• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:52
CEST 06:52
KST 13:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?117Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6977 users

Burrow underused...

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-09-30 23:12:25
July 17 2010 23:07 GMT
#1
Burrowing is a very useful spell that see zerg players neglect alot it was definately one of my favorite zerg spells in BW. The only 2 times I ever see zergs get it is if they say, "what the hell I might as well I have the money" or "I'm getting roaches"

Burrowing of drones

An interesting tactic was used on me the other day. Usually My OC is at its 3set of 50 energy or almost there by the time my first 2 hellions pop out. The first 2 sets of 50 energy I usually spend on mules the 3rd one scans the zerg base just prior to the hellions moving out just double check if they have a lair or not I want to know how fast I need to tech up to thors or medicacs if I do not have them yet. My initial hellions encountered some ling/bling resistance but it was nothing my hit and run couldn't handle. I arrive at the base and attempt to roast some drones. My opponent quickly reacts... but not with lings or his queen or anything of that nature.. he burrows his drones and since I had just recently scanned I did not have the energy to do it again. So it completely negated my starting harass and actually shocked me so much that the lings that had just hatched quickly surrounded my hellions and killed them.

This would be interesting to see more zerg players do this. You might say, "Well burrowing the drones is nice and everything but its a gamble if he has enough energy for a scan you will lose everything as opposed to just a few."

I'm not saying it works every time it all depends on what you have for defense by your resource line at the time when your drones get attacked if running the drones (keep in mind this method completely lines up your drones making them easier targets) would be helpful if your forces can make quick work of the hellions rather quickly. But if you are still hatching more or have more forces on the way then burrow them because especially if the hellions have their burner upgrade they will easily toast the drones if they attempt to run or if they stay and work. If the terran player is committing to a resource harass play the same game make him waste a 270min scan (the ammount of resources a potential mule can harvest)
Who knows you may luck out and find the scan doesn't come in time to help the hellions out.

Edit: Also if you manage to harass the terran player throughout the game at his scv line they become forced to use much of their energy on mules which limits their scanning capabilities.


Burrowing of banelings

The Baneling bust is a very useful strategy versus terran players. In the second game versus the same guy he attempts a baneling bust but it fails because I was prepared for it (I lifted off my second factory and rax to reinfoce the wall, lost my depos but that was ok) so my hellions move out after this failed bust attempt (on blistering sands) they move through the choke going to the natural only to blow up as banelings were burrowed the zerg player forced me to get a raven or 2.
This seems like a good follow up if you attempt a baneling bust and fail. If the terran player attempts a counter attack then you can crush it real quick and the possibly return an assault.



Edit:
Obviously all of the above are versus terran opponents but against toss it might be even more effective as if you get an overseer your queen should be able to kill any observers rendering your burrowed harvesters invincible (unless there is splash damage like storm)



Edit:
Burrowing zerglings.
It is very obvious that zerg players want to spread their creep out. This not only grants them a wider vision around their base but also a movement bonus. But a creep tumor that is granting vision is very obvious to the other player as the creep is a dead give away that the zerg player can see you. But a simple 100/100 research you can burrow lings at key points around your base. (a zergling for a scan as zerg I would take that trade. You could put them in key expos that the other player would want to take. Placed in a way that blocks the expo or just place it so you can observe them without them knowing you are doing so. By doing this you also would not be putting your overlords at risk. You would only have to send them after the zergling was killed so you could see all the forces that were massing at that location.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Hadouken.
Profile Joined June 2010
Canada5 Posts
July 17 2010 23:21 GMT
#2
I agree that as the game develops, we will see burrow getting incorporated more and more into micro. I would say that burrowing drones would only really pay off early game and only to cover a small window of time before support units pop out (like the situation you encountered). Forcing the other player to possibly waste energy on a scan rather than a mule would be a good edge early game if you don't need to keep the drones burrowed for a long time.

I like how you mentioned burrowed banelings, because I really believe that they are an underused unit in mid-late game, and I think they could have significant impact. I have seen players such as Cool and Dimaga use baneling drops often, but I think burrowed banelings are another way they can be incorporated into the later game. Even just keeping a burrowed baneling at the opponents ramp would be beneficial to know when they are moving out, and perhaps make them waste a scan or become hesitant to do so. While burrowed and with explode set to auto, they can be used to a spidermine-like effect.
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 17 2010 23:26 GMT
#3
I really need to try burrowing drones. Its difficult to remember to do that against harass because you're microing to try to kill the harass. However, I still use Burrow a ton with combat units.(especially Roaches)

I really want to try burrowed Banelings, but it would only be good versus Bio Terran and late game Zerg. It also normally only works once, which is why I don't think people try it.
Captain
Profile Blog Joined January 2008
United States204 Posts
July 18 2010 00:07 GMT
#4
On July 18 2010 08:26 Whole wrote:
I really want to try burrowed Banelings, but it would only be good versus Bio Terran and late game Zerg. It also normally only works once, which is why I don't think people try it.


Only working once is often more than enough ^_^
"I hope to set an example, you know, for children and stuff."
Rakasha
Profile Joined April 2010
Canada71 Posts
July 18 2010 00:49 GMT
#5
Baneling borrow rarely work, terran normally have a raven or an oberver for protoss.
Do not take life too seriously. You will never get out of it alive.
Leeoku
Profile Joined May 2010
1617 Posts
July 18 2010 01:21 GMT
#6
yes but isnt that 100 gas early coulda been saved for something else good
EssayReader
Profile Joined May 2010
Korea (South)127 Posts
July 18 2010 01:24 GMT
#7
Depends on who you look at. I always get Burrow with Lair Tech. ^^
Captain
Profile Blog Joined January 2008
United States204 Posts
July 18 2010 01:36 GMT
#8
It's also rather situational; if you're going heavy mutas, hydras, or some sort of midgame spine crawler push, it would be downright silly to get burrow, but if you're attempting some sort of contain, burrowed banelings would be a fantastic way to delay a templar-oriented protoss, for example.

In much the same way as we construct builds around the 100 gas for ling speed or lair tech, it's also perfectly viable to draw up a build with a focus on making burrow cheap and effective.

tl;dr it can be useful.
"I hope to set an example, you know, for children and stuff."
Sixes
Profile Joined July 2010
Canada1123 Posts
Last Edited: 2010-07-18 02:04:12
July 18 2010 02:02 GMT
#9
I do both a lot and get burrow very fast, usually immediately with lair (unless I am rushing a spire and need to wait an extra 5 seconds).

The drones thing works very nicely even late game, I have found it extremely useful at far expands when there isn't enough defense around, or saving drones from any harass (or even when the expand goes down).

The burrowed banelings works way more than you would think against Terran. Against the 1/1/1 build it forces a tech lab and Raven. However against a bio build it can really deplete scans or kill a ton of marines. Remember to burrow away from your base and only 2-3 at a time, a terran bio build can't afford to scan all the way. This makes burrowed banelings great in the early game.

The burrowed banelings work very nicely at the close Xel'Naga tower on LT too, the marine marauder ball tends to stop at the tower to check, and boom. Also make sure not to burrow at the same place and have a few mutas pick off ravens if they show up (they are really expensive).

Other great uses for burrow:
- When harassing with a few speedlings, if the enemy army pops just burrow. They then need to waste an extra scan to kill you (bear in mind a scan is worth the cost of the burrow upgrade to a terran player as a MULE).
- During a battle around the opposing natural, drop a few speedlings behind their mineral line. Odds are in the confusion the opponent will miss them (if not its 150 minerals). Then unburrow during the next big battle.
- Getting surrounds, burrow speedlings on the sides of the opponent's path, then pop and surround. This avoids things like vikings or odd marines spotting them accidentally.
- Speedlings on all expands, ALWAYS. 1 on the cc location is beautiful for stopping expands.
- Saving half an army (half the army hides as the reinforcements show up).

Note as well that especially with mutas, the threat of burrowed banelings and a few burrowed speedlings give crazy map control. The opponent will stop moving out without a Raven and when you see a Raven, shoot it down, the things are fragile, pretty slow, and generally muta food.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 18 2010 02:11 GMT
#10
Well in sc2 burrow is now lair required, burrow is most useful early on in the game so yea.
..and then I would, ya know, check em'. (Aka SpoR)
StupidFatHobbit
Profile Joined May 2010
United States98 Posts
Last Edited: 2010-07-18 02:25:37
July 18 2010 02:23 GMT
#11
It requires lair tech and ambushes with it are extremely risky. Unlike lurkers, banelings lying in wait / roaches burrowmoving in that get scanned are completely fucking dead as soon as they're revealed. So a single scan/raven shuts down ALL burrow-related strategy.

I've tried using burrowed stuff many times, and more often than not it just leads to an earlier loss when your stuff gets caught out of position in a vulnerable area. Burrow simply comes too late versus how easy it is to get detection - especially terran scans.

And you can't really lonewolf stealth units like P can with DT since Z units are so individually pathetic. Not that Z has a true stealth-capable unit anyways.
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
Sixes
Profile Joined July 2010
Canada1123 Posts
July 18 2010 02:59 GMT
#12
On July 18 2010 11:23 StupidFatHobbit wrote:
So a single scan/raven shuts down ALL burrow-related strategy.


A single scan per set of units. Losing a lone zergling to a scan and knowing where and when the opponent expands is a wonderful thing.

The Raven also needs to get there if they make them. If ever there are Ravens floating around unattended, kill them.

Burrow is much like muta harass in that for a relatively cheap price it forces a bunch of reactions out of the opponent and limits his movement. The resources used in scans, Ravens and being very careful in moving anything out is well worth 100/100. Not to mention the first baneling pop will usually work.
Ebonikizzle
Profile Joined May 2010
44 Posts
July 18 2010 03:11 GMT
#13
The 100 minerals cost is negligible, it's the 100 gas that sets you back.
Burrow isn't as useful as stim is, I don't understand why it takes longer to get as well as costs the same, generally worth it though.

I do love some tunneling claws roach harass though, does seem a bit silly the upgrade does nothing without burrow, I think they should make burrow a prerequisite of tunneling claws.
terranghost
Profile Joined May 2010
United States980 Posts
July 18 2010 03:55 GMT
#14
On July 18 2010 10:21 Leeoku wrote:
yes but isnt that 100 gas early coulda been saved for something else good


The way I see it your first 100 gas goes for ling speed then your second makes you a lair by this time you should have both geysers. So I guess it depends on what you want to go and what your opponent is going.
If you are planning on getting mutas and your opponent went terran bio well your drones are relatively safe early on and obviously your mutas can't burrow. If you decided to go roaches or banelings and your oppoent say went t mech. well the burrow can possibly save your drones against hellions (like I mentioned why not burrow your drones if you dont have forces in the area to kill the hellions you might luck out) and roaches and banelings before the enemy has mobile detection are both very useful if anything it forces them to get it earlier.


On July 18 2010 10:36 Captain wrote:
It's also rather situational; if you're going heavy mutas, hydras, or some sort of midgame spine crawler push, it would be downright silly to get burrow


You always (unless your already screwed ) have a unit that can burrow. Mabye not research it right away if you are going mutas but I would say it could still be useful. If you go mutas and I go marines and medivacs I'll throw in a hellion or 2 to keep the rines safe from lings and move in to toast some drones every now and then. If I ever encounter a mineral line with no defenses in the immediate area and the zerg player decides to run the drones.. I almost always kill them all as when they run away they line up nice and neatly for me. But burrowing them would make me not only waste 270min but does not line the drones up and allows your forces more time to get there.

Like I said running them is a bad idea and leaving them working above ground is not too much better. It really depends on what your opponent has.




Another thought comes to mind.. ZvZ burrow the drones when banelings come you could probally save all your mining (I don't know if banelings can be commanded to explode on the ground which would negate this... infested terrans from BW could). Also in broodwar I would frequently just run and burrow a ling in every expantion whether or not this ling was placed to block the potential expo or not was irrelevant as it still gave me the knowledge that an expo was coming.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Ebonikizzle
Profile Joined May 2010
44 Posts
July 18 2010 06:11 GMT
#15
On July 18 2010 12:55 terranghost wrote:
Another thought comes to mind.. ZvZ burrow the drones when banelings come you could probally save all your mining (I don't know if banelings can be commanded to explode on the ground which would negate this... infested terrans from BW could). Also in broodwar I would frequently just run and burrow a ling in every expantion whether or not this ling was placed to block the potential expo or not was irrelevant as it still gave me the knowledge that an expo was coming.


Yeah you can explode banelings whenever you fell like it, personally I like to misclick it.
lindn
Profile Joined July 2010
Sweden833 Posts
July 18 2010 06:32 GMT
#16
i always go burrow as fast as my lair goes up.

burrow is epic win against harass. and if my other bases already have enough drones and the enemy moves in to kill one of my expos i burrow my drones and keep them there until i can put up a new hatch.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
July 18 2010 20:32 GMT
#17
actually, burrowing is a pretty big risk cuz a scan would easily destroy most of ur drones, if not all.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
July 18 2010 20:55 GMT
#18
if you are playing vs toss, and you KNOW he has no robobay, you can, and it is certainly plausible vs any gateway units or air harass
What the Fu- REAPERS?!
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
July 18 2010 21:05 GMT
#19
i don't see how burrow is underused, in every game of mine as zerg i buy it..
What the Fu- REAPERS?!
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
July 18 2010 21:10 GMT
#20
of course, a cheese strat is to hide a pylon and a bay in the far corner of the map, then trust your opponent to get burrow then eliminate his opponent with colossi.
What the Fu- REAPERS?!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#98
PiGStarcraft417
davetesta33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft417
StarCraft: Brood War
Rain 2530
910 111
sSak 80
Yoon 39
Noble 9
Icarus 7
Dota 2
monkeys_forever409
League of Legends
JimRising 910
Other Games
summit1g10057
WinterStarcraft394
C9.Mang0342
hungrybox316
Maynarde85
ViBE73
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH366
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21478
• lizZardDota240
League of Legends
• Lourlo1173
Upcoming Events
Kung Fu Cup
6h 8m
Replay Cast
19h 8m
The PondCast
1d 5h
KCM Race Survival
1d 5h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.