|
Thanks for the help everyone. Yea, it's a timing push that I'm having trouble with and tends to hit either before Lair tech or RIGHT AS I hit lair but before I can really see any benefit from it. The Banelings tip helped a lot - it might seem obvious, but I have played a few hundred games and have 2 accounts in Diamond and have never used a Baneling lol (this may seem funny, but I've never built or even seen a Broodlord either - are they good?). I also tend to rely more heavily on Roaches as my main combat unit in Tier1 most of the time and only use Zerglings in a pinch, so I usually don't have speed. I need to start incorporating Speedlings into a lot more of my matchups and trying to use Banelings more against Zerg and Terran. I'm still reluctant to switch over to Speedling/Baneling for ZvZ because it seems too gimmicky and not solid enough for me, but I will definitely start utilizing the combo more against Terran. This will help me to deal with MM pushes better without having to use Lair units, allowing me to delay Lair tech a bit and stay Tier 1 and get a much earlier expand. The better I can fend off pushes with Tier 1 units like Zerglings and Banelings, the better my economy will be in the long run I suppose, since I won't have to handicap my econ by trying to fast tech.
|
Speedlings are actually pretty good against this. If he has a lot more marines than marauders go blings
|
roach baneling banes do ridiculous damage to marines
|
You'll probably need to make more spine crawlers because if he hits you while teching to lair that means that he is going 1 base. 1 base bio vs zerg is somewhat all in and you only need to weather the storm long enough to get mutas / banes to counter it. Don't be afraid to put 10+ spines up if he attacks you early. Obv you need a number of lings also to draw fire if he attempts to break your spines.
|
|
|
|