and you KNOW he has no robobay, you can, and it is certainly plausible vs any gateway units or air harass
What the Fu- REAPERS?!
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
July 18 2010 21:05 GMT
#19
i don't see how burrow is underused, in every game of mine as zerg i buy it..
What the Fu- REAPERS?!
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
July 18 2010 21:10 GMT
#20
of course, a cheese strat is to hide a pylon and a bay in the far corner of the map, then trust your opponent to get burrow then eliminate his opponent with colossi.
What the Fu- REAPERS?!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 289
PiGStarcraft163
Livibee 101
JuggernautJason73
ZombieGrub68
ProTech29
ForJumy 4
StarCraft: Brood War
Calm 2139
Shuttle 463
UpATreeSC 175
sas.Sziky 70
Rock 34
ivOry 14
NaDa 13
Sexy 13
Dota 2
Dendi1110
syndereN230
LuMiX1
Counter-Strike
Foxcn471
Super Smash Bros
Mew2King76
Heroes of the Storm
Liquid`Hasu521
Other Games
Grubby4633
C9.Mang080
Trikslyr45
Maynarde17
Nathanias10
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 21
• Adnapsc2 7
• Dystopia_ 2
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• 80smullet 16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2836
• WagamamaTV444
• lizZardDota248
League of Legends
• imaqtpie2729
• TFBlade1060
Other Games
• Shiphtur257
Upcoming Events
Tenacious Turtle Tussle
1h 14m
The PondCast
12h 14m
RSL Revival
12h 14m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
14h 14m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
14h 14m
PiGosaur Monday
1d 3h
RSL Revival
1d 12h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 14h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.